webgl_loader_mdd.html 2.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js WebGL - MDDLoader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - MDDLoader
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import { MDDLoader } from 'three/addons/loaders/MDDLoader.js';
  24. let camera, scene, renderer, mixer, timer;
  25. init();
  26. function init() {
  27. scene = new THREE.Scene();
  28. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 100 );
  29. camera.position.set( 8, 8, 8 );
  30. camera.lookAt( scene.position );
  31. timer = new THREE.Timer();
  32. timer.connect( document );
  33. //
  34. const loader = new MDDLoader();
  35. loader.load( 'models/mdd/cube.mdd', function ( result ) {
  36. const morphTargets = result.morphTargets;
  37. const clip = result.clip;
  38. // clip.optimize(); // optional
  39. const geometry = new THREE.BoxGeometry();
  40. geometry.morphAttributes.position = morphTargets; // apply morph targets
  41. const material = new THREE.MeshNormalMaterial();
  42. const mesh = new THREE.Mesh( geometry, material );
  43. scene.add( mesh );
  44. mixer = new THREE.AnimationMixer( mesh );
  45. mixer.clipAction( clip ).play(); // use clip
  46. } );
  47. //
  48. renderer = new THREE.WebGLRenderer( { antialias: true } );
  49. renderer.setPixelRatio( window.devicePixelRatio );
  50. renderer.setSize( window.innerWidth, window.innerHeight );
  51. renderer.setAnimationLoop( animate );
  52. document.body.appendChild( renderer.domElement );
  53. window.addEventListener( 'resize', onWindowResize );
  54. }
  55. function onWindowResize() {
  56. camera.aspect = window.innerWidth / window.innerHeight;
  57. camera.updateProjectionMatrix();
  58. renderer.setSize( window.innerWidth, window.innerHeight );
  59. }
  60. function animate() {
  61. timer.update();
  62. const delta = timer.getDelta();
  63. if ( mixer ) mixer.update( delta );
  64. renderer.render( scene, camera );
  65. }
  66. </script>
  67. </body>
  68. </html>
粤ICP备19079148号