webgpu_display_stereo.html 6.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - stereo effects</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  12. <div class="title-wrapper">
  13. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Stereo Effects</span>
  14. </div>
  15. <small>
  16. Collection of Stereo, Anaglyph and Parallax Barrier effects.
  17. </small>
  18. </div>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.webgpu.js",
  23. "three/webgpu": "../build/three.webgpu.js",
  24. "three/tsl": "../build/three.tsl.js",
  25. "three/addons/": "./jsm/"
  26. }
  27. }
  28. </script>
  29. <script type="module">
  30. import * as THREE from 'three/webgpu';
  31. import { stereoPass } from 'three/addons/tsl/display/StereoPassNode.js';
  32. import { anaglyphPass, AnaglyphAlgorithm, AnaglyphColorMode } from 'three/addons/tsl/display/AnaglyphPassNode.js';
  33. import { parallaxBarrierPass } from 'three/addons/tsl/display/ParallaxBarrierPassNode.js';
  34. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  35. import { Inspector } from 'three/addons/inspector/Inspector.js';
  36. let camera, scene, renderer, renderPipeline;
  37. let stereo, anaglyph, parallaxBarrier;
  38. let mesh, dummy, timer;
  39. let anaglyphFolder;
  40. const position = new THREE.Vector3();
  41. const params = {
  42. effect: 'stereo',
  43. eyeSep: 0.064,
  44. anaglyphAlgorithm: 'dubois',
  45. anaglyphColorMode: 'redCyan'
  46. };
  47. const effects = { Stereo: 'stereo', Anaglyph: 'anaglyph', ParallaxBarrier: 'parallaxBarrier' };
  48. const anaglyphAlgorithms = {
  49. 'True': AnaglyphAlgorithm.TRUE,
  50. 'Grey': AnaglyphAlgorithm.GREY,
  51. 'Colour': AnaglyphAlgorithm.COLOUR,
  52. 'Half-Colour': AnaglyphAlgorithm.HALF_COLOUR,
  53. 'Dubois': AnaglyphAlgorithm.DUBOIS,
  54. 'Optimised': AnaglyphAlgorithm.OPTIMISED,
  55. 'Compromise': AnaglyphAlgorithm.COMPROMISE
  56. };
  57. const anaglyphColorModes = {
  58. 'Red / Cyan': AnaglyphColorMode.RED_CYAN,
  59. 'Magenta / Cyan': AnaglyphColorMode.MAGENTA_CYAN,
  60. 'Magenta / Green': AnaglyphColorMode.MAGENTA_GREEN
  61. };
  62. init();
  63. function init() {
  64. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
  65. camera.position.z = 3;
  66. scene = new THREE.Scene();
  67. scene.background = new THREE.CubeTextureLoader()
  68. .setPath( 'textures/cube/Park3Med/' )
  69. .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
  70. timer = new THREE.Timer();
  71. timer.connect( document );
  72. const geometry = new THREE.SphereGeometry( 0.1, 32, 16 );
  73. const textureCube = new THREE.CubeTextureLoader()
  74. .setPath( 'textures/cube/Park3Med/' )
  75. .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
  76. const material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
  77. mesh = new THREE.InstancedMesh( geometry, material, 500 );
  78. mesh.instanceMatrix.setUsage( THREE.DynamicDrawUsage );
  79. dummy = new THREE.Mesh();
  80. for ( let i = 0; i < 500; i ++ ) {
  81. dummy.position.x = Math.random() * 10 - 5;
  82. dummy.position.y = Math.random() * 10 - 5;
  83. dummy.position.z = Math.random() * 10 - 5;
  84. dummy.scale.x = dummy.scale.y = dummy.scale.z = Math.random() * 3 + 1;
  85. dummy.updateMatrix();
  86. mesh.setMatrixAt( i, dummy.matrix );
  87. }
  88. scene.add( mesh );
  89. //
  90. renderer = new THREE.WebGPURenderer();
  91. renderer.setPixelRatio( window.devicePixelRatio );
  92. renderer.setSize( window.innerWidth, window.innerHeight );
  93. renderer.setAnimationLoop( animate );
  94. renderer.inspector = new Inspector();
  95. document.body.appendChild( renderer.domElement );
  96. renderPipeline = new THREE.RenderPipeline( renderer );
  97. stereo = stereoPass( scene, camera );
  98. anaglyph = anaglyphPass( scene, camera );
  99. parallaxBarrier = parallaxBarrierPass( scene, camera );
  100. renderPipeline.outputNode = stereo;
  101. const gui = renderer.inspector.createParameters( 'Stereo Settings' );
  102. gui.add( params, 'effect', effects ).onChange( update );
  103. gui.add( params, 'eyeSep', 0.001, 0.15, 0.001 ).onChange( function ( value ) {
  104. stereo.stereo.eyeSep = value;
  105. anaglyph.stereo.eyeSep = value;
  106. parallaxBarrier.stereo.eyeSep = value;
  107. } );
  108. // Anaglyph-specific settings folder
  109. anaglyphFolder = gui.addFolder( 'Anaglyph Options' );
  110. anaglyphFolder.add( params, 'anaglyphAlgorithm', anaglyphAlgorithms ).name( 'Algorithm' ).onChange( function ( value ) {
  111. anaglyph.algorithm = value;
  112. } );
  113. anaglyphFolder.add( params, 'anaglyphColorMode', anaglyphColorModes ).name( 'Color Mode' ).onChange( function ( value ) {
  114. anaglyph.colorMode = value;
  115. } );
  116. anaglyphFolder.paramList.domElement.style.display = 'none';
  117. window.addEventListener( 'resize', onWindowResize );
  118. const controls = new OrbitControls( camera, renderer.domElement );
  119. controls.minDistance = 1;
  120. controls.maxDistance = 25;
  121. }
  122. function update( value ) {
  123. if ( value === 'stereo' ) {
  124. renderPipeline.outputNode = stereo;
  125. anaglyphFolder.paramList.domElement.style.display = 'none';
  126. } else if ( value === 'anaglyph' ) {
  127. renderPipeline.outputNode = anaglyph;
  128. anaglyphFolder.paramList.domElement.style.display = '';
  129. } else if ( value === 'parallaxBarrier' ) {
  130. renderPipeline.outputNode = parallaxBarrier;
  131. anaglyphFolder.paramList.domElement.style.display = 'none';
  132. }
  133. renderPipeline.needsUpdate = true;
  134. }
  135. function onWindowResize() {
  136. camera.aspect = window.innerWidth / window.innerHeight;
  137. camera.updateProjectionMatrix();
  138. renderer.setSize( window.innerWidth, window.innerHeight );
  139. }
  140. function extractPosition( matrix, position ) {
  141. position.x = matrix.elements[ 12 ];
  142. position.y = matrix.elements[ 13 ];
  143. position.z = matrix.elements[ 14 ];
  144. }
  145. function animate() {
  146. timer.update();
  147. const elapsedTime = timer.getElapsed() * 0.1;
  148. for ( let i = 0; i < mesh.count; i ++ ) {
  149. mesh.getMatrixAt( i, dummy.matrix );
  150. extractPosition( dummy.matrix, position );
  151. position.x = 5 * Math.cos( elapsedTime + i );
  152. position.y = 5 * Math.sin( elapsedTime + i * 1.1 );
  153. dummy.matrix.setPosition( position );
  154. mesh.setMatrixAt( i, dummy.matrix );
  155. mesh.instanceMatrix.needsUpdate = true;
  156. }
  157. renderPipeline.render();
  158. }
  159. </script>
  160. </body>
  161. </html>
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