SceneLoader.js 16 KB

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  1. /**
  2. * @author alteredq / http://alteredqualia.com/
  3. */
  4. THREE.SceneLoader = function () {
  5. this.onLoadStart = function () {};
  6. this.onLoadProgress = function() {};
  7. this.onLoadComplete = function () {};
  8. this.callbackSync = function () {};
  9. this.callbackProgress = function () {};
  10. };
  11. THREE.SceneLoader.prototype.constructor = THREE.SceneLoader;
  12. THREE.SceneLoader.prototype.load = function( url, callbackFinished ) {
  13. var context = this;
  14. var xhr = new XMLHttpRequest();
  15. xhr.onreadystatechange = function() {
  16. if ( xhr.readyState == 4 ) {
  17. if ( xhr.status == 200 || xhr.status == 0 ) {
  18. try {
  19. var json = JSON.parse( xhr.responseText );
  20. if ( json.metadata === undefined || json.metadata.formatVersion === undefined || json.metadata.formatVersion !== 3 ) {
  21. console.error( 'Deprecated file format.' );
  22. return;
  23. }
  24. context.createScene( json, callbackFinished, url );
  25. } catch ( error ) {
  26. console.error( error );
  27. console.warn( "DEPRECATED: [" + url + "] seems to be using old model format" );
  28. }
  29. } else {
  30. console.error( "Couldn't load [" + url + "] [" + xhr.status + "]" );
  31. }
  32. }
  33. };
  34. xhr.open( "GET", url, true );
  35. if ( xhr.overrideMimeType ) xhr.overrideMimeType( "text/plain; charset=x-user-defined" );
  36. xhr.setRequestHeader( "Content-Type", "text/plain" );
  37. xhr.send( null );
  38. };
  39. THREE.SceneLoader.prototype.createScene = function ( json, callbackFinished, url ) {
  40. var scope = this;
  41. var urlBase = THREE.Loader.prototype.extractUrlbase( url );
  42. var dg, dm, dd, dl, dc, df, dt,
  43. g, o, m, l, d, p, r, q, s, c, t, f, tt, pp, u,
  44. geometry, material, camera, fog,
  45. texture, images,
  46. materials, light,
  47. data, binLoader, jsonLoader,
  48. counter_models, counter_textures,
  49. total_models, total_textures,
  50. result;
  51. data = json;
  52. binLoader = new THREE.BinaryLoader();
  53. jsonLoader = new THREE.JSONLoader();
  54. counter_models = 0;
  55. counter_textures = 0;
  56. result = {
  57. scene: new THREE.Scene(),
  58. geometries: {},
  59. materials: {},
  60. textures: {},
  61. objects: {},
  62. cameras: {},
  63. lights: {},
  64. fogs: {},
  65. triggers: {},
  66. empties: {}
  67. };
  68. // find out if there are some colliders
  69. var hasColliders = false;
  70. for( dd in data.objects ) {
  71. o = data.objects[ dd ];
  72. if ( o.meshCollider ) {
  73. hasColliders = true;
  74. break;
  75. }
  76. }
  77. if ( hasColliders ) {
  78. result.scene.collisions = new THREE.CollisionSystem();
  79. }
  80. if ( data.transform ) {
  81. var position = data.transform.position,
  82. rotation = data.transform.rotation,
  83. scale = data.transform.scale;
  84. if ( position )
  85. result.scene.position.set( position[ 0 ], position[ 1 ], position [ 2 ] );
  86. if ( rotation )
  87. result.scene.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation [ 2 ] );
  88. if ( scale )
  89. result.scene.scale.set( scale[ 0 ], scale[ 1 ], scale [ 2 ] );
  90. if ( position || rotation || scale )
  91. result.scene.updateMatrix();
  92. }
  93. function get_url( source_url, url_type ) {
  94. if ( url_type == "relativeToHTML" ) {
  95. return source_url;
  96. } else {
  97. return urlBase + "/" + source_url;
  98. }
  99. };
  100. function handle_objects() {
  101. var object;
  102. for( dd in data.objects ) {
  103. if ( !result.objects[ dd ] ) {
  104. o = data.objects[ dd ];
  105. if ( o.geometry !== undefined ) {
  106. geometry = result.geometries[ o.geometry ];
  107. // geometry already loaded
  108. if ( geometry ) {
  109. var hasNormals = false;
  110. // not anymore support for multiple materials
  111. // shouldn't really be array
  112. for( i = 0; i < o.materials.length; i ++ ) {
  113. materials = result.materials[ o.materials[ i ] ];
  114. hasNormals = materials instanceof THREE.ShaderMaterial;
  115. }
  116. if ( hasNormals ) {
  117. geometry.computeTangents();
  118. }
  119. p = o.position;
  120. r = o.rotation;
  121. q = o.quaternion;
  122. s = o.scale;
  123. // turn off quaternions, for the moment
  124. q = 0;
  125. if ( materials.length == 0 ) {
  126. materials = new THREE.MeshFaceMaterial();
  127. }
  128. // dirty hack to handle meshes with multiple materials
  129. // just use face materials defined in model
  130. if ( materials.length > 1 ) {
  131. materials = new THREE.MeshFaceMaterial();
  132. }
  133. object = new THREE.Mesh( geometry, materials );
  134. object.name = dd;
  135. object.position.set( p[0], p[1], p[2] );
  136. if ( q ) {
  137. object.quaternion.set( q[0], q[1], q[2], q[3] );
  138. object.useQuaternion = true;
  139. } else {
  140. object.rotation.set( r[0], r[1], r[2] );
  141. }
  142. object.scale.set( s[0], s[1], s[2] );
  143. object.visible = o.visible;
  144. result.scene.add( object );
  145. result.objects[ dd ] = object;
  146. if ( o.meshCollider ) {
  147. var meshCollider = THREE.CollisionUtils.MeshColliderWBox( object );
  148. result.scene.collisions.colliders.push( meshCollider );
  149. }
  150. if ( o.castsShadow ) {
  151. //object.visible = true;
  152. //object.materials = [ new THREE.MeshBasicMaterial( { color: 0xff0000 } ) ];
  153. var shadow = new THREE.ShadowVolume( geometry )
  154. result.scene.add( shadow );
  155. shadow.position = object.position;
  156. shadow.rotation = object.rotation;
  157. shadow.scale = object.scale;
  158. }
  159. if ( o.trigger && o.trigger.toLowerCase() != "none" ) {
  160. var trigger = {
  161. "type" : o.trigger,
  162. "object" : o
  163. };
  164. result.triggers[ object.name ] = trigger;
  165. }
  166. }
  167. // pure Object3D
  168. } else {
  169. p = o.position;
  170. r = o.rotation;
  171. q = o.quaternion;
  172. s = o.scale;
  173. // turn off quaternions, for the moment
  174. q = 0;
  175. object = new THREE.Object3D();
  176. object.name = dd;
  177. object.position.set( p[0], p[1], p[2] );
  178. if ( q ) {
  179. object.quaternion.set( q[0], q[1], q[2], q[3] );
  180. object.useQuaternion = true;
  181. } else {
  182. object.rotation.set( r[0], r[1], r[2] );
  183. }
  184. object.scale.set( s[0], s[1], s[2] );
  185. object.visible = ( o.visible !== undefined ) ? o.visible : false;
  186. result.scene.add( object );
  187. result.objects[ dd ] = object;
  188. result.empties[ dd ] = object;
  189. if ( o.trigger && o.trigger.toLowerCase() != "none" ) {
  190. var trigger = {
  191. "type" : o.trigger,
  192. "object" : o
  193. };
  194. result.triggers[ object.name ] = trigger;
  195. }
  196. }
  197. }
  198. }
  199. };
  200. function handle_mesh( geo, id ) {
  201. result.geometries[ id ] = geo;
  202. handle_objects();
  203. };
  204. function create_callback( id ) {
  205. return function( geo ) {
  206. handle_mesh( geo, id );
  207. counter_models -= 1;
  208. scope.onLoadComplete();
  209. async_callback_gate();
  210. }
  211. };
  212. function create_callback_embed( id ) {
  213. return function( geo ) {
  214. result.geometries[ id ] = geo;
  215. }
  216. };
  217. function async_callback_gate() {
  218. var progress = {
  219. totalModels : total_models,
  220. totalTextures : total_textures,
  221. loadedModels : total_models - counter_models,
  222. loadedTextures : total_textures - counter_textures
  223. };
  224. scope.callbackProgress( progress, result );
  225. scope.onLoadProgress();
  226. if( counter_models == 0 && counter_textures == 0 ) {
  227. callbackFinished( result );
  228. }
  229. };
  230. var callbackTexture = function( images ) {
  231. counter_textures -= 1;
  232. async_callback_gate();
  233. scope.onLoadComplete();
  234. };
  235. // first go synchronous elements
  236. // cameras
  237. for( dc in data.cameras ) {
  238. c = data.cameras[ dc ];
  239. if ( c.type == "perspective" ) {
  240. camera = new THREE.PerspectiveCamera( c.fov, c.aspect, c.near, c.far );
  241. } else if ( c.type == "ortho" ) {
  242. camera = new THREE.OrthographicCamera( c.left, c.right, c.top, c.bottom, c.near, c.far );
  243. }
  244. p = c.position;
  245. t = c.target;
  246. u = c.up;
  247. camera.position.set( p[0], p[1], p[2] );
  248. camera.target = new THREE.Vector3( t[0], t[1], t[2] );
  249. if ( u ) camera.up.set( u[0], u[1], u[2] );
  250. result.cameras[ dc ] = camera;
  251. }
  252. // lights
  253. var hex, intensity;
  254. for ( dl in data.lights ) {
  255. l = data.lights[ dl ];
  256. hex = ( l.color !== undefined ) ? l.color : 0xffffff;
  257. intensity = ( l.intensity !== undefined ) ? l.intensity : 1;
  258. if ( l.type == "directional" ) {
  259. p = l.direction;
  260. light = new THREE.DirectionalLight( hex, intensity );
  261. light.position.set( p[0], p[1], p[2] );
  262. light.position.normalize();
  263. } else if ( l.type == "point" ) {
  264. p = l.position;
  265. d = l.distance;
  266. light = new THREE.PointLight( hex, intensity, d );
  267. light.position.set( p[0], p[1], p[2] );
  268. } else if ( l.type == "ambient" ) {
  269. light = new THREE.AmbientLight( hex );
  270. }
  271. result.scene.add( light );
  272. result.lights[ dl ] = light;
  273. }
  274. // fogs
  275. for( df in data.fogs ) {
  276. f = data.fogs[ df ];
  277. if ( f.type == "linear" ) {
  278. fog = new THREE.Fog( 0x000000, f.near, f.far );
  279. } else if ( f.type == "exp2" ) {
  280. fog = new THREE.FogExp2( 0x000000, f.density );
  281. }
  282. c = f.color;
  283. fog.color.setRGB( c[0], c[1], c[2] );
  284. result.fogs[ df ] = fog;
  285. }
  286. // defaults
  287. if ( result.cameras && data.defaults.camera ) {
  288. result.currentCamera = result.cameras[ data.defaults.camera ];
  289. }
  290. if ( result.fogs && data.defaults.fog ) {
  291. result.scene.fog = result.fogs[ data.defaults.fog ];
  292. }
  293. c = data.defaults.bgcolor;
  294. result.bgColor = new THREE.Color();
  295. result.bgColor.setRGB( c[0], c[1], c[2] );
  296. result.bgColorAlpha = data.defaults.bgalpha;
  297. // now come potentially asynchronous elements
  298. // geometries
  299. // count how many models will be loaded asynchronously
  300. for( dg in data.geometries ) {
  301. g = data.geometries[ dg ];
  302. if ( g.type == "bin_mesh" || g.type == "ascii_mesh" ) {
  303. counter_models += 1;
  304. scope.onLoadStart();
  305. }
  306. }
  307. total_models = counter_models;
  308. for ( dg in data.geometries ) {
  309. g = data.geometries[ dg ];
  310. if ( g.type == "cube" ) {
  311. geometry = new THREE.CubeGeometry( g.width, g.height, g.depth, g.segmentsWidth, g.segmentsHeight, g.segmentsDepth, null, g.flipped, g.sides );
  312. result.geometries[ dg ] = geometry;
  313. } else if ( g.type == "plane" ) {
  314. geometry = new THREE.PlaneGeometry( g.width, g.height, g.segmentsWidth, g.segmentsHeight );
  315. result.geometries[ dg ] = geometry;
  316. } else if ( g.type == "sphere" ) {
  317. geometry = new THREE.SphereGeometry( g.radius, g.segmentsWidth, g.segmentsHeight );
  318. result.geometries[ dg ] = geometry;
  319. } else if ( g.type == "cylinder" ) {
  320. geometry = new THREE.CylinderGeometry( g.topRad, g.botRad, g.height, g.radSegs, g.heightSegs );
  321. result.geometries[ dg ] = geometry;
  322. } else if ( g.type == "torus" ) {
  323. geometry = new THREE.TorusGeometry( g.radius, g.tube, g.segmentsR, g.segmentsT );
  324. result.geometries[ dg ] = geometry;
  325. } else if ( g.type == "icosahedron" ) {
  326. geometry = new THREE.IcosahedronGeometry( g.radius, g.subdivisions );
  327. result.geometries[ dg ] = geometry;
  328. } else if ( g.type == "bin_mesh" ) {
  329. binLoader.load( get_url( g.url, data.urlBaseType ), create_callback( dg ) );
  330. } else if ( g.type == "ascii_mesh" ) {
  331. jsonLoader.load( get_url( g.url, data.urlBaseType ), create_callback( dg ) );
  332. } else if ( g.type == "embedded_mesh" ) {
  333. var modelJson = data.embeds[ g.id ],
  334. texture_path = "";
  335. // Pass metadata along to jsonLoader so it knows the format version.
  336. modelJson.metadata = data.metadata;
  337. if ( modelJson ) {
  338. jsonLoader.createModel( modelJson, create_callback_embed( dg ), texture_path );
  339. }
  340. }
  341. }
  342. // textures
  343. // count how many textures will be loaded asynchronously
  344. for( dt in data.textures ) {
  345. tt = data.textures[ dt ];
  346. if( tt.url instanceof Array ) {
  347. counter_textures += tt.url.length;
  348. for( var n = 0; n < tt.url.length; n ++ ) {
  349. scope.onLoadStart();
  350. }
  351. } else {
  352. counter_textures += 1;
  353. scope.onLoadStart();
  354. }
  355. }
  356. total_textures = counter_textures;
  357. for( dt in data.textures ) {
  358. tt = data.textures[ dt ];
  359. if ( tt.mapping != undefined && THREE[ tt.mapping ] != undefined ) {
  360. tt.mapping = new THREE[ tt.mapping ]();
  361. }
  362. if( tt.url instanceof Array ) {
  363. var url_array = [];
  364. for( var i = 0; i < tt.url.length; i ++ ) {
  365. url_array[ i ] = get_url( tt.url[ i ], data.urlBaseType );
  366. }
  367. texture = THREE.ImageUtils.loadTextureCube( url_array, tt.mapping, callbackTexture );
  368. } else {
  369. texture = THREE.ImageUtils.loadTexture( get_url( tt.url, data.urlBaseType ), tt.mapping, callbackTexture );
  370. if ( THREE[ tt.minFilter ] != undefined )
  371. texture.minFilter = THREE[ tt.minFilter ];
  372. if ( THREE[ tt.magFilter ] != undefined )
  373. texture.magFilter = THREE[ tt.magFilter ];
  374. if ( tt.repeat ) {
  375. texture.repeat.set( tt.repeat[ 0 ], tt.repeat[ 1 ] );
  376. if ( tt.repeat[ 0 ] != 1 ) texture.wrapS = THREE.RepeatWrapping;
  377. if ( tt.repeat[ 1 ] != 1 ) texture.wrapT = THREE.RepeatWrapping;
  378. }
  379. if ( tt.offset ) {
  380. texture.offset.set( tt.offset[ 0 ], tt.offset[ 1 ] );
  381. }
  382. // handle wrap after repeat so that default repeat can be overriden
  383. if ( tt.wrap ) {
  384. var wrapMap = {
  385. "repeat" : THREE.RepeatWrapping,
  386. "mirror" : THREE.MirroredRepeatWrapping
  387. }
  388. if ( wrapMap[ tt.wrap[ 0 ] ] !== undefined ) texture.wrapS = wrapMap[ tt.wrap[ 0 ] ];
  389. if ( wrapMap[ tt.wrap[ 1 ] ] !== undefined ) texture.wrapT = wrapMap[ tt.wrap[ 1 ] ];
  390. }
  391. }
  392. result.textures[ dt ] = texture;
  393. }
  394. // materials
  395. for ( dm in data.materials ) {
  396. m = data.materials[ dm ];
  397. for ( pp in m.parameters ) {
  398. if ( pp == "envMap" || pp == "map" || pp == "lightMap" ) {
  399. m.parameters[ pp ] = result.textures[ m.parameters[ pp ] ];
  400. } else if ( pp == "shading" ) {
  401. m.parameters[ pp ] = ( m.parameters[ pp ] == "flat" ) ? THREE.FlatShading : THREE.SmoothShading;
  402. } else if ( pp == "blending" ) {
  403. m.parameters[ pp ] = THREE[ m.parameters[ pp ] ] ? THREE[ m.parameters[ pp ] ] : THREE.NormalBlending;
  404. } else if ( pp == "combine" ) {
  405. m.parameters[ pp ] = ( m.parameters[ pp ] == "MixOperation" ) ? THREE.MixOperation : THREE.MultiplyOperation;
  406. } else if ( pp == "vertexColors" ) {
  407. if ( m.parameters[ pp ] == "face" ) {
  408. m.parameters[ pp ] = THREE.FaceColors;
  409. // default to vertex colors if "vertexColors" is anything else face colors or 0 / null / false
  410. } else if ( m.parameters[ pp ] ) {
  411. m.parameters[ pp ] = THREE.VertexColors;
  412. }
  413. }
  414. }
  415. if ( m.parameters.opacity !== undefined && m.parameters.opacity < 1.0 ) {
  416. m.parameters.transparent = true;
  417. }
  418. if ( m.parameters.normalMap ) {
  419. var shader = THREE.ShaderUtils.lib[ "normal" ];
  420. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  421. var diffuse = m.parameters.color;
  422. var specular = m.parameters.specular;
  423. var ambient = m.parameters.ambient;
  424. var shininess = m.parameters.shininess;
  425. uniforms[ "tNormal" ].texture = result.textures[ m.parameters.normalMap ];
  426. if ( m.parameters.normalMapFactor ) {
  427. uniforms[ "uNormalScale" ].value = m.parameters.normalMapFactor;
  428. }
  429. if ( m.parameters.map ) {
  430. uniforms[ "tDiffuse" ].texture = m.parameters.map;
  431. uniforms[ "enableDiffuse" ].value = true;
  432. }
  433. if ( m.parameters.lightMap ) {
  434. uniforms[ "tAO" ].texture = m.parameters.lightMap;
  435. uniforms[ "enableAO" ].value = true;
  436. }
  437. if ( m.parameters.specularMap ) {
  438. uniforms[ "tSpecular" ].texture = result.textures[ m.parameters.specularMap ];
  439. uniforms[ "enableSpecular" ].value = true;
  440. }
  441. uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
  442. uniforms[ "uSpecularColor" ].value.setHex( specular );
  443. uniforms[ "uAmbientColor" ].value.setHex( ambient );
  444. uniforms[ "uShininess" ].value = shininess;
  445. if ( m.parameters.opacity ) {
  446. uniforms[ "uOpacity" ].value = m.parameters.opacity;
  447. }
  448. var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: true };
  449. material = new THREE.ShaderMaterial( parameters );
  450. } else {
  451. material = new THREE[ m.type ]( m.parameters );
  452. }
  453. result.materials[ dm ] = material;
  454. }
  455. // objects ( synchronous init of procedural primitives )
  456. handle_objects();
  457. // synchronous callback
  458. scope.callbackSync( result );
  459. // just in case there are no async elements:
  460. async_callback_gate();
  461. };
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