Mr.doob bfd29f459f WebGLRenderer: Avoid flat shading buffer creation when using MeshPhongMaterial and clean up. See #6117. il y a 11 ans
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LineBasicMaterial.js ecd0ddd1a1 Set prototype.constructor for all derived classes il y a 11 ans
LineDashedMaterial.js ecd0ddd1a1 Set prototype.constructor for all derived classes il y a 11 ans
Material.js bfd29f459f WebGLRenderer: Avoid flat shading buffer creation when using MeshPhongMaterial and clean up. See #6117. il y a 11 ans
MeshBasicMaterial.js ecd0ddd1a1 Set prototype.constructor for all derived classes il y a 11 ans
MeshDepthMaterial.js ecd0ddd1a1 Set prototype.constructor for all derived classes il y a 11 ans
MeshFaceMaterial.js f8ecbb150e Moved *Exporter code to the objects themselves. See #4621. il y a 11 ans
MeshLambertMaterial.js 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 il y a 11 ans
MeshNormalMaterial.js 9d72d80f3f MeshNormalMaterial: Removed shading property. il y a 11 ans
MeshPhongMaterial.js 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 il y a 11 ans
PointCloudMaterial.js c9f111c310 adopt THREE.warn rather than THREE.warning to be more inline with console.warn standard. il y a 11 ans
RawShaderMaterial.js ecd0ddd1a1 Set prototype.constructor for all derived classes il y a 11 ans
ShaderMaterial.js ecd0ddd1a1 Set prototype.constructor for all derived classes il y a 11 ans
SpriteMaterial.js ecd0ddd1a1 Set prototype.constructor for all derived classes il y a 11 ans
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