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webgpu_xr_native_layers.html 19 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - xr layers</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - xr layers
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.webgpu.js",
  17. "three/webgpu": "../build/three.webgpu.js",
  18. "three/tsl": "../build/three.tsl.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three/webgpu';
  25. import { BoxLineGeometry } from 'three/addons/geometries/BoxLineGeometry.js';
  26. import { VRButton } from 'three/addons/webxr/VRButton.js';
  27. import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
  28. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  29. import { InteractiveGroup } from 'three/addons/interactive/InteractiveGroup.js';
  30. import {
  31. RollerCoasterGeometry,
  32. RollerCoasterShadowGeometry,
  33. RollerCoasterLiftersGeometry,
  34. TreesGeometry,
  35. SkyGeometry
  36. } from 'three/addons/misc/RollerCoaster.js';
  37. import { HTMLMesh } from 'three/addons/interactive/HTMLMesh.js';
  38. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  39. let camera, scene, renderer;
  40. let controller1, controller2;
  41. let controllerGrip1, controllerGrip2;
  42. let room;
  43. let count = 0;
  44. const radius = 0.08;
  45. let normal = new THREE.Vector3();
  46. const relativeVelocity = new THREE.Vector3();
  47. const timer = new THREE.Timer();
  48. timer.connect( document );
  49. const funfairs = [];
  50. const train = new THREE.Object3D();
  51. const rcdelta = timer.getDelta() * 0.8; // slow down simulation
  52. const PI2 = Math.PI * 2;
  53. let rccamera = null;
  54. let rcscene = null;
  55. const tempMatrix = new THREE.Matrix4();
  56. let raycaster = null;
  57. const curve = ( function () {
  58. const vector = new THREE.Vector3();
  59. const vector2 = new THREE.Vector3();
  60. return {
  61. getPointAt: function ( t ) {
  62. t = t * PI2;
  63. const x = Math.sin( t * 3 ) * Math.cos( t * 4 ) * 50;
  64. const y = Math.sin( t * 10 ) * 2 + Math.cos( t * 17 ) * 2 + 5;
  65. const z = Math.sin( t ) * Math.sin( t * 4 ) * 50;
  66. return vector.set( x, y, z ).multiplyScalar( 2 );
  67. },
  68. getTangentAt: function ( t ) {
  69. const delta = 0.0001;
  70. const t1 = Math.max( 0, t - delta );
  71. const t2 = Math.min( 1, t + delta );
  72. return vector2.copy( this.getPointAt( t2 ) )
  73. .sub( this.getPointAt( t1 ) ).normalize();
  74. }
  75. };
  76. } )();
  77. let horseCamera = null;
  78. let horseScene = null;
  79. let horseMixer = null;
  80. let horseTheta = 0;
  81. let horseMesh = null;
  82. const horseRadius = 600;
  83. let guiScene = null;
  84. let guiCamera = null;
  85. let guiGroup = null;
  86. let rollercoasterLayer = null;
  87. let horseLayer = null;
  88. let guiLayer = null;
  89. const parameters = {
  90. radius: 0.6,
  91. tube: 0.2,
  92. tubularSegments: 150,
  93. radialSegments: 20,
  94. p: 2,
  95. q: 3,
  96. thickness: 0.5
  97. };
  98. init();
  99. function getIntersections( controller ) {
  100. tempMatrix.identity().extractRotation( controller.matrixWorld );
  101. raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
  102. raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
  103. return raycaster.intersectObjects( scene.children, false );
  104. }
  105. function init() {
  106. scene = new THREE.Scene();
  107. scene.background = new THREE.Color( 0x505050 );
  108. raycaster = new THREE.Raycaster();
  109. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  110. camera.position.set( 0, 1.6, 3 );
  111. room = new THREE.LineSegments(
  112. new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ),
  113. new THREE.LineBasicMaterial( { color: 0x808080 } )
  114. );
  115. room.geometry.translate( 0, 3, 0 );
  116. scene.add( room );
  117. scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
  118. const light = new THREE.DirectionalLight( 0xffffff );
  119. light.position.set( 1, 1, 1 ).normalize();
  120. scene.add( light );
  121. const geometry = new THREE.IcosahedronGeometry( radius, 3 );
  122. for ( let i = 0; i < 200; i ++ ) {
  123. const object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  124. object.position.x = Math.random() * 4 - 2;
  125. object.position.y = Math.random() * 4;
  126. object.position.z = Math.random() * 4 - 2;
  127. object.userData.velocity = new THREE.Vector3();
  128. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  129. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  130. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  131. room.add( object );
  132. }
  133. //
  134. renderer = new THREE.WebGPURenderer( { antialias: true, forceWebGL: true, outputBufferType: THREE.UnsignedByteType, multiview: true } );
  135. renderer.setPixelRatio( window.devicePixelRatio );
  136. renderer.setSize( window.innerWidth, window.innerHeight );
  137. renderer.setAnimationLoop( render );
  138. renderer.xr.enabled = true;
  139. document.body.appendChild( renderer.domElement );
  140. //
  141. document.body.appendChild( VRButton.createButton( renderer ) );
  142. // controllers
  143. function onSqueezeStart( ) {
  144. this.userData.isSelecting = true;
  145. }
  146. function onSqueezeEnd() {
  147. this.userData.isSelecting = false;
  148. }
  149. function onSelectStart( event ) {
  150. const controller = event.target;
  151. const intersections = getIntersections( controller );
  152. let hadSelection = false;
  153. for ( let x = 0; x < intersections.length; x ++ ) {
  154. if ( intersections[ x ].object == horseLayer ) {
  155. horseLayer.visible = false;
  156. hadSelection = true;
  157. }
  158. if ( intersections[ x ].object == rollercoasterLayer ) {
  159. controller.attach( rollercoasterLayer );
  160. hadSelection = true;
  161. }
  162. if ( intersections[ x ].object == guiLayer ) {
  163. const uv = intersections[ x ].uv;
  164. guiGroup.children[ 0 ].dispatchEvent( { type: 'mousedown', data: { x: uv.x, y: 1 - uv.y }, target: guiGroup } );
  165. hadSelection = true;
  166. }
  167. }
  168. this.userData.isSelecting = hadSelection === false;
  169. }
  170. function onSelectEnd( ) {
  171. horseLayer.visible = true;
  172. scene.attach( rollercoasterLayer );
  173. guiGroup.children[ 0 ].dispatchEvent( { type: 'mouseup', data: { x: 0, y: 0 }, target: guiGroup } );
  174. this.userData.isSelecting = false;
  175. }
  176. controller1 = renderer.xr.getController( 0 );
  177. controller1.addEventListener( 'selectstart', onSelectStart );
  178. controller1.addEventListener( 'selectend', onSelectEnd );
  179. controller1.addEventListener( 'squeezestart', onSqueezeStart );
  180. controller1.addEventListener( 'squeezeend', onSqueezeEnd );
  181. controller1.addEventListener( 'connected', function ( event ) {
  182. this.add( buildController( event.data ) );
  183. } );
  184. controller1.addEventListener( 'disconnected', function () {
  185. this.remove( this.children[ 0 ] );
  186. } );
  187. scene.add( controller1 );
  188. controller2 = renderer.xr.getController( 1 );
  189. controller2.addEventListener( 'selectstart', onSelectStart );
  190. controller2.addEventListener( 'selectend', onSelectEnd );
  191. controller2.addEventListener( 'squeezestart', onSqueezeStart );
  192. controller2.addEventListener( 'squeezeend', onSqueezeEnd );
  193. controller2.addEventListener( 'connected', function ( event ) {
  194. this.add( buildController( event.data ) );
  195. } );
  196. controller2.addEventListener( 'disconnected', function () {
  197. this.remove( this.children[ 0 ] );
  198. } );
  199. scene.add( controller2 );
  200. // The XRControllerModelFactory will automatically fetch controller models
  201. // that match what the user is holding as closely as possible. The models
  202. // should be attached to the object returned from getControllerGrip in
  203. // order to match the orientation of the held device.
  204. const controllerModelFactory = new XRControllerModelFactory();
  205. controllerGrip1 = renderer.xr.getControllerGrip( 0 );
  206. controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
  207. scene.add( controllerGrip1 );
  208. controllerGrip2 = renderer.xr.getControllerGrip( 1 );
  209. controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
  210. scene.add( controllerGrip2 );
  211. //
  212. window.addEventListener( 'resize', onWindowResize );
  213. // set up rollercoaster
  214. rollercoasterLayer = renderer.xr.createCylinderLayer( 1, Math.PI / 2, 2, new THREE.Vector3( 0, 1.5, - 0.5 ), new THREE.Quaternion(), 1500, 1000, renderRollercoaster );
  215. scene.add( rollercoasterLayer );
  216. rcscene = new THREE.Scene();
  217. rcscene.background = new THREE.Color( 0xf0f0ff );
  218. const rclight = new THREE.HemisphereLight( 0xfff0f0, 0x606066 );
  219. rclight.position.set( 1, 1, 1 );
  220. rcscene.add( rclight );
  221. rcscene.add( train );
  222. rccamera = new THREE.PerspectiveCamera( 50, 1, 0.1, 500 );
  223. train.add( rccamera );
  224. // environment
  225. let rcgeometry = new THREE.PlaneGeometry( 500, 500, 15, 15 );
  226. rcgeometry.rotateX( - Math.PI / 2 );
  227. const positions = rcgeometry.attributes.position.array;
  228. const vertex = new THREE.Vector3();
  229. for ( let i = 0; i < positions.length; i += 3 ) {
  230. vertex.fromArray( positions, i );
  231. vertex.x += Math.random() * 10 - 5;
  232. vertex.z += Math.random() * 10 - 5;
  233. const distance = ( vertex.distanceTo( scene.position ) / 5 ) - 25;
  234. vertex.y = Math.random() * Math.max( 0, distance );
  235. vertex.toArray( positions, i );
  236. }
  237. rcgeometry.computeVertexNormals();
  238. let rcmaterial = new THREE.MeshLambertMaterial( {
  239. color: 0x407000
  240. } );
  241. let rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
  242. rcscene.add( rcmesh );
  243. rcgeometry = new TreesGeometry( rcmesh );
  244. rcmaterial = new THREE.MeshBasicMaterial( {
  245. side: THREE.DoubleSide, vertexColors: true
  246. } );
  247. rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
  248. rcscene.add( rcmesh );
  249. rcgeometry = new SkyGeometry();
  250. rcmaterial = new THREE.MeshBasicMaterial( { color: 0xffffff } );
  251. rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
  252. rcscene.add( rcmesh );
  253. //
  254. rcgeometry = new RollerCoasterGeometry( curve, 1500 );
  255. rcmaterial = new THREE.MeshPhongMaterial( {
  256. vertexColors: true
  257. } );
  258. rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
  259. rcscene.add( rcmesh );
  260. rcgeometry = new RollerCoasterLiftersGeometry( curve, 100 );
  261. rcmaterial = new THREE.MeshPhongMaterial();
  262. rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
  263. rcmesh.position.y = 0.1;
  264. rcscene.add( rcmesh );
  265. rcgeometry = new RollerCoasterShadowGeometry( curve, 500 );
  266. rcmaterial = new THREE.MeshBasicMaterial( {
  267. color: 0x305000, depthWrite: false, transparent: true
  268. } );
  269. rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
  270. rcmesh.position.y = 0.1;
  271. rcscene.add( rcmesh );
  272. //
  273. rcgeometry = new THREE.CylinderGeometry( 10, 10, 5, 15 );
  274. rcmaterial = new THREE.MeshLambertMaterial( {
  275. color: 0xff8080
  276. } );
  277. rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
  278. rcmesh.position.set( - 80, 10, - 70 );
  279. rcmesh.rotation.x = Math.PI / 2;
  280. rcscene.add( rcmesh );
  281. funfairs.push( rcmesh );
  282. rcgeometry = new THREE.CylinderGeometry( 5, 6, 4, 10 );
  283. rcmaterial = new THREE.MeshLambertMaterial( {
  284. color: 0x8080ff
  285. } );
  286. rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
  287. rcmesh.position.set( 50, 2, 30 );
  288. rcscene.add( rcmesh );
  289. funfairs.push( rcmesh );
  290. // set up horse animation
  291. horseLayer = renderer.xr.createQuadLayer( 1, 1, new THREE.Vector3( - 1.5, 1.5, - 1.5 ), new THREE.Quaternion(), 800, 800, renderQuad );
  292. scene.add( horseLayer );
  293. horseLayer.geometry = new THREE.CircleGeometry( .5, 64 );
  294. horseCamera = new THREE.PerspectiveCamera( 50, 1, 1, 10000 );
  295. horseCamera.position.y = 300;
  296. horseScene = new THREE.Scene();
  297. horseScene.background = new THREE.Color( 0xf0f0f0 );
  298. //
  299. const light1 = new THREE.DirectionalLight( 0xefefff, 1.5 );
  300. light1.position.set( 1, 1, 1 ).normalize();
  301. horseScene.add( light1 );
  302. const light2 = new THREE.DirectionalLight( 0xffefef, 1.5 );
  303. light2.position.set( - 1, - 1, - 1 ).normalize();
  304. horseScene.add( light2 );
  305. const loader = new GLTFLoader();
  306. loader.load( 'models/gltf/Horse.glb', function ( gltf ) {
  307. horseMesh = gltf.scene.children[ 0 ];
  308. horseMesh.scale.set( 1.5, 1.5, 1.5 );
  309. horseScene.add( horseMesh );
  310. horseMixer = new THREE.AnimationMixer( horseMesh );
  311. horseMixer.clipAction( gltf.animations[ 0 ] ).setDuration( 1 ).play();
  312. } );
  313. function onChange() { }
  314. function onThicknessChange() { }
  315. // set up ui
  316. guiScene = new THREE.Scene();
  317. guiScene.background = new THREE.Color( 0x0 );
  318. guiCamera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
  319. guiScene.add( guiCamera );
  320. const gui = new GUI( { width: 300 } );
  321. gui.add( parameters, 'radius', 0.0, 1.0 ).onChange( onChange );
  322. gui.add( parameters, 'tube', 0.0, 1.0 ).onChange( onChange );
  323. gui.add( parameters, 'tubularSegments', 10, 150, 1 ).onChange( onChange );
  324. gui.add( parameters, 'radialSegments', 2, 20, 1 ).onChange( onChange );
  325. gui.add( parameters, 'p', 1, 10, 1 ).onChange( onChange );
  326. gui.add( parameters, 'q', 0, 10, 1 ).onChange( onChange );
  327. gui.add( parameters, 'thickness', 0, 1 ).onChange( onThicknessChange );
  328. gui.domElement.style.visibility = 'hidden';
  329. guiGroup = new InteractiveGroup();
  330. guiScene.add( guiGroup );
  331. const mesh = new HTMLMesh( gui.domElement );
  332. guiGroup.add( mesh );
  333. const bbox = new THREE.Box3().setFromObject( guiScene );
  334. guiLayer = renderer.xr.createQuadLayer( 1.2, .8, new THREE.Vector3( 1.5, 1.5, - 1.5 ), new THREE.Quaternion(), 1280, 800, renderGui );
  335. scene.add( guiLayer );
  336. guiCamera.left = bbox.min.x;
  337. guiCamera.right = bbox.max.x;
  338. guiCamera.top = bbox.max.y;
  339. guiCamera.bottom = bbox.min.y;
  340. guiCamera.updateProjectionMatrix();
  341. }
  342. function renderGui() {
  343. renderer.render( guiScene, guiCamera );
  344. }
  345. function renderQuad() {
  346. horseTheta += 0.1;
  347. horseCamera.position.x = horseRadius * Math.sin( THREE.MathUtils.degToRad( horseTheta ) );
  348. horseCamera.position.z = horseRadius * Math.cos( THREE.MathUtils.degToRad( horseTheta ) );
  349. horseCamera.lookAt( 0, 150, 0 );
  350. if ( horseMixer ) {
  351. const time = Date.now();
  352. horseMixer.update( ( time - prevTime ) * 0.001 );
  353. prevTime = time;
  354. }
  355. renderer.render( horseScene, horseCamera );
  356. }
  357. const rcposition = new THREE.Vector3();
  358. const tangent = new THREE.Vector3();
  359. const lookAt = new THREE.Vector3();
  360. let rcvelocity = 0;
  361. let progress = 0;
  362. let prevTime = performance.now();
  363. function renderRollercoaster() {
  364. const time = performance.now();
  365. for ( let i = 0; i < funfairs.length; i ++ ) {
  366. funfairs[ i ].rotation.y = time * 0.0004;
  367. }
  368. //
  369. progress += rcvelocity;
  370. progress = progress % 1;
  371. rcposition.copy( curve.getPointAt( progress ) );
  372. rcposition.y += 0.3;
  373. train.position.copy( rcposition );
  374. tangent.copy( curve.getTangentAt( progress ) );
  375. rcvelocity -= tangent.y * 0.0000001 * rcdelta;
  376. rcvelocity = Math.max( 0.00004, Math.min( 0.0002, rcvelocity ) );
  377. train.lookAt( lookAt.copy( rcposition ).sub( tangent ) );
  378. //
  379. renderer.render( rcscene, rccamera );
  380. }
  381. function buildController( data ) {
  382. let geometry, material;
  383. switch ( data.targetRayMode ) {
  384. case 'tracked-pointer':
  385. geometry = new THREE.BufferGeometry();
  386. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
  387. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
  388. material = new THREE.LineBasicMaterial( { vertexColors: true, blending: THREE.AdditiveBlending } );
  389. return new THREE.Line( geometry, material );
  390. case 'gaze':
  391. geometry = new THREE.RingGeometry( 0.02, 0.04, 32 ).translate( 0, 0, - 1 );
  392. material = new THREE.MeshBasicMaterial( { opacity: 0.5, transparent: true } );
  393. return new THREE.Mesh( geometry, material );
  394. }
  395. }
  396. function onWindowResize() {
  397. camera.aspect = window.innerWidth / window.innerHeight;
  398. camera.updateProjectionMatrix();
  399. renderer.setSize( window.innerWidth, window.innerHeight );
  400. }
  401. function handleController( controller ) {
  402. if ( controller.userData.isSelecting ) {
  403. const object = room.children[ count ++ ];
  404. object.position.copy( controller.position );
  405. object.userData.velocity.x = ( Math.random() - 0.5 ) * 3;
  406. object.userData.velocity.y = ( Math.random() - 0.5 ) * 3;
  407. object.userData.velocity.z = ( Math.random() - 9 );
  408. object.userData.velocity.applyQuaternion( controller.quaternion );
  409. if ( count === room.children.length ) count = 0;
  410. }
  411. const intersections = getIntersections( controller );
  412. for ( let x = 0; x < intersections.length; x ++ ) {
  413. if ( intersections[ x ].object == guiLayer ) {
  414. const uv = intersections[ x ].uv;
  415. guiGroup.children[ 0 ].dispatchEvent( { type: 'mousemove', data: { x: uv.x, y: 1 - uv.y }, target: guiGroup } );
  416. }
  417. }
  418. }
  419. //
  420. function render() {
  421. timer.update();
  422. renderer.xr.renderLayers( );
  423. handleController( controller1 );
  424. handleController( controller2 );
  425. // rotate horse
  426. horseLayer.rotation.y -= 0.02;
  427. //
  428. const delta = timer.getDelta() * 0.8;
  429. const range = 3 - radius;
  430. for ( let i = 0; i < room.children.length; i ++ ) {
  431. const object = room.children[ i ];
  432. object.position.x += object.userData.velocity.x * delta;
  433. object.position.y += object.userData.velocity.y * delta;
  434. object.position.z += object.userData.velocity.z * delta;
  435. // keep objects inside room
  436. if ( object.position.x < - range || object.position.x > range ) {
  437. object.position.x = THREE.MathUtils.clamp( object.position.x, - range, range );
  438. object.userData.velocity.x = - object.userData.velocity.x;
  439. }
  440. if ( object.position.y < radius || object.position.y > 6 ) {
  441. object.position.y = Math.max( object.position.y, radius );
  442. object.userData.velocity.x *= 0.98;
  443. object.userData.velocity.y = - object.userData.velocity.y * 0.8;
  444. object.userData.velocity.z *= 0.98;
  445. }
  446. if ( object.position.z < - range || object.position.z > range ) {
  447. object.position.z = THREE.MathUtils.clamp( object.position.z, - range, range );
  448. object.userData.velocity.z = - object.userData.velocity.z;
  449. }
  450. for ( let j = i + 1; j < room.children.length; j ++ ) {
  451. const object2 = room.children[ j ];
  452. normal.copy( object.position ).sub( object2.position );
  453. const distance = normal.length();
  454. if ( distance < 2 * radius ) {
  455. normal.multiplyScalar( 0.5 * distance - radius );
  456. object.position.sub( normal );
  457. object2.position.add( normal );
  458. normal.normalize();
  459. relativeVelocity.copy( object.userData.velocity ).sub( object2.userData.velocity );
  460. normal = normal.multiplyScalar( relativeVelocity.dot( normal ) );
  461. object.userData.velocity.sub( normal );
  462. object2.userData.velocity.add( normal );
  463. }
  464. }
  465. object.userData.velocity.y -= 9.8 * delta;
  466. }
  467. renderer.render( scene, camera );
  468. }
  469. </script>
  470. </body>
  471. </html>
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