ObjectLoader.js 18 KB

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  1. import {
  2. UVMapping,
  3. CubeReflectionMapping,
  4. CubeRefractionMapping,
  5. EquirectangularReflectionMapping,
  6. EquirectangularRefractionMapping,
  7. SphericalReflectionMapping,
  8. CubeUVReflectionMapping,
  9. CubeUVRefractionMapping,
  10. RepeatWrapping,
  11. ClampToEdgeWrapping,
  12. MirroredRepeatWrapping,
  13. NearestFilter,
  14. NearestMipMapNearestFilter,
  15. NearestMipMapLinearFilter,
  16. LinearFilter,
  17. LinearMipMapNearestFilter,
  18. LinearMipMapLinearFilter
  19. } from '../constants';
  20. import { Color } from '../math/Color';
  21. import { Matrix4 } from '../math/Matrix4';
  22. import { Object3D } from '../core/Object3D';
  23. import { Group } from '../objects/Group';
  24. import { Sprite } from '../objects/Sprite';
  25. import { Points } from '../objects/Points';
  26. import { Line } from '../objects/Line';
  27. import { LineLoop } from '../objects/LineLoop';
  28. import { LineSegments } from '../objects/LineSegments';
  29. import { LOD } from '../objects/LOD';
  30. import { Mesh } from '../objects/Mesh';
  31. import { SkinnedMesh } from '../objects/SkinnedMesh';
  32. import { Fog } from '../scenes/Fog';
  33. import { FogExp2 } from '../scenes/FogExp2';
  34. import { HemisphereLight } from '../lights/HemisphereLight';
  35. import { SpotLight } from '../lights/SpotLight';
  36. import { PointLight } from '../lights/PointLight';
  37. import { DirectionalLight } from '../lights/DirectionalLight';
  38. import { AmbientLight } from '../lights/AmbientLight';
  39. import { RectAreaLight } from '../lights/RectAreaLight';
  40. import { OrthographicCamera } from '../cameras/OrthographicCamera';
  41. import { PerspectiveCamera } from '../cameras/PerspectiveCamera';
  42. import { Scene } from '../scenes/Scene';
  43. import { Texture } from '../textures/Texture';
  44. import { ImageLoader } from './ImageLoader';
  45. import { LoadingManager, DefaultLoadingManager } from './LoadingManager';
  46. import { AnimationClip } from '../animation/AnimationClip';
  47. import { MaterialLoader } from './MaterialLoader';
  48. import { BufferGeometryLoader } from './BufferGeometryLoader';
  49. import { JSONLoader } from './JSONLoader';
  50. import { FileLoader } from './FileLoader';
  51. import * as Geometries from '../geometries/Geometries';
  52. /**
  53. * @author mrdoob / http://mrdoob.com/
  54. */
  55. function ObjectLoader( manager ) {
  56. this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
  57. this.texturePath = '';
  58. }
  59. Object.assign( ObjectLoader.prototype, {
  60. load: function ( url, onLoad, onProgress, onError ) {
  61. if ( this.texturePath === '' ) {
  62. this.texturePath = url.substring( 0, url.lastIndexOf( '/' ) + 1 );
  63. }
  64. var scope = this;
  65. var loader = new FileLoader( scope.manager );
  66. loader.load( url, function ( text ) {
  67. var json = null;
  68. try {
  69. json = JSON.parse( text );
  70. } catch ( error ) {
  71. if ( onError !== undefined ) onError( error );
  72. console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message );
  73. return;
  74. }
  75. var metadata = json.metadata;
  76. if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {
  77. console.error( 'THREE.ObjectLoader: Can\'t load ' + url + '. Use THREE.JSONLoader instead.' );
  78. return;
  79. }
  80. scope.parse( json, onLoad );
  81. }, onProgress, onError );
  82. },
  83. setTexturePath: function ( value ) {
  84. this.texturePath = value;
  85. },
  86. setCrossOrigin: function ( value ) {
  87. this.crossOrigin = value;
  88. },
  89. parse: function ( json, onLoad ) {
  90. var geometries = this.parseGeometries( json.geometries );
  91. var images = this.parseImages( json.images, function () {
  92. if ( onLoad !== undefined ) onLoad( object );
  93. } );
  94. var textures = this.parseTextures( json.textures, images );
  95. var materials = this.parseMaterials( json.materials, textures );
  96. var object = this.parseObject( json.object, geometries, materials );
  97. if ( json.animations ) {
  98. object.animations = this.parseAnimations( json.animations );
  99. }
  100. if ( json.images === undefined || json.images.length === 0 ) {
  101. if ( onLoad !== undefined ) onLoad( object );
  102. }
  103. return object;
  104. },
  105. parseGeometries: function ( json ) {
  106. var geometries = {};
  107. if ( json !== undefined ) {
  108. var geometryLoader = new JSONLoader();
  109. var bufferGeometryLoader = new BufferGeometryLoader();
  110. for ( var i = 0, l = json.length; i < l; i ++ ) {
  111. var geometry;
  112. var data = json[ i ];
  113. switch ( data.type ) {
  114. case 'PlaneGeometry':
  115. case 'PlaneBufferGeometry':
  116. geometry = new Geometries[ data.type ](
  117. data.width,
  118. data.height,
  119. data.widthSegments,
  120. data.heightSegments
  121. );
  122. break;
  123. case 'BoxGeometry':
  124. case 'BoxBufferGeometry':
  125. case 'CubeGeometry': // backwards compatible
  126. geometry = new Geometries[ data.type ](
  127. data.width,
  128. data.height,
  129. data.depth,
  130. data.widthSegments,
  131. data.heightSegments,
  132. data.depthSegments
  133. );
  134. break;
  135. case 'CircleGeometry':
  136. case 'CircleBufferGeometry':
  137. geometry = new Geometries[ data.type ](
  138. data.radius,
  139. data.segments,
  140. data.thetaStart,
  141. data.thetaLength
  142. );
  143. break;
  144. case 'CylinderGeometry':
  145. case 'CylinderBufferGeometry':
  146. geometry = new Geometries[ data.type ](
  147. data.radiusTop,
  148. data.radiusBottom,
  149. data.height,
  150. data.radialSegments,
  151. data.heightSegments,
  152. data.openEnded,
  153. data.thetaStart,
  154. data.thetaLength
  155. );
  156. break;
  157. case 'ConeGeometry':
  158. case 'ConeBufferGeometry':
  159. geometry = new Geometries[ data.type ](
  160. data.radius,
  161. data.height,
  162. data.radialSegments,
  163. data.heightSegments,
  164. data.openEnded,
  165. data.thetaStart,
  166. data.thetaLength
  167. );
  168. break;
  169. case 'SphereGeometry':
  170. case 'SphereBufferGeometry':
  171. geometry = new Geometries[ data.type ](
  172. data.radius,
  173. data.widthSegments,
  174. data.heightSegments,
  175. data.phiStart,
  176. data.phiLength,
  177. data.thetaStart,
  178. data.thetaLength
  179. );
  180. break;
  181. case 'DodecahedronGeometry':
  182. case 'IcosahedronGeometry':
  183. case 'OctahedronGeometry':
  184. case 'TetrahedronGeometry':
  185. geometry = new Geometries[ data.type ](
  186. data.radius,
  187. data.detail
  188. );
  189. break;
  190. case 'RingGeometry':
  191. case 'RingBufferGeometry':
  192. geometry = new Geometries[ data.type ](
  193. data.innerRadius,
  194. data.outerRadius,
  195. data.thetaSegments,
  196. data.phiSegments,
  197. data.thetaStart,
  198. data.thetaLength
  199. );
  200. break;
  201. case 'TorusGeometry':
  202. case 'TorusBufferGeometry':
  203. geometry = new Geometries[ data.type ](
  204. data.radius,
  205. data.tube,
  206. data.radialSegments,
  207. data.tubularSegments,
  208. data.arc
  209. );
  210. break;
  211. case 'TorusKnotGeometry':
  212. case 'TorusKnotBufferGeometry':
  213. geometry = new Geometries[ data.type ](
  214. data.radius,
  215. data.tube,
  216. data.tubularSegments,
  217. data.radialSegments,
  218. data.p,
  219. data.q
  220. );
  221. break;
  222. case 'LatheGeometry':
  223. case 'LatheBufferGeometry':
  224. geometry = new Geometries[ data.type ](
  225. data.points,
  226. data.segments,
  227. data.phiStart,
  228. data.phiLength
  229. );
  230. break;
  231. case 'BufferGeometry':
  232. geometry = bufferGeometryLoader.parse( data );
  233. break;
  234. case 'Geometry':
  235. geometry = geometryLoader.parse( data, this.texturePath ).geometry;
  236. break;
  237. default:
  238. console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' );
  239. continue;
  240. }
  241. geometry.uuid = data.uuid;
  242. if ( data.name !== undefined ) geometry.name = data.name;
  243. geometries[ data.uuid ] = geometry;
  244. }
  245. }
  246. return geometries;
  247. },
  248. parseMaterials: function ( json, textures ) {
  249. var materials = {};
  250. if ( json !== undefined ) {
  251. var loader = new MaterialLoader();
  252. loader.setTextures( textures );
  253. for ( var i = 0, l = json.length; i < l; i ++ ) {
  254. var data = json[ i ];
  255. if ( data.type === 'MultiMaterial' ) {
  256. // Deprecated
  257. var array = [];
  258. for ( var j = 0; j < data.materials.length; j ++ ) {
  259. array.push( loader.parse( data.materials[ j ] ) );
  260. }
  261. materials[ data.uuid ] = array;
  262. } else {
  263. materials[ data.uuid ] = loader.parse( data );
  264. }
  265. }
  266. }
  267. return materials;
  268. },
  269. parseAnimations: function ( json ) {
  270. var animations = [];
  271. for ( var i = 0; i < json.length; i ++ ) {
  272. var clip = AnimationClip.parse( json[ i ] );
  273. animations.push( clip );
  274. }
  275. return animations;
  276. },
  277. parseImages: function ( json, onLoad ) {
  278. var scope = this;
  279. var images = {};
  280. function loadImage( url ) {
  281. scope.manager.itemStart( url );
  282. return loader.load( url, function () {
  283. scope.manager.itemEnd( url );
  284. }, undefined, function () {
  285. scope.manager.itemEnd( url );
  286. scope.manager.itemError( url );
  287. } );
  288. }
  289. if ( json !== undefined && json.length > 0 ) {
  290. var manager = new LoadingManager( onLoad );
  291. var loader = new ImageLoader( manager );
  292. loader.setCrossOrigin( this.crossOrigin );
  293. for ( var i = 0, l = json.length; i < l; i ++ ) {
  294. var image = json[ i ];
  295. var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.texturePath + image.url;
  296. images[ image.uuid ] = loadImage( path );
  297. }
  298. }
  299. return images;
  300. },
  301. parseTextures: function ( json, images ) {
  302. function parseConstant( value, type ) {
  303. if ( typeof( value ) === 'number' ) return value;
  304. console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value );
  305. return type[ value ];
  306. }
  307. var textures = {};
  308. if ( json !== undefined ) {
  309. for ( var i = 0, l = json.length; i < l; i ++ ) {
  310. var data = json[ i ];
  311. if ( data.image === undefined ) {
  312. console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid );
  313. }
  314. if ( images[ data.image ] === undefined ) {
  315. console.warn( 'THREE.ObjectLoader: Undefined image', data.image );
  316. }
  317. var texture = new Texture( images[ data.image ] );
  318. texture.needsUpdate = true;
  319. texture.uuid = data.uuid;
  320. if ( data.name !== undefined ) texture.name = data.name;
  321. if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING );
  322. if ( data.offset !== undefined ) texture.offset.fromArray( data.offset );
  323. if ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat );
  324. if ( data.wrap !== undefined ) {
  325. texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING );
  326. texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING );
  327. }
  328. if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER );
  329. if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER );
  330. if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy;
  331. if ( data.flipY !== undefined ) texture.flipY = data.flipY;
  332. textures[ data.uuid ] = texture;
  333. }
  334. }
  335. return textures;
  336. },
  337. parseObject: function () {
  338. var matrix = new Matrix4();
  339. return function parseObject( data, geometries, materials ) {
  340. var object;
  341. function getGeometry( name ) {
  342. if ( geometries[ name ] === undefined ) {
  343. console.warn( 'THREE.ObjectLoader: Undefined geometry', name );
  344. }
  345. return geometries[ name ];
  346. }
  347. function getMaterial( name ) {
  348. if ( name === undefined ) return undefined;
  349. if ( Array.isArray( name ) ) {
  350. var array = [];
  351. for ( var i = 0, l = name.length; i < l; i ++ ) {
  352. var uuid = name[ i ];
  353. if ( materials[ uuid ] === undefined ) {
  354. console.warn( 'THREE.ObjectLoader: Undefined material', uuid );
  355. }
  356. array.push( materials[ uuid ] );
  357. }
  358. return array;
  359. }
  360. if ( materials[ name ] === undefined ) {
  361. console.warn( 'THREE.ObjectLoader: Undefined material', name );
  362. }
  363. return materials[ name ];
  364. }
  365. switch ( data.type ) {
  366. case 'Scene':
  367. object = new Scene();
  368. if ( data.background !== undefined ) {
  369. if ( Number.isInteger( data.background ) ) {
  370. object.background = new Color( data.background );
  371. }
  372. }
  373. if ( data.fog !== undefined ) {
  374. if ( data.fog.type === 'Fog' ) {
  375. object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far );
  376. } else if ( data.fog.type === 'FogExp2' ) {
  377. object.fog = new FogExp2( data.fog.color, data.fog.density );
  378. }
  379. }
  380. break;
  381. case 'PerspectiveCamera':
  382. object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far );
  383. if ( data.focus !== undefined ) object.focus = data.focus;
  384. if ( data.zoom !== undefined ) object.zoom = data.zoom;
  385. if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge;
  386. if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset;
  387. if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
  388. break;
  389. case 'OrthographicCamera':
  390. object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );
  391. break;
  392. case 'AmbientLight':
  393. object = new AmbientLight( data.color, data.intensity );
  394. break;
  395. case 'DirectionalLight':
  396. object = new DirectionalLight( data.color, data.intensity );
  397. break;
  398. case 'PointLight':
  399. object = new PointLight( data.color, data.intensity, data.distance, data.decay );
  400. break;
  401. case 'RectAreaLight':
  402. object = new RectAreaLight( data.color, data.intensity, data.width, data.height );
  403. break;
  404. case 'SpotLight':
  405. object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );
  406. break;
  407. case 'HemisphereLight':
  408. object = new HemisphereLight( data.color, data.groundColor, data.intensity );
  409. break;
  410. case 'SkinnedMesh':
  411. console.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' );
  412. case 'Mesh':
  413. var geometry = getGeometry( data.geometry );
  414. var material = getMaterial( data.material );
  415. if ( geometry.bones && geometry.bones.length > 0 ) {
  416. object = new SkinnedMesh( geometry, material );
  417. } else {
  418. object = new Mesh( geometry, material );
  419. }
  420. break;
  421. case 'LOD':
  422. object = new LOD();
  423. break;
  424. case 'Line':
  425. object = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode );
  426. break;
  427. case 'LineLoop':
  428. object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) );
  429. break;
  430. case 'LineSegments':
  431. object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) );
  432. break;
  433. case 'PointCloud':
  434. case 'Points':
  435. object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) );
  436. break;
  437. case 'Sprite':
  438. object = new Sprite( getMaterial( data.material ) );
  439. break;
  440. case 'Group':
  441. object = new Group();
  442. break;
  443. default:
  444. object = new Object3D();
  445. }
  446. object.uuid = data.uuid;
  447. if ( data.name !== undefined ) object.name = data.name;
  448. if ( data.matrix !== undefined ) {
  449. matrix.fromArray( data.matrix );
  450. matrix.decompose( object.position, object.quaternion, object.scale );
  451. } else {
  452. if ( data.position !== undefined ) object.position.fromArray( data.position );
  453. if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation );
  454. if ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion );
  455. if ( data.scale !== undefined ) object.scale.fromArray( data.scale );
  456. }
  457. if ( data.castShadow !== undefined ) object.castShadow = data.castShadow;
  458. if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow;
  459. if ( data.shadow ) {
  460. if ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias;
  461. if ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius;
  462. if ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize );
  463. if ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera );
  464. }
  465. if ( data.visible !== undefined ) object.visible = data.visible;
  466. if ( data.userData !== undefined ) object.userData = data.userData;
  467. if ( data.children !== undefined ) {
  468. var children = data.children;
  469. for ( var i = 0; i < children.length; i ++ ) {
  470. object.add( this.parseObject( children[ i ], geometries, materials );
  471. }
  472. }
  473. if ( data.type === 'LOD' ) {
  474. var levels = data.levels;
  475. for ( var l = 0; l < levels.length; l ++ ) {
  476. var level = levels[ l ];
  477. var child = object.getObjectByProperty( 'uuid', level.object );
  478. if ( child !== undefined ) {
  479. object.addLevel( child, level.distance );
  480. }
  481. }
  482. }
  483. return object;
  484. };
  485. }()
  486. } );
  487. var TEXTURE_MAPPING = {
  488. UVMapping: UVMapping,
  489. CubeReflectionMapping: CubeReflectionMapping,
  490. CubeRefractionMapping: CubeRefractionMapping,
  491. EquirectangularReflectionMapping: EquirectangularReflectionMapping,
  492. EquirectangularRefractionMapping: EquirectangularRefractionMapping,
  493. SphericalReflectionMapping: SphericalReflectionMapping,
  494. CubeUVReflectionMapping: CubeUVReflectionMapping,
  495. CubeUVRefractionMapping: CubeUVRefractionMapping
  496. };
  497. var TEXTURE_WRAPPING = {
  498. RepeatWrapping: RepeatWrapping,
  499. ClampToEdgeWrapping: ClampToEdgeWrapping,
  500. MirroredRepeatWrapping: MirroredRepeatWrapping
  501. };
  502. var TEXTURE_FILTER = {
  503. NearestFilter: NearestFilter,
  504. NearestMipMapNearestFilter: NearestMipMapNearestFilter,
  505. NearestMipMapLinearFilter: NearestMipMapLinearFilter,
  506. LinearFilter: LinearFilter,
  507. LinearMipMapNearestFilter: LinearMipMapNearestFilter,
  508. LinearMipMapLinearFilter: LinearMipMapLinearFilter
  509. };
  510. export { ObjectLoader };
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