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- <title>BokehPass - Three.js Docs</title>
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- <p class="inheritance" translate="no"><a href="Pass.html">Pass</a> → </p>
- <h1 translate="no">BokehPass</h1>
- <section>
- <header>
- <div class="class-description"><p>Pass for creating depth of field (DOF) effect.</p></div>
- <h2>Code Example</h2>
- <div translate="no"><pre><code class="language-js">const bokehPass = new BokehPass( scene, camera, {
- focus: 500
- aperture: 5,
- maxblur: 0.01
- } );
- composer.addPass( bokehPass );
- </code></pre></div>
- </header>
- <article>
- <h2 class="subsection-title">Import</h2>
- <p><span translate="no">BokehPass</span> is an addon, and must be imported explicitly, see <a href="https://threejs.org/manual/#en/installation" target="_blank" rel="noopener">Installation#Addons</a>.</p>
- <pre><code class="language-js">import { BokehPass } from 'three/addons/postprocessing/BokehPass.js';</code></pre>
- <div class="container-overview">
- <h2>Constructor</h2>
- <h3 class="name name-method" id="BokehPass" translate="no">new <a href="#BokehPass">BokehPass</a><span class="signature">( scene : <span class="param-type"><a href="Scene.html">Scene</a></span>, camera : <span class="param-type"><a href="Camera.html">Camera</a></span>, params : <span class="param-type"><a href="BokehPass.html#~Options">BokehPass~Options</a></span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Constructs a new Bokeh pass.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>scene</strong>
- </td>
- <td class="description last">
- <p>The scene to render the DOF for.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>camera</strong>
- </td>
- <td class="description last">
- <p>The camera.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>params</strong>
- </td>
- <td class="description last">
- <p>The pass options.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- </div>
- <h2 class="subsection-title">Properties</h2>
- <div class="member">
- <h3 class="name" id="camera" translate="no">.<a href="#camera">camera</a><span class="type-signature"> : <a href="Camera.html">Camera</a></span> </h3>
- <div class="description">
- <p>The camera.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="materialBokeh" translate="no">.<a href="#materialBokeh">materialBokeh</a><span class="type-signature"> : <a href="ShaderMaterial.html">ShaderMaterial</a></span> </h3>
- <div class="description">
- <p>The pass bokeh material.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="scene" translate="no">.<a href="#scene">scene</a><span class="type-signature"> : <a href="Scene.html">Scene</a></span> </h3>
- <div class="description">
- <p>The scene to render the DOF for.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="uniforms" translate="no">.<a href="#uniforms">uniforms</a><span class="type-signature"> : Object</span> </h3>
- <div class="description">
- <p>The pass uniforms. Use this object if you want to update the
- <code>focus</code>, <code>aperture</code> or <code>maxblur</code> values at runtime.</p>
- <pre><code class="language-js">pass.uniforms.focus.value = focus;
- pass.uniforms.aperture.value = aperture;
- pass.uniforms.maxblur.value = maxblur;
- </code></pre>
- </div>
- </div>
- <h2 class="subsection-title">Methods</h2>
- <h3 class="name name-method" id="dispose" translate="no">.<a href="#dispose">dispose</a><span class="signature">()</span> </h3>
- <div class="method">
- <div class="description">
- <p>Frees the GPU-related resources allocated by this instance. Call this
- method whenever the pass is no longer used in your app.</p>
- </div>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Pass.html#dispose">Pass#dispose</a></dt>
- </dl>
- </div>
- <h3 class="name name-method" id="render" translate="no">.<a href="#render">render</a><span class="signature">( renderer : <span class="param-type"><a href="WebGLRenderer.html">WebGLRenderer</a></span>, writeBuffer : <span class="param-type"><a href="WebGLRenderTarget.html">WebGLRenderTarget</a></span>, readBuffer : <span class="param-type"><a href="WebGLRenderTarget.html">WebGLRenderTarget</a></span>, deltaTime : <span class="param-type">number</span>, maskActive : <span class="param-type">boolean</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Performs the Bokeh pass.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>renderer</strong>
- </td>
- <td class="description last">
- <p>The renderer.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>writeBuffer</strong>
- </td>
- <td class="description last">
- <p>The write buffer. This buffer is intended as the rendering
- destination for the pass.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>readBuffer</strong>
- </td>
- <td class="description last">
- <p>The read buffer. The pass can access the result from the
- previous pass from this buffer.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>deltaTime</strong>
- </td>
- <td class="description last">
- <p>The delta time in seconds.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>maskActive</strong>
- </td>
- <td class="description last">
- <p>Whether masking is active or not.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Pass.html#render">Pass#render</a></dt>
- </dl>
- </div>
- <h3 class="name name-method" id="setSize" translate="no">.<a href="#setSize">setSize</a><span class="signature">( width : <span class="param-type">number</span>, height : <span class="param-type">number</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Sets the size of the pass.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>width</strong>
- </td>
- <td class="description last">
- <p>The width to set.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>height</strong>
- </td>
- <td class="description last">
- <p>The height to set.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Pass.html#setSize">Pass#setSize</a></dt>
- </dl>
- </div>
- <h2 class="subsection-title">Type Definitions</h2>
- <div class="member">
- <h3 class="name" id="~Options" translate="no">.<a href="#~Options">Options</a> </h3>
- <div class="description">
- <p>Constructor options of <code>BokehPass</code>.</p>
- </div>
- <table class="props">
- <tbody>
- <tr>
- <td class="name">
- <strong>focus</strong>
- <br>
- <span class="param-type">number</span>
- </td>
- <td class="description last">
- <p>Defines the effect's focus which is the distance along the camera's look direction in world units.</p>
- <p>Default is <code>1</code>.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>aperture</strong>
- <br>
- <span class="param-type">number</span>
- </td>
- <td class="description last">
- <p>Defines the effect's aperture.</p>
- <p>Default is <code>0.025</code>.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>maxblur</strong>
- <br>
- <span class="param-type">number</span>
- </td>
- <td class="description last">
- <p>Defines the effect's maximum blur.</p>
- <p>Default is <code>1</code>.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/examples/jsm/postprocessing/BokehPass.js" translate="no" target="_blank" rel="noopener">examples/jsm/postprocessing/BokehPass.js</a>
- </p>
- </article>
- </section>
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