webxr_ar_camera_access.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js ar - camera access</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> ar - camera access<br/>
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import { ARButton } from 'three/addons/webxr/ARButton.js';
  24. const timer = new THREE.Timer();
  25. timer.connect( document );
  26. let camera, scene, renderer;
  27. let cube;
  28. init();
  29. async function init() {
  30. const container = document.createElement( 'div' );
  31. document.body.appendChild( container );
  32. scene = new THREE.Scene();
  33. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 20 );
  34. const defaultLight = new THREE.HemisphereLight( 0xffffff, 0xbbbbff, 3 );
  35. defaultLight.position.set( 0.5, 1, 0.25 );
  36. scene.add( defaultLight );
  37. //
  38. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  39. renderer.setPixelRatio( window.devicePixelRatio );
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. renderer.setAnimationLoop( animate );
  42. renderer.xr.enabled = true;
  43. container.appendChild( renderer.domElement );
  44. //
  45. document.body.appendChild( ARButton.createButton( renderer, { requiredFeatures: [ 'camera-access' ] } ) );
  46. //
  47. const boxGeometry = new THREE.BoxGeometry( 1, 1, 1 );
  48. const boxMaterial = new THREE.MeshStandardMaterial();
  49. cube = new THREE.Mesh( boxGeometry, boxMaterial );
  50. cube.position.z = - 3;
  51. scene.add( cube );
  52. //
  53. window.addEventListener( 'resize', onWindowResize );
  54. }
  55. function onWindowResize() {
  56. camera.aspect = window.innerWidth / window.innerHeight;
  57. camera.updateProjectionMatrix();
  58. renderer.setSize( window.innerWidth, window.innerHeight );
  59. }
  60. //
  61. function setCameraTexture() {
  62. if ( ! renderer.xr.getSession() ) {
  63. if ( cube.material.map ) {
  64. cube.material.map = null;
  65. cube.material.needsUpdate = true;
  66. }
  67. return;
  68. }
  69. const frame = renderer.xr.getFrame();
  70. const referenceSpace = renderer.xr.getReferenceSpace();
  71. if ( ! frame || ! referenceSpace ) return;
  72. const viewerPose = frame.getViewerPose( referenceSpace );
  73. if ( ! viewerPose ) return;
  74. const view = viewerPose.views.find( view => view.camera );
  75. const cameraTexture = renderer.xr.getCameraTexture( view.camera );
  76. if ( cube.material.map === cameraTexture ) return;
  77. cube.material.map = cameraTexture;
  78. cube.material.needsUpdate = true;
  79. }
  80. function animate() {
  81. timer.update();
  82. const delta = timer.getDelta();
  83. setCameraTexture();
  84. cube.rotation.x += delta;
  85. cube.rotation.y += delta;
  86. renderer.render( scene, camera );
  87. }
  88. </script>
  89. </body>
  90. </html>
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