Inheritance: EventDispatcher → Object3D → Mesh →
A basic flat, reflective water effect.
Note that this class can only be used with WebGLRenderer. When using WebGPURenderer, use WaterMesh.
References:
Water is an addon, and must be imported explicitly, see Installation#Addons.
import { Water } from 'three/addons/objects/Water.js';
Constructs a new water instance.
geometry
The water's geometry.
options
The configuration options.
This flag can be used for type testing.
Default is true.
Constructor options of Water.
textureWidth
number
The texture width. A higher value results in more clear reflections but is also more expensive.
Default is 512.
textureHeight
number
The texture height. A higher value results in more clear reflections but is also more expensive.
Default is 512.
clipBias
number
The clip bias.
Default is 0.
alpha
number
The alpha value.
Default is 1.
time
number
The time value.
Default is 0.
waterNormals
Texture
The water's normal map.
Default is null.
sunDirection
Vector3
The sun direction.
Default is (0.70707,0.70707,0.0).
sunColor
number | Color | string
The sun color.
Default is 0xffffff.
waterColor
number | Color | string
The water color.
Default is 0x7F7F7F.
eye
Vector3
The eye vector.
distortionScale
number
The distortion scale.
Default is 20.
side
FrontSide | BackSide | DoubleSide
The water material's side property.
Default is FrontSide.
fog
boolean
Whether the water should be affected by fog or not.
Default is false.