Açıklama Yok

gero3 d014875894 Set better defaults for DataTexture 10 yıl önce
build d0dae72f5c Updated builds. 10 yıl önce
docs 740b0ae28d Merge pull request #7050 from WestLangley/dev-orbit_cleanup 10 yıl önce
editor c79254c5a5 Editor: Using BufferGeometry for pickers. 10 yıl önce
examples d014875894 Set better defaults for DataTexture 10 yıl önce
src d014875894 Set better defaults for DataTexture 10 yıl önce
test 250f62e28d Complete json roundtrip for lights 10 yıl önce
utils 0dbd4b3ae8 Removed IndexBufferAttribute. Promoted index attribute to BufferGeometry. Maybe .addIndices() instead? 10 yıl önce
.gitignore 6536ce7052 gitignore node_modules 11 yıl önce
.npmignore 99d4757bd4 Add NPM support 10 yıl önce
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 12 yıl önce
LICENSE c12770459e change *copy; to © 11 yıl önce
README.md b113db75e1 <canvas> -> `WebGL` 10 yıl önce
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 10 yıl önce
package.json faa8745f58 Add unit tests 10 yıl önce

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号