webgpu_volume_perlin.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - volumetric perlin</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - volumetric perlin
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.webgpu.js",
  17. "three/webgpu": "../build/three.webgpu.js",
  18. "three/tsl": "../build/three.tsl.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three/webgpu';
  25. import { Break, If, vec3, vec4, texture3D, uniform, Fn } from 'three/tsl';
  26. import { RaymarchingBox } from 'three/addons/tsl/utils/Raymarching.js';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. import { ImprovedNoise } from 'three/addons/math/ImprovedNoise.js';
  29. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  30. let renderer, scene, camera;
  31. let mesh;
  32. init();
  33. function init() {
  34. renderer = new THREE.WebGPURenderer( { antialias: true } );
  35. renderer.setPixelRatio( window.devicePixelRatio );
  36. renderer.setSize( window.innerWidth, window.innerHeight );
  37. renderer.setAnimationLoop( animate );
  38. document.body.appendChild( renderer.domElement );
  39. scene = new THREE.Scene();
  40. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
  41. camera.position.set( 0, 0, 2 );
  42. new OrbitControls( camera, renderer.domElement );
  43. // Texture
  44. const size = 128;
  45. const data = new Uint8Array( size * size * size );
  46. let i = 0;
  47. const perlin = new ImprovedNoise();
  48. const vector = new THREE.Vector3();
  49. for ( let z = 0; z < size; z ++ ) {
  50. for ( let y = 0; y < size; y ++ ) {
  51. for ( let x = 0; x < size; x ++ ) {
  52. vector.set( x, y, z ).divideScalar( size );
  53. const d = perlin.noise( vector.x * 6.5, vector.y * 6.5, vector.z * 6.5 );
  54. data[ i ++ ] = d * 128 + 128;
  55. }
  56. }
  57. }
  58. const texture = new THREE.Data3DTexture( data, size, size, size );
  59. texture.format = THREE.RedFormat;
  60. texture.minFilter = THREE.LinearFilter;
  61. texture.magFilter = THREE.LinearFilter;
  62. texture.unpackAlignment = 1;
  63. texture.needsUpdate = true;
  64. // Shader
  65. const opaqueRaymarchingTexture = Fn( ( { texture, steps, threshold } ) => {
  66. const finalColor = vec4( 0 ).toVar();
  67. RaymarchingBox( steps, ( { positionRay } ) => {
  68. const mapValue = texture.sample( positionRay.add( 0.5 ) ).r.toVar();
  69. If( mapValue.greaterThan( threshold ), () => {
  70. const p = vec3( positionRay ).add( 0.5 );
  71. finalColor.rgb.assign( texture.normal( p ).mul( 0.5 ).add( positionRay.mul( 1.5 ).add( 0.25 ) ) );
  72. finalColor.a.assign( 1 );
  73. Break();
  74. } );
  75. } );
  76. return finalColor;
  77. } );
  78. //
  79. const threshold = uniform( 0.6 );
  80. const steps = uniform( 200 );
  81. const material = new THREE.NodeMaterial();
  82. material.colorNode = opaqueRaymarchingTexture( {
  83. texture: texture3D( texture, null, 0 ),
  84. steps,
  85. threshold
  86. } );
  87. material.side = THREE.BackSide;
  88. material.transparent = true;
  89. mesh = new THREE.Mesh( new THREE.BoxGeometry( 1, 1, 1 ), material );
  90. scene.add( mesh );
  91. //
  92. const gui = new GUI();
  93. gui.add( threshold, 'value', 0, 1, 0.01 ).name( 'threshold' );
  94. gui.add( steps, 'value', 0, 300, 1 ).name( 'steps' );
  95. window.addEventListener( 'resize', onWindowResize );
  96. }
  97. function onWindowResize() {
  98. camera.aspect = window.innerWidth / window.innerHeight;
  99. camera.updateProjectionMatrix();
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. }
  102. function animate() {
  103. renderer.render( scene, camera );
  104. }
  105. </script>
  106. </body>
  107. </html>
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