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- /**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.Material = function ( parameters ) {
- parameters = parameters || {};
- this.id = THREE.MaterialCount ++;
- this.name = '';
- this.opacity = parameters.opacity !== undefined ? parameters.opacity : 1;
- this.transparent = parameters.transparent !== undefined ? parameters.transparent : false;
- this.blending = parameters.blending !== undefined ? parameters.blending : THREE.NormalBlending;
- this.blendSrc = parameters.blendSrc !== undefined ? parameters.blendSrc : THREE.SrcAlphaFactor;
- this.blendDst = parameters.blendDst !== undefined ? parameters.blendDst : THREE.OneMinusSrcAlphaFactor;
- this.blendEquation = parameters.blendEquation !== undefined ? parameters.blendEquation : THREE.AddEquation;
- this.depthTest = parameters.depthTest !== undefined ? parameters.depthTest : true;
- this.depthWrite = parameters.depthWrite !== undefined ? parameters.depthWrite : true;
- this.polygonOffset = parameters.polygonOffset !== undefined ? parameters.polygonOffset : false;
- this.polygonOffsetFactor = parameters.polygonOffsetFactor !== undefined ? parameters.polygonOffsetFactor : 0;
- this.polygonOffsetUnits = parameters.polygonOffsetUnits !== undefined ? parameters.polygonOffsetUnits : 0;
- this.alphaTest = parameters.alphaTest !== undefined ? parameters.alphaTest : 0;
- this.overdraw = parameters.overdraw !== undefined ? parameters.overdraw : false; // Boolean for fixing antialiasing gaps in CanvasRenderer
- this.visible = true;
- this.needsUpdate = true;
- }
- THREE.MaterialCount = 0;
- // shading
- THREE.NoShading = 0;
- THREE.FlatShading = 1;
- THREE.SmoothShading = 2;
- // colors
- THREE.NoColors = 0;
- THREE.FaceColors = 1;
- THREE.VertexColors = 2;
- // blending modes
- THREE.NoBlending = 0;
- THREE.NormalBlending = 1;
- THREE.AdditiveBlending = 2;
- THREE.SubtractiveBlending = 3;
- THREE.MultiplyBlending = 4;
- THREE.CustomBlending = 5;
- // custom blending equations
- // (numbers start from 100 not to clash with other
- // mappings to OpenGL constants defined in Texture.js)
- THREE.AddEquation = 100;
- THREE.SubtractEquation = 101;
- THREE.ReverseSubtractEquation = 102;
- // custom blending destination factors
- THREE.ZeroFactor = 200;
- THREE.OneFactor = 201;
- THREE.SrcColorFactor = 202;
- THREE.OneMinusSrcColorFactor = 203;
- THREE.SrcAlphaFactor = 204;
- THREE.OneMinusSrcAlphaFactor = 205;
- THREE.DstAlphaFactor = 206;
- THREE.OneMinusDstAlphaFactor = 207;
- // custom blending source factors
- //THREE.ZeroFactor = 200;
- //THREE.OneFactor = 201;
- //THREE.SrcAlphaFactor = 204;
- //THREE.OneMinusSrcAlphaFactor = 205;
- //THREE.DstAlphaFactor = 206;
- //THREE.OneMinusDstAlphaFactor = 207;
- THREE.DstColorFactor = 208;
- THREE.OneMinusDstColorFactor = 209;
- THREE.SrcAlphaSaturateFactor = 210;
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