Inheritance: Loader →
A loader for the 3DS format, based on lib3ds.
Loads geometry with uv and materials basic properties with texture support.
const loader = new TDSLoader();
loader.setResourcePath( 'models/3ds/portalgun/textures/' );
const object = await loader.loadAsync( 'models/3ds/portalgun/portalgun.3ds' );
scene.add( object );
TDSLoader is an addon, and must be imported explicitly, see Installation#Addons.
import { TDSLoader } from 'three/addons/loaders/TDSLoader.js';
Constructs a new 3DS loader.
manager
The loading manager.
Whether debug mode should be enabled or not.
Default is false.
Starts loading from the given URL and passes the loaded 3DS asset to the onLoad() callback.
url
The path/URL of the file to be loaded. This can also be a data URI.
onLoad
Executed when the loading process has been finished.
onProgress
Executed while the loading is in progress.
onError
Executed when errors occur.
Overrides: Loader#load
Parses the given 3DS data and returns the resulting data.
arraybuffer
The raw 3DS data as an array buffer.
path
The asset path.
Overrides: Loader#parse
Returns: The parsed asset represented as a group.