webgpu_sky.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - sky</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - sky">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_sky.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_sky.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  16. <div class="title-wrapper">
  17. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Sky</span>
  18. </div>
  19. <small>
  20. Sky + Sun shader.
  21. </small>
  22. </div>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../build/three.webgpu.js",
  27. "three/webgpu": "../build/three.webgpu.js",
  28. "three/tsl": "../build/three.tsl.js",
  29. "three/addons/": "./jsm/"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three/webgpu';
  35. import { Inspector } from 'three/addons/inspector/Inspector.js';
  36. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  37. import { SkyMesh } from 'three/addons/objects/SkyMesh.js';
  38. let camera, scene, renderer;
  39. let sky, sun;
  40. let sphere, cubeCamera;
  41. init();
  42. function initSky() {
  43. // Add Sky
  44. sky = new SkyMesh();
  45. sky.scale.setScalar( 450000 );
  46. scene.add( sky );
  47. sun = new THREE.Vector3();
  48. /// GUI
  49. const effectController = {
  50. turbidity: 10,
  51. rayleigh: 3,
  52. mieCoefficient: 0.005,
  53. mieDirectionalG: 0.7,
  54. elevation: 65,
  55. azimuth: 0,
  56. exposure: 0.05,
  57. cloudCoverage: 0.4,
  58. cloudDensity: 0.4,
  59. cloudElevation: 0.5,
  60. showSunDisc: true
  61. };
  62. function guiChanged() {
  63. sky.turbidity.value = effectController.turbidity;
  64. sky.rayleigh.value = effectController.rayleigh;
  65. sky.mieCoefficient.value = effectController.mieCoefficient;
  66. sky.mieDirectionalG.value = effectController.mieDirectionalG;
  67. sky.cloudCoverage.value = effectController.cloudCoverage;
  68. sky.cloudDensity.value = effectController.cloudDensity;
  69. sky.cloudElevation.value = effectController.cloudElevation;
  70. sky.showSunDisc.value = effectController.showSunDisc;
  71. const phi = THREE.MathUtils.degToRad( 90 - effectController.elevation );
  72. const theta = THREE.MathUtils.degToRad( effectController.azimuth );
  73. sun.setFromSphericalCoords( 1, phi, theta );
  74. sky.sunPosition.value.copy( sun );
  75. renderer.toneMappingExposure = effectController.exposure;
  76. }
  77. const gui = renderer.inspector.createParameters( 'Settings' );
  78. gui.add( effectController, 'turbidity', 0.0, 20.0, 0.1 ).onChange( guiChanged );
  79. gui.add( effectController, 'rayleigh', 0.0, 4, 0.001 ).onChange( guiChanged );
  80. gui.add( effectController, 'mieCoefficient', 0.0, 0.1, 0.001 ).onChange( guiChanged );
  81. gui.add( effectController, 'mieDirectionalG', 0.0, 1, 0.001 ).onChange( guiChanged );
  82. gui.add( effectController, 'elevation', 0, 90, 0.1 ).onChange( guiChanged );
  83. gui.add( effectController, 'azimuth', - 180, 180, 0.1 ).onChange( guiChanged );
  84. gui.add( effectController, 'exposure', 0, 1, 0.0001 ).onChange( guiChanged );
  85. gui.add( effectController, 'showSunDisc' ).onChange( guiChanged );
  86. const folderClouds = gui.addFolder( 'Clouds' );
  87. folderClouds.add( effectController, 'cloudCoverage', 0, 1, 0.01 ).name( 'coverage' ).onChange( guiChanged );
  88. folderClouds.add( effectController, 'cloudDensity', 0, 1, 0.01 ).name( 'density' ).onChange( guiChanged );
  89. folderClouds.add( effectController, 'cloudElevation', 0, 1, 0.01 ).name( 'elevation' ).onChange( guiChanged );
  90. guiChanged();
  91. }
  92. function init() {
  93. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 100, 2000000 );
  94. camera.position.set( 0, 100, 2000 );
  95. scene = new THREE.Scene();
  96. const cubeRenderTarget = new THREE.CubeRenderTarget( 256, { type: THREE.HalfFloatType } );
  97. cubeCamera = new THREE.CubeCamera( 1, 1000, cubeRenderTarget );
  98. sphere = new THREE.Mesh(
  99. new THREE.SphereGeometry( 400, 64, 32 ),
  100. new THREE.MeshBasicNodeMaterial( { envMap: cubeRenderTarget.texture } )
  101. );
  102. scene.add( sphere );
  103. renderer = new THREE.WebGPURenderer();
  104. renderer.setPixelRatio( window.devicePixelRatio );
  105. renderer.setSize( window.innerWidth, window.innerHeight );
  106. renderer.setAnimationLoop( animate );
  107. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  108. renderer.toneMappingExposure = 0.5;
  109. renderer.inspector = new Inspector();
  110. document.body.appendChild( renderer.domElement );
  111. const controls = new OrbitControls( camera, renderer.domElement );
  112. //controls.maxPolarAngle = Math.PI / 2;
  113. controls.enableZoom = false;
  114. controls.enablePan = false;
  115. initSky();
  116. window.addEventListener( 'resize', onWindowResize );
  117. }
  118. function onWindowResize() {
  119. camera.aspect = window.innerWidth / window.innerHeight;
  120. camera.updateProjectionMatrix();
  121. renderer.setSize( window.innerWidth, window.innerHeight );
  122. }
  123. function animate() {
  124. sphere.visible = false;
  125. cubeCamera.update( renderer, scene );
  126. sphere.visible = true;
  127. renderer.render( scene, camera );
  128. }
  129. </script>
  130. </body>
  131. </html>
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