| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231 |
- // ThreeDebug.js r32 - http://github.com/mrdoob/three.js
- var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
- THREE.Color.prototype={setRGB:function(a,c,e){this.r=a;this.g=c;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,e){var g,i,k,q,p,l;if(e==0)g=i=k=0;else{q=Math.floor(a*6);p=a*6-q;a=e*(1-c);l=e*(1-c*p);c=e*(1-c*(1-p));switch(q){case 1:g=l;i=e;k=a;break;case 2:g=a;i=e;k=c;break;case 3:g=a;i=l;k=e;break;case 4:g=c;i=a;k=e;break;case 5:g=e;i=a;k=l;break;case 6:case 0:g=e;i=c;k=a}}this.r=g;this.g=i;this.b=k;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},
- setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+
- this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0};
- THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
- this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,e){this.x=a||0;this.y=c||0;this.z=e||0};
- THREE.Vector3.prototype={set:function(a,c,e){this.x=a;this.y=c;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
- cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,e=this.y,g=this.z;this.x=e*a.z-g*a.y;this.y=g*a.x-c*a.z;this.z=c*a.y-e*a.x;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=
- a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+e*e+a*a)},distanceToSquared:function(a){var c=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return c*c+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=
- -this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
- THREE.Vector4=function(a,c,e,g){this.x=a||0;this.y=c||0;this.z=e||0;this.w=g||1};
- THREE.Vector4.prototype={set:function(a,c,e,g){this.x=a;this.y=c;this.z=e;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
- return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
- THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
- THREE.Ray.prototype={intersectScene:function(a){var c,e,g=a.objects,i=[];a=0;for(c=g.length;a<c;a++){e=g[a];if(e instanceof THREE.Mesh)i=i.concat(this.intersectObject(e))}i.sort(function(k,q){return k.distance-q.distance});return i},intersectObject:function(a){function c(G,r,S,B){B=B.clone().subSelf(r);S=S.clone().subSelf(r);var I=G.clone().subSelf(r);G=B.dot(B);r=B.dot(S);B=B.dot(I);var b=S.dot(S);S=S.dot(I);I=1/(G*b-r*r);b=(b*B-r*S)*I;G=(G*S-r*B)*I;return b>0&&G>0&&b+G<1}var e,g,i,k,q,p,l,m,z,A,
- t,y=a.geometry,D=y.vertices,H=[];e=0;for(g=y.faces.length;e<g;e++){i=y.faces[e];A=this.origin.clone();t=this.direction.clone();k=a.matrix.multiplyVector3(D[i.a].position.clone());q=a.matrix.multiplyVector3(D[i.b].position.clone());p=a.matrix.multiplyVector3(D[i.c].position.clone());l=i instanceof THREE.Face4?a.matrix.multiplyVector3(D[i.d].position.clone()):null;m=a.rotationMatrix.multiplyVector3(i.normal.clone());z=t.dot(m);if(z<0){m=m.dot((new THREE.Vector3).sub(k,A))/z;A=A.addSelf(t.multiplyScalar(m));
- if(i instanceof THREE.Face3){if(c(A,k,q,p)){i={distance:this.origin.distanceTo(A),point:A,face:i,object:a};H.push(i)}}else if(i instanceof THREE.Face4)if(c(A,k,q,l)||c(A,q,p,l)){i={distance:this.origin.distanceTo(A),point:A,face:i,object:a};H.push(i)}}}return H}};
- THREE.Rectangle=function(){function a(){k=g-c;q=i-e}var c,e,g,i,k,q,p=true;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return k};this.getHeight=function(){return q};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return g};this.getBottom=function(){return i};this.set=function(l,m,z,A){p=false;c=l;e=m;g=z;i=A;a()};this.addPoint=function(l,m){if(p){p=false;c=l;e=m;g=l;i=m}else{c=c<l?c:l;e=e<m?e:m;g=g>l?g:l;i=i>m?
- i:m}a()};this.add3Points=function(l,m,z,A,t,y){if(p){p=false;c=l<z?l<t?l:t:z<t?z:t;e=m<A?m<y?m:y:A<y?A:y;g=l>z?l>t?l:t:z>t?z:t;i=m>A?m>y?m:y:A>y?A:y}else{c=l<z?l<t?l<c?l:c:t<c?t:c:z<t?z<c?z:c:t<c?t:c;e=m<A?m<y?m<e?m:e:y<e?y:e:A<y?A<e?A:e:y<e?y:e;g=l>z?l>t?l>g?l:g:t>g?t:g:z>t?z>g?z:g:t>g?t:g;i=m>A?m>y?m>i?m:i:y>i?y:i:A>y?A>i?A:i:y>i?y:i}a()};this.addRectangle=function(l){if(p){p=false;c=l.getLeft();e=l.getTop();g=l.getRight();i=l.getBottom()}else{c=c<l.getLeft()?c:l.getLeft();e=e<l.getTop()?e:l.getTop();
- g=g>l.getRight()?g:l.getRight();i=i>l.getBottom()?i:l.getBottom()}a()};this.inflate=function(l){c-=l;e-=l;g+=l;i+=l;a()};this.minSelf=function(l){c=c>l.getLeft()?c:l.getLeft();e=e>l.getTop()?e:l.getTop();g=g<l.getRight()?g:l.getRight();i=i<l.getBottom()?i:l.getBottom();a()};this.instersects=function(l){return Math.min(g,l.getRight())-Math.max(c,l.getLeft())>=0&&Math.min(i,l.getBottom())-Math.max(e,l.getTop())>=0};this.empty=function(){p=true;i=g=e=c=0;a()};this.isEmpty=function(){return p};this.toString=
- function(){return"THREE.Rectangle ( left: "+c+", right: "+g+", top: "+e+", bottom: "+i+", width: "+k+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
- THREE.Matrix4=function(a,c,e,g,i,k,q,p,l,m,z,A,t,y,D,H){this.n11=a||1;this.n12=c||0;this.n13=e||0;this.n14=g||0;this.n21=i||0;this.n22=k||1;this.n23=q||0;this.n24=p||0;this.n31=l||0;this.n32=m||0;this.n33=z||1;this.n34=A||0;this.n41=t||0;this.n42=y||0;this.n43=D||0;this.n44=H||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
- THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,e,g,i,k,q,p,l,m,z,A,t,y,D,H){this.n11=a;this.n12=c;this.n13=e;this.n14=g;this.n21=i;this.n22=k;this.n23=q;this.n24=p;this.n31=l;this.n32=m;this.n33=z;this.n34=A;this.n41=t;this.n42=y;this.n43=D;this.n44=H;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
- a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,e){var g=THREE.Matrix4.__tmpVec1,i=THREE.Matrix4.__tmpVec2,k=THREE.Matrix4.__tmpVec3;k.sub(a,c).normalize();g.cross(e,k).normalize();i.cross(k,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=i.x;this.n22=i.y;this.n23=i.z;this.n24=-i.dot(a);
- this.n31=k.x;this.n32=k.y;this.n33=k.z;this.n34=-k.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,e=a.y,g=a.z,i=1/(this.n41*c+this.n42*e+this.n43*g+this.n44);a.x=(this.n11*c+this.n12*e+this.n13*g+this.n14)*i;a.y=(this.n21*c+this.n22*e+this.n23*g+this.n24)*i;a.z=(this.n31*c+this.n32*e+this.n33*g+this.n34)*i;return a},multiplyVector4:function(a){var c=a.x,e=a.y,g=a.z,i=a.w;a.x=this.n11*c+this.n12*e+this.n13*g+this.n14*i;a.y=this.n21*c+this.n22*e+this.n23*
- g+this.n24*i;a.z=this.n31*c+this.n32*e+this.n33*g+this.n34*i;a.w=this.n41*c+this.n42*e+this.n43*g+this.n44*i;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var e=a.n11,g=a.n12,i=a.n13,k=a.n14,q=a.n21,p=a.n22,l=a.n23,m=a.n24,z=a.n31,
- A=a.n32,t=a.n33,y=a.n34,D=a.n41,H=a.n42,G=a.n43,r=a.n44,S=c.n11,B=c.n12,I=c.n13,b=c.n14,aa=c.n21,P=c.n22,J=c.n23,W=c.n24,M=c.n31,R=c.n32,K=c.n33,C=c.n34,L=c.n41,ba=c.n42,N=c.n43,da=c.n44;this.n11=e*S+g*aa+i*M+k*L;this.n12=e*B+g*P+i*R+k*ba;this.n13=e*I+g*J+i*K+k*N;this.n14=e*b+g*W+i*C+k*da;this.n21=q*S+p*aa+l*M+m*L;this.n22=q*B+p*P+l*R+m*ba;this.n23=q*I+p*J+l*K+m*N;this.n24=q*b+p*W+l*C+m*da;this.n31=z*S+A*aa+t*M+y*L;this.n32=z*B+A*P+t*R+y*ba;this.n33=z*I+A*J+t*K+y*N;this.n34=z*b+A*W+t*C+y*da;this.n41=
- D*S+H*aa+G*M+r*L;this.n42=D*B+H*P+G*R+r*ba;this.n43=D*I+H*J+G*K+r*N;this.n44=D*b+H*W+G*C+r*da;return this},multiplyToArray:function(a,c,e){var g=a.n11,i=a.n12,k=a.n13,q=a.n14,p=a.n21,l=a.n22,m=a.n23,z=a.n24,A=a.n31,t=a.n32,y=a.n33,D=a.n34,H=a.n41,G=a.n42,r=a.n43;a=a.n44;var S=c.n11,B=c.n12,I=c.n13,b=c.n14,aa=c.n21,P=c.n22,J=c.n23,W=c.n24,M=c.n31,R=c.n32,K=c.n33,C=c.n34,L=c.n41,ba=c.n42,N=c.n43;c=c.n44;this.n11=g*S+i*aa+k*M+q*L;this.n12=g*B+i*P+k*R+q*ba;this.n13=g*I+i*J+k*K+q*N;this.n14=g*b+i*W+k*
- C+q*c;this.n21=p*S+l*aa+m*M+z*L;this.n22=p*B+l*P+m*R+z*ba;this.n23=p*I+l*J+m*K+z*N;this.n24=p*b+l*W+m*C+z*c;this.n31=A*S+t*aa+y*M+D*L;this.n32=A*B+t*P+y*R+D*ba;this.n33=A*I+t*J+y*K+D*N;this.n34=A*b+t*W+y*C+D*c;this.n41=H*S+G*aa+r*M+a*L;this.n42=H*B+G*P+r*R+a*ba;this.n43=H*I+G*J+r*K+a*N;this.n44=H*b+G*W+r*C+a*c;e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=
- this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(a){var c=this.n11,e=this.n12,g=this.n13,i=this.n14,k=this.n21,q=this.n22,p=this.n23,l=this.n24,m=this.n31,z=this.n32,A=this.n33,t=this.n34,y=this.n41,D=this.n42,H=this.n43,G=this.n44,r=a.n11,S=a.n21,B=a.n31,I=a.n41,b=a.n12,aa=a.n22,P=a.n32,J=a.n42,W=a.n13,M=a.n23,R=a.n33,K=a.n43,C=a.n14,L=a.n24,ba=a.n34;a=a.n44;this.n11=c*r+e*S+g*B+i*I;this.n12=c*b+e*aa+g*P+i*J;this.n13=c*W+e*M+g*R+i*K;this.n14=c*C+e*L+g*ba+i*a;this.n21=k*r+
- q*S+p*B+l*I;this.n22=k*b+q*aa+p*P+l*J;this.n23=k*W+q*M+p*R+l*K;this.n24=k*C+q*L+p*ba+l*a;this.n31=m*r+z*S+A*B+t*I;this.n32=m*b+z*aa+A*P+t*J;this.n33=m*W+z*M+A*R+t*K;this.n34=m*C+z*L+A*ba+t*a;this.n41=y*r+D*S+H*B+G*I;this.n42=y*b+D*aa+H*P+G*J;this.n43=y*W+D*M+H*R+G*K;this.n44=y*C+D*L+H*ba+G*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;
- this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,e=this.n13,g=this.n14,i=this.n21,k=this.n22,q=this.n23,p=this.n24,l=this.n31,m=this.n32,z=this.n33,A=this.n34,t=this.n41,y=this.n42,D=this.n43,H=this.n44;return g*q*m*t-e*p*m*t-g*k*z*t+c*p*z*t+e*k*A*t-c*q*A*t-g*q*l*y+e*p*l*y+g*i*z*y-a*p*z*y-e*i*A*y+a*q*A*y+g*k*l*D-c*p*l*D-g*i*m*D+a*p*m*D+c*i*A*D-a*k*A*D-e*k*l*H+c*q*l*H+e*i*m*H-a*q*m*H-c*i*z*H+a*k*z*H},transpose:function(){function a(c,e,g){var i=c[e];c[e]=c[g];c[g]=
- i}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;
- a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},setTranslation:function(a,c,e){this.set(1,
- 0,0,a,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(a,c,e){this.set(a,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var e=Math.cos(c),g=Math.sin(c),
- i=1-e,k=a.x,q=a.y,p=a.z,l=i*k,m=i*q;this.set(l*k+e,l*q-g*p,l*p+g*q,0,l*q+g*p,m*q+e,m*p-g*k,0,l*p-g*q,m*p+g*k,i*p*p+e,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,e){var g=new THREE.Matrix4;g.setTranslation(a,c,e);return g};
- THREE.Matrix4.scaleMatrix=function(a,c,e){var g=new THREE.Matrix4;g.setScale(a,c,e);return g};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.setRotX(a);return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.setRotY(a);return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.setRotZ(a);return c};THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var e=new THREE.Matrix4;e.setRotAxis(a,c);return e};
- THREE.Matrix4.makeInvert=function(a){var c=a.n11,e=a.n12,g=a.n13,i=a.n14,k=a.n21,q=a.n22,p=a.n23,l=a.n24,m=a.n31,z=a.n32,A=a.n33,t=a.n34,y=a.n41,D=a.n42,H=a.n43,G=a.n44,r=new THREE.Matrix4;r.n11=p*t*D-l*A*D+l*z*H-q*t*H-p*z*G+q*A*G;r.n12=i*A*D-g*t*D-i*z*H+e*t*H+g*z*G-e*A*G;r.n13=g*l*D-i*p*D+i*q*H-e*l*H-g*q*G+e*p*G;r.n14=i*p*z-g*l*z-i*q*A+e*l*A+g*q*t-e*p*t;r.n21=l*A*y-p*t*y-l*m*H+k*t*H+p*m*G-k*A*G;r.n22=g*t*y-i*A*y+i*m*H-c*t*H-g*m*G+c*A*G;r.n23=i*p*y-g*l*y-i*k*H+c*l*H+g*k*G-c*p*G;r.n24=g*l*m-i*p*m+
- i*k*A-c*l*A-g*k*t+c*p*t;r.n31=q*t*y-l*z*y+l*m*D-k*t*D-q*m*G+k*z*G;r.n32=i*z*y-e*t*y-i*m*D+c*t*D+e*m*G-c*z*G;r.n33=g*l*y-i*q*y+i*k*D-c*l*D-e*k*G+c*q*G;r.n34=i*q*m-e*l*m-i*k*z+c*l*z+e*k*t-c*q*t;r.n41=p*z*y-q*A*y-p*m*D+k*A*D+q*m*H-k*z*H;r.n42=e*A*y-g*z*y+g*m*D-c*A*D-e*m*H+c*z*H;r.n43=g*q*y-e*p*y-g*k*D+c*p*D+e*k*H-c*q*H;r.n44=e*p*m-g*q*m+g*k*z-c*p*z-e*k*A+c*q*A;r.multiplyScalar(1/a.determinant());return r};
- THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,e=c.m,g=a.n33*a.n22-a.n32*a.n23,i=-a.n33*a.n21+a.n31*a.n23,k=a.n32*a.n21-a.n31*a.n22,q=-a.n33*a.n12+a.n32*a.n13,p=a.n33*a.n11-a.n31*a.n13,l=-a.n32*a.n11+a.n31*a.n12,m=a.n23*a.n12-a.n22*a.n13,z=-a.n23*a.n11+a.n21*a.n13,A=a.n22*a.n11-a.n21*a.n12;a=a.n11*g+a.n21*q+a.n31*m;if(a==0)throw"matrix not invertible";a=1/a;e[0]=a*g;e[1]=a*i;e[2]=a*k;e[3]=a*q;e[4]=a*p;e[5]=a*l;e[6]=a*m;e[7]=a*z;e[8]=a*A;return c};
- THREE.Matrix4.makeFrustum=function(a,c,e,g,i,k){var q,p,l;q=new THREE.Matrix4;p=2*i/(c-a);l=2*i/(g-e);a=(c+a)/(c-a);e=(g+e)/(g-e);g=-(k+i)/(k-i);i=-2*k*i/(k-i);q.n11=p;q.n12=0;q.n13=a;q.n14=0;q.n21=0;q.n22=l;q.n23=e;q.n24=0;q.n31=0;q.n32=0;q.n33=g;q.n34=i;q.n41=0;q.n42=0;q.n43=-1;q.n44=0;return q};THREE.Matrix4.makePerspective=function(a,c,e,g){var i;a=e*Math.tan(a*Math.PI/360);i=-a;return THREE.Matrix4.makeFrustum(i*c,a*c,i,a,e,g)};
- THREE.Matrix4.makeOrtho=function(a,c,e,g,i,k){var q,p,l,m;q=new THREE.Matrix4;p=c-a;l=e-g;m=k-i;a=(c+a)/p;e=(e+g)/l;i=(k+i)/m;q.n11=2/p;q.n12=0;q.n13=0;q.n14=-a;q.n21=0;q.n22=2/l;q.n23=0;q.n24=-e;q.n31=0;q.n32=0;q.n33=-2/m;q.n34=-i;q.n41=0;q.n42=0;q.n43=0;q.n44=1;return q};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
- THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
- THREE.Face3=function(a,c,e,g,i){this.a=a;this.b=c;this.c=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=i instanceof Array?i:[i]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
- THREE.Face4=function(a,c,e,g,i,k){this.a=a;this.b=c;this.c=e;this.d=g;this.centroid=new THREE.Vector3;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.materials=k instanceof Array?k:[k]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
- THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
- THREE.Geometry.prototype={computeCentroids:function(){var a,c,e;a=0;for(c=this.faces.length;a<c;a++){e=this.faces[a];e.centroid.set(0,0,0);if(e instanceof THREE.Face3){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);e.centroid.divideScalar(3)}else if(e instanceof THREE.Face4){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);
- e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,e,g,i,k,q,p=new THREE.Vector3,l=new THREE.Vector3;g=0;for(i=this.vertices.length;g<i;g++){k=this.vertices[g];k.normal.set(0,0,0)}g=0;for(i=this.faces.length;g<i;g++){k=this.faces[g];if(a&&k.vertexNormals.length){p.set(0,0,0);c=0;for(e=k.normal.length;c<e;c++)p.addSelf(k.vertexNormals[c]);p.divideScalar(3)}else{c=this.vertices[k.a];e=this.vertices[k.b];q=this.vertices[k.c];p.sub(q.position,
- e.position);l.sub(c.position,e.position);p.crossSelf(l)}p.isZero()||p.normalize();k.normal.copy(p)}},computeVertexNormals:function(){var a,c,e,g;if(this.__tmpVertices==undefined){g=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)g[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){e=this.faces[a];if(e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,
- new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{g=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)g[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){e=this.faces[a];if(e instanceof THREE.Face3){g[e.a].addSelf(e.normal);g[e.b].addSelf(e.normal);g[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){g[e.a].addSelf(e.normal);g[e.b].addSelf(e.normal);g[e.c].addSelf(e.normal);g[e.d].addSelf(e.normal)}}a=0;for(c=this.vertices.length;a<c;a++)g[a].normalize();a=0;for(c=this.faces.length;a<
- c;a++){e=this.faces[a];if(e instanceof THREE.Face3){e.vertexNormals[0].copy(g[e.a]);e.vertexNormals[1].copy(g[e.b]);e.vertexNormals[2].copy(g[e.c])}else if(e instanceof THREE.Face4){e.vertexNormals[0].copy(g[e.a]);e.vertexNormals[1].copy(g[e.b]);e.vertexNormals[2].copy(g[e.c]);e.vertexNormals[3].copy(g[e.d])}}},computeTangents:function(){function a(C,L,ba,N,da,ca,d){k=C.vertices[L].position;q=C.vertices[ba].position;p=C.vertices[N].position;l=i[da];m=i[ca];z=i[d];A=q.x-k.x;t=p.x-k.x;y=q.y-k.y;D=p.y-
- k.y;H=q.z-k.z;G=p.z-k.z;r=m.u-l.u;S=z.u-l.u;B=m.v-l.v;I=z.v-l.v;b=1/(r*I-S*B);J.set((I*A-B*t)*b,(I*y-B*D)*b,(I*H-B*G)*b);W.set((r*t-S*A)*b,(r*D-S*y)*b,(r*G-S*H)*b);aa[L].addSelf(J);aa[ba].addSelf(J);aa[N].addSelf(J);P[L].addSelf(W);P[ba].addSelf(W);P[N].addSelf(W)}var c,e,g,i,k,q,p,l,m,z,A,t,y,D,H,G,r,S,B,I,b,aa=[],P=[],J=new THREE.Vector3,W=new THREE.Vector3,M=new THREE.Vector3,R=new THREE.Vector3,K=new THREE.Vector3;c=0;for(e=this.vertices.length;c<e;c++){aa[c]=new THREE.Vector3;P[c]=new THREE.Vector3}c=
- 0;for(e=this.faces.length;c<e;c++){g=this.faces[c];i=this.uvs[c];if(g instanceof THREE.Face3){a(this,g.a,g.b,g.c,0,1,2);this.vertices[g.a].normal.copy(g.vertexNormals[0]);this.vertices[g.b].normal.copy(g.vertexNormals[1]);this.vertices[g.c].normal.copy(g.vertexNormals[2])}else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.c,0,1,2);a(this,g.a,g.b,g.d,0,1,3);this.vertices[g.a].normal.copy(g.vertexNormals[0]);this.vertices[g.b].normal.copy(g.vertexNormals[1]);this.vertices[g.c].normal.copy(g.vertexNormals[2]);
- this.vertices[g.d].normal.copy(g.vertexNormals[3])}}c=0;for(e=this.vertices.length;c<e;c++){K.copy(this.vertices[c].normal);g=aa[c];M.copy(g);M.subSelf(K.multiplyScalar(K.dot(g))).normalize();R.cross(this.vertices[c].normal,g);g=R.dot(P[c]);g=g<0?-1:1;this.vertices[c].tangent.set(M.x,M.y,M.z,g)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
- z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;c<e;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
- this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,e=this.vertices.length;c<e;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(z){var A=[];c=0;for(e=z.length;c<e;c++)z[c]==undefined?A.push("undefined"):A.push(z[c].toString());return A.join("_")}var c,e,g,i,k,q,p,l,m={};g=0;for(i=this.faces.length;g<i;g++){k=this.faces[g];
- q=k.materials;p=a(q);if(m[p]==undefined)m[p]={hash:p,counter:0};l=m[p].hash+"_"+m[p].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],materials:q,vertices:0};k=k instanceof THREE.Face3?3:4;if(this.geometryChunks[l].vertices+k>65535){m[p].counter+=1;l=m[p].hash+"_"+m[p].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],materials:q,vertices:0}}this.geometryChunks[l].faces.push(g);this.geometryChunks[l].vertices+=k}},toString:function(){return"THREE.Geometry ( vertices: "+
- this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};THREE.GeometryIdCounter=0;
- THREE.Camera=function(a,c,e,g){this.fov=a;this.aspect=c;this.near=e;this.far=g;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(i){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(i);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)};
- this.translateZ=function(i){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(i);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};
- THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;
- THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
- THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.tmpMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true;this.children=[]};
- THREE.Object3D.prototype={addChild:function(a){this.children.indexOf(a)===-1&&this.children.push(a)},removeChild:function(a){a=this.children.indexOf(a);a!==-1&&this.children.splice(a,1)},updateMatrix:function(){var a=this.position,c=this.rotation,e=this.scale,g=this.matrix,i=this.rotationMatrix,k=this.tmpMatrix;g.setTranslation(a.x,a.y,a.z);i.setRotX(c.x);c.y!=0&&i.multiplySelf(k.setRotY(c.y));c.z!=0&&i.multiplySelf(k.setRotZ(c.z));g.multiplySelf(i);if(e.x!=0||e.y!=0||e.z!=0)g.multiplySelf(k.setScale(e.x,
- e.y,e.z))}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
- THREE.Line=function(a,c,e){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=e!=undefined?e:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};
- THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;
- THREE.LineBasicMaterial=function(a){this.id=THREE.LineBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depth_test=true;this.linewidth=1;this.linejoin=this.linecap="round";this.vertex_colors=false;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.linewidth!==undefined)this.linewidth=
- a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};
- THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};THREE.LineBasicMaterialCounter={value:0};
- THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){a.color!==
- undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==
- undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};
- THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>light_map: "+this.light_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+
- "<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
- THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){a.color!==
- undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==
- undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};
- THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>light_map: "+this.light_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+
- "<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
- THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=
- 1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=
- a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=
- a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};
- THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>depth_test: "+
- this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};THREE.MeshPhongMaterialCounter={value:0};
- THREE.MeshDepthMaterial=function(a){this.id=THREE.MeshDepthMaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
- undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial (<br/>id: "+this.id+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshDepthMaterialCounter={value:0};
- THREE.MeshNormalMaterial=function(a){this.id=THREE.MeshNormalMaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
- undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial (<br/>id: "+this.id+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshNormalMaterialCounter={value:0};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}};
- THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=
- a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==
- undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};
- THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
- THREE.ParticleBasicMaterial=function(a){this.id=THREE.ParticleBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depth_test=true;this.offset=new THREE.Vector2;this.vertex_colors=false;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;
- if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>size: "+this.size+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};THREE.ParticleBasicMaterialCounter={value:0};
- THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
- THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,e,g,i,k){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdgeWrapping;this.wrap_t=g!==undefined?g:THREE.ClampToEdgeWrapping;this.mag_filter=i!==undefined?i:THREE.LinearFilter;this.min_filter=k!==undefined?k:THREE.LinearMipMapLinearFilter};
- THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;
- THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
- THREE.RenderTarget=function(a,c,e){this.width=a;this.height=c;e=e||{};this.wrap_s=e.wrap_s!==undefined?e.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=e.wrap_t!==undefined?e.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=e.mag_filter!==undefined?e.mag_filter:THREE.LinearFilter;this.min_filter=e.min_filter!==undefined?e.min_filter:THREE.LinearMipMapLinearFilter;this.format=e.format!==undefined?e.format:THREE.RGBFormat;this.type=e.type!==undefined?e.type:THREE.UnsignedByteType};
- var Uniforms={clone:function(a){var c,e,g,i={};for(c in a){i[c]={};for(e in a[c]){g=a[c][e];i[c][e]=g instanceof THREE.Color||g instanceof THREE.Vector3||g instanceof THREE.Texture?g.clone():g}}return i},merge:function(a){var c,e,g,i={};for(c=0;c<a.length;c++){g=this.clone(a[c]);for(e in g)i[e]=g[e]}return i}};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
- THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
- THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
- THREE.Fog=function(a,c,e){this.color=new THREE.Color(a);this.near=c||1;this.far=e||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
- THREE.Projector=function(){function a(P,J){return J.z-P.z}function c(P,J){var W=0,M=1,R=P.z+P.w,K=J.z+J.w,C=-P.z+P.w,L=-J.z+J.w;if(R>=0&&K>=0&&C>=0&&L>=0)return true;else if(R<0&&K<0||C<0&&L<0)return false;else{if(R<0)W=Math.max(W,R/(R-K));else if(K<0)M=Math.min(M,R/(R-K));if(C<0)W=Math.max(W,C/(C-L));else if(L<0)M=Math.min(M,C/(C-L));if(M<W)return false;else{P.lerpSelf(J,W);J.lerpSelf(P,1-M);return true}}}var e,g,i=[],k,q,p,l=[],m,z,A=[],t,y,D=[],H=new THREE.Vector4,G=new THREE.Vector4,r=new THREE.Matrix4,
- S=new THREE.Matrix4,B=[],I=new THREE.Vector4,b=new THREE.Vector4,aa;this.projectObjects=function(P,J,W){var M=[],R,K;g=0;r.multiply(J.projectionMatrix,J.matrix);B[0]=new THREE.Vector4(r.n41-r.n11,r.n42-r.n12,r.n43-r.n13,r.n44-r.n14);B[1]=new THREE.Vector4(r.n41+r.n11,r.n42+r.n12,r.n43+r.n13,r.n44+r.n14);B[2]=new THREE.Vector4(r.n41+r.n21,r.n42+r.n22,r.n43+r.n23,r.n44+r.n24);B[3]=new THREE.Vector4(r.n41-r.n21,r.n42-r.n22,r.n43-r.n23,r.n44-r.n24);B[4]=new THREE.Vector4(r.n41-r.n31,r.n42-r.n32,r.n43-
- r.n33,r.n44-r.n34);B[5]=new THREE.Vector4(r.n41+r.n31,r.n42+r.n32,r.n43+r.n33,r.n44+r.n34);J=0;for(R=B.length;J<R;J++){K=B[J];K.divideScalar(Math.sqrt(K.x*K.x+K.y*K.y+K.z*K.z))}R=P.objects;P=0;for(J=R.length;P<J;P++){K=R[P];var C;if(!(C=!K.visible)){if(C=K instanceof THREE.Mesh){a:{C=void 0;for(var L=K.position,ba=-K.geometry.boundingSphere.radius*Math.max(K.scale.x,Math.max(K.scale.y,K.scale.z)),N=0;N<6;N++){C=B[N].x*L.x+B[N].y*L.y+B[N].z*L.z+B[N].w;if(C<=ba){C=false;break a}}C=true}C=!C}C=C}if(!C){e=
- i[g]=i[g]||new THREE.RenderableObject;H.copy(K.position);r.multiplyVector3(H);e.object=K;e.z=H.z;M.push(e);g++}}W&&M.sort(a);return M};this.projectScene=function(P,J,W){var M=[],R=J.near,K=J.far,C,L,ba,N,da,ca,d,j,o,h,f,v,u,n,w,s;p=z=y=0;J.autoUpdateMatrix&&J.updateMatrix();r.multiply(J.projectionMatrix,J.matrix);ca=this.projectObjects(P,J,true);P=0;for(C=ca.length;P<C;P++){d=ca[P].object;if(d.visible){d.autoUpdateMatrix&&d.updateMatrix();j=d.matrix;o=d.rotationMatrix;h=d.materials;f=d.overdraw;if(d instanceof
- THREE.Mesh){v=d.geometry;u=v.vertices;L=0;for(ba=u.length;L<ba;L++){n=u[L];n.positionWorld.copy(n.position);j.multiplyVector3(n.positionWorld);N=n.positionScreen;N.copy(n.positionWorld);r.multiplyVector4(N);N.x/=N.w;N.y/=N.w;n.__visible=N.z>R&&N.z<K}v=v.faces;L=0;for(ba=v.length;L<ba;L++){n=v[L];if(n instanceof THREE.Face3){N=u[n.a];da=u[n.b];w=u[n.c];if(N.__visible&&da.__visible&&w.__visible)if(d.doubleSided||d.flipSided!=(w.positionScreen.x-N.positionScreen.x)*(da.positionScreen.y-N.positionScreen.y)-
- (w.positionScreen.y-N.positionScreen.y)*(da.positionScreen.x-N.positionScreen.x)<0){k=l[p]=l[p]||new THREE.RenderableFace3;k.v1.positionWorld.copy(N.positionWorld);k.v2.positionWorld.copy(da.positionWorld);k.v3.positionWorld.copy(w.positionWorld);k.v1.positionScreen.copy(N.positionScreen);k.v2.positionScreen.copy(da.positionScreen);k.v3.positionScreen.copy(w.positionScreen);k.normalWorld.copy(n.normal);o.multiplyVector3(k.normalWorld);k.centroidWorld.copy(n.centroid);j.multiplyVector3(k.centroidWorld);
- k.centroidScreen.copy(k.centroidWorld);r.multiplyVector3(k.centroidScreen);w=n.vertexNormals;aa=k.vertexNormalsWorld;N=0;for(da=w.length;N<da;N++){s=aa[N]=aa[N]||new THREE.Vector3;s.copy(w[N]);o.multiplyVector3(s)}k.z=k.centroidScreen.z;k.meshMaterials=h;k.faceMaterials=n.materials;k.overdraw=f;if(d.geometry.uvs[L]){k.uvs[0]=d.geometry.uvs[L][0];k.uvs[1]=d.geometry.uvs[L][1];k.uvs[2]=d.geometry.uvs[L][2]}M.push(k);p++}}else if(n instanceof THREE.Face4){N=u[n.a];da=u[n.b];w=u[n.c];s=u[n.d];if(N.__visible&&
- da.__visible&&w.__visible&&s.__visible)if(d.doubleSided||d.flipSided!=((s.positionScreen.x-N.positionScreen.x)*(da.positionScreen.y-N.positionScreen.y)-(s.positionScreen.y-N.positionScreen.y)*(da.positionScreen.x-N.positionScreen.x)<0||(da.positionScreen.x-w.positionScreen.x)*(s.positionScreen.y-w.positionScreen.y)-(da.positionScreen.y-w.positionScreen.y)*(s.positionScreen.x-w.positionScreen.x)<0)){k=l[p]=l[p]||new THREE.RenderableFace3;k.v1.positionWorld.copy(N.positionWorld);k.v2.positionWorld.copy(da.positionWorld);
- k.v3.positionWorld.copy(s.positionWorld);k.v1.positionScreen.copy(N.positionScreen);k.v2.positionScreen.copy(da.positionScreen);k.v3.positionScreen.copy(s.positionScreen);k.normalWorld.copy(n.normal);o.multiplyVector3(k.normalWorld);k.centroidWorld.copy(n.centroid);j.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);r.multiplyVector3(k.centroidScreen);k.z=k.centroidScreen.z;k.meshMaterials=h;k.faceMaterials=n.materials;k.overdraw=f;if(d.geometry.uvs[L]){k.uvs[0]=d.geometry.uvs[L][0];
- k.uvs[1]=d.geometry.uvs[L][1];k.uvs[2]=d.geometry.uvs[L][3]}M.push(k);p++;q=l[p]=l[p]||new THREE.RenderableFace3;q.v1.positionWorld.copy(da.positionWorld);q.v2.positionWorld.copy(w.positionWorld);q.v3.positionWorld.copy(s.positionWorld);q.v1.positionScreen.copy(da.positionScreen);q.v2.positionScreen.copy(w.positionScreen);q.v3.positionScreen.copy(s.positionScreen);q.normalWorld.copy(k.normalWorld);q.centroidWorld.copy(k.centroidWorld);q.centroidScreen.copy(k.centroidScreen);q.z=q.centroidScreen.z;
- q.meshMaterials=h;q.faceMaterials=n.materials;q.overdraw=f;if(d.geometry.uvs[L]){q.uvs[0]=d.geometry.uvs[L][1];q.uvs[1]=d.geometry.uvs[L][2];q.uvs[2]=d.geometry.uvs[L][3]}M.push(q);p++}}}}else if(d instanceof THREE.Line){S.multiply(r,j);u=d.geometry.vertices;n=u[0];n.positionScreen.copy(n.position);S.multiplyVector4(n.positionScreen);L=1;for(ba=u.length;L<ba;L++){N=u[L];N.positionScreen.copy(N.position);S.multiplyVector4(N.positionScreen);da=u[L-1];I.copy(N.positionScreen);b.copy(da.positionScreen);
- if(c(I,b)){I.multiplyScalar(1/I.w);b.multiplyScalar(1/b.w);m=A[z]=A[z]||new THREE.RenderableLine;m.v1.positionScreen.copy(I);m.v2.positionScreen.copy(b);m.z=Math.max(I.z,b.z);m.materials=d.materials;M.push(m);z++}}}else if(d instanceof THREE.Particle){G.set(d.position.x,d.position.y,d.position.z,1);r.multiplyVector4(G);G.z/=G.w;if(G.z>0&&G.z<1){t=D[y]=D[y]||new THREE.RenderableParticle;t.x=G.x/G.w;t.y=G.y/G.w;t.z=G.z;t.rotation=d.rotation.z;t.scale.x=d.scale.x*Math.abs(t.x-(G.x+J.projectionMatrix.n11)/
- (G.w+J.projectionMatrix.n14));t.scale.y=d.scale.y*Math.abs(t.y-(G.y+J.projectionMatrix.n22)/(G.w+J.projectionMatrix.n24));t.materials=d.materials;M.push(t);y++}}}}W&&M.sort(a);return M};this.unprojectVector=function(P,J){var W=THREE.Matrix4.makeInvert(J.matrix);W.multiplySelf(THREE.Matrix4.makeInvert(J.projectionMatrix));W.multiplyVector3(P);return P}};
- THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,e,g,i,k;this.domElement=document.createElement("div");this.setSize=function(q,p){e=q;g=p;i=e/2;k=g/2};this.render=function(q,p){var l,m,z,A,t,y,D,H;a=c.projectScene(q,p);l=0;for(m=a.length;l<m;l++){t=a[l];if(t instanceof THREE.RenderableParticle){D=t.x*i+i;H=t.y*k+k;z=0;for(A=t.material.length;z<A;z++){y=t.material[z];if(y instanceof THREE.ParticleDOMMaterial){y=y.domElement;y.style.left=D+"px";y.style.top=H+"px"}}}}}};
- THREE.CanvasRenderer=function(){function a(V){if(t!=V)m.globalAlpha=t=V}function c(V){if(y!=V){switch(V){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}y=V}}var e=null,g=new THREE.Projector,i=document.createElement("canvas"),k,q,p,l,m=i.getContext("2d"),z=new THREE.Color(0),A=0,t=1,y=0,D=null,H=null,G=1,r,S,B,I,b,aa,P,J,W,M=new THREE.Color,
- R=new THREE.Color,K=new THREE.Color,C=new THREE.Color,L=new THREE.Color,ba,N,da,ca,d,j,o,h,f,v=new THREE.Rectangle,u=new THREE.Rectangle,n=new THREE.Rectangle,w=false,s=new THREE.Color,O=new THREE.Color,Y=new THREE.Color,ga=new THREE.Color,ia=Math.PI*2,U=new THREE.Vector3,ea,Z,qa,F,ua,oa,ra=16;ea=document.createElement("canvas");ea.width=ea.height=2;Z=ea.getContext("2d");Z.fillStyle="rgba(0,0,0,1)";Z.fillRect(0,0,2,2);qa=Z.getImageData(0,0,2,2);F=qa.data;ua=document.createElement("canvas");ua.width=
- ua.height=ra;oa=ua.getContext("2d");oa.translate(-ra/2,-ra/2);oa.scale(ra,ra);ra--;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(V,fa){k=V;q=fa;p=k/2;l=q/2;i.width=k;i.height=q;v.set(-p,-l,p,l);t=1;y=0;H=D=null;G=1};this.setClearColor=function(V,fa){z=V;A=fa;u.set(-p,-l,p,l);m.setTransform(1,0,0,-1,p,l);this.clear()};this.setClearColorHex=function(V,fa){z.setHex(V);A=fa;u.set(-p,-l,p,l);m.setTransform(1,0,0,-1,p,l);this.clear()};this.clear=function(){m.setTransform(1,
- 0,0,-1,p,l);if(!u.isEmpty()){u.inflate(1);u.minSelf(v);if(z.hex==0&&A==0)m.clearRect(u.getX(),u.getY(),u.getWidth(),u.getHeight());else{c(THREE.NormalBlending);a(1);m.fillStyle="rgba("+Math.floor(z.r*255)+","+Math.floor(z.g*255)+","+Math.floor(z.b*255)+","+A+")";m.fillRect(u.getX(),u.getY(),u.getWidth(),u.getHeight())}u.empty()}};this.render=function(V,fa){function ja(x){var X,T,E,Q=x.lights;O.setRGB(0,0,0);Y.setRGB(0,0,0);ga.setRGB(0,0,0);x=0;for(X=Q.length;x<X;x++){T=Q[x];E=T.color;if(T instanceof
- THREE.AmbientLight){O.r+=E.r;O.g+=E.g;O.b+=E.b}else if(T instanceof THREE.DirectionalLight){Y.r+=E.r;Y.g+=E.g;Y.b+=E.b}else if(T instanceof THREE.PointLight){ga.r+=E.r;ga.g+=E.g;ga.b+=E.b}}}function za(x,X,T,E){var Q,$,pa,wa,ya=x.lights;x=0;for(Q=ya.length;x<Q;x++){$=ya[x];pa=$.color;wa=$.intensity;if($ instanceof THREE.DirectionalLight){$=T.dot($.position)*wa;if($>0){E.r+=pa.r*$;E.g+=pa.g*$;E.b+=pa.b*$}}else if($ instanceof THREE.PointLight){U.sub($.position,X);U.normalize();$=T.dot(U)*wa;if($>0){E.r+=
- pa.r*$;E.g+=pa.g*$;E.b+=pa.b*$}}}}function va(x,X,T){if(T.opacity!=0){a(T.opacity);c(T.blending);var E,Q,$,pa,wa,ya;if(T instanceof THREE.ParticleBasicMaterial){if(T.map&&T.map.image.loaded){pa=T.map.image;wa=pa.width>>1;ya=pa.height>>1;Q=X.scale.x*p;$=X.scale.y*l;T=Q*wa;E=$*ya;n.set(x.x-T,x.y-E,x.x+T,x.y+E);if(!v.instersects(n))return;m.save();m.translate(x.x,x.y);m.rotate(-X.rotation);m.scale(Q,-$);m.translate(-wa,-ya);m.drawImage(pa,0,0);m.restore()}m.beginPath();m.moveTo(x.x-10,x.y);m.lineTo(x.x+
- 10,x.y);m.moveTo(x.x,x.y-10);m.lineTo(x.x,x.y+10);m.closePath();m.strokeStyle="rgb(255,255,0)";m.stroke()}else if(T instanceof THREE.ParticleCircleMaterial){if(w){s.r=O.r+Y.r+ga.r;s.g=O.g+Y.g+ga.g;s.b=O.b+Y.b+ga.b;M.r=T.color.r*s.r;M.g=T.color.g*s.g;M.b=T.color.b*s.b;M.updateStyleString()}else M.__styleString=T.color.__styleString;T=X.scale.x*p;E=X.scale.y*l;n.set(x.x-T,x.y-E,x.x+T,x.y+E);if(v.instersects(n)){Q=M.__styleString;if(H!=Q)m.fillStyle=H=Q;m.save();m.translate(x.x,x.y);m.rotate(-X.rotation);
- m.scale(T,E);m.beginPath();m.arc(0,0,1,0,ia,true);m.closePath();m.fill();m.restore()}}}}function ma(x,X,T,E){if(E.opacity!=0){a(E.opacity);c(E.blending);m.beginPath();m.moveTo(x.positionScreen.x,x.positionScreen.y);m.lineTo(X.positionScreen.x,X.positionScreen.y);m.closePath();if(E instanceof THREE.LineBasicMaterial){M.__styleString=E.color.__styleString;x=E.linewidth;if(G!=x)m.lineWidth=G=x;x=M.__styleString;if(D!=x)m.strokeStyle=D=x;m.stroke();n.inflate(E.linewidth*2)}}}function na(x,X,T,E,Q,$){if(Q.opacity!=
- 0){a(Q.opacity);c(Q.blending);I=x.positionScreen.x;b=x.positionScreen.y;aa=X.positionScreen.x;P=X.positionScreen.y;J=T.positionScreen.x;W=T.positionScreen.y;m.beginPath();m.moveTo(I,b);m.lineTo(aa,P);m.lineTo(J,W);m.lineTo(I,b);m.closePath();if(Q instanceof THREE.MeshBasicMaterial)if(Q.map)Q.map.image.loaded&&Q.map.mapping instanceof THREE.UVMapping&&sa(I,b,aa,P,J,W,Q.map.image,E.uvs[0].u,E.uvs[0].v,E.uvs[1].u,E.uvs[1].v,E.uvs[2].u,E.uvs[2].v);else if(Q.env_map){if(Q.env_map.image.loaded)if(Q.env_map.mapping instanceof
- THREE.SphericalReflectionMapping){x=fa.matrix;U.copy(E.vertexNormalsWorld[0]);ca=(U.x*x.n11+U.y*x.n12+U.z*x.n13)*0.5+0.5;d=-(U.x*x.n21+U.y*x.n22+U.z*x.n23)*0.5+0.5;U.copy(E.vertexNormalsWorld[1]);j=(U.x*x.n11+U.y*x.n12+U.z*x.n13)*0.5+0.5;o=-(U.x*x.n21+U.y*x.n22+U.z*x.n23)*0.5+0.5;U.copy(E.vertexNormalsWorld[2]);h=(U.x*x.n11+U.y*x.n12+U.z*x.n13)*0.5+0.5;f=-(U.x*x.n21+U.y*x.n22+U.z*x.n23)*0.5+0.5;sa(I,b,aa,P,J,W,Q.env_map.image,ca,d,j,o,h,f)}}else Q.wireframe?Ea(Q.color.__styleString,Q.wireframe_linewidth):
- Fa(Q.color.__styleString);else if(Q instanceof THREE.MeshLambertMaterial){if(Q.map&&!Q.wireframe){Q.map.mapping instanceof THREE.UVMapping&&sa(I,b,aa,P,J,W,Q.map.image,E.uvs[0].u,E.uvs[0].v,E.uvs[1].u,E.uvs[1].v,E.uvs[2].u,E.uvs[2].v);c(THREE.SubtractiveBlending)}if(w)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&E.vertexNormalsWorld.length==3){R.r=K.r=C.r=O.r;R.g=K.g=C.g=O.g;R.b=K.b=C.b=O.b;za($,E.v1.positionWorld,E.vertexNormalsWorld[0],R);za($,E.v2.positionWorld,E.vertexNormalsWorld[1],K);za($,
- E.v3.positionWorld,E.vertexNormalsWorld[2],C);L.r=(K.r+C.r)*0.5;L.g=(K.g+C.g)*0.5;L.b=(K.b+C.b)*0.5;da=ha(R,K,C,L);sa(I,b,aa,P,J,W,da,0,0,1,0,0,1)}else{s.r=O.r;s.g=O.g;s.b=O.b;za($,E.centroidWorld,E.normalWorld,s);M.r=Q.color.r*s.r;M.g=Q.color.g*s.g;M.b=Q.color.b*s.b;M.updateStyleString();Q.wireframe?Ea(M.__styleString,Q.wireframe_linewidth):Fa(M.__styleString)}else Q.wireframe?Ea(Q.color.__styleString,Q.wireframe_linewidth):Fa(Q.color.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){ba=
- fa.near;N=fa.far;R.r=R.g=R.b=1-la(x.positionScreen.z,ba,N);K.r=K.g=K.b=1-la(X.positionScreen.z,ba,N);C.r=C.g=C.b=1-la(T.positionScreen.z,ba,N);L.r=(K.r+C.r)*0.5;L.g=(K.g+C.g)*0.5;L.b=(K.b+C.b)*0.5;da=ha(R,K,C,L);sa(I,b,aa,P,J,W,da,0,0,1,0,0,1)}else if(Q instanceof THREE.MeshNormalMaterial){M.r=Aa(E.normalWorld.x);M.g=Aa(E.normalWorld.y);M.b=Aa(E.normalWorld.z);M.updateStyleString();Q.wireframe?Ea(M.__styleString,Q.wireframe_linewidth):Fa(M.__styleString)}}}function Ea(x,X){if(D!=x)m.strokeStyle=D=
- x;if(G!=X)m.lineWidth=G=X;m.stroke();n.inflate(X*2)}function Fa(x){if(H!=x)m.fillStyle=H=x;m.fill()}function sa(x,X,T,E,Q,$,pa,wa,ya,Ha,Da,Ia,Oa){var Ga,Ja;Ga=pa.width-1;Ja=pa.height-1;wa*=Ga;ya*=Ja;Ha*=Ga;Da*=Ja;Ia*=Ga;Oa*=Ja;T-=x;E-=X;Q-=x;$-=X;Ha-=wa;Da-=ya;Ia-=wa;Oa-=ya;Ga=Ha*Oa-Ia*Da;if(Ga!=0){Ja=1/Ga;Ga=(Oa*T-Da*Q)*Ja;Da=(Oa*E-Da*$)*Ja;T=(Ha*Q-Ia*T)*Ja;E=(Ha*$-Ia*E)*Ja;x=x-Ga*wa-T*ya;X=X-Da*wa-E*ya;m.save();m.transform(Ga,Da,T,E,x,X);m.clip();m.drawImage(pa,0,0);m.restore()}}function ha(x,X,
- T,E){var Q=~~(x.r*255),$=~~(x.g*255);x=~~(x.b*255);var pa=~~(X.r*255),wa=~~(X.g*255);X=~~(X.b*255);var ya=~~(T.r*255),Ha=~~(T.g*255);T=~~(T.b*255);var Da=~~(E.r*255),Ia=~~(E.g*255);E=~~(E.b*255);F[0]=Q<0?0:Q>255?255:Q;F[1]=$<0?0:$>255?255:$;F[2]=x<0?0:x>255?255:x;F[4]=pa<0?0:pa>255?255:pa;F[5]=wa<0?0:wa>255?255:wa;F[6]=X<0?0:X>255?255:X;F[8]=ya<0?0:ya>255?255:ya;F[9]=Ha<0?0:Ha>255?255:Ha;F[10]=T<0?0:T>255?255:T;F[12]=Da<0?0:Da>255?255:Da;F[13]=Ia<0?0:Ia>255?255:Ia;F[14]=E<0?0:E>255?255:E;Z.putImageData(qa,
- 0,0);oa.drawImage(ea,0,0);return ua}function la(x,X,T){x=(x-X)/(T-X);return x*x*(3-2*x)}function Aa(x){x=(x+1)*0.5;return x<0?0:x>1?1:x}function ta(x,X){var T=X.x-x.x,E=X.y-x.y,Q=1/Math.sqrt(T*T+E*E);T*=Q;E*=Q;X.x+=T;X.y+=E;x.x-=T;x.y-=E}var La,xa,ka,Ba,Ca,Ma,Na,Ka;this.autoClear?this.clear():m.setTransform(1,0,0,-1,p,l);e=g.projectScene(V,fa,this.sortElements);m.fillStyle="rgba( 0, 255, 255, 0.5 )";m.fillRect(v.getX(),v.getY(),v.getWidth(),v.getHeight());(w=V.lights.length>0)&&ja(V);La=0;for(xa=
- e.length;La<xa;La++){ka=e[La];n.empty();if(ka instanceof THREE.RenderableParticle){r=ka;r.x*=p;r.y*=l;Ba=0;for(Ca=ka.materials.length;Ba<Ca;Ba++)va(r,ka,ka.materials[Ba],V)}else if(ka instanceof THREE.RenderableLine){r=ka.v1;S=ka.v2;r.positionScreen.x*=p;r.positionScreen.y*=l;S.positionScreen.x*=p;S.positionScreen.y*=l;n.addPoint(r.positionScreen.x,r.positionScreen.y);n.addPoint(S.positionScreen.x,S.positionScreen.y);if(v.instersects(n)){Ba=0;for(Ca=ka.materials.length;Ba<Ca;)ma(r,S,ka,ka.materials[Ba++],
- V)}}else if(ka instanceof THREE.RenderableFace3){r=ka.v1;S=ka.v2;B=ka.v3;r.positionScreen.x*=p;r.positionScreen.y*=l;S.positionScreen.x*=p;S.positionScreen.y*=l;B.positionScreen.x*=p;B.positionScreen.y*=l;if(ka.overdraw){ta(r.positionScreen,S.positionScreen);ta(S.positionScreen,B.positionScreen);ta(B.positionScreen,r.positionScreen)}n.add3Points(r.positionScreen.x,r.positionScreen.y,S.positionScreen.x,S.positionScreen.y,B.positionScreen.x,B.positionScreen.y);if(v.instersects(n)){Ba=0;for(Ca=ka.meshMaterials.length;Ba<
- Ca;){Ka=ka.meshMaterials[Ba++];if(Ka instanceof THREE.MeshFaceMaterial){Ma=0;for(Na=ka.faceMaterials.length;Ma<Na;)(Ka=ka.faceMaterials[Ma++])&&na(r,S,B,ka,Ka,V)}else na(r,S,B,ka,Ka,V)}}}u.addRectangle(n)}m.lineWidth=1;m.strokeStyle="rgba( 255, 0, 0, 0.5 )";m.strokeRect(u.getX(),u.getY(),u.getWidth(),u.getHeight());m.setTransform(1,0,0,1,0,0)}};
- THREE.SVGRenderer=function(){function a(ca,d,j){var o,h,f,v;o=0;for(h=ca.lights.length;o<h;o++){f=ca.lights[o];if(f instanceof THREE.DirectionalLight){v=d.normalWorld.dot(f.position)*f.intensity;if(v>0){j.r+=f.color.r*v;j.g+=f.color.g*v;j.b+=f.color.b*v}}else if(f instanceof THREE.PointLight){W.sub(f.position,d.centroidWorld);W.normalize();v=d.normalWorld.dot(W)*f.intensity;if(v>0){j.r+=f.color.r*v;j.g+=f.color.g*v;j.b+=f.color.b*v}}}}function c(ca,d,j,o,h,f){C=g(L++);C.setAttribute("d","M "+ca.positionScreen.x+
- " "+ca.positionScreen.y+" L "+d.positionScreen.x+" "+d.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+"z");if(h instanceof THREE.MeshBasicMaterial)B.__styleString=h.color.__styleString;else if(h instanceof THREE.MeshLambertMaterial)if(S){I.r=b.r;I.g=b.g;I.b=b.b;a(f,o,I);B.r=h.color.r*I.r;B.g=h.color.g*I.g;B.b=h.color.b*I.b;B.updateStyleString()}else B.__styleString=h.color.__styleString;else if(h instanceof THREE.MeshDepthMaterial){J=1-h.__2near/(h.__farPlusNear-o.z*h.__farMinusNear);
- B.setRGB(J,J,J)}else h instanceof THREE.MeshNormalMaterial&&B.setRGB(i(o.normalWorld.x),i(o.normalWorld.y),i(o.normalWorld.z));h.wireframe?C.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+h.wireframe_linewidth+"; stroke-opacity: "+h.opacity+"; stroke-linecap: "+h.wireframe_linecap+"; stroke-linejoin: "+h.wireframe_linejoin):C.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+h.opacity);p.appendChild(C)}function e(ca,d,j,o,h,f,v){C=g(L++);C.setAttribute("d",
- "M "+ca.positionScreen.x+" "+ca.positionScreen.y+" L "+d.positionScreen.x+" "+d.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+" L "+o.positionScreen.x+","+o.positionScreen.y+"z");if(f instanceof THREE.MeshBasicMaterial)B.__styleString=f.color.__styleString;else if(f instanceof THREE.MeshLambertMaterial)if(S){I.r=b.r;I.g=b.g;I.b=b.b;a(v,h,I);B.r=f.color.r*I.r;B.g=f.color.g*I.g;B.b=f.color.b*I.b;B.updateStyleString()}else B.__styleString=f.color.__styleString;else if(f instanceof
- THREE.MeshDepthMaterial){J=1-f.__2near/(f.__farPlusNear-h.z*f.__farMinusNear);B.setRGB(J,J,J)}else f instanceof THREE.MeshNormalMaterial&&B.setRGB(i(h.normalWorld.x),i(h.normalWorld.y),i(h.normalWorld.z));f.wireframe?C.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+f.wireframe_linewidth+"; stroke-opacity: "+f.opacity+"; stroke-linecap: "+f.wireframe_linecap+"; stroke-linejoin: "+f.wireframe_linejoin):C.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+
- f.opacity);p.appendChild(C)}function g(ca){if(M[ca]==null){M[ca]=document.createElementNS("http://www.w3.org/2000/svg","path");da==0&&M[ca].setAttribute("shape-rendering","crispEdges");return M[ca]}return M[ca]}function i(ca){return ca<0?Math.min((1+ca)*0.5,0.5):0.5+Math.min(ca*0.5,0.5)}var k=null,q=new THREE.Projector,p=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,m,z,A,t,y,D,H,G=new THREE.Rectangle,r=new THREE.Rectangle,S=false,B=new THREE.Color(16777215),I=new THREE.Color(16777215),
- b=new THREE.Color(0),aa=new THREE.Color(0),P=new THREE.Color(0),J,W=new THREE.Vector3,M=[],R=[],K=[],C,L,ba,N,da=1;this.domElement=p;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(ca){switch(ca){case "high":da=1;break;case "low":da=0}};this.setSize=function(ca,d){l=ca;m=d;z=l/2;A=m/2;p.setAttribute("viewBox",-z+" "+-A+" "+l+" "+m);p.setAttribute("width",l);p.setAttribute("height",m);G.set(-z,-A,z,A)};this.clear=function(){for(;p.childNodes.length>0;)p.removeChild(p.childNodes[0])};
- this.render=function(ca,d){var j,o,h,f,v,u,n,w;this.autoClear&&this.clear();k=q.projectScene(ca,d,this.sortElements);N=ba=L=0;if(S=ca.lights.length>0){n=ca.lights;b.setRGB(0,0,0);aa.setRGB(0,0,0);P.setRGB(0,0,0);j=0;for(o=n.length;j<o;j++){h=n[j];f=h.color;if(h instanceof THREE.AmbientLight){b.r+=f.r;b.g+=f.g;b.b+=f.b}else if(h instanceof THREE.DirectionalLight){aa.r+=f.r;aa.g+=f.g;aa.b+=f.b}else if(h instanceof THREE.PointLight){P.r+=f.r;P.g+=f.g;P.b+=f.b}}}j=0;for(o=k.length;j<o;j++){n=k[j];r.empty();
- if(n instanceof THREE.RenderableParticle){t=n;t.x*=z;t.y*=-A;h=0;for(f=n.materials.length;h<f;h++)if(w=n.materials[h]){v=t;u=n;w=w;var s=ba++;if(R[s]==null){R[s]=document.createElementNS("http://www.w3.org/2000/svg","circle");da==0&&R[s].setAttribute("shape-rendering","crispEdges")}C=R[s];C.setAttribute("cx",v.x);C.setAttribute("cy",v.y);C.setAttribute("r",u.scale.x*z);if(w instanceof THREE.ParticleCircleMaterial){if(S){I.r=b.r+aa.r+P.r;I.g=b.g+aa.g+P.g;I.b=b.b+aa.b+P.b;B.r=w.color.r*I.r;B.g=w.color.g*
- I.g;B.b=w.color.b*I.b;B.updateStyleString()}else B=w.color;C.setAttribute("style","fill: "+B.__styleString)}p.appendChild(C)}}else if(n instanceof THREE.RenderableLine){t=n.v1;y=n.v2;t.positionScreen.x*=z;t.positionScreen.y*=-A;y.positionScreen.x*=z;y.positionScreen.y*=-A;r.addPoint(t.positionScreen.x,t.positionScreen.y);r.addPoint(y.positionScreen.x,y.positionScreen.y);if(G.instersects(r)){h=0;for(f=n.materials.length;h<f;)if(w=n.materials[h++]){v=t;u=y;w=w;s=N++;if(K[s]==null){K[s]=document.createElementNS("http://www.w3.org/2000/svg",
- "line");da==0&&K[s].setAttribute("shape-rendering","crispEdges")}C=K[s];C.setAttribute("x1",v.positionScreen.x);C.setAttribute("y1",v.positionScreen.y);C.setAttribute("x2",u.positionScreen.x);C.setAttribute("y2",u.positionScreen.y);if(w instanceof THREE.LineBasicMaterial){B.__styleString=w.color.__styleString;C.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+w.linewidth+"; stroke-opacity: "+w.opacity+"; stroke-linecap: "+w.linecap+"; stroke-linejoin: "+w.linejoin);p.appendChild(C)}}}}else if(n instanceof
- THREE.RenderableFace3){t=n.v1;y=n.v2;D=n.v3;t.positionScreen.x*=z;t.positionScreen.y*=-A;y.positionScreen.x*=z;y.positionScreen.y*=-A;D.positionScreen.x*=z;D.positionScreen.y*=-A;r.addPoint(t.positionScreen.x,t.positionScreen.y);r.addPoint(y.positionScreen.x,y.positionScreen.y);r.addPoint(D.positionScreen.x,D.positionScreen.y);if(G.instersects(r)){h=0;for(f=n.meshMaterials.length;h<f;){w=n.meshMaterials[h++];if(w instanceof THREE.MeshFaceMaterial){v=0;for(u=n.faceMaterials.length;v<u;)(w=n.faceMaterials[v++])&&
- c(t,y,D,n,w,ca)}else w&&c(t,y,D,n,w,ca)}}}else if(n instanceof THREE.RenderableFace4){t=n.v1;y=n.v2;D=n.v3;H=n.v4;t.positionScreen.x*=z;t.positionScreen.y*=-A;y.positionScreen.x*=z;y.positionScreen.y*=-A;D.positionScreen.x*=z;D.positionScreen.y*=-A;H.positionScreen.x*=z;H.positionScreen.y*=-A;r.addPoint(t.positionScreen.x,t.positionScreen.y);r.addPoint(y.positionScreen.x,y.positionScreen.y);r.addPoint(D.positionScreen.x,D.positionScreen.y);r.addPoint(H.positionScreen.x,H.positionScreen.y);if(G.instersects(r)){h=
- 0;for(f=n.meshMaterials.length;h<f;){w=n.meshMaterials[h++];if(w instanceof THREE.MeshFaceMaterial){v=0;for(u=n.faceMaterials.length;v<u;)(w=n.faceMaterials[v++])&&e(t,y,D,H,n,w,ca)}else w&&e(t,y,D,H,n,w,ca)}}}}}};
- THREE.WebGLRenderer=function(a){function c(d,j,o){var h,f,v,u=d.vertices,n=u.length,w=d.colors,s=w.length,O=d.__vertexArray,Y=d.__colorArray,ga=d.__sortArray,ia=d.__dirtyVertices,U=d.__dirtyColors;if(o.sortParticles){K.multiplySelf(o.matrixWorld);for(h=0;h<n;h++){f=u[h].position;ba.copy(f);K.multiplyVector3(ba);ga[h]=[ba.z,h]}ga.sort(function(ea,Z){return Z[0]-ea[0]});for(h=0;h<n;h++){f=u[ga[h][1]].position;v=h*3;O[v]=f.x;O[v+1]=f.y;O[v+2]=f.z}for(h=0;h<s;h++){v=h*3;color=w[ga[h][1]];Y[v]=color.r;
- Y[v+1]=color.g;Y[v+2]=color.b}}else{if(ia)for(h=0;h<n;h++){f=u[h].position;v=h*3;O[v]=f.x;O[v+1]=f.y;O[v+2]=f.z}if(U)for(h=0;h<s;h++){color=w[h];v=h*3;Y[v]=color.r;Y[v+1]=color.g;Y[v+2]=color.b}}if(ia||o.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,O,j)}if(U||o.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,d.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,Y,j)}}function e(d,j){d.fragment_shader=j.fragment_shader;d.vertex_shader=j.vertex_shader;d.uniforms=
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- d.normalArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(j.attributes.normal);b.vertexAttribPointer(j.attributes.normal,3,b.FLOAT,false,0,0)}b.drawArrays(b.TRIANGLES,0,d.count);d.count=0}function i(d){if(J!=d.doubleSided){d.doubleSided?b.disable(b.CULL_FACE):b.enable(b.CULL_FACE);J=d.doubleSided}if(W!=d.flipSided){d.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW);W=d.flipSided}}function k(d){R[0].set(d.n41-d.n11,d.n42-d.n12,d.n43-d.n13,d.n44-d.n14);R[1].set(d.n41+d.n11,d.n42+d.n12,d.n43+d.n13,d.n44+
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- f,v;f=j.geometry;if(d.__webGLObjectsMap[j.id]==undefined){d.__webGLObjectsMap[j.id]={};j._modelViewMatrix=new THREE.Matrix4;j._normalMatrixArray=new Float32Array(9);j._modelViewMatrixArray=new Float32Array(16);j._objectMatrixArray=new Float32Array(16);j.matrix.flattenToArray(j._objectMatrixArray)}v=d.__webGLObjectsMap[j.id];objlist=d.__webGLObjects;if(j instanceof THREE.Mesh){for(h in f.geometryChunks){d=f.geometryChunks[h];if(!d.__webGLVertexBuffer){var u=d;u.__webGLVertexBuffer=b.createBuffer();
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- d;Y=b.DYNAMIC_DRAW;ga=void 0;w=void 0;var qa=void 0,F=void 0,ua=void 0,oa=void 0,ra=void 0;qa=void 0;var V=void 0,fa=void 0,ja=void 0,za=void 0;V=void 0;fa=void 0;ja=void 0;F=void 0;V=void 0;fa=void 0;ja=void 0;za=void 0;F=void 0;oa=void 0;ua=void 0;ra=void 0;var va=Z=ea=U=ia=O=n=s=0,ma=0,na=u.__vertexArray,Ea=u.__uvArray,Fa=u.__uv2Array,sa=u.__normalArray,ha=u.__tangentArray,la=u.__colorArray,Aa=u.__faceArray,ta=u.__lineArray,La=u.__needsSmoothNormals,xa=j.geometry,ka=xa.__dirtyVertices,Ba=xa.__dirtyElements,
- Ca=xa.__dirtyUvs,Ma=xa.__dirtyNormals,Na=xa.__dirtyTangents,Ka=xa.__dirtyColors,x=xa.vertices,X=u.faces,T=xa.faces,E=xa.uvs,Q=xa.uvs2,$=xa.colors;ga=0;for(w=X.length;ga<w;ga++){qa=X[ga];F=T[qa];ra=E[qa];qa=Q[qa];ua=F.vertexNormals;oa=F.normal;if(F instanceof THREE.Face3){if(ka){V=x[F.a].position;fa=x[F.b].position;ja=x[F.c].position;na[n]=V.x;na[n+1]=V.y;na[n+2]=V.z;na[n+3]=fa.x;na[n+4]=fa.y;na[n+5]=fa.z;na[n+6]=ja.x;na[n+7]=ja.y;na[n+8]=ja.z;n+=9}if(Ka&&$.length){V=$[F.a];fa=$[F.b];ja=$[F.c];la[ma]=
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- na[n+9]=za.x;na[n+10]=za.y;na[n+11]=za.z;n+=12}if(Ka&&$.length){V=$[F.a];fa=$[F.b];ja=$[F.c];za=$[F.d];la[ma]=V.r;la[ma+1]=V.g;la[ma+2]=V.b;la[ma+3]=fa.r;la[ma+4]=fa.g;la[ma+5]=fa.b;la[ma+6]=ja.r;la[ma+7]=ja.g;la[ma+8]=ja.b;la[ma+9]=za.r;la[ma+10]=za.g;la[ma+11]=za.b;ma+=12}if(Na&&xa.hasTangents){V=x[F.a].tangent;fa=x[F.b].tangent;ja=x[F.c].tangent;F=x[F.d].tangent;ha[Z]=V.x;ha[Z+1]=V.y;ha[Z+2]=V.z;ha[Z+3]=V.w;ha[Z+4]=fa.x;ha[Z+5]=fa.y;ha[Z+6]=fa.z;ha[Z+7]=fa.w;ha[Z+8]=ja.x;ha[Z+9]=ja.y;ha[Z+10]=
- ja.z;ha[Z+11]=ja.w;ha[Z+12]=F.x;ha[Z+13]=F.y;ha[Z+14]=F.z;ha[Z+15]=F.w;Z+=16}if(Ma)if(ua.length==4&&La)for(F=0;F<4;F++){oa=ua[F];sa[ea]=oa.x;sa[ea+1]=oa.y;sa[ea+2]=oa.z;ea+=3}else for(F=0;F<4;F++){sa[ea]=oa.x;sa[ea+1]=oa.y;sa[ea+2]=oa.z;ea+=3}if(Ca&&ra)for(F=0;F<4;F++){ua=ra[F];Ea[O]=ua.u;Ea[O+1]=ua.v;O+=2}if(Ca&&qa)for(F=0;F<4;F++){ra=qa[F];Fa[ia]=ra.u;Fa[ia+1]=ra.v;ia+=2}if(Ba){Aa[U]=s;Aa[U+1]=s+1;Aa[U+2]=s+2;Aa[U+3]=s;Aa[U+4]=s+2;Aa[U+5]=s+3;U+=6;ta[va]=s;ta[va+1]=s+1;ta[va+2]=s;ta[va+3]=s+3;ta[va+
- 4]=s+1;ta[va+5]=s+2;ta[va+6]=s+2;ta[va+7]=s+3;va+=8;s+=4}}}if(ka){b.bindBuffer(b.ARRAY_BUFFER,u.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,na,Y)}if(Ka&&$.length){b.bindBuffer(b.ARRAY_BUFFER,u.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,la,Y)}if(Ma){b.bindBuffer(b.ARRAY_BUFFER,u.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,sa,Y)}if(Na&&xa.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,u.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,ha,Y)}if(Ca&&O>0){b.bindBuffer(b.ARRAY_BUFFER,u.__webGLUVBuffer);
- b.bufferData(b.ARRAY_BUFFER,Ea,Y)}if(Ca&&ia>0){b.bindBuffer(b.ARRAY_BUFFER,u.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,Fa,Y)}if(Ba){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,u.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,Aa,Y);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,u.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,ta,Y)}}D(objlist,v,h,d,j,o)}f.__dirtyVertices=false;f.__dirtyElements=false;f.__dirtyUvs=false;f.__dirtyNormals=false;f.__dirtyTangents=false;f.__dirtyColors=false}else if(j instanceof
- THREE.Line){if(!f.__webGLVertexBuffer){f.__webGLVertexBuffer=b.createBuffer();f.__webGLColorBuffer=b.createBuffer();h=f.vertices.length;f.__vertexArray=new Float32Array(h*3);f.__colorArray=new Float32Array(h*3);f.__webGLLineCount=h;f.__dirtyVertices=true;f.__dirtyColors=true}if(f.__dirtyVertices||f.__dirtyColors){h=b.DYNAMIC_DRAW;n=f.vertices;u=f.colors;O=n.length;Y=u.length;ia=f.__vertexArray;ga=f.__colorArray;U=f.__dirtyColors;if(f.__dirtyVertices){for(w=0;w<O;w++){s=n[w].position;d=w*3;ia[d]=s.x;
- ia[d+1]=s.y;ia[d+2]=s.z}b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,ia,h)}if(U){for(w=0;w<Y;w++){color=u[w];d=w*3;ga[d]=color.r;ga[d+1]=color.g;ga[d+2]=color.b}b.bindBuffer(b.ARRAY_BUFFER,f.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,ga,h)}}D(objlist,v,0,f,j,o);f.__dirtyVertices=false;f.__dirtyColors=false}else if(j instanceof THREE.ParticleSystem){if(!f.__webGLVertexBuffer){f.__webGLVertexBuffer=b.createBuffer();f.__webGLColorBuffer=b.createBuffer();h=f.vertices.length;
- f.__vertexArray=new Float32Array(h*3);f.__colorArray=new Float32Array(h*3);f.__sortArray=[];f.__webGLParticleCount=h;f.__dirtyVertices=true;f.__dirtyColors=true}if(f.__dirtyVertices||f.__dirtyColors||j.sortParticles)c(f,b.DYNAMIC_DRAW,j,camera);D(objlist,v,0,f,j,o);f.__dirtyVertices=false;f.__dirtyColors=false}else if(j instanceof THREE.MarchingCubes)if(v[0]==undefined){d.__webGLObjectsImmediate.push({object:j,opaque:{list:[],count:0},transparent:{list:[],count:0},root:o});v[0]=1}}function D(d,j,
- o,h,f,v){if(j[o]==undefined){d.push({buffer:h,object:f,opaque:{list:[],count:0},transparent:{list:[],count:0},root:v});j[o]=1}}function H(d,j){d._modelViewMatrix.multiplyToArray(j.matrix,d.matrixWorld,d._modelViewMatrixArray);d._normalMatrix=THREE.Matrix4.makeInvert3x3(d._modelViewMatrix).transposeIntoArray(d._normalMatrixArray)}function G(d){if(d!=M){switch(d){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,
- b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}M=d}}function r(d,j){if(d&&!d.__webGLFramebuffer){d.__webGLFramebuffer=b.createFramebuffer();d.__webGLRenderbuffer=b.createRenderbuffer();d.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,d.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,d.width,d.height);
- b.bindTexture(b.TEXTURE_2D,d.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,B(d.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,B(d.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,B(d.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,B(d.min_filter));b.texImage2D(b.TEXTURE_2D,0,B(d.format),d.width,d.height,0,B(d.format),B(d.type),null);b.bindFramebuffer(b.FRAMEBUFFER,d.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,
- d.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,d.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}var o,h,f;if(d){o=d.__webGLFramebuffer;h=d.width;f=d.height}else{o=null;h=I.width;f=I.height}if(o!=P){b.bindFramebuffer(b.FRAMEBUFFER,o);b.viewport(0,0,h,f);j&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);P=o}}function S(d,j){var o;if(d=="fragment")o=b.createShader(b.FRAGMENT_SHADER);
- else if(d=="vertex")o=b.createShader(b.VERTEX_SHADER);b.shaderSource(o,j);b.compileShader(o);if(!b.getShaderParameter(o,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(o));return null}return o}function B(d){switch(d){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;
- case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;
- case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}var I=document.createElement("canvas"),b,aa=null,P=null,J=null,W=null,M=null,R=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],K=new THREE.Matrix4,C=new Float32Array(16),L=new Float32Array(16),ba=new THREE.Vector4,N=true,da=new THREE.Color(0),ca=0;if(a){if(a.antialias!==
- undefined)N=a.antialias;a.clearColor!==undefined&&da.setHex(a.clearColor);if(a.clearAlpha!==undefined)ca=a.clearAlpha}this.domElement=I;this.autoClear=true;(function(d,j,o){try{b=I.getContext("experimental-webgl",{antialias:d})}catch(h){console.log(h)}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,
- b.ONE_MINUS_SRC_ALPHA);b.clearColor(j.r,j.g,j.b,o);_cullEnabled=true})(N,da,ca);this.context=b;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(d,j){I.width=d;I.height=j;b.viewport(0,0,I.width,I.height)};this.setClearColorHex=function(d,j){var o=new THREE.Color(d);b.clearColor(o.r,o.g,o.b,j)};this.setClearColor=function(d,j){b.clearColor(d.r,d.g,d.b,j)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};
- this.setupLights=function(d,j){var o,h,f,v=0,u=0,n=0,w,s,O,Y=this.lights,ga=Y.directional.colors,ia=Y.directional.positions,U=Y.point.colors,ea=Y.point.positions,Z=0,qa=0;o=f=f=0;for(h=j.length;o<h;o++){f=j[o];w=f.color;s=f.position;O=f.intensity;if(f instanceof THREE.AmbientLight){v+=w.r;u+=w.g;n+=w.b}else if(f instanceof THREE.DirectionalLight){f=Z*3;ga[f]=w.r*O;ga[f+1]=w.g*O;ga[f+2]=w.b*O;ia[f]=s.x;ia[f+1]=s.y;ia[f+2]=s.z;Z+=1}else if(f instanceof THREE.PointLight){f=qa*3;U[f]=w.r*O;U[f+1]=w.g*
- O;U[f+2]=w.b*O;ea[f]=s.x;ea[f+1]=s.y;ea[f+2]=s.z;qa+=1}}for(o=Z*3;o<ga.length;o++)ga[o]=0;for(o=qa*3;o<U.length;o++)U[o]=0;Y.point.length=qa;Y.directional.length=Z;Y.ambient[0]=v;Y.ambient[1]=u;Y.ambient[2]=n};this.initMaterial=function(d,j,o){var h,f;if(d instanceof THREE.MeshDepthMaterial)e(d,THREE.ShaderLib.depth);else if(d instanceof THREE.MeshNormalMaterial)e(d,THREE.ShaderLib.normal);else if(d instanceof THREE.MeshBasicMaterial)e(d,THREE.ShaderLib.basic);else if(d instanceof THREE.MeshLambertMaterial)e(d,
- THREE.ShaderLib.lambert);else if(d instanceof THREE.MeshPhongMaterial)e(d,THREE.ShaderLib.phong);else if(d instanceof THREE.LineBasicMaterial)e(d,THREE.ShaderLib.basic);else d instanceof THREE.ParticleBasicMaterial&&e(d,THREE.ShaderLib.particle_basic);var v,u,n,w;f=n=w=0;for(v=j.length;f<v;f++){u=j[f];u instanceof THREE.DirectionalLight&&n++;u instanceof THREE.PointLight&&w++}if(w+n<=4){j=n;w=w}else{j=Math.ceil(4*n/(w+n));w=4-j}f={directional:j,point:w};w=d.fragment_shader;j=d.vertex_shader;v={fog:o,
- map:d.map,env_map:d.env_map,light_map:d.light_map,vertex_colors:d.vertex_colors,maxDirLights:f.directional,maxPointLights:f.point};o=b.createProgram();f=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+v.maxDirLights,"#define MAX_POINT_LIGHTS "+v.maxPointLights,v.fog?"#define USE_FOG":"",v.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",v.map?"#define USE_MAP":"",v.env_map?"#define USE_ENVMAP":"",v.light_map?"#define USE_LIGHTMAP":"",v.vertex_colors?"#define USE_COLOR":
- "","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");v=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+v.maxDirLights,"#define MAX_POINT_LIGHTS "+v.maxPointLights,v.map?"#define USE_MAP":"",v.env_map?"#define USE_ENVMAP":"",v.light_map?"#define USE_LIGHTMAP":"",v.vertex_colors?"#define USE_COLOR":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");
- b.attachShader(o,S("fragment",f+w));b.attachShader(o,S("vertex",v+j));b.linkProgram(o);b.getProgramParameter(o,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(o,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");o.uniforms={};o.attributes={};d.program=o;o=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(h in d.uniforms)o.push(h);h=d.program;w=0;for(j=o.length;w<j;w++){f=o[w];h.uniforms[f]=b.getUniformLocation(h,
- f)}d=d.program;h=["position","normal","uv","uv2","tangent","color"];o=0;for(w=h.length;o<w;o++){j=h[o];d.attributes[j]=b.getAttribLocation(d,j)}};this.setProgram=function(d,j,o,h,f){h.program||this.initMaterial(h,j,o);var v=h.program,u=v.uniforms,n=h.uniforms;if(v!=aa){b.useProgram(v);aa=v;b.uniformMatrix4fv(u.projectionMatrix,false,C)}if(o&&(h instanceof THREE.MeshBasicMaterial||h instanceof THREE.MeshLambertMaterial||h instanceof THREE.MeshPhongMaterial||h instanceof THREE.LineBasicMaterial||h instanceof
- THREE.ParticleBasicMaterial)){n.fogColor.value.setHex(o.color.hex);if(o instanceof THREE.Fog){n.fogNear.value=o.near;n.fogFar.value=o.far}else if(o instanceof THREE.FogExp2)n.fogDensity.value=o.density}if(h instanceof THREE.MeshPhongMaterial||h instanceof THREE.MeshLambertMaterial){this.setupLights(v,j);j=this.lights;n.enableLighting.value=j.directional.length+j.point.length;n.ambientLightColor.value=j.ambient;n.directionalLightColor.value=j.directional.colors;n.directionalLightDirection.value=j.directional.positions;
- n.pointLightColor.value=j.point.colors;n.pointLightPosition.value=j.point.positions}if(h instanceof THREE.MeshBasicMaterial||h instanceof THREE.MeshLambertMaterial||h instanceof THREE.MeshPhongMaterial){n.diffuse.value.setRGB(h.color.r*h.opacity,h.color.g*h.opacity,h.color.b*h.opacity);n.opacity.value=h.opacity;n.map.texture=h.map;n.light_map.texture=h.light_map;n.env_map.texture=h.env_map;n.reflectivity.value=h.reflectivity;n.refraction_ratio.value=h.refraction_ratio;n.combine.value=h.combine;n.useRefract.value=
- h.env_map&&h.env_map.mapping instanceof THREE.CubeRefractionMapping}if(h instanceof THREE.LineBasicMaterial){n.diffuse.value.setRGB(h.color.r*h.opacity,h.color.g*h.opacity,h.color.b*h.opacity);n.opacity.value=h.opacity}else if(h instanceof THREE.ParticleBasicMaterial){n.psColor.value.setRGB(h.color.r*h.opacity,h.color.g*h.opacity,h.color.b*h.opacity);n.opacity.value=h.opacity;n.size.value=h.size;n.map.texture=h.map}else if(h instanceof THREE.MeshPhongMaterial){n.ambient.value.setRGB(h.ambient.r,h.ambient.g,
- h.ambient.b);n.specular.value.setRGB(h.specular.r,h.specular.g,h.specular.b);n.shininess.value=h.shininess}else if(h instanceof THREE.MeshDepthMaterial){n.mNear.value=d.near;n.mFar.value=d.far;n.opacity.value=h.opacity}else if(h instanceof THREE.MeshNormalMaterial)n.opacity.value=h.opacity;var w,s,O;for(w in n)if(O=v.uniforms[w]){o=n[w];s=o.type;j=o.value;if(s=="i")b.uniform1i(O,j);else if(s=="f")b.uniform1f(O,j);else if(s=="fv1")b.uniform1fv(O,j);else if(s=="fv")b.uniform3fv(O,j);else if(s=="v2")b.uniform2f(O,
- j.x,j.y);else if(s=="v3")b.uniform3f(O,j.x,j.y,j.z);else if(s=="c")b.uniform3f(O,j.r,j.g,j.b);else if(s=="t"){b.uniform1i(O,j);if(o=o.texture)if(o.image instanceof Array&&o.image.length==6){o=o;j=j;if(o.image.length==6){if(!o.image.__webGLTextureCube&&!o.image.__cubeMapInitialized&&o.image.loadCount==6){o.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,o.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,
- b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(s=0;s<6;++s)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+s,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,o.image[s]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);o.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE0+j);b.bindTexture(b.TEXTURE_CUBE_MAP,o.image.__webGLTextureCube)}}else{o=o;j=j;if(!o.__webGLTexture&&
- o.image.loaded){o.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,o.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,o.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,B(o.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,B(o.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,B(o.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,B(o.min_filter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0+
- j);b.bindTexture(b.TEXTURE_2D,o.__webGLTexture)}}}b.uniformMatrix4fv(u.modelViewMatrix,false,f._modelViewMatrixArray);b.uniformMatrix3fv(u.normalMatrix,false,f._normalMatrixArray);if(h instanceof THREE.MeshShaderMaterial||h instanceof THREE.MeshPhongMaterial||h.env_map)b.uniform3f(u.cameraPosition,d.position.x,d.position.y,d.position.z);if(h instanceof THREE.MeshShaderMaterial||h.env_map)b.uniformMatrix4fv(u.objectMatrix,false,f._objectMatrixArray);if(h instanceof THREE.MeshPhongMaterial||h instanceof
- THREE.MeshLambertMaterial||h instanceof THREE.MeshShaderMaterial)b.uniformMatrix4fv(u.viewMatrix,false,L);return v};this.renderBuffer=function(d,j,o,h,f,v){d=this.setProgram(d,j,o,h,v).attributes;b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.vertexAttribPointer(d.position,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.position);if(d.color>=0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLColorBuffer);b.vertexAttribPointer(d.color,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.color)}if(d.normal>=
- 0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.normal)}if(d.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLTangentBuffer);b.vertexAttribPointer(d.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.tangent)}if(d.uv>=0)if(f.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUVBuffer);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.uv)}else b.disableVertexAttribArray(d.uv);if(d.uv2>=
- 0)if(f.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUV2Buffer);b.vertexAttribPointer(d.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.uv2)}else b.disableVertexAttribArray(d.uv2);if(v instanceof THREE.Mesh)if(h.wireframe){b.lineWidth(h.wireframe_linewidth);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);b.drawElements(b.LINES,f.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,f.__webGLFaceCount,b.UNSIGNED_SHORT,
- 0)}else if(v instanceof THREE.Line){v=v.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(h.linewidth);b.drawArrays(v,0,f.__webGLLineCount)}else v instanceof THREE.ParticleSystem&&b.drawArrays(b.POINTS,0,f.__webGLParticleCount)};this.render=function(d,j,o,h){var f,v,u,n,w,s,O,Y=d.lights,ga=d.fog;j.autoUpdateMatrix&&j.updateMatrix();j.matrix.flattenToArray(L);j.projectionMatrix.flattenToArray(C);K.multiply(j.projectionMatrix,j.matrix);k(K);this.initWebGLObjects(d,j);r(o,h!==undefined?h:true);
- this.autoClear&&this.clear();n=d.__webGLObjects.length;for(h=0;h<n;h++){f=d.__webGLObjects[h];s=f.object;if(s.visible){if(f.root){s.autoUpdateMatrix&&s.updateMatrix();s.matrixWorld.copy(s.matrix);z(s)}if(!(s instanceof THREE.Mesh)||q(s)){s.matrixWorld.flattenToArray(s._objectMatrixArray);H(s,j);m(f);f.render=true;ba.copy(s.position);K.multiplyVector3(ba);f.z=ba.z}else f.render=false}else f.render=false}d.__webGLObjects.sort(A);w=d.__webGLObjectsImmediate.length;for(h=0;h<w;h++){f=d.__webGLObjectsImmediate[h];
- s=f.object;if(s.visible){if(s.autoUpdateMatrix){s.updateMatrix();s.matrixWorld.copy(s.matrix);s.matrixWorld.flattenToArray(s._objectMatrixArray)}H(s,j);l(f)}}G(THREE.NormalBlending);for(h=0;h<n;h++){f=d.__webGLObjects[h];if(f.render){s=f.object;O=f.buffer;u=f.opaque;i(s);for(f=0;f<u.count;f++){material=u.list[f];this.setDepthTest(material.depth_test);this.renderBuffer(j,Y,ga,material,O,s)}}}for(h=0;h<w;h++){f=d.__webGLObjectsImmediate[h];s=f.object;if(s.visible){u=f.opaque;i(s);for(f=0;f<u.count;f++){material=
- u.list[f];this.setDepthTest(material.depth_test);v=this.setProgram(j,Y,ga,material,s);s.render(function(ia){g(ia,v)})}}}for(h=0;h<n;h++){f=d.__webGLObjects[h];if(f.render){s=f.object;O=f.buffer;u=f.transparent;i(s);for(f=0;f<u.count;f++){material=u.list[f];G(material.blending);this.setDepthTest(material.depth_test);this.renderBuffer(j,Y,ga,material,O,s)}}}for(h=0;h<w;h++){f=d.__webGLObjectsImmediate[h];s=f.object;if(s.visible){u=f.transparent;i(s);for(f=0;f<u.count;f++){material=u.list[f];G(material.blending);
- this.setDepthTest(material.depth_test);v=this.setProgram(j,Y,ga,material,s);s.render(function(ia){g(ia,v)})}}}if(o&&o.min_filter!==THREE.NearestFilter&&o.min_filter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,o.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(d){var j,o,h;if(!d.__webGLObjects){d.__webGLObjects=[];d.__webGLObjectsMap={};d.__webGLObjectsImmediate=[]}j=0;for(o=d.objects.length;j<o;j++){h=d.objects[j];y(d,h,true);t(d,
- h)}};this.removeObject=function(d,j){var o,h;for(o=d.__webGLObjects.length-1;o>=0;o--){h=d.__webGLObjects[o].object;j==h&&d.__webGLObjects.splice(o,1)}};this.setDepthTest=function(d){d?b.enable(b.DEPTH_TEST):b.disable(b.DEPTH_TEST)};this.setFaceCulling=function(d,j){if(d){!j||j=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(d=="back")b.cullFace(b.BACK);else d=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
- 0}};
- THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",
- envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
- map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",
- lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
- lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
- lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
- color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif"};
- THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},light_map:{type:"t",value:2,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",
- value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
- THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",
- value:1}},fragment_shader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,
- THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.color_pars_vertex,
- "void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,
- THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,
- THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,
- THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,
- THREE.Snippets.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.Snippets.lights_fragment,THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,
- THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.Snippets.lights_vertex,
- "gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragment_shader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["uniform float size;",THREE.Snippets.color_pars_vertex,
- "void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};
- THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};
- THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
|