Inheritance: EventDispatcher → Node → InputNode → UniformNode → TextureNode → ViewportTextureNode →
Represents the depth of the current viewport as a texture. This module can be used in combination with viewport texture to achieve effects that require depth evaluation.
Constructs a new viewport depth texture node.
uvNode
The uv node.
Default is screenUV.
levelNode
The level node.
Default is null.
Overwritten so the method always returns the unique shared depth texture.
Overrides: ViewportTextureNode#getTextureForReference
Returns: The shared depth texture.