Inheritance: EventDispatcher → Node → TempNode → PassNode →
RetroPassNode
A post-processing pass that applies a retro PS1-style effect to the scene.
This node renders the scene with classic PlayStation 1 visual characteristics:
- Vertex snapping: Vertices are snapped to screen pixels, creating the iconic "wobbly" geometry
- Affine texture mapping: Textures are sampled without perspective correction, resulting in distortion effects
- Low resolution: Default 0.25 scale (typical 320x240 equivalent)
- Nearest-neighbor filtering: Sharp pixelated textures without smoothing
Constructor
new RetroPassNode( scene : Scene, camera : Camera, options : Object )
Creates a new RetroPassNode instance.
scene
The scene to render.
camera
The camera to render from.
options
Additional options for the retro pass.
Default is {}.
affineDistortion
An optional node to apply affine distortion to UVs.
Default is null.
Source
examples/jsm/tsl/display/RetroPassNode.js