Sidebar.Scene.js 10 KB

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  1. import { UIPanel, UIBreak, UIRow, UIColor, UISelect, UIText, UINumber } from './libs/ui.js';
  2. import { UIOutliner, UITexture } from './libs/ui.three.js';
  3. function SidebarScene( editor ) {
  4. var signals = editor.signals;
  5. var strings = editor.strings;
  6. var container = new UIPanel();
  7. container.setBorderTop( '0' );
  8. container.setPaddingTop( '20px' );
  9. // outliner
  10. var nodeStates = new WeakMap();
  11. function buildOption( object, draggable ) {
  12. var option = document.createElement( 'div' );
  13. option.draggable = draggable;
  14. option.innerHTML = buildHTML( object );
  15. option.value = object.id;
  16. // opener
  17. if ( nodeStates.has( object ) ) {
  18. var state = nodeStates.get( object );
  19. var opener = document.createElement( 'span' );
  20. opener.classList.add( 'opener' );
  21. if ( object.children.length > 0 ) {
  22. opener.classList.add( state ? 'open' : 'closed' );
  23. }
  24. opener.addEventListener( 'click', function () {
  25. nodeStates.set( object, nodeStates.get( object ) === false ); // toggle
  26. refreshUI();
  27. }, false );
  28. option.insertBefore( opener, option.firstChild );
  29. }
  30. return option;
  31. }
  32. function getMaterialName( material ) {
  33. if ( Array.isArray( material ) ) {
  34. var array = [];
  35. for ( var i = 0; i < material.length; i ++ ) {
  36. array.push( material[ i ].name );
  37. }
  38. return array.join( ',' );
  39. }
  40. return material.name;
  41. }
  42. function escapeHTML( html ) {
  43. return html
  44. .replace( /&/g, '&amp;' )
  45. .replace( /"/g, '&quot;' )
  46. .replace( /'/g, '&#39;' )
  47. .replace( /</g, '&lt;' )
  48. .replace( />/g, '&gt;' );
  49. }
  50. function getObjectType( object ) {
  51. if ( object.isScene ) return 'Scene';
  52. if ( object.isCamera ) return 'Camera';
  53. if ( object.isLight ) return 'Light';
  54. if ( object.isMesh ) return 'Mesh';
  55. if ( object.isLine ) return 'Line';
  56. if ( object.isPoints ) return 'Points';
  57. return 'Object3D';
  58. }
  59. function buildHTML( object ) {
  60. var html = `<span class="type ${ getObjectType( object ) }"></span> ${ escapeHTML( object.name ) }`;
  61. if ( object.isMesh ) {
  62. var geometry = object.geometry;
  63. var material = object.material;
  64. html += ` <span class="type Geometry"></span> ${ escapeHTML( geometry.name ) }`;
  65. html += ` <span class="type Material"></span> ${ escapeHTML( getMaterialName( material ) ) }`;
  66. }
  67. html += getScript( object.uuid );
  68. return html;
  69. }
  70. function getScript( uuid ) {
  71. if ( editor.scripts[ uuid ] !== undefined ) {
  72. return ' <span class="type Script"></span>';
  73. }
  74. return '';
  75. }
  76. var ignoreObjectSelectedSignal = false;
  77. var outliner = new UIOutliner( editor );
  78. outliner.setId( 'outliner' );
  79. outliner.onChange( function () {
  80. ignoreObjectSelectedSignal = true;
  81. editor.selectById( parseInt( outliner.getValue() ) );
  82. ignoreObjectSelectedSignal = false;
  83. } );
  84. outliner.onDblClick( function () {
  85. editor.focusById( parseInt( outliner.getValue() ) );
  86. } );
  87. container.add( outliner );
  88. container.add( new UIBreak() );
  89. // background
  90. var backgroundRow = new UIRow();
  91. var backgroundType = new UISelect().setOptions( {
  92. 'None': '',
  93. 'Color': 'Color',
  94. 'Texture': 'Texture',
  95. 'Equirectangular': 'Equirect'
  96. } ).setWidth( '150px' );
  97. backgroundType.onChange( function () {
  98. onBackgroundChanged();
  99. refreshBackgroundUI();
  100. } );
  101. backgroundType.setValue( 'Color' );
  102. backgroundRow.add( new UIText( strings.getKey( 'sidebar/scene/background' ) ).setWidth( '90px' ) );
  103. backgroundRow.add( backgroundType );
  104. var backgroundColor = new UIColor().setValue( '#000000' ).setMarginLeft( '8px' ).onInput( onBackgroundChanged );
  105. backgroundRow.add( backgroundColor );
  106. var backgroundTexture = new UITexture().setMarginLeft( '8px' ).onChange( onBackgroundChanged );
  107. backgroundTexture.setDisplay( 'none' );
  108. backgroundRow.add( backgroundTexture );
  109. var backgroundEquirectangularTexture = new UITexture().setMarginLeft( '8px' ).onChange( onBackgroundChanged );
  110. backgroundEquirectangularTexture.setDisplay( 'none' );
  111. backgroundRow.add( backgroundEquirectangularTexture );
  112. container.add( backgroundRow );
  113. function onBackgroundChanged() {
  114. signals.sceneBackgroundChanged.dispatch(
  115. backgroundType.getValue(),
  116. backgroundColor.getHexValue(),
  117. backgroundTexture.getValue(),
  118. backgroundEquirectangularTexture.getValue()
  119. );
  120. }
  121. function refreshBackgroundUI() {
  122. var type = backgroundType.getValue();
  123. backgroundType.setWidth( type === 'None' ? '150px' : '110px' );
  124. backgroundColor.setDisplay( type === 'Color' ? '' : 'none' );
  125. backgroundTexture.setDisplay( type === 'Texture' ? '' : 'none' );
  126. backgroundEquirectangularTexture.setDisplay( type === 'Equirectangular' ? '' : 'none' );
  127. }
  128. // environment
  129. var environmentRow = new UIRow();
  130. var environmentType = new UISelect().setOptions( {
  131. 'None': '',
  132. 'Equirectangular': 'Equirect',
  133. 'ModelViewer': 'ModelViewer'
  134. } ).setWidth( '150px' );
  135. environmentType.setValue( 'None' );
  136. environmentType.onChange( function () {
  137. onEnvironmentChanged();
  138. refreshEnvironmentUI();
  139. } );
  140. environmentRow.add( new UIText( strings.getKey( 'sidebar/scene/environment' ) ).setWidth( '90px' ) );
  141. environmentRow.add( environmentType );
  142. var environmentEquirectangularTexture = new UITexture().setMarginLeft( '8px' ).onChange( onEnvironmentChanged );
  143. environmentEquirectangularTexture.setDisplay( 'none' );
  144. environmentRow.add( environmentEquirectangularTexture );
  145. container.add( environmentRow );
  146. function onEnvironmentChanged() {
  147. signals.sceneEnvironmentChanged.dispatch(
  148. environmentType.getValue(),
  149. environmentEquirectangularTexture.getValue()
  150. );
  151. }
  152. function refreshEnvironmentUI() {
  153. var type = environmentType.getValue();
  154. environmentType.setWidth( type !== 'Equirectangular' ? '150px' : '110px' );
  155. environmentEquirectangularTexture.setDisplay( type === 'Equirectangular' ? '' : 'none' );
  156. }
  157. // fog
  158. function onFogChanged() {
  159. signals.sceneFogChanged.dispatch(
  160. fogType.getValue(),
  161. fogColor.getHexValue(),
  162. fogNear.getValue(),
  163. fogFar.getValue(),
  164. fogDensity.getValue()
  165. );
  166. }
  167. function onFogSettingsChanged() {
  168. signals.sceneFogSettingsChanged.dispatch(
  169. fogType.getValue(),
  170. fogColor.getHexValue(),
  171. fogNear.getValue(),
  172. fogFar.getValue(),
  173. fogDensity.getValue()
  174. );
  175. }
  176. var fogTypeRow = new UIRow();
  177. var fogType = new UISelect().setOptions( {
  178. 'None': '',
  179. 'Fog': 'Linear',
  180. 'FogExp2': 'Exponential'
  181. } ).setWidth( '150px' );
  182. fogType.onChange( function () {
  183. onFogChanged();
  184. refreshFogUI();
  185. } );
  186. fogTypeRow.add( new UIText( strings.getKey( 'sidebar/scene/fog' ) ).setWidth( '90px' ) );
  187. fogTypeRow.add( fogType );
  188. container.add( fogTypeRow );
  189. // fog color
  190. var fogPropertiesRow = new UIRow();
  191. fogPropertiesRow.setDisplay( 'none' );
  192. fogPropertiesRow.setMarginLeft( '90px' );
  193. container.add( fogPropertiesRow );
  194. var fogColor = new UIColor().setValue( '#aaaaaa' );
  195. fogColor.onInput( onFogSettingsChanged );
  196. fogPropertiesRow.add( fogColor );
  197. // fog near
  198. var fogNear = new UINumber( 0.1 ).setWidth( '40px' ).setRange( 0, Infinity ).onChange( onFogSettingsChanged );
  199. fogPropertiesRow.add( fogNear );
  200. // fog far
  201. var fogFar = new UINumber( 50 ).setWidth( '40px' ).setRange( 0, Infinity ).onChange( onFogSettingsChanged );
  202. fogPropertiesRow.add( fogFar );
  203. // fog density
  204. var fogDensity = new UINumber( 0.05 ).setWidth( '40px' ).setRange( 0, 0.1 ).setStep( 0.001 ).setPrecision( 3 ).onChange( onFogSettingsChanged );
  205. fogPropertiesRow.add( fogDensity );
  206. //
  207. function refreshUI() {
  208. var camera = editor.camera;
  209. var scene = editor.scene;
  210. var options = [];
  211. options.push( buildOption( camera, false ) );
  212. options.push( buildOption( scene, false ) );
  213. ( function addObjects( objects, pad ) {
  214. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  215. var object = objects[ i ];
  216. if ( nodeStates.has( object ) === false ) {
  217. nodeStates.set( object, false );
  218. }
  219. var option = buildOption( object, true );
  220. option.style.paddingLeft = ( pad * 18 ) + 'px';
  221. options.push( option );
  222. if ( nodeStates.get( object ) === true ) {
  223. addObjects( object.children, pad + 1 );
  224. }
  225. }
  226. } )( scene.children, 0 );
  227. outliner.setOptions( options );
  228. if ( editor.selected !== null ) {
  229. outliner.setValue( editor.selected.id );
  230. }
  231. if ( scene.background ) {
  232. if ( scene.background.isColor ) {
  233. backgroundType.setValue( 'Color' );
  234. backgroundColor.setHexValue( scene.background.getHex() );
  235. backgroundTexture.setValue( null );
  236. backgroundEquirectangularTexture.setValue( null );
  237. }
  238. // TODO: Add Texture/EquirectangularTexture support
  239. } else {
  240. backgroundType.setValue( 'None' );
  241. backgroundTexture.setValue( null );
  242. backgroundEquirectangularTexture.setValue( null );
  243. }
  244. if ( scene.environment ) {
  245. // TODO
  246. } else {
  247. environmentType.setValue( 'None' );
  248. }
  249. if ( scene.fog ) {
  250. fogColor.setHexValue( scene.fog.color.getHex() );
  251. if ( scene.fog.isFog ) {
  252. fogType.setValue( 'Fog' );
  253. fogNear.setValue( scene.fog.near );
  254. fogFar.setValue( scene.fog.far );
  255. } else if ( scene.fog.isFogExp2 ) {
  256. fogType.setValue( 'FogExp2' );
  257. fogDensity.setValue( scene.fog.density );
  258. }
  259. } else {
  260. fogType.setValue( 'None' );
  261. }
  262. refreshBackgroundUI();
  263. refreshFogUI();
  264. }
  265. function refreshFogUI() {
  266. var type = fogType.getValue();
  267. fogPropertiesRow.setDisplay( type === 'None' ? 'none' : '' );
  268. fogNear.setDisplay( type === 'Fog' ? '' : 'none' );
  269. fogFar.setDisplay( type === 'Fog' ? '' : 'none' );
  270. fogDensity.setDisplay( type === 'FogExp2' ? '' : 'none' );
  271. }
  272. refreshUI();
  273. // events
  274. signals.editorCleared.add( refreshUI );
  275. signals.sceneGraphChanged.add( refreshUI );
  276. /*
  277. signals.objectChanged.add( function ( object ) {
  278. var options = outliner.options;
  279. for ( var i = 0; i < options.length; i ++ ) {
  280. var option = options[ i ];
  281. if ( option.value === object.id ) {
  282. option.innerHTML = buildHTML( object );
  283. return;
  284. }
  285. }
  286. } );
  287. */
  288. signals.objectSelected.add( function ( object ) {
  289. if ( ignoreObjectSelectedSignal === true ) return;
  290. if ( object !== null && object.parent !== null ) {
  291. let needsRefresh = false;
  292. let parent = object.parent;
  293. while ( parent !== editor.scene ) {
  294. if ( nodeStates.get( parent ) !== true ) {
  295. nodeStates.set( parent, true );
  296. needsRefresh = true;
  297. }
  298. parent = parent.parent;
  299. }
  300. if ( needsRefresh ) refreshUI();
  301. outliner.setValue( object.id );
  302. } else {
  303. outliner.setValue( null );
  304. }
  305. } );
  306. return container;
  307. }
  308. export { SidebarScene };
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