Mr.doob ce3d641ff2 Changed materials format a bit. 15 years ago
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geometry a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` 15 years ago
js 6f51ce7e8d * Trying to make the interaction stuff work... 15 years ago
obj a0fa2ae3dd Optimized binary model format to use indexed UVs. Updated OBJ slim converter and Loader accordingly. 15 years ago
textures fbbb78446d - Shadow texture for Earth demo 15 years ago
camera_free.html ce3d641ff2 Changed materials format a bit. 15 years ago
camera_orthographic.html ce3d641ff2 Changed materials format a bit. 15 years ago
geometry_birds.html 647b4a57b8 * Added `PointLight` 15 years ago
geometry_cube.html ce3d641ff2 Changed materials format a bit. 15 years ago
geometry_earth.html a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` 15 years ago
geometry_large_mesh.html a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` 15 years ago
geometry_terrain.html a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` 15 years ago
geometry_vr.html a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` 15 years ago
interactive_cubes.html ce3d641ff2 Changed materials format a bit. 15 years ago
interactive_voxelpainter.html a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` 15 years ago
lights_pointlights.html ce3d641ff2 Changed materials format a bit. 15 years ago
lights_pointlights_gl.html a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` 15 years ago
lights_test.html a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` 15 years ago
lines_sphere.html 705a0ab687 updated examples to call scene.add instead of scene.addObject 15 years ago
lines_test.html 705a0ab687 updated examples to call scene.add instead of scene.addObject 15 years ago
materials_multimaterials.html c31cb220e3 Renamed examples: shader_test -> materials_shaders, materials_test -> materials_multimaterials 15 years ago
materials_shaders.html 7ce3b0f7d2 Experimenting with different syntax for materials (just hex instead of THREE.Color in API), checking how it feels with shaders example. 15 years ago
materials_video.html a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` 15 years ago
obj_convert_test.html a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` 15 years ago
particles_floor.html 705a0ab687 updated examples to call scene.add instead of scene.addObject 15 years ago
particles_random.html 705a0ab687 updated examples to call scene.add instead of scene.addObject 15 years ago
particles_waves.html 705a0ab687 updated examples to call scene.add instead of scene.addObject 15 years ago
test.html a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` 15 years ago
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