webgpu_postprocessing_bloom_selective.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - bloom selective</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - bloom selective">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_postprocessing_bloom_selective.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_postprocessing_bloom_selective.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  16. <div class="title-wrapper">
  17. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Selective Bloom</span>
  18. </div>
  19. <small>Using MRT do define whether an object should be affected by Bloom or not.</small>
  20. </div>
  21. <script type="importmap">
  22. {
  23. "imports": {
  24. "three": "../build/three.webgpu.js",
  25. "three/webgpu": "../build/three.webgpu.js",
  26. "three/tsl": "../build/three.tsl.js",
  27. "three/addons/": "./jsm/"
  28. }
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from 'three/webgpu';
  33. import { pass, mrt, output, float, uniform } from 'three/tsl';
  34. import { bloom } from 'three/addons/tsl/display/BloomNode.js';
  35. import { dualKawaseBloom } from 'three/addons/tsl/display/DualKawaseBloomNode.js';
  36. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  37. import { Inspector } from 'three/addons/inspector/Inspector.js';
  38. // scene
  39. const scene = new THREE.Scene();
  40. const camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 200 );
  41. camera.position.set( 0, 0, 20 );
  42. camera.lookAt( 0, 0, 0 );
  43. const geometry = new THREE.IcosahedronGeometry( 1, 15 );
  44. for ( let i = 0; i < 50; i ++ ) {
  45. const color = new THREE.Color();
  46. color.setHSL( Math.random(), 0.7, Math.random() * 0.2 + 0.05 );
  47. const bloomIntensity = Math.random() > 0.5 ? 1 : 0;
  48. const material = new THREE.MeshBasicNodeMaterial( { color: color } );
  49. material.mrtNode = mrt( {
  50. bloomIntensity: uniform( bloomIntensity )
  51. } );
  52. const sphere = new THREE.Mesh( geometry, material );
  53. sphere.position.x = Math.random() * 10 - 5;
  54. sphere.position.y = Math.random() * 10 - 5;
  55. sphere.position.z = Math.random() * 10 - 5;
  56. sphere.position.normalize().multiplyScalar( Math.random() * 4.0 + 2.0 );
  57. sphere.scale.setScalar( Math.random() * Math.random() + 0.5 );
  58. scene.add( sphere );
  59. }
  60. // renderer
  61. const renderer = new THREE.WebGPURenderer();
  62. renderer.setPixelRatio( window.devicePixelRatio );
  63. renderer.setSize( window.innerWidth, window.innerHeight );
  64. renderer.setAnimationLoop( animate );
  65. renderer.inspector = new Inspector();
  66. renderer.toneMapping = THREE.NeutralToneMapping;
  67. document.body.appendChild( renderer.domElement );
  68. // post processing
  69. const scenePass = pass( scene, camera );
  70. scenePass.setMRT( mrt( {
  71. output,
  72. bloomIntensity: float( 0 ) // default bloom intensity
  73. } ) );
  74. const outputPass = scenePass.getTextureNode().toInspector( 'Color' );
  75. const bloomIntensityPass = scenePass.getTextureNode( 'bloomIntensity' ).toInspector( 'Bloom Intensity' );
  76. const params = { type: 'Gaussian' };
  77. const bloomInput = outputPass.mul( bloomIntensityPass );
  78. const strength = uniform( 1 );
  79. const radius = uniform( 0 );
  80. const threshold = uniform( 0 );
  81. const bloomPasses = {
  82. 'Gaussian': bloom( bloomInput, strength, radius, threshold ),
  83. 'Dual Kawase': dualKawaseBloom( bloomInput, strength, radius, threshold )
  84. };
  85. const renderPipeline = new THREE.RenderPipeline( renderer );
  86. renderPipeline.outputColorTransform = false;
  87. function updateBloom() {
  88. renderPipeline.outputNode = outputPass.add( bloomPasses[ params.type ] ).renderOutput();
  89. renderPipeline.needsUpdate = true;
  90. }
  91. updateBloom();
  92. // controls
  93. const controls = new OrbitControls( camera, renderer.domElement );
  94. controls.maxPolarAngle = Math.PI * 0.5;
  95. controls.minDistance = 1;
  96. controls.maxDistance = 100;
  97. // raycaster
  98. const raycaster = new THREE.Raycaster();
  99. const mouse = new THREE.Vector2();
  100. window.addEventListener( 'pointerdown', ( event ) => {
  101. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  102. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  103. raycaster.setFromCamera( mouse, camera );
  104. const intersects = raycaster.intersectObjects( scene.children, false );
  105. if ( intersects.length > 0 ) {
  106. const material = intersects[ 0 ].object.material;
  107. const bloomIntensity = material.mrtNode.get( 'bloomIntensity' );
  108. bloomIntensity.value = bloomIntensity.value === 0 ? 1 : 0;
  109. }
  110. } );
  111. // gui
  112. const gui = renderer.inspector.createParameters( 'Settings' );
  113. const bloomFolder = gui.addFolder( 'Bloom' );
  114. bloomFolder.add( params, 'type', [ 'Gaussian', 'Dual Kawase' ] ).onChange( updateBloom );
  115. bloomFolder.add( threshold, 'value', 0.0, 1.0 ).name( 'threshold' );
  116. bloomFolder.add( strength, 'value', 0.0, 3 ).name( 'strength' );
  117. bloomFolder.add( radius, 'value', 0.0, 1.0 ).name( 'radius' );
  118. const toneMappingFolder = gui.addFolder( 'Tone Mapping' );
  119. toneMappingFolder.add( renderer, 'toneMappingExposure', 0.1, 3 ).name( 'exposure' );
  120. // events
  121. window.onresize = function () {
  122. const width = window.innerWidth;
  123. const height = window.innerHeight;
  124. camera.aspect = width / height;
  125. camera.updateProjectionMatrix();
  126. renderer.setSize( width, height );
  127. };
  128. // animate
  129. function animate() {
  130. renderPipeline.render();
  131. }
  132. </script>
  133. </body>
  134. </html>
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