webgl_loader_sea3d_sound.html 12 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #blocker {
  24. position: absolute;
  25. width: 100%;
  26. height: 100%;
  27. background-color: rgba(0,0,0,0.5);
  28. }
  29. #instructions {
  30. width: 100%;
  31. height: 100%;
  32. display: -webkit-box;
  33. display: -moz-box;
  34. display: box;
  35. -webkit-box-orient: horizontal;
  36. -moz-box-orient: horizontal;
  37. box-orient: horizontal;
  38. -webkit-box-pack: center;
  39. -moz-box-pack: center;
  40. box-pack: center;
  41. -webkit-box-align: center;
  42. -moz-box-align: center;
  43. box-align: center;
  44. color: #ffffff;
  45. text-align: center;
  46. cursor: pointer;
  47. }
  48. a { color: white }
  49. </style>
  50. </head>
  51. <body>
  52. <div id="info">
  53. <a href="http://threejs.org" target="_blank">three.js</a> - asset by <a href="https://github.com/sunag/sea3d" style="color:#FFFFF" target="_blank">sea3d</a>
  54. </div>
  55. <div id="blocker">
  56. <div id="instructions">
  57. <span style="font-size:40px">Click to play</span>
  58. <br />
  59. (W, A, S, D = Move, MOUSE = Look around)
  60. </div>
  61. </div>
  62. <script src="../build/three.js"></script>
  63. <script src="js/controls/PointerLockControls.js"></script>
  64. <script src="js/postprocessing/EffectComposer.js"></script>
  65. <script src="js/postprocessing/RenderPass.js"></script>
  66. <script src="js/postprocessing/ShaderPass.js"></script>
  67. <script src="js/postprocessing/MaskPass.js"></script>
  68. <script src="js/shaders/CopyShader.js"></script>
  69. <script src="js/shaders/ColorCorrectionShader.js"></script>
  70. <script src="js/shaders/VignetteShader.js"></script>
  71. <script src="js/MorphAnimMesh.js"></script>
  72. <script src="js/loaders/collada/Animation.js"></script>
  73. <script src="js/loaders/sea3d/SEA3D.js"></script>
  74. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  75. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  76. <script src="js/Detector.js"></script>
  77. <script src="js/libs/stats.min.js"></script>
  78. <script>
  79. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  80. var container, raycaster, stats;
  81. var camera, scene, renderer, composer, controls, velocity;
  82. var blocker, instructions;
  83. var moveLeft, moveForward, moveBackward, moveRight;
  84. initKeyDown
  85. var loader;
  86. var audioListener, soundFilter, soundAreaAnalyser, soundOutsideAnalyser;
  87. var soundArea, collisionArea, lightArea, lightOutside;
  88. // Initialize Three.JS
  89. initPointerLock();
  90. initKeyDown();
  91. init();
  92. //
  93. // SEA3D Loader
  94. //
  95. loader = new THREE.SEA3D( {
  96. autoPlay : true, // Auto play animations
  97. container : scene // Container to add models
  98. } );
  99. loader.onComplete = function( e ) {
  100. audioListener = loader.audioListener;
  101. // sound filter
  102. soundFilter = audioListener.context.createBiquadFilter();
  103. soundFilter.type = 'lowpass';
  104. soundFilter.Q.value = 10;
  105. soundFilter.frequency.value = 440;
  106. // sound asset 1
  107. lightOutside = loader.getLight("Light1");
  108. soundOutside = loader.getSound3D("Point001");
  109. soundOutsideAnalyser = new THREE.AudioAnalyser( soundOutside, 512 );
  110. // sound asset 2 + area
  111. lightArea = loader.getLight("Light2");
  112. soundArea = loader.getSound3D("Point002");
  113. soundAreaAnalyser = new THREE.AudioAnalyser( soundArea, 512 );
  114. collisionArea = loader.getMesh("Torus003");
  115. animate();
  116. };
  117. loader.load( './models/sea3d/sound.tjs.sea' );
  118. //
  119. function initPointerLock() {
  120. blocker = document.getElementById( 'blocker' );
  121. instructions = document.getElementById( 'instructions' );
  122. // http://www.html5rocks.com/en/tutorials/pointerlock/intro/
  123. var havePointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
  124. if ( havePointerLock ) {
  125. var element = document.body;
  126. var pointerlockchange = function ( event ) {
  127. if ( document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element ) {
  128. controlsEnabled = true;
  129. controls.enabled = true;
  130. blocker.style.display = 'none';
  131. } else {
  132. controls.enabled = false;
  133. blocker.style.display = '-webkit-box';
  134. blocker.style.display = '-moz-box';
  135. blocker.style.display = 'box';
  136. instructions.style.display = '';
  137. }
  138. };
  139. var pointerlockerror = function ( event ) {
  140. instructions.style.display = '';
  141. };
  142. // Hook pointer lock state change events
  143. document.addEventListener( 'pointerlockchange', pointerlockchange, false );
  144. document.addEventListener( 'mozpointerlockchange', pointerlockchange, false );
  145. document.addEventListener( 'webkitpointerlockchange', pointerlockchange, false );
  146. document.addEventListener( 'pointerlockerror', pointerlockerror, false );
  147. document.addEventListener( 'mozpointerlockerror', pointerlockerror, false );
  148. document.addEventListener( 'webkitpointerlockerror', pointerlockerror, false );
  149. instructions.addEventListener( 'click', function ( event ) {
  150. instructions.style.display = 'none';
  151. // Ask the browser to lock the pointer
  152. element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock;
  153. if ( /Firefox/i.test( navigator.userAgent ) ) {
  154. var fullscreenchange = function ( event ) {
  155. if ( document.fullscreenElement === element || document.mozFullscreenElement === element || document.mozFullScreenElement === element ) {
  156. document.removeEventListener( 'fullscreenchange', fullscreenchange );
  157. document.removeEventListener( 'mozfullscreenchange', fullscreenchange );
  158. element.requestPointerLock();
  159. }
  160. };
  161. document.addEventListener( 'fullscreenchange', fullscreenchange, false );
  162. document.addEventListener( 'mozfullscreenchange', fullscreenchange, false );
  163. element.requestFullscreen = element.requestFullscreen || element.mozRequestFullscreen || element.mozRequestFullScreen || element.webkitRequestFullscreen;
  164. element.requestFullscreen();
  165. } else {
  166. element.requestPointerLock();
  167. }
  168. }, false );
  169. } else {
  170. instructions.innerHTML = 'Your browser doesn\'t seem to support Pointer Lock API';
  171. }
  172. }
  173. function initKeyDown() {
  174. function onKeyDown( event ) {
  175. switch ( event.keyCode ) {
  176. case 38: // up
  177. case 87: // w
  178. moveForward = true;
  179. break;
  180. case 37: // left
  181. case 65: // a
  182. moveLeft = true;
  183. break;
  184. case 40: // down
  185. case 83: // s
  186. moveBackward = true;
  187. break;
  188. case 39: // right
  189. case 68: // d
  190. moveRight = true;
  191. break;
  192. }
  193. };
  194. function onKeyUp( event ) {
  195. switch ( event.keyCode ) {
  196. case 38: // up
  197. case 87: // w
  198. moveForward = false;
  199. break;
  200. case 37: // left
  201. case 65: // a
  202. moveLeft = false;
  203. break;
  204. case 40: // down
  205. case 83: // s
  206. moveBackward = false;
  207. break;
  208. case 39: // right
  209. case 68: // d
  210. moveRight = false;
  211. break;
  212. }
  213. };
  214. document.addEventListener( 'keydown', onKeyDown, false );
  215. document.addEventListener( 'keyup', onKeyUp, false );
  216. }
  217. function init() {
  218. raycaster = new THREE.Raycaster();
  219. scene = new THREE.Scene();
  220. velocity = new THREE.Vector3();
  221. container = document.createElement( 'div' );
  222. document.body.appendChild( container );
  223. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  224. controls = new THREE.PointerLockControls( camera );
  225. scene.add( controls.getObject() );
  226. controls.getObject().translateX( 250 );
  227. controls.getObject().translateZ( 250 );
  228. renderer = new THREE.WebGLRenderer();
  229. renderer.setPixelRatio( window.devicePixelRatio );
  230. renderer.setSize( window.innerWidth, window.innerHeight );
  231. renderer.setClearColor( 0x333333, 1 );
  232. container.appendChild( renderer.domElement );
  233. stats = new Stats();
  234. container.appendChild( stats.dom );
  235. // post-processing
  236. composer = new THREE.EffectComposer( renderer );
  237. var renderPass = new THREE.RenderPass( scene, camera );
  238. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  239. composer.addPass( renderPass );
  240. var vh = 1.4, vl = 1.2;
  241. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  242. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  243. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  244. composer.addPass( colorCorrectionPass );
  245. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  246. vignettePass.uniforms[ "darkness" ].value = 1.0;
  247. composer.addPass( vignettePass );
  248. composer.addPass( copyPass );
  249. copyPass.renderToScreen = true;
  250. // events
  251. window.addEventListener( 'resize', onWindowResize, false );
  252. }
  253. function onWindowResize() {
  254. camera.aspect = window.innerWidth / window.innerHeight;
  255. camera.updateProjectionMatrix();
  256. composer.setSize( window.innerWidth, window.innerHeight );
  257. renderer.setSize( window.innerWidth, window.innerHeight );
  258. }
  259. //
  260. function animateCamera( delta ) {
  261. var scale = 1400;
  262. velocity.x -= velocity.x * 10.0 * delta;
  263. velocity.z -= velocity.z * 10.0 * delta;
  264. velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass
  265. if ( moveForward ) velocity.z -= scale * delta;
  266. if ( moveBackward ) velocity.z += scale * delta;
  267. if ( moveLeft ) velocity.x -= scale * delta;
  268. if ( moveRight ) velocity.x += scale * delta;
  269. controls.getObject().translateX( velocity.x * delta );
  270. controls.getObject().translateZ( velocity.z * delta );
  271. }
  272. var clock = new THREE.Clock();
  273. var audioPos = new THREE.Vector3();
  274. var audioRot = new THREE.Euler();
  275. function updateSoundFilter() {
  276. // difference position between sound and listener
  277. var difPos = new THREE.Vector3().setFromMatrixPosition( soundArea.matrixWorld ).sub(audioPos);
  278. var length = difPos.length();
  279. // pick a vector from camera to sound
  280. raycaster.set( audioPos, difPos.normalize() );
  281. // intersecting sound1
  282. if ( length > 50 && raycaster.intersectObjects( [collisionArea] ).length ) {
  283. if ( soundArea.getFilters()[0] !== soundFilter ) soundArea.setFilters( [ soundFilter ] );
  284. } else if ( soundArea.getFilters()[0] === soundFilter ) {
  285. soundArea.setFilters( [] );
  286. }
  287. }
  288. //
  289. function animate() {
  290. var delta = clock.getDelta();
  291. animateCamera( delta );
  292. // Sound3D Spatial Transform Update
  293. loader.audioListener.position.copy( audioPos.setFromMatrixPosition( camera.matrixWorld ) );
  294. loader.audioListener.rotation.copy( audioRot.setFromRotationMatrix( camera.matrixWorld ) );
  295. // Update sound filter from raycaster intersecting
  296. updateSoundFilter();
  297. // light intensity from sound amplitude
  298. lightOutside.intensity = soundOutsideAnalyser.getAverageFrequency() / 50;
  299. lightArea.intensity = soundAreaAnalyser.getAverageFrequency() / 50;
  300. // Update SEA3D Animations
  301. THREE.SEA3D.AnimationHandler.update( delta );
  302. render( delta );
  303. stats.update();
  304. requestAnimationFrame( animate );
  305. }
  306. function render( delta ) {
  307. //renderer.render( scene, camera );
  308. composer.render( delta );
  309. }
  310. </script>
  311. </body>
  312. </html>
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