Inheritance: EventDispatcher → Node → TempNode →
This class represents a set of built in WGSL shader functions that sync synchronously execute an operation across a subgroup, or 'warp', of compute or fragment shader invocations within a workgroup. Typically, these functions will synchronously execute an operation using data from all active invocations within the subgroup, then broadcast that result to all active invocations. In other graphics APIs, subgroup functions are also referred to as wave intrinsics (DirectX/HLSL) or warp intrinsics (CUDA).
Constructs a new function node.
method
The subgroup/wave intrinsic method to construct.
aNode
The method's first argument.
Default is null.
bNode
The method's second argument.
Default is null.
The method's first argument.
The method's second argument.
The subgroup/wave intrinsic method to construct.