misc_ubiquity_test.html 5.6 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - geometry - polyfield</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background-color: #ffffff;
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <script type="text/javascript" src="../build/Three.js"></script>
  16. <script type="text/javascript" src="obj/Qrcode.js"></script>
  17. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  18. <script type="text/javascript" src="js/Stats.js"></script>
  19. <script type="text/javascript">
  20. var SCREEN_WIDTH = window.innerWidth / 3;
  21. var SCREEN_HEIGHT = window.innerHeight;
  22. var AMOUNT = 100;
  23. var container, stats;
  24. var camera, scene;
  25. var canvasRenderer, svgRenderer, webglRenderer;
  26. var mesh, qrcode;
  27. var mouseX = 0, mouseY = 0;
  28. var windowHalfX = window.innerWidth / 2;
  29. var windowHalfY = window.innerHeight / 2;
  30. init();
  31. animate();
  32. function init() {
  33. container = document.createElement('div');
  34. document.body.appendChild(container);
  35. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  36. // camera.position.x = - 5000;
  37. // camera.position.y = 50000;
  38. camera.position.z = 500
  39. scene = new THREE.Scene();
  40. // QRCODE
  41. qrcode = mesh = new THREE.Mesh( new Qrcode(), new THREE.MeshFaceMaterial() );
  42. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  43. scene.add( mesh );
  44. // CUBES
  45. var cube = new THREE.CubeGeometry( 100, 100, 100 );
  46. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5, transparent: true } ) );
  47. mesh.position.x = 500;
  48. mesh.rotation.x = Math.random();
  49. mesh.rotation.y = Math.random();
  50. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  51. scene.add( mesh );
  52. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  53. mesh.position.x = 500;
  54. mesh.position.y = 500;
  55. mesh.rotation.x = Math.random();
  56. mesh.rotation.y = Math.random();
  57. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  58. scene.add( mesh );
  59. // PLANE
  60. mesh = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  61. mesh.position.y = -500;
  62. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  63. mesh.doubleSided = true;
  64. scene.add( mesh );
  65. // CYLINDER
  66. mesh = new THREE.Mesh( new THREE.CylinderGeometry( 20, 100, 200, 10 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  67. mesh.position.x = -500;
  68. mesh.rotation.x = - Math.PI / 2;
  69. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  70. scene.add( mesh );
  71. // POLYFIELD
  72. var geometry = new THREE.Geometry();
  73. for (var i = 0; i < 100; i ++) {
  74. var v = new THREE.Vector3( Math.random() * 1000 - 500, Math.random() * 1000 - 500, Math.random() * 1000 - 500 );
  75. var v0 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  76. var v1 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  77. var v2 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  78. v0.position.addSelf( v );
  79. v1.position.addSelf( v );
  80. v2.position.addSelf( v );
  81. var face = new THREE.Face3( geometry.vertices.push( v0 ) - 1, geometry.vertices.push( v1 ) - 1, geometry.vertices.push( v2 ) - 1, null, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  82. geometry.faces.push( face );
  83. }
  84. geometry.computeFaceNormals();
  85. geometry.computeCentroids();
  86. mesh = new THREE.Mesh( geometry, [ new THREE.MeshFaceMaterial(), new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true, wireframe: true, wireframeLinewidth: 10 } ) ] );
  87. mesh.doubleSided = true;
  88. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  89. scene.add( mesh );
  90. // LIGHTS
  91. var ambient = new THREE.AmbientLight( 0x80ffff );
  92. scene.add( ambient );
  93. var directional = new THREE.DirectionalLight( 0xffff00 );
  94. scene.add( directional );
  95. canvasRenderer = new THREE.CanvasRenderer();
  96. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  97. container.appendChild( canvasRenderer.domElement );
  98. svgRenderer = new THREE.SVGRenderer();
  99. svgRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  100. svgRenderer.setQuality( 'low' );
  101. container.appendChild( svgRenderer.domElement );
  102. webglRenderer = new THREE.WebGLRenderer();
  103. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  104. // webglRenderer.setFaceCulling( 0 );
  105. container.appendChild( webglRenderer.domElement );
  106. stats = new Stats();
  107. stats.domElement.style.position = 'absolute';
  108. stats.domElement.style.top = '0px';
  109. container.appendChild( stats.domElement );
  110. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  111. }
  112. function onDocumentMouseMove(event) {
  113. mouseX = ( event.clientX - windowHalfX );
  114. mouseY = ( event.clientY - windowHalfY );
  115. }
  116. //
  117. function animate() {
  118. requestAnimationFrame( animate );
  119. render();
  120. stats.update();
  121. }
  122. function render() {
  123. camera.position.x += ( mouseX - camera.position.x ) * .05;
  124. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  125. camera.updateMatrix();
  126. mesh.rotation.y += 0.01;
  127. mesh.updateMatrix();
  128. /*
  129. qrcode.rotation.x += 0.01;
  130. qrcode.rotation.z += 0.02;
  131. */
  132. canvasRenderer.render( scene, camera );
  133. svgRenderer.render( scene, camera );
  134. webglRenderer.render( scene, camera );
  135. }
  136. </script>
  137. </body>
  138. </html>
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