Inheritance: EventDispatcher → Texture → CompressedTexture →
Creates a cube texture based on data in compressed form.
These texture are usually loaded with CompressedTextureLoader.
Constructs a new compressed texture.
images
An array of compressed textures.
format
The texture format.
Default is RGBAFormat.
type
The texture type.
Default is UnsignedByteType.
This flag can be used for type testing.
Default is true.
This flag can be used for type testing.
Default is true.