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- /**
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.SpotLight = function ( hex, intensity, distance, castShadow ) {
- THREE.Light.call( this, hex );
- this.position = new THREE.Vector3( 0, 1, 0 );
- this.target = new THREE.Object3D();
- this.intensity = ( intensity !== undefined ) ? intensity : 1;
- this.distance = ( distance !== undefined ) ? distance : 0;
- this.castShadow = ( castShadow !== undefined ) ? castShadow : false;
- };
- THREE.SpotLight.prototype = new THREE.Light();
- THREE.SpotLight.prototype.constructor = THREE.SpotLight;
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