Tidak Ada Deskripsi

WestLangley d4e75e3d83 Pass world units into OrthographicCamera constructor 10 tahun lalu
build 6d64f17b87 Updated builds. 10 tahun lalu
docs ab36004a73 Merge pull request #7755 from leitzler/leitzler-spelling-1 10 tahun lalu
editor 087ceba283 Editor: Cleaned up history panel. See #7337. 10 tahun lalu
examples d4e75e3d83 Pass world units into OrthographicCamera constructor 10 tahun lalu
src 2ee607dce4 Clean up. 10 tahun lalu
test cd923eafa9 fix unit test for edgesgeometry 10 tahun lalu
utils c997a297d7 ShaderChunk: Moved ambient code out of lights_pars. 10 tahun lalu
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 tahun lalu
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 tahun lalu
CONTRIBUTING.md 1f968fe32c Update CONTRIBUTING.md 10 tahun lalu
LICENSE c12770459e change *copy; to © 11 tahun lalu
README.md b113db75e1 <canvas> -> `WebGL` 10 tahun lalu
bower.json 635b3e274d Fix bower.json ignores 10 tahun lalu
package.json ec6b4b4dd5 remove lodash dependency 10 tahun lalu

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号