Inheritance: Curve →
A curve representing a 2D spline curve.
// Create a sine-like wave
const curve = new THREE.SplineCurve( [
new THREE.Vector2( -10, 0 ),
new THREE.Vector2( -5, 5 ),
new THREE.Vector2( 0, 0 ),
new THREE.Vector2( 5, -5 ),
new THREE.Vector2( 10, 0 )
] );
const points = curve.getPoints( 50 );
const geometry = new THREE.BufferGeometry().setFromPoints( points );
const material = new THREE.LineBasicMaterial( { color: 0xff0000 } );
// Create the final object to add to the scene
const splineObject = new THREE.Line( geometry, material );
Constructs a new 2D spline curve.
points
An array of 2D points defining the curve.
This flag can be used for type testing.
Default is true.
An array of 2D points defining the curve.
Returns a point on the curve.
t
A interpolation factor representing a position on the curve. Must be in the range [0,1].
optionalTarget
The optional target vector the result is written to.
Overrides: Curve#getPoint
Returns: The position on the curve.