| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453 |
- // Three.js r37 - http://github.com/mrdoob/three.js
- var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
- THREE.Color.prototype={autoUpdate:!0,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;this.hex=a.hex;this.__styleString=a.__styleString},setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,b){var e,f,g,h,j,m;if(b==0)e=f=g=0;else{h=Math.floor(a*6);j=a*6-h;a=b*(1-c);m=b*(1-c*j);c=b*(1-c*(1-j));switch(h){case 1:e=m;f=b;g=a;break;case 2:e=a;f=b;g=c;break;case 3:e=a;f=m;g=b;break;case 4:e=c;f=a;g=b;break;case 5:e=b;f=a;
- g=m;break;case 6:case 0:e=b;f=c;g=a}}this.r=e;this.g=f;this.b=g;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*
- 255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(a,c){this.set(a||0,c||0)};
- THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
- this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,c,b){this.set(a||0,c||0,b||0)};
- THREE.Vector3.prototype={set:function(a,c,b){this.x=a;this.y=c;this.z=b;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a,
- c){this.set(a.y*c.z-a.z*c.y,a.z*c.x-a.x*c.z,a.x*c.y-a.y*c.x);return this},crossSelf:function(a){var c=this.x,b=this.y,e=this.z;this.set(b*a.z-e*a.y,e*a.x-c*a.z,c*a.y-b*a.x);return this},multiply:function(a,c){this.set(a.x*c.x,a.y*c.y,a.z*c.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/
- a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var c=this.x-a.x,b=this.y-a.y;a=this.z-a.z;return c*c+b*b+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a=
- this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){this.y=Math.asin(a.n13);var c=Math.cos(this.y);if(Math.abs(c)>1.0E-5){this.x=Math.atan2(-a.n23/c,a.n33/c);this.z=Math.atan2(-a.n13/c,a.n11/c)}else{this.x=0;this.z=Math.atan2(a.n21,a.n22)}},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<
- 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,e){this.set(a||0,c||0,b||0,e||1)};
- THREE.Vector4.prototype={set:function(a,c,b,e){this.x=a;this.y=c;this.z=b;this.w=e;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
- a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,c){this.set(this.x+(a.x-this.x)*c,this.y+(a.y-this.y)*c,this.z+(a.z-this.z)*c,this.w+(a.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
- THREE.Ray.prototype={intersectScene:function(a){var c,b,e=a.objects,f=[];a=0;for(c=e.length;a<c;a++){b=e[a];b instanceof THREE.Mesh&&(f=f.concat(this.intersectObject(b)))}f.sort(function(g,h){return g.distance-h.distance});return f},intersectObject:function(a){function c(G,J,S,D){D=D.clone().subSelf(J);S=S.clone().subSelf(J);var L=G.clone().subSelf(J);G=D.dot(D);J=D.dot(S);D=D.dot(L);var N=S.dot(S);S=S.dot(L);L=1/(G*N-J*J);N=(N*D-J*S)*L;G=(G*S-J*D)*L;return N>0&&G>0&&N+G<1}var b,e,f,g,h,j,m,o,n,t,
- y,w=a.geometry,z=w.vertices,E=[];b=0;for(e=w.faces.length;b<e;b++){f=w.faces[b];t=this.origin.clone();y=this.direction.clone();m=a.matrixWorld;g=m.multiplyVector3(z[f.a].position.clone());h=m.multiplyVector3(z[f.b].position.clone());j=m.multiplyVector3(z[f.c].position.clone());m=f instanceof THREE.Face4?m.multiplyVector3(z[f.d].position.clone()):null;o=a.matrixRotationWorld.multiplyVector3(f.normal.clone());n=y.dot(o);if(n<0){o=o.dot((new THREE.Vector3).sub(g,t))/n;t=t.addSelf(y.multiplyScalar(o));
- if(f instanceof THREE.Face3){if(c(t,g,h,j)){f={distance:this.origin.distanceTo(t),point:t,face:f,object:a};E.push(f)}}else if(f instanceof THREE.Face4&&(c(t,g,h,m)||c(t,h,j,m))){f={distance:this.origin.distanceTo(t),point:t,face:f,object:a};E.push(f)}}}return E}};
- THREE.Rectangle=function(){function a(){g=e-c;h=f-b}var c,b,e,f,g,h,j=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return e};this.getBottom=function(){return f};this.set=function(m,o,n,t){j=!1;c=m;b=o;e=n;f=t;a()};this.addPoint=function(m,o){if(j){j=!1;c=m;b=o;e=m;f=o}else{c=c<m?c:m;b=b<o?b:o;e=e>m?e:m;f=f>o?f:o}a()};
- this.add3Points=function(m,o,n,t,y,w){if(j){j=!1;c=m<n?m<y?m:y:n<y?n:y;b=o<t?o<w?o:w:t<w?t:w;e=m>n?m>y?m:y:n>y?n:y;f=o>t?o>w?o:w:t>w?t:w}else{c=m<n?m<y?m<c?m:c:y<c?y:c:n<y?n<c?n:c:y<c?y:c;b=o<t?o<w?o<b?o:b:w<b?w:b:t<w?t<b?t:b:w<b?w:b;e=m>n?m>y?m>e?m:e:y>e?y:e:n>y?n>e?n:e:y>e?y:e;f=o>t?o>w?o>f?o:f:w>f?w:f:t>w?t>f?t:f:w>f?w:f}a()};this.addRectangle=function(m){if(j){j=!1;c=m.getLeft();b=m.getTop();e=m.getRight();f=m.getBottom()}else{c=c<m.getLeft()?c:m.getLeft();b=b<m.getTop()?b:m.getTop();e=e>m.getRight()?
- e:m.getRight();f=f>m.getBottom()?f:m.getBottom()}a()};this.inflate=function(m){c-=m;b-=m;e+=m;f+=m;a()};this.minSelf=function(m){c=c>m.getLeft()?c:m.getLeft();b=b>m.getTop()?b:m.getTop();e=e<m.getRight()?e:m.getRight();f=f<m.getBottom()?f:m.getBottom();a()};this.instersects=function(m){return Math.min(e,m.getRight())-Math.max(c,m.getLeft())>=0&&Math.min(f,m.getBottom())-Math.max(b,m.getTop())>=0};this.empty=function(){j=!0;f=e=b=c=0;a()};this.isEmpty=function(){return j}};
- THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
- THREE.Matrix4=function(a,c,b,e,f,g,h,j,m,o,n,t,y,w,z,E){this.set(a||1,c||0,b||0,e||0,f||0,g||1,h||0,j||0,m||0,o||0,n||1,t||0,y||0,w||0,z||0,E||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
- THREE.Matrix4.prototype={set:function(a,c,b,e,f,g,h,j,m,o,n,t,y,w,z,E){this.n11=a;this.n12=c;this.n13=b;this.n14=e;this.n21=f;this.n22=g;this.n23=h;this.n24=j;this.n31=m;this.n32=o;this.n33=n;this.n34=t;this.n41=y;this.n42=w;this.n43=z;this.n44=E;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var e=THREE.Matrix4.__v1,
- f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;e.cross(b,g).normalize();if(e.length()===0){g.x+=1.0E-4;e.cross(b,g).normalize()}f.cross(g,e).normalize();this.n11=e.x;this.n12=f.x;this.n13=g.x;this.n21=e.y;this.n22=f.y;this.n23=g.y;this.n31=e.z;this.n32=f.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,e=a.z,f=1/(this.n41*c+this.n42*b+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*e+this.n14)*f;a.y=(this.n21*c+this.n22*b+this.n23*
- e+this.n24)*f;a.z=(this.n31*c+this.n32*b+this.n33*e+this.n34)*f;return a},multiplyVector4:function(a){var c=a.x,b=a.y,e=a.z,f=a.w;a.x=this.n11*c+this.n12*b+this.n13*e+this.n14*f;a.y=this.n21*c+this.n22*b+this.n23*e+this.n24*f;a.z=this.n31*c+this.n32*b+this.n33*e+this.n34*f;a.w=this.n41*c+this.n42*b+this.n43*e+this.n44*f;return a},rotateAxis:function(a){var c=a.x,b=a.y,e=a.z;a.x=c*this.n11+b*this.n12+e*this.n13;a.y=c*this.n21+b*this.n22+e*this.n23;a.z=c*this.n31+b*this.n32+e*this.n33;a.normalize();
- return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,e=a.n12,f=a.n13,g=a.n14,h=a.n21,j=a.n22,m=a.n23,o=a.n24,n=a.n31,t=a.n32,y=a.n33,w=a.n34,z=a.n41,E=a.n42,G=a.n43,J=a.n44,S=c.n11,D=c.n12,L=c.n13,N=c.n14,O=c.n21,Fa=c.n22,
- oa=c.n23,xa=c.n24,W=c.n31,d=c.n32,Z=c.n33,ya=c.n34;this.n11=b*S+e*O+f*W;this.n12=b*D+e*Fa+f*d;this.n13=b*L+e*oa+f*Z;this.n14=b*N+e*xa+f*ya+g;this.n21=h*S+j*O+m*W;this.n22=h*D+j*Fa+m*d;this.n23=h*L+j*oa+m*Z;this.n24=h*N+j*xa+m*ya+o;this.n31=n*S+t*O+y*W;this.n32=n*D+t*Fa+y*d;this.n33=n*L+t*oa+y*Z;this.n34=n*N+t*xa+y*ya+w;this.n41=z*S+E*O+G*W;this.n42=z*D+E*Fa+G*d;this.n43=z*L+E*oa+G*Z;this.n44=z*N+E*xa+G*ya+J;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;
- b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},
- determinant:function(){var a=this.n11,c=this.n12,b=this.n13,e=this.n14,f=this.n21,g=this.n22,h=this.n23,j=this.n24,m=this.n31,o=this.n32,n=this.n33,t=this.n34,y=this.n41,w=this.n42,z=this.n43,E=this.n44;return e*h*o*y-b*j*o*y-e*g*n*y+c*j*n*y+b*g*t*y-c*h*t*y-e*h*m*w+b*j*m*w+e*f*n*w-a*j*n*w-b*f*t*w+a*h*t*w+e*g*m*z-c*j*m*z-e*f*o*z+a*j*o*z+c*f*t*z-a*g*t*z-b*g*m*E+c*h*m*E+b*f*o*E-a*h*o*E-c*f*n*E+a*g*n*E},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=
- a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;
- this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;
- a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},
- setScale:function(a,c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),e=Math.sin(c),f=1-b,g=a.x,h=a.y,j=
- a.z,m=f*g,o=f*h;this.set(m*g+b,m*h-e*j,m*j+e*h,0,m*h+e*j,o*h+b,o*j-e*g,0,m*j-e*h,o*j+e*g,f*j*j+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,e=a.z;a=Math.cos(c);c=Math.sin(c);var f=Math.cos(b);b=Math.sin(b);var g=Math.cos(e);e=Math.sin(e);var h=a*b,j=c*b;this.n11=f*g;this.n12=-f*e;this.n13=b;this.n21=j*g+a*e;this.n22=-j*e+a*g;this.n23=-c*f;this.n31=-h*g+c*e;this.n32=h*e+c*g;this.n33=a*f;return this},
- setRotationFromQuaternion:function(a){var c=a.x,b=a.y,e=a.z,f=a.w,g=c+c,h=b+b,j=e+e;a=c*g;var m=c*h;c*=j;var o=b*h;b*=j;e*=j;g*=f;h*=f;f*=j;this.n11=1-(o+e);this.n12=m-f;this.n13=c+h;this.n21=m+f;this.n22=1-(a+e);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+o);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14=
- a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,c){var b=1/c.x,e=1/c.y,f=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*f;this.n23=a.n23*f;this.n33=a.n33*f}};
- THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,e=a.n12,f=a.n13,g=a.n14,h=a.n21,j=a.n22,m=a.n23,o=a.n24,n=a.n31,t=a.n32,y=a.n33,w=a.n34,z=a.n41,E=a.n42,G=a.n43,J=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=m*w*E-o*y*E+o*t*G-j*w*G-m*t*J+j*y*J;c.n12=g*y*E-f*w*E-g*t*G+e*w*G+f*t*J-e*y*J;c.n13=f*o*E-g*m*E+g*j*G-e*o*G-f*j*J+e*m*J;c.n14=g*m*t-f*o*t-g*j*y+e*o*y+f*j*w-e*m*w;c.n21=o*y*z-m*w*z-o*n*G+h*w*G+m*n*J-h*y*J;c.n22=f*w*z-g*y*z+g*n*G-b*w*G-f*n*J+b*y*J;c.n23=g*m*z-f*o*z-g*h*G+b*o*G+f*h*J-b*m*J;
- c.n24=f*o*n-g*m*n+g*h*y-b*o*y-f*h*w+b*m*w;c.n31=j*w*z-o*t*z+o*n*E-h*w*E-j*n*J+h*t*J;c.n32=g*t*z-e*w*z-g*n*E+b*w*E+e*n*J-b*t*J;c.n33=f*o*z-g*j*z+g*h*E-b*o*E-e*h*J+b*j*J;c.n34=g*j*n-e*o*n-g*h*t+b*o*t+e*h*w-b*j*w;c.n41=m*t*z-j*y*z-m*n*E+h*y*E+j*n*G-h*t*G;c.n42=e*y*z-f*t*z+f*n*E-b*y*E-e*n*G+b*t*G;c.n43=f*j*z-e*m*z-f*h*E+b*m*E+e*h*G-b*j*G;c.n44=e*m*n-f*j*n+f*h*t-b*m*t-e*h*y+b*j*y;c.multiplyScalar(1/a.determinant());return c};
- THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,e=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,m=-a.n32*a.n11+a.n31*a.n12,o=a.n23*a.n12-a.n22*a.n13,n=-a.n23*a.n11+a.n21*a.n13,t=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*h+a.n31*o;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*e;b[1]=a*f;b[2]=a*g;b[3]=a*h;b[4]=a*j;b[5]=a*m;b[6]=a*o;b[7]=a*n;b[8]=a*t;return c};
- THREE.Matrix4.makeFrustum=function(a,c,b,e,f,g){var h;h=new THREE.Matrix4;h.n11=2*f/(c-a);h.n12=0;h.n13=(c+a)/(c-a);h.n14=0;h.n21=0;h.n22=2*f/(e-b);h.n23=(e+b)/(e-b);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+f)/(g-f);h.n34=-2*g*f/(g-f);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,c,b,e){var f;a=b*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*c,a*c,f,a,b,e)};
- THREE.Matrix4.makeOrtho=function(a,c,b,e,f,g){var h,j,m,o;h=new THREE.Matrix4;j=c-a;m=b-e;o=g-f;h.n11=2/j;h.n12=0;h.n13=0;h.n14=-((c+a)/j);h.n21=0;h.n22=2/m;h.n23=0;h.n24=-((b+e)/m);h.n31=0;h.n32=0;h.n33=-2/o;h.n34=-((g+f)/o);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
- THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
- !0;this._vector=new THREE.Vector3};
- THREE.Object3D.prototype={translate:function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==
- undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var c=this;c instanceof THREE.Scene===!1&&c!==undefined;)c=c.parent;c!==undefined&&c.addChildRecurse(a)}},removeChild:function(a){var c=this.children.indexOf(a);if(c!==-1){a.parent=undefined;this.children.splice(c,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==
- 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,c,b){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||c){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;c=!0}a=0;for(var e=this.children.length;a<e;a++)this.children[a].update(this.matrixWorld,
- c,b)}};THREE.Quaternion=function(a,c,b,e){this.set(a||0,c||0,b||0,e!==undefined?e:1)};
- THREE.Quaternion.prototype={set:function(a,c,b,e){this.x=a;this.y=c;this.z=b;this.w=e;return this},setFromEuler:function(a){var c=0.5*Math.PI/360,b=a.x*c,e=a.y*c,f=a.z*c;a=Math.cos(e);e=Math.sin(e);c=Math.cos(-f);f=Math.sin(-f);var g=Math.cos(b);b=Math.sin(b);var h=a*c,j=e*f;this.w=h*g-j*b;this.x=h*b+j*g;this.y=e*c*g+a*f*b;this.z=a*f*g-e*c*b;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
- -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var c=this.x,b=this.y,e=this.z,f=this.w,g=a.x,h=a.y,j=a.z;a=a.w;this.x=c*a+f*g+b*j-e*h;this.y=b*a+f*h+e*g-c*j;this.z=e*a+f*j+c*h-b*g;this.w=f*a-c*g-b*h-e*j;return this},
- multiplyVector3:function(a,c){c||(c=a);var b=a.x,e=a.y,f=a.z,g=this.x,h=this.y,j=this.z,m=this.w,o=m*b+h*f-j*e,n=m*e+j*b-g*f,t=m*f+g*e-h*b;b=-g*b-h*e-j*f;c.x=o*m+b*-g+n*-j-t*-h;c.y=n*m+b*-h+t*-g-o*-j;c.z=t*m+b*-j+o*-h-n*-g;return c}};
- THREE.Quaternion.slerp=function(a,c,b,e){var f=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;if(Math.abs(f)>=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(f),h=Math.sqrt(1-f*f);if(Math.abs(h)<0.001){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}f=Math.sin((1-e)*g)/h;e=Math.sin(e*g)/h;b.w=a.w*f+c.w*e;b.x=a.x*f+c.x*e;b.y=a.y*f+c.y*e;b.z=a.z*f+c.z*e;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
- THREE.Face3=function(a,c,b,e,f,g){this.a=a;this.b=c;this.c=b;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
- THREE.Face4=function(a,c,b,e,f,g,h){this.a=a;this.b=c;this.c=b;this.d=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.set(a||0,c||0)};
- THREE.UV.prototype={set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
- THREE.Geometry.prototype={computeCentroids:function(){var a,c,b;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];b.centroid.set(0,0,0);if(b instanceof THREE.Face3){b.centroid.addSelf(this.vertices[b.a].position);b.centroid.addSelf(this.vertices[b.b].position);b.centroid.addSelf(this.vertices[b.c].position);b.centroid.divideScalar(3)}else if(b instanceof THREE.Face4){b.centroid.addSelf(this.vertices[b.a].position);b.centroid.addSelf(this.vertices[b.b].position);b.centroid.addSelf(this.vertices[b.c].position);
- b.centroid.addSelf(this.vertices[b.d].position);b.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,b,e,f,g,h,j=new THREE.Vector3,m=new THREE.Vector3;e=0;for(f=this.faces.length;e<f;e++){g=this.faces[e];if(a&&g.vertexNormals.length){j.set(0,0,0);c=0;for(b=g.vertexNormals.length;c<b;c++)j.addSelf(g.vertexNormals[c]);j.divideScalar(3)}else{c=this.vertices[g.a];b=this.vertices[g.b];h=this.vertices[g.c];j.sub(h.position,b.position);m.sub(c.position,b.position);j.crossSelf(m)}j.isZero()||
- j.normalize();g.normal.copy(j)}},computeVertexNormals:function(){var a,c,b,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)e[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{e=
- this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)e[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){e[b.a].addSelf(b.normal);e[b.b].addSelf(b.normal);e[b.c].addSelf(b.normal)}else if(b instanceof THREE.Face4){e[b.a].addSelf(b.normal);e[b.b].addSelf(b.normal);e[b.c].addSelf(b.normal);e[b.d].addSelf(b.normal)}}a=0;for(c=this.vertices.length;a<c;a++)e[a].normalize();a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){b.vertexNormals[0].copy(e[b.a]);
- b.vertexNormals[1].copy(e[b.b]);b.vertexNormals[2].copy(e[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(e[b.a]);b.vertexNormals[1].copy(e[b.b]);b.vertexNormals[2].copy(e[b.c]);b.vertexNormals[3].copy(e[b.d])}}},computeTangents:function(){function a(X,qa,za,ea,U,ma,Ca){j=X.vertices[qa].position;m=X.vertices[za].position;o=X.vertices[ea].position;n=h[U];t=h[ma];y=h[Ca];w=m.x-j.x;z=o.x-j.x;E=m.y-j.y;G=o.y-j.y;J=m.z-j.z;S=o.z-j.z;D=t.u-n.u;L=y.u-n.u;N=t.v-n.v;O=y.v-n.v;Fa=1/(D*O-L*N);
- d.set((O*w-N*z)*Fa,(O*E-N*G)*Fa,(O*J-N*S)*Fa);Z.set((D*z-L*w)*Fa,(D*G-L*E)*Fa,(D*S-L*J)*Fa);xa[qa].addSelf(d);xa[za].addSelf(d);xa[ea].addSelf(d);W[qa].addSelf(Z);W[za].addSelf(Z);W[ea].addSelf(Z)}var c,b,e,f,g,h,j,m,o,n,t,y,w,z,E,G,J,S,D,L,N,O,Fa,oa,xa=[],W=[],d=new THREE.Vector3,Z=new THREE.Vector3,ya=new THREE.Vector3,Ga=new THREE.Vector3,Ha=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++){xa[c]=new THREE.Vector3;W[c]=new THREE.Vector3}c=0;for(b=this.faces.length;c<b;c++){g=this.faces[c];
- h=this.faceVertexUvs[0][c];if(g instanceof THREE.Face3)a(this,g.a,g.b,g.c,0,1,2);else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.c,0,1,2);a(this,g.a,g.b,g.d,0,1,3)}}var ra=["a","b","c","d"];c=0;for(b=this.faces.length;c<b;c++){g=this.faces[c];for(e=0;e<g.vertexNormals.length;e++){Ha.copy(g.vertexNormals[e]);f=g[ra[e]];oa=xa[f];ya.copy(oa);ya.subSelf(Ha.multiplyScalar(Ha.dot(oa))).normalize();Ga.cross(g.vertexNormals[e],oa);f=Ga.dot(W[f]);f=f<0?-1:1;g.vertexTangents[e]=new THREE.Vector4(ya.x,ya.y,
- ya.z,f)}}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;
- if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere=
- {radius:a}}};THREE.GeometryIdCounter=0;
- THREE.Spline=function(a){function c(w,z,E,G,J,S,D){w=(E-w)*0.5;G=(G-z)*0.5;return(2*(z-E)+w+G)*D+(-3*(z-E)-2*w-G)*S+w*J+z}this.points=a;var b=[],e={x:0,y:0,z:0},f,g,h,j,m,o,n,t,y;this.initFromArray=function(w){this.points=[];for(var z=0;z<w.length;z++)this.points[z]={x:w[z][0],y:w[z][1],z:w[z][2]}};this.getPoint=function(w){f=(this.points.length-1)*w;g=Math.floor(f);h=f-g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>this.points.length-2?g:g+1;b[3]=g>this.points.length-3?g:g+2;o=this.points[b[0]];n=this.points[b[1]];
- t=this.points[b[2]];y=this.points[b[3]];j=h*h;m=h*j;e.x=c(o.x,n.x,t.x,y.x,h,j,m);e.y=c(o.y,n.y,t.y,y.y,h,j,m);e.z=c(o.z,n.z,t.z,y.z,h,j,m);return e};this.getControlPointsArray=function(){var w,z,E=this.points.length,G=[];for(w=0;w<E;w++){z=this.points[w];G[w]=[z.x,z.y,z.z]}return G};this.getLength=function(w){var z,E,G=z=z=0,J=new THREE.Vector3,S=new THREE.Vector3,D=[],L=0;D[0]=0;w||(w=100);E=this.points.length*w;J.copy(this.points[0]);for(w=1;w<E;w++){z=w/E;position=this.getPoint(z);S.copy(position);
- L+=S.distanceTo(J);J.copy(position);z*=this.points.length-1;z=Math.floor(z);if(z!=G){D[z]=L;G=z}}D[D.length]=L;return{chunks:D,total:L}};this.reparametrizeByArcLength=function(w){var z,E,G,J,S,D,L=[],N=new THREE.Vector3,O=this.getLength();L.push(N.copy(this.points[0]).clone());for(z=1;z<this.points.length;z++){E=O.chunks[z]-O.chunks[z-1];D=Math.ceil(w*E/O.total);J=(z-1)/(this.points.length-1);S=z/(this.points.length-1);for(E=1;E<D-1;E++){G=J+E*(1/D)*(S-J);position=this.getPoint(G);L.push(N.copy(position).clone())}L.push(N.copy(this.points[z]).clone())}this.points=
- L}};
- THREE.AnimationHandler=function(){var a=[],c={},b={};b.update=function(f){for(var g=0;g<a.length;g++)a[g].update(f)};b.addToUpdate=function(f){a.indexOf(f)===-1&&a.push(f)};b.removeFromUpdate=function(f){f=a.indexOf(f);f!==-1&&a.splice(f,1)};b.add=function(f){c[f.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+f.name+" already exists in library. Overwriting.");c[f.name]=f;if(f.initialized!==!0){for(var g=0;g<f.hierarchy.length;g++){for(var h=0;h<f.hierarchy[g].keys.length;h++){if(f.hierarchy[g].keys[h].time<0)f.hierarchy[g].keys[h].time=
- 0;if(f.hierarchy[g].keys[h].rot!==undefined&&!(f.hierarchy[g].keys[h].rot instanceof THREE.Quaternion)){var j=f.hierarchy[g].keys[h].rot;f.hierarchy[g].keys[h].rot=new THREE.Quaternion(j[0],j[1],j[2],j[3])}}if(f.hierarchy[g].keys[0].morphTargets!==undefined){j={};for(h=0;h<f.hierarchy[g].keys.length;h++)for(var m=0;m<f.hierarchy[g].keys[h].morphTargets.length;m++){var o=f.hierarchy[g].keys[h].morphTargets[m];j[o]=-1}f.hierarchy[g].usedMorphTargets=j;for(h=0;h<f.hierarchy[g].keys.length;h++){var n=
- {};for(o in j){for(m=0;m<f.hierarchy[g].keys[h].morphTargets.length;m++)if(f.hierarchy[g].keys[h].morphTargets[m]===o){n[o]=f.hierarchy[g].keys[h].morphTargetsInfluences[m];break}m===f.hierarchy[g].keys[h].morphTargets.length&&(n[o]=0)}f.hierarchy[g].keys[h].morphTargetsInfluences=n}}for(h=1;h<f.hierarchy[g].keys.length;h++)if(f.hierarchy[g].keys[h].time===f.hierarchy[g].keys[h-1].time){f.hierarchy[g].keys.splice(h,1);h--}for(h=1;h<f.hierarchy[g].keys.length;h++)f.hierarchy[g].keys[h].index=h}h=parseInt(f.length*
- f.fps,10);f.JIT={};f.JIT.hierarchy=[];for(g=0;g<f.hierarchy.length;g++)f.JIT.hierarchy.push(Array(h));f.initialized=!0}};b.get=function(f){if(typeof f==="string")if(c[f])return c[f];else{console.log("THREE.AnimationHandler.get: Couldn't find animation "+f);return null}};b.parse=function(f){var g=[];if(f instanceof THREE.SkinnedMesh)for(var h=0;h<f.bones.length;h++)g.push(f.bones[h]);else e(f,g);return g};var e=function(f,g){g.push(f);for(var h=0;h<f.children.length;h++)e(f.children[h],g)};b.LINEAR=
- 0;b.CATMULLROM=1;b.CATMULLROM_FORWARD=2;return b}();THREE.Animation=function(a,c,b,e){this.root=a;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.isPaused=!0;this.loop=!0;this.interpolationType=b!==undefined?b:THREE.AnimationHandler.LINEAR;this.JITCompile=e!==undefined?e:!0;this.points=[];this.target=new THREE.Vector3};
- THREE.Animation.prototype.play=function(a,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==undefined?a:!0;this.currentTime=c!==undefined?c:0;var b,e=this.hierarchy.length,f;for(b=0;b<e;b++){f=this.hierarchy[b];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)f.useQuaternion=!0;f.matrixAutoUpdate=!0;if(f.animationCache===undefined){f.animationCache={};f.animationCache.prevKey={pos:0,rot:0,scl:0};f.animationCache.nextKey={pos:0,rot:0,scl:0};f.animationCache.originalMatrix=
- f instanceof THREE.Bone?f.skinMatrix:f.matrix}var g=f.animationCache.prevKey;f=f.animationCache.nextKey;g.pos=this.data.hierarchy[b].keys[0];g.rot=this.data.hierarchy[b].keys[0];g.scl=this.data.hierarchy[b].keys[0];f.pos=this.getNextKeyWith("pos",b,1);f.rot=this.getNextKeyWith("rot",b,1);f.scl=this.getNextKeyWith("scl",b,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
- THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
- THREE.Animation.prototype.stop=function(){this.isPlaying=!1;this.isPaused=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==undefined){if(this.hierarchy[a]instanceof THREE.Bone)this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix;else this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix;delete this.hierarchy[a].animationCache}};
- THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,e,f,g,h,j,m,o,n=this.data.JIT.hierarchy,t,y;this.currentTime+=a*this.timeScale;y=this.currentTime;t=this.currentTime%=this.data.length;o=parseInt(Math.min(t*this.data.fps,this.data.length*this.data.fps),10);for(var w=0,z=this.hierarchy.length;w<z;w++){a=this.hierarchy[w];m=a.animationCache;if(this.JITCompile&&n[w][o]!==undefined)if(a instanceof THREE.Bone){a.skinMatrix=n[w][o];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=
- !1}else{a.matrix=n[w][o];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(a instanceof THREE.Bone)a.skinMatrix=a.animationCache.originalMatrix;else a.matrix=a.animationCache.originalMatrix;for(var E=0;E<3;E++){b=c[E];h=m.prevKey[b];j=m.nextKey[b];if(j.time<=y){if(t<y)if(this.loop){h=this.data.hierarchy[w].keys[0];for(j=this.getNextKeyWith(b,w,1);j.time<t;){h=j;j=this.getNextKeyWith(b,w,j.index+1)}}else{this.stop();return}else{do{h=j;j=this.getNextKeyWith(b,w,j.index+1)}while(j.time<
- t)}m.prevKey[b]=h;m.nextKey[b]=j}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;e=(t-h.time)/(j.time-h.time);f=h[b];g=j[b];if(e<0||e>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+w);e=e<0?0:1}if(b==="pos"){b=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){b.x=f[0]+(g[0]-f[0])*e;b.y=f[1]+(g[1]-f[1])*e;b.z=f[2]+(g[2]-f[2])*e}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
- this.getPrevKeyWith("pos",w,h.index-1).pos;this.points[1]=f;this.points[2]=g;this.points[3]=this.getNextKeyWith("pos",w,j.index+1).pos;e=e*0.33+0.33;f=this.interpolateCatmullRom(this.points,e);b.x=f[0];b.y=f[1];b.z=f[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){e=this.interpolateCatmullRom(this.points,e*1.01);this.target.set(e[0],e[1],e[2]);this.target.subSelf(b);this.target.y=0;this.target.normalize();e=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,e,0)}}}else if(b===
- "rot")THREE.Quaternion.slerp(f,g,a.quaternion,e);else if(b==="scl"){b=a.scale;b.x=f[0]+(g[0]-f[0])*e;b.y=f[1]+(g[1]-f[1])*e;b.z=f[2]+(g[2]-f[2])*e}}}}if(this.JITCompile&&n[0][o]===undefined){this.hierarchy[0].update(undefined,!0);for(w=0;w<this.hierarchy.length;w++)n[w][o]=this.hierarchy[w]instanceof THREE.Bone?this.hierarchy[w].skinMatrix.clone():this.hierarchy[w].matrix.clone()}}};
- THREE.Animation.prototype.interpolateCatmullRom=function(a,c){var b=[],e=[],f,g,h,j,m,o;f=(a.length-1)*c;g=Math.floor(f);f-=g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>a.length-2?g:g+1;b[3]=g>a.length-3?g:g+2;g=a[b[0]];j=a[b[1]];m=a[b[2]];o=a[b[3]];b=f*f;h=f*b;e[0]=this.interpolate(g[0],j[0],m[0],o[0],f,b,h);e[1]=this.interpolate(g[1],j[1],m[1],o[1],f,b,h);e[2]=this.interpolate(g[2],j[2],m[2],o[2],f,b,h);return e};
- THREE.Animation.prototype.interpolate=function(a,c,b,e,f,g,h){a=(b-a)*0.5;e=(e-c)*0.5;return(2*(c-b)+a+e)*h+(-3*(c-b)-2*a-e)*g+a*f+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var e=this.data.hierarchy[c].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)b=b<e.length-1?b:e.length-1;else b%=e.length;for(;b<e.length;b++)if(e[b][a]!==undefined)return e[b];return this.data.hierarchy[c].keys[0]};
- THREE.Animation.prototype.getPrevKeyWith=function(a,c,b){var e=this.data.hierarchy[c].keys;for(b=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b>0?b:0:b>=0?b:b+e.length;b>=0;b--)if(e[b][a]!==undefined)return e[b];return this.data.hierarchy[c].keys[e.length-1]};
- THREE.Camera=function(a,c,b,e,f){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=b||0.1;this.far=e||2E3;this.target=f||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
- THREE.Camera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)};
- THREE.Camera.prototype.update=function(a,c,b){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);c=!0}else{this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
- !1;c=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,c,b)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
- THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1;this.distance=b||0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1;this.distance=b||0};THREE.PointLight.prototype=new THREE.Light;
- THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.LensFlare=function(a,c,b,e){THREE.Object3D.call(this);this.positionScreen=new THREE.Vector3;this.lensFlares=[];this.customUpdateCallback=undefined;a!==undefined&&this.add(a,c,b,e)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;
- THREE.LensFlare.prototype.add=function(a,c,b,e){c===undefined&&(c=-1);b===undefined&&(b=0);if(e===undefined)e=THREE.BillboardBlending;b=Math.min(b,Math.max(0,b));this.lensFlares.push({texture:a,size:c,distance:b,x:0,y:0,z:0,scale:1,rotation:1,opacity:1,blending:e})};
- THREE.LensFlare.prototype.updateLensFlares=function(a){var c,b=this.lensFlares.length,e,f=-this.positionScreen.x*2,g=-this.positionScreen.y*2;for(c=0;c<b;c++){e=this.lensFlares[c];e.x=this.positionScreen.x+f*e.distance;e.y=this.positionScreen.y+g*e.distance;e.wantedScale=a*0.2+0.8;e.wantedRotation=e.x*Math.PI*0.25;e.wantedOpacity=a;e.scale+=(e.wantedScale-e.scale)*0.25;e.rotation+=(e.wantedRotation-e.rotation)*0.25;e.opacity+=(e.wantedOpacity-e.opacity)*0.5}};
- THREE.Material=function(a){this.id=THREE.MaterialCounter.value++;a=a||{};this.opacity=a.opacity!==undefined?a.opacity:1;this.transparent=a.transparent!==undefined?a.transparent:!1;this.blending=a.blending!==undefined?a.blending:THREE.NormalBlending;this.depthTest=a.depthTest!==undefined?a.depthTest:!0};THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
- THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
- THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==undefined?a.linewidth:1;this.linecap=a.linecap!==undefined?a.linecap:"round";this.linejoin=a.linejoin!==undefined?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
- THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=
- a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?
- a.morphTargets:!1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
- THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=
- a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?
- a.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
- THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==undefined?new THREE.Color(a.ambient):new THREE.Color(328965);this.specular=a.specular!==undefined?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=a.shininess!==undefined?a.shininess:30;this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?
- a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=
- a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?a.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
- THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
- THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
- THREE.MeshShaderMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.fragmentShader=a.fragmentShader!==undefined?a.fragmentShader:"void main() {}";this.vertexShader=a.vertexShader!==undefined?a.vertexShader:"void main() {}";this.uniforms=a.uniforms!==undefined?a.uniforms:{};this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.lights=a.lights!==
- undefined?a.lights:!1;this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?a.morphTargets:!1};THREE.MeshShaderMaterial.prototype=new THREE.Material;THREE.MeshShaderMaterial.prototype.constructor=THREE.MeshShaderMaterial;
- THREE.ShadowVolumeDynamicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:
- 0.98;this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==
- undefined?a.morphTargets:!1};THREE.ShadowVolumeDynamicMaterial.prototype=new THREE.Material;THREE.ShadowVolumeDynamicMaterial.prototype.constructor=THREE.ShadowVolumeDynamicMaterial;
- THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.size=a.size!==undefined?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==undefined?a.sizeAttenuation:!0;this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
- THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.program=a.program!==undefined?a.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;THREE.ParticleDOMMaterial=function(a){THREE.Material.call(this);this.domElement=a};
- THREE.Texture=function(a,c,b,e,f,g){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrapS=b!==undefined?b:THREE.ClampToEdgeWrapping;this.wrapT=e!==undefined?e:THREE.ClampToEdgeWrapping;this.magFilter=f!==undefined?f:THREE.LinearFilter;this.minFilter=g!==undefined?g:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
- THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
- THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;var Uniforms={clone:function(a){var c,b,e,f={};for(c in a){f[c]={};for(b in a[c]){e=a[c][b];f[c][b]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return f},merge:function(a){var c,b,e,f={};for(c=0;c<a.length;c++){e=this.clone(a[c]);for(b in e)f[b]=e[b]}return f}};
- THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
- THREE.Line=function(a,c,b){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=b!=undefined?b:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
- THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c&&c.length?c:[c];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var b=0;b<this.geometry.morphTargets.length;b++){this.morphTargetInfluences.push(0);
- this.morphTargetDictionary[this.geometry.morphTargets[b].name]=b}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==undefined)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
- THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
- THREE.Bone.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var e,f=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(e=0;e<f;e++){a=this.children[e];a instanceof THREE.Bone?a.update(this.skinMatrix,c,b):a.update(this.matrixWorld,!0,b)}}else for(e=0;e<f;e++)this.children[e].update(this.skinMatrix,
- c,b)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
- THREE.SkinnedMesh=function(a,c){THREE.Mesh.call(this,a,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var b,e,f,g,h,j;if(this.geometry.bones!==undefined){for(b=0;b<this.geometry.bones.length;b++){f=this.geometry.bones[b];g=f.pos;h=f.rotq;j=f.scl;e=this.addBone();e.name=f.name;e.position.set(g[0],g[1],g[2]);e.quaternion.set(h[0],h[1],h[2],h[3]);e.useQuaternion=!0;j!==undefined?e.scale.set(j[0],j[1],j[2]):e.scale.set(1,1,1)}for(b=0;b<this.bones.length;b++){f=this.geometry.bones[b];
- e=this.bones[b];f.parent===-1?this.addChild(e):this.bones[f.parent].addChild(e)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
- THREE.SkinnedMesh.prototype.update=function(a,c,b){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var e,f=this.children.length;for(e=0;e<f;e++){a=this.children[e];a instanceof THREE.Bone?a.update(this.identityMatrix,!1,b):a.update(this.matrixWorld,c,b)}b=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(c=0;c<b;c++)ba[c].skinMatrix.flattenToArrayOffset(bm,
- c*16)}};THREE.SkinnedMesh.prototype.addBone=function(a){a===undefined&&(a=new THREE.Bone(this));this.bones.push(a);return a};
- THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var a,c=[],b=0;b<this.bones.length;b++){a=this.bones[b];c.push(THREE.Matrix4.makeInvert(a.skinMatrix));a.skinMatrix.flattenToArrayOffset(this.boneMatrices,b*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var e;for(a=0;a<this.geometry.skinIndices.length;a++){b=this.geometry.vertices[a].position;var f=this.geometry.skinIndices[a].x,g=this.geometry.skinIndices[a].y;
- e=new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesA.push(c[f].multiplyVector3(e));e=new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesB.push(c[g].multiplyVector3(e));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){b=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x+=b;this.geometry.skinWeights[a].y+=b}}}};
- THREE.Ribbon=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.flipSided=!1;this.doubleSided=!1};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
- THREE.Sound=function(a,c,b,e){THREE.Object3D.call(this);this.isLoaded=!1;this.isAddedToDOM=!1;this.isPlaying=!1;this.duration=-1;this.radius=c!==undefined?Math.abs(c):100;this.volume=Math.min(1,Math.max(0,b!==undefined?b:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=e!==undefined?e:!0;this.sources=a instanceof Array?a:[a];var f;b=this.sources.length;for(a=0;a<b;a++){c=this.sources[a];c.toLowerCase();if(c.indexOf(".mp3")!==-1)f=
- "audio/mpeg";else if(c.indexOf(".ogg")!==-1)f="audio/ogg";else c.indexOf(".wav")!==-1&&(f="audio/wav");if(this.domElement.canPlayType(f)){f=document.createElement("source");f.src=this.sources[a];this.domElement.THREESound=this;this.domElement.appendChild(f);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
- THREE.Sound.prototype.onLoad=function(){var a=this.THREESound;if(!a.isLoaded){this.removeEventListener("canplay",this.onLoad,!0);a.isLoaded=!0;a.duration=this.duration;a.isPlaying&&a.play()}};THREE.Sound.prototype.addToDOM=function(a){this.isAddedToDOM=!0;a.appendChild(this.domElement)};THREE.Sound.prototype.play=function(a){this.isPlaying=!0;if(this.isLoaded){this.domElement.play();if(a)this.domElement.currentTime=a%this.duration}};THREE.Sound.prototype.pause=function(){this.isPlaying=!1;this.domElement.pause()};
- THREE.Sound.prototype.stop=function(){this.isPlaying=!1;this.domElement.pause();this.domElement.currentTime=0};THREE.Sound.prototype.calculateVolumeAndPan=function(a){a=a.length();this.domElement.volume=a<=this.radius?this.volume*(1-a/this.radius):0};
- THREE.Sound.prototype.update=function(a,c,b){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);c=!0}if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var e=this.children.length;for(a=0;a<e;a++)this.children[a].update(this.matrixWorld,c,b)};THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;
- THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=function(a,c){c===undefined&&(c=0);c=Math.abs(c);for(var b=0;b<this.LODs.length;b++)if(c<this.LODs[b].visibleAtDistance)break;this.LODs.splice(b,0,{visibleAtDistance:c,object3D:a});this.addChild(a)};
- THREE.LOD.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}if(this.LODs.length>1){a=b.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e<this.LODs.length;e++)if(a>=this.LODs[e].visibleAtDistance){this.LODs[e-1].object3D.visible=
- !1;this.LODs[e].object3D.visible=!0}else break;for(;e<this.LODs.length;e++)this.LODs[e].object3D.visible=!1}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,c,b)};THREE.ShadowVolume=function(a,c){THREE.Mesh.call(this,a.geometry,c?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);a.addChild(this);this.calculateShadowVolumeGeometry(a.geometry)};THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;
- THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
- THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(a){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=a.boundingSphere;this.geometry.edgeFaces=[];var c=this.geometry.vertices,b=this.geometry.faces,e=this.geometry.edgeFaces,f=a.faces;a=a.vertices;var g=f.length,h,j,m,o,n,t=["a","b","c","d"];for(m=0;m<g;m++){j=c.length;h=f[m];if(h instanceof THREE.Face4){o=4;j=new THREE.Face4(j,j+1,j+2,j+3)}else{o=3;j=new THREE.Face3(j,j+1,j+2)}j.normal.copy(h.normal);b.push(j);for(j=
- 0;j<o;j++){n=a[h[t[j]]];c.push(new THREE.Vertex(n.position.clone()))}}for(g=0;g<f.length-1;g++){a=b[g];for(h=g+1;h<f.length;h++){j=b[h];j=this.facesShareEdge(c,a,j);if(j!==undefined){j=new THREE.Face4(j.indices[0],j.indices[3],j.indices[2],j.indices[1]);j.normal.set(1,0,0);e.push(j)}}}};
- THREE.ShadowVolume.prototype.facesShareEdge=function(a,c,b){var e,f,g,h,j,m,o,n,t,y,w,z,E,G=0,J=["a","b","c","d"];e=c instanceof THREE.Face4?4:3;f=b instanceof THREE.Face4?4:3;for(z=0;z<e;z++){g=c[J[z]];j=a[g];for(E=0;E<f;E++){h=b[J[E]];m=a[h];if(Math.abs(j.position.x-m.position.x)<1.0E-4&&Math.abs(j.position.y-m.position.y)<1.0E-4&&Math.abs(j.position.z-m.position.z)<1.0E-4){G++;if(G===1){o=j;n=m;t=g;y=h;w=J[z]}if(G===2){w+=J[z];return w==="ad"||w==="ac"?{faces:[c,b],vertices:[o,n,m,j],indices:[t,
- y,h,g],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[c,b],vertices:[o,j,m,n],indices:[t,g,h,y],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
- THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var c=0;c<a.children.length;c++)this.addChildRecurse(a.children[c])};
- THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else if(a instanceof THREE.Sound){c=this.sounds.indexOf(a);c!==-1&&this.sounds.splice(c,1)}else if(!(a instanceof THREE.Camera)){c=this.objects.indexOf(a);if(c!==-1){this.objects.splice(c,1);this.__objectsRemoved.push(a)}}for(c=0;c<a.children.length;c++)this.removeChildRecurse(a.children[c])};
- THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c||1;this.far=b||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c!==undefined?c:2.5E-4};
- THREE.Projector=function(){function a(){var d=m[j]=m[j]||new THREE.RenderableVertex;j++;return d}function c(d,Z){return Z.z-d.z}function b(d,Z){var ya=0,Ga=1,Ha=d.z+d.w,ra=Z.z+Z.w,X=-d.z+d.w,qa=-Z.z+Z.w;if(Ha>=0&&ra>=0&&X>=0&&qa>=0)return!0;else if(Ha<0&&ra<0||X<0&&qa<0)return!1;else{if(Ha<0)ya=Math.max(ya,Ha/(Ha-ra));else ra<0&&(Ga=Math.min(Ga,Ha/(Ha-ra)));if(X<0)ya=Math.max(ya,X/(X-qa));else qa<0&&(Ga=Math.min(Ga,X/(X-qa)));if(Ga<ya)return!1;else{d.lerpSelf(Z,ya);Z.lerpSelf(d,1-Ga);return!0}}}var e,
- f,g=[],h,j,m=[],o,n,t=[],y,w=[],z,E,G=[],J,S,D=[],L=new THREE.Vector4,N=new THREE.Vector4,O=new THREE.Matrix4,Fa=new THREE.Matrix4,oa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],xa=new THREE.Vector4,W=new THREE.Vector4;this.projectVector=function(d,Z){O.multiply(Z.projectionMatrix,Z.matrixWorldInverse);O.multiplyVector3(d);return d};this.unprojectVector=function(d,Z){O.multiply(Z.matrixWorld,THREE.Matrix4.makeInvert(Z.projectionMatrix));
- O.multiplyVector3(d);return d};this.projectObjects=function(d,Z,ya){Z=[];var Ga,Ha,ra;f=0;Ha=d.objects;d=0;for(Ga=Ha.length;d<Ga;d++){ra=Ha[d];var X;if(!(X=!ra.visible))if(X=ra instanceof THREE.Mesh){a:{X=void 0;for(var qa=ra.matrixWorld,za=-ra.geometry.boundingSphere.radius*Math.max(ra.scale.x,Math.max(ra.scale.y,ra.scale.z)),ea=0;ea<6;ea++){X=oa[ea].x*qa.n14+oa[ea].y*qa.n24+oa[ea].z*qa.n34+oa[ea].w;if(X<=za){X=!1;break a}}X=!0}X=!X}if(!X){X=g[f]=g[f]||new THREE.RenderableObject;f++;e=X;L.copy(ra.position);
- O.multiplyVector3(L);e.object=ra;e.z=L.z;Z.push(e)}}ya&&Z.sort(c);return Z};this.projectScene=function(d,Z,ya){var Ga=[],Ha=Z.near,ra=Z.far,X,qa,za,ea,U,ma,Ca,fa,ja,Da,Sa,Xa,Wa,Ta,M,V,na;S=E=y=n=0;Z.matrixAutoUpdate&&Z.updateMatrix();d.update(undefined,!1,Z);O.multiply(Z.projectionMatrix,Z.matrixWorldInverse);oa[0].set(O.n41-O.n11,O.n42-O.n12,O.n43-O.n13,O.n44-O.n14);oa[1].set(O.n41+O.n11,O.n42+O.n12,O.n43+O.n13,O.n44+O.n14);oa[2].set(O.n41+O.n21,O.n42+O.n22,O.n43+O.n23,O.n44+O.n24);oa[3].set(O.n41-
- O.n21,O.n42-O.n22,O.n43-O.n23,O.n44-O.n24);oa[4].set(O.n41-O.n31,O.n42-O.n32,O.n43-O.n33,O.n44-O.n34);oa[5].set(O.n41+O.n31,O.n42+O.n32,O.n43+O.n33,O.n44+O.n34);for(X=0;X<6;X++){ja=oa[X];ja.divideScalar(Math.sqrt(ja.x*ja.x+ja.y*ja.y+ja.z*ja.z))}ja=this.projectObjects(d,Z,!0);d=0;for(X=ja.length;d<X;d++){Da=ja[d].object;if(Da.visible){Sa=Da.matrixWorld;Xa=Da.matrixRotationWorld;Wa=Da.materials;Ta=Da.overdraw;j=0;if(Da instanceof THREE.Mesh){M=Da.geometry;ea=M.vertices;V=M.faces;M=M.faceVertexUvs;qa=
- 0;for(za=ea.length;qa<za;qa++){h=a();h.positionWorld.copy(ea[qa].position);Sa.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);O.multiplyVector4(h.positionScreen);h.positionScreen.x/=h.positionScreen.w;h.positionScreen.y/=h.positionScreen.w;h.visible=h.positionScreen.z>Ha&&h.positionScreen.z<ra}ea=0;for(qa=V.length;ea<qa;ea++){za=V[ea];if(za instanceof THREE.Face3){U=m[za.a];ma=m[za.b];Ca=m[za.c];if(U.visible&&ma.visible&&Ca.visible&&(Da.doubleSided||Da.flipSided!=(Ca.positionScreen.x-
- U.positionScreen.x)*(ma.positionScreen.y-U.positionScreen.y)-(Ca.positionScreen.y-U.positionScreen.y)*(ma.positionScreen.x-U.positionScreen.x)<0)){fa=t[n]=t[n]||new THREE.RenderableFace3;n++;o=fa;o.v1.copy(U);o.v2.copy(ma);o.v3.copy(Ca)}else continue}else if(za instanceof THREE.Face4){U=m[za.a];ma=m[za.b];Ca=m[za.c];fa=m[za.d];if(U.visible&&ma.visible&&Ca.visible&&fa.visible&&(Da.doubleSided||Da.flipSided!=((fa.positionScreen.x-U.positionScreen.x)*(ma.positionScreen.y-U.positionScreen.y)-(fa.positionScreen.y-
- U.positionScreen.y)*(ma.positionScreen.x-U.positionScreen.x)<0||(ma.positionScreen.x-Ca.positionScreen.x)*(fa.positionScreen.y-Ca.positionScreen.y)-(ma.positionScreen.y-Ca.positionScreen.y)*(fa.positionScreen.x-Ca.positionScreen.x)<0))){na=w[y]=w[y]||new THREE.RenderableFace4;y++;o=na;o.v1.copy(U);o.v2.copy(ma);o.v3.copy(Ca);o.v4.copy(fa)}else continue}o.normalWorld.copy(za.normal);Xa.multiplyVector3(o.normalWorld);o.centroidWorld.copy(za.centroid);Sa.multiplyVector3(o.centroidWorld);o.centroidScreen.copy(o.centroidWorld);
- O.multiplyVector3(o.centroidScreen);Ca=za.vertexNormals;U=0;for(ma=Ca.length;U<ma;U++){fa=o.vertexNormalsWorld[U];fa.copy(Ca[U]);Xa.multiplyVector3(fa)}U=0;for(ma=M.length;U<ma;U++)if(na=M[U][ea]){Ca=0;for(fa=na.length;Ca<fa;Ca++)o.uvs[U][Ca]=na[Ca]}o.meshMaterials=Wa;o.faceMaterials=za.materials;o.overdraw=Ta;o.z=o.centroidScreen.z;Ga.push(o)}}else if(Da instanceof THREE.Line){Fa.multiply(O,Sa);ea=Da.geometry.vertices;U=a();U.positionScreen.copy(ea[0].position);Fa.multiplyVector4(U.positionScreen);
- qa=1;for(za=ea.length;qa<za;qa++){U=a();U.positionScreen.copy(ea[qa].position);Fa.multiplyVector4(U.positionScreen);ma=m[j-2];xa.copy(U.positionScreen);W.copy(ma.positionScreen);if(b(xa,W)){xa.multiplyScalar(1/xa.w);W.multiplyScalar(1/W.w);Sa=G[E]=G[E]||new THREE.RenderableLine;E++;z=Sa;z.v1.positionScreen.copy(xa);z.v2.positionScreen.copy(W);z.z=Math.max(xa.z,W.z);z.materials=Da.materials;Ga.push(z)}}}else if(Da instanceof THREE.Particle){N.set(Da.position.x,Da.position.y,Da.position.z,1);O.multiplyVector4(N);
- N.z/=N.w;if(N.z>0&&N.z<1){Sa=D[S]=D[S]||new THREE.RenderableParticle;S++;J=Sa;J.x=N.x/N.w;J.y=N.y/N.w;J.z=N.z;J.rotation=Da.rotation.z;J.scale.x=Da.scale.x*Math.abs(J.x-(N.x+Z.projectionMatrix.n11)/(N.w+Z.projectionMatrix.n14));J.scale.y=Da.scale.y*Math.abs(J.y-(N.y+Z.projectionMatrix.n22)/(N.w+Z.projectionMatrix.n24));J.materials=Da.materials;Ga.push(J)}}}}ya&&Ga.sort(c);return Ga}};
- THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,e,f,g;this.domElement=document.createElement("div");this.setSize=function(h,j){b=h;e=j;f=b/2;g=e/2};this.render=function(h,j){var m,o,n,t,y,w,z,E;a=c.projectScene(h,j);m=0;for(o=a.length;m<o;m++){y=a[m];if(y instanceof THREE.RenderableParticle){z=y.x*f+f;E=y.y*g+g;n=0;for(t=y.material.length;n<t;n++){w=y.material[n];if(w instanceof THREE.ParticleDOMMaterial){w=w.domElement;w.style.left=z+"px";w.style.top=E+"px"}}}}}};
- THREE.CanvasRenderer=function(){function a(ka){if(w!=ka)n.globalAlpha=w=ka}function c(ka){if(z!=ka){switch(ka){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}z=ka}}function b(ka){if(E!=ka)n.strokeStyle=E=ka}var e=null,f=new THREE.Projector,g=document.createElement("canvas"),h,j,m,o,n=g.getContext("2d"),t=new THREE.Color(0),y=0,w=1,z=0,
- E=null,G=null,J=null,S=null,D=null,L,N,O,Fa,oa=new THREE.RenderableVertex,xa=new THREE.RenderableVertex,W,d,Z,ya,Ga,Ha,ra,X,qa,za,ea,U,ma=new THREE.Color,Ca=new THREE.Color,fa=new THREE.Color,ja=new THREE.Color,Da=new THREE.Color,Sa,Xa,Wa,Ta,M,V,na,Aa,ca,ga,k=new THREE.Rectangle,A=new THREE.Rectangle,x=new THREE.Rectangle,p=!1,B=new THREE.Color,F=new THREE.Color,H=new THREE.Color,K=new THREE.Color,C=new THREE.Vector3,$,I,la,Y,ua,sa,Ea=16;$=document.createElement("canvas");$.width=$.height=2;I=$.getContext("2d");
- I.fillStyle="rgba(0,0,0,1)";I.fillRect(0,0,2,2);la=I.getImageData(0,0,2,2);Y=la.data;ua=document.createElement("canvas");ua.width=ua.height=Ea;sa=ua.getContext("2d");sa.translate(-Ea/2,-Ea/2);sa.scale(Ea,Ea);Ea--;this.domElement=g;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(ka,va){h=ka;j=va;m=h/2;o=j/2;g.width=h;g.height=j;k.set(-m,-o,m,o);w=1;z=0;D=S=J=G=E=null};this.setClearColor=function(ka,va){t=ka;y=va};this.setClearColorHex=function(ka,va){t.setHex(ka);y=
- va};this.clear=function(){n.setTransform(1,0,0,-1,m,o);if(!A.isEmpty()){A.inflate(1);A.minSelf(k);if(t.hex==0&&y==0)n.clearRect(A.getX(),A.getY(),A.getWidth(),A.getHeight());else{c(THREE.NormalBlending);a(1);n.fillStyle="rgba("+Math.floor(t.r*255)+","+Math.floor(t.g*255)+","+Math.floor(t.b*255)+","+y+")";n.fillRect(A.getX(),A.getY(),A.getWidth(),A.getHeight())}A.empty()}};this.render=function(ka,va){function ha(P){var da,aa,T,ta=P.lights;F.setRGB(0,0,0);H.setRGB(0,0,0);K.setRGB(0,0,0);P=0;for(da=
- ta.length;P<da;P++){aa=ta[P];T=aa.color;if(aa instanceof THREE.AmbientLight){F.r+=T.r;F.g+=T.g;F.b+=T.b}else if(aa instanceof THREE.DirectionalLight){H.r+=T.r;H.g+=T.g;H.b+=T.b}else if(aa instanceof THREE.PointLight){K.r+=T.r;K.g+=T.g;K.b+=T.b}}}function ia(P,da,aa,T){var ta,Ja,pa,Q,Oa=P.lights;P=0;for(ta=Oa.length;P<ta;P++){Ja=Oa[P];pa=Ja.color;if(Ja instanceof THREE.DirectionalLight){Q=aa.dot(Ja.position);if(!(Q<=0)){Q*=Ja.intensity;T.r+=pa.r*Q;T.g+=pa.g*Q;T.b+=pa.b*Q}}else if(Ja instanceof THREE.PointLight){Q=
- aa.dot(C.sub(Ja.position,da).normalize());if(!(Q<=0)){Q*=Ja.distance==0?1:1-Math.min(da.distanceTo(Ja.position)/Ja.distance,1);if(Q!=0){Q*=Ja.intensity;T.r+=pa.r*Q;T.g+=pa.g*Q;T.b+=pa.b*Q}}}}}function wa(P,da,aa){a(aa.opacity);c(aa.blending);var T,ta,Ja,pa,Q,Oa;if(aa instanceof THREE.ParticleBasicMaterial){if(aa.map){pa=aa.map.image;Q=pa.width>>1;Oa=pa.height>>1;aa=da.scale.x*m;Ja=da.scale.y*o;T=aa*Q;ta=Ja*Oa;x.set(P.x-T,P.y-ta,P.x+T,P.y+ta);if(k.instersects(x)){n.save();n.translate(P.x,P.y);n.rotate(-da.rotation);
- n.scale(aa,-Ja);n.translate(-Q,-Oa);n.drawImage(pa,0,0);n.restore()}}}else if(aa instanceof THREE.ParticleCanvasMaterial){T=da.scale.x*m;ta=da.scale.y*o;x.set(P.x-T,P.y-ta,P.x+T,P.y+ta);if(k.instersects(x)){b(aa.color.__styleString);Ja=aa.color.__styleString;if(G!=Ja)n.fillStyle=G=Ja;n.save();n.translate(P.x,P.y);n.rotate(-da.rotation);n.scale(T,ta);aa.program(n);n.restore()}}}function Qa(P,da,aa,T){a(T.opacity);c(T.blending);n.beginPath();n.moveTo(P.positionScreen.x,P.positionScreen.y);n.lineTo(da.positionScreen.x,
- da.positionScreen.y);n.closePath();if(T instanceof THREE.LineBasicMaterial){ma.__styleString=T.color.__styleString;P=T.linewidth;if(J!=P)n.lineWidth=J=P;P=T.linecap;if(S!=P)n.lineCap=S=P;P=T.linejoin;if(D!=P)n.lineJoin=D=P;b(ma.__styleString);n.stroke();x.inflate(T.linewidth*2)}}function Va(P,da,aa,T,ta,Ja,pa,Q,Oa){a(Q.opacity);c(Q.blending);W=P.positionScreen.x;d=P.positionScreen.y;Z=da.positionScreen.x;ya=da.positionScreen.y;Ga=aa.positionScreen.x;Ha=aa.positionScreen.y;Ma(W,d,Z,ya,Ga,Ha);if(Q instanceof
- THREE.MeshBasicMaterial)if(Q.map){if(Q.map.mapping instanceof THREE.UVMapping){Ta=pa.uvs[0];bb(W,d,Z,ya,Ga,Ha,Q.map.image,Ta[T].u,Ta[T].v,Ta[ta].u,Ta[ta].v,Ta[Ja].u,Ta[Ja].v)}}else if(Q.envMap){if(Q.envMap.mapping instanceof THREE.SphericalReflectionMapping){P=va.matrixWorldInverse;C.copy(pa.vertexNormalsWorld[0]);M=(C.x*P.n11+C.y*P.n12+C.z*P.n13)*0.5+0.5;V=-(C.x*P.n21+C.y*P.n22+C.z*P.n23)*0.5+0.5;C.copy(pa.vertexNormalsWorld[1]);na=(C.x*P.n11+C.y*P.n12+C.z*P.n13)*0.5+0.5;Aa=-(C.x*P.n21+C.y*P.n22+
- C.z*P.n23)*0.5+0.5;C.copy(pa.vertexNormalsWorld[2]);ca=(C.x*P.n11+C.y*P.n12+C.z*P.n13)*0.5+0.5;ga=-(C.x*P.n21+C.y*P.n22+C.z*P.n23)*0.5+0.5;bb(W,d,Z,ya,Ga,Ha,Q.envMap.image,M,V,na,Aa,ca,ga)}}else Q.wireframe?Pa(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(Q.color.__styleString);else if(Q instanceof THREE.MeshLambertMaterial){if(Q.map&&!Q.wireframe){if(Q.map.mapping instanceof THREE.UVMapping){Ta=pa.uvs[0];bb(W,d,Z,ya,Ga,Ha,Q.map.image,Ta[T].u,Ta[T].v,Ta[ta].u,
- Ta[ta].v,Ta[Ja].u,Ta[Ja].v)}c(THREE.SubtractiveBlending)}if(p)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&pa.vertexNormalsWorld.length==3){Ca.r=fa.r=ja.r=F.r;Ca.g=fa.g=ja.g=F.g;Ca.b=fa.b=ja.b=F.b;ia(Oa,pa.v1.positionWorld,pa.vertexNormalsWorld[0],Ca);ia(Oa,pa.v2.positionWorld,pa.vertexNormalsWorld[1],fa);ia(Oa,pa.v3.positionWorld,pa.vertexNormalsWorld[2],ja);Da.r=(fa.r+ja.r)*0.5;Da.g=(fa.g+ja.g)*0.5;Da.b=(fa.b+ja.b)*0.5;Wa=$a(Ca,fa,ja,Da);bb(W,d,Z,ya,Ga,Ha,Wa,0,0,1,0,0,1)}else{B.r=F.r;B.g=F.g;
- B.b=F.b;ia(Oa,pa.centroidWorld,pa.normalWorld,B);ma.r=Q.color.r*B.r;ma.g=Q.color.g*B.g;ma.b=Q.color.b*B.b;ma.updateStyleString();Q.wireframe?Pa(ma.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(ma.__styleString)}else Q.wireframe?Pa(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(Q.color.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){Sa=va.near;Xa=va.far;Ca.r=Ca.g=Ca.b=1-Za(P.positionScreen.z,Sa,Xa);fa.r=fa.g=fa.b=1-
- Za(da.positionScreen.z,Sa,Xa);ja.r=ja.g=ja.b=1-Za(aa.positionScreen.z,Sa,Xa);Da.r=(fa.r+ja.r)*0.5;Da.g=(fa.g+ja.g)*0.5;Da.b=(fa.b+ja.b)*0.5;Wa=$a(Ca,fa,ja,Da);bb(W,d,Z,ya,Ga,Ha,Wa,0,0,1,0,0,1)}else if(Q instanceof THREE.MeshNormalMaterial){ma.r=Ka(pa.normalWorld.x);ma.g=Ka(pa.normalWorld.y);ma.b=Ka(pa.normalWorld.z);ma.updateStyleString();Q.wireframe?Pa(ma.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(ma.__styleString)}}function eb(P,da,aa,T,ta,Ja,pa,Q,Oa){a(Q.opacity);
- c(Q.blending);if(Q.map||Q.envMap){Va(P,da,T,0,1,3,pa,Q,Oa);Va(ta,aa,Ja,1,2,3,pa,Q,Oa)}else{W=P.positionScreen.x;d=P.positionScreen.y;Z=da.positionScreen.x;ya=da.positionScreen.y;Ga=aa.positionScreen.x;Ha=aa.positionScreen.y;ra=T.positionScreen.x;X=T.positionScreen.y;qa=ta.positionScreen.x;za=ta.positionScreen.y;ea=Ja.positionScreen.x;U=Ja.positionScreen.y;if(Q instanceof THREE.MeshBasicMaterial){La(W,d,Z,ya,Ga,Ha,ra,X);Q.wireframe?Pa(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):
- cb(Q.color.__styleString)}else if(Q instanceof THREE.MeshLambertMaterial)if(p)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&pa.vertexNormalsWorld.length==4){Ca.r=fa.r=ja.r=Da.r=F.r;Ca.g=fa.g=ja.g=Da.g=F.g;Ca.b=fa.b=ja.b=Da.b=F.b;ia(Oa,pa.v1.positionWorld,pa.vertexNormalsWorld[0],Ca);ia(Oa,pa.v2.positionWorld,pa.vertexNormalsWorld[1],fa);ia(Oa,pa.v4.positionWorld,pa.vertexNormalsWorld[3],ja);ia(Oa,pa.v3.positionWorld,pa.vertexNormalsWorld[2],Da);Wa=$a(Ca,fa,ja,Da);Ma(W,d,Z,ya,ra,X);bb(W,d,Z,ya,
- ra,X,Wa,0,0,1,0,0,1);Ma(qa,za,Ga,Ha,ea,U);bb(qa,za,Ga,Ha,ea,U,Wa,1,0,1,1,0,1)}else{B.r=F.r;B.g=F.g;B.b=F.b;ia(Oa,pa.centroidWorld,pa.normalWorld,B);ma.r=Q.color.r*B.r;ma.g=Q.color.g*B.g;ma.b=Q.color.b*B.b;ma.updateStyleString();La(W,d,Z,ya,Ga,Ha,ra,X);Q.wireframe?Pa(ma.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(ma.__styleString)}else{La(W,d,Z,ya,Ga,Ha,ra,X);Q.wireframe?Pa(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(Q.color.__styleString)}else if(Q instanceof
- THREE.MeshNormalMaterial){ma.r=Ka(pa.normalWorld.x);ma.g=Ka(pa.normalWorld.y);ma.b=Ka(pa.normalWorld.z);ma.updateStyleString();La(W,d,Z,ya,Ga,Ha,ra,X);Q.wireframe?Pa(ma.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(ma.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){Sa=va.near;Xa=va.far;Ca.r=Ca.g=Ca.b=1-Za(P.positionScreen.z,Sa,Xa);fa.r=fa.g=fa.b=1-Za(da.positionScreen.z,Sa,Xa);ja.r=ja.g=ja.b=1-Za(T.positionScreen.z,Sa,Xa);Da.r=Da.g=Da.b=1-Za(aa.positionScreen.z,
- Sa,Xa);Wa=$a(Ca,fa,ja,Da);Ma(W,d,Z,ya,ra,X);bb(W,d,Z,ya,ra,X,Wa,0,0,1,0,0,1);Ma(qa,za,Ga,Ha,ea,U);bb(qa,za,Ga,Ha,ea,U,Wa,1,0,1,1,0,1)}}}function Ma(P,da,aa,T,ta,Ja){n.beginPath();n.moveTo(P,da);n.lineTo(aa,T);n.lineTo(ta,Ja);n.lineTo(P,da);n.closePath()}function La(P,da,aa,T,ta,Ja,pa,Q){n.beginPath();n.moveTo(P,da);n.lineTo(aa,T);n.lineTo(ta,Ja);n.lineTo(pa,Q);n.lineTo(P,da);n.closePath()}function Pa(P,da,aa,T){if(J!=da)n.lineWidth=J=da;if(S!=aa)n.lineCap=S=aa;if(D!=T)n.lineJoin=D=T;b(P);n.stroke();
- x.inflate(da*2)}function cb(P){if(G!=P)n.fillStyle=G=P;n.fill()}function bb(P,da,aa,T,ta,Ja,pa,Q,Oa,Ra,db,hb,jb){var fb,ib;fb=pa.width-1;ib=pa.height-1;Q*=fb;Oa*=ib;Ra*=fb;db*=ib;hb*=fb;jb*=ib;aa-=P;T-=da;ta-=P;Ja-=da;Ra-=Q;db-=Oa;hb-=Q;jb-=Oa;fb=Ra*jb-hb*db;if(fb!=0){ib=1/fb;fb=(jb*aa-db*ta)*ib;db=(jb*T-db*Ja)*ib;aa=(Ra*ta-hb*aa)*ib;T=(Ra*Ja-hb*T)*ib;P=P-fb*Q-aa*Oa;da=da-db*Q-T*Oa;n.save();n.transform(fb,db,aa,T,P,da);n.clip();n.drawImage(pa,0,0);n.restore()}}function $a(P,da,aa,T){var ta=~~(P.r*
- 255),Ja=~~(P.g*255);P=~~(P.b*255);var pa=~~(da.r*255),Q=~~(da.g*255);da=~~(da.b*255);var Oa=~~(aa.r*255),Ra=~~(aa.g*255);aa=~~(aa.b*255);var db=~~(T.r*255),hb=~~(T.g*255);T=~~(T.b*255);Y[0]=ta<0?0:ta>255?255:ta;Y[1]=Ja<0?0:Ja>255?255:Ja;Y[2]=P<0?0:P>255?255:P;Y[4]=pa<0?0:pa>255?255:pa;Y[5]=Q<0?0:Q>255?255:Q;Y[6]=da<0?0:da>255?255:da;Y[8]=Oa<0?0:Oa>255?255:Oa;Y[9]=Ra<0?0:Ra>255?255:Ra;Y[10]=aa<0?0:aa>255?255:aa;Y[12]=db<0?0:db>255?255:db;Y[13]=hb<0?0:hb>255?255:hb;Y[14]=T<0?0:T>255?255:T;I.putImageData(la,
- 0,0);sa.drawImage($,0,0);return ua}function Za(P,da,aa){P=(P-da)/(aa-da);return P*P*(3-2*P)}function Ka(P){P=(P+1)*0.5;return P<0?0:P>1?1:P}function Ya(P,da){var aa=da.x-P.x,T=da.y-P.y,ta=1/Math.sqrt(aa*aa+T*T);aa*=ta;T*=ta;da.x+=aa;da.y+=T;P.x-=aa;P.y-=T}var Ua,R,Ba,Na,gb,kb,ab,Ia;this.autoClear?this.clear():n.setTransform(1,0,0,-1,m,o);e=f.projectScene(ka,va,this.sortElements);(p=ka.lights.length>0)&&ha(ka);Ua=0;for(R=e.length;Ua<R;Ua++){Ba=e[Ua];x.empty();if(Ba instanceof THREE.RenderableParticle){L=
- Ba;L.x*=m;L.y*=o;Na=0;for(gb=Ba.materials.length;Na<gb;){Ia=Ba.materials[Na++];Ia.opacity!=0&&wa(L,Ba,Ia,ka)}}else if(Ba instanceof THREE.RenderableLine){L=Ba.v1;N=Ba.v2;L.positionScreen.x*=m;L.positionScreen.y*=o;N.positionScreen.x*=m;N.positionScreen.y*=o;x.addPoint(L.positionScreen.x,L.positionScreen.y);x.addPoint(N.positionScreen.x,N.positionScreen.y);if(k.instersects(x)){Na=0;for(gb=Ba.materials.length;Na<gb;){Ia=Ba.materials[Na++];Ia.opacity!=0&&Qa(L,N,Ba,Ia,ka)}}}else if(Ba instanceof THREE.RenderableFace3){L=
- Ba.v1;N=Ba.v2;O=Ba.v3;L.positionScreen.x*=m;L.positionScreen.y*=o;N.positionScreen.x*=m;N.positionScreen.y*=o;O.positionScreen.x*=m;O.positionScreen.y*=o;if(Ba.overdraw){Ya(L.positionScreen,N.positionScreen);Ya(N.positionScreen,O.positionScreen);Ya(O.positionScreen,L.positionScreen)}x.add3Points(L.positionScreen.x,L.positionScreen.y,N.positionScreen.x,N.positionScreen.y,O.positionScreen.x,O.positionScreen.y);if(k.instersects(x)){Na=0;for(gb=Ba.meshMaterials.length;Na<gb;){Ia=Ba.meshMaterials[Na++];
- if(Ia instanceof THREE.MeshFaceMaterial){kb=0;for(ab=Ba.faceMaterials.length;kb<ab;)(Ia=Ba.faceMaterials[kb++])&&Ia.opacity!=0&&Va(L,N,O,0,1,2,Ba,Ia,ka)}else Ia.opacity!=0&&Va(L,N,O,0,1,2,Ba,Ia,ka)}}}else if(Ba instanceof THREE.RenderableFace4){L=Ba.v1;N=Ba.v2;O=Ba.v3;Fa=Ba.v4;L.positionScreen.x*=m;L.positionScreen.y*=o;N.positionScreen.x*=m;N.positionScreen.y*=o;O.positionScreen.x*=m;O.positionScreen.y*=o;Fa.positionScreen.x*=m;Fa.positionScreen.y*=o;oa.positionScreen.copy(N.positionScreen);xa.positionScreen.copy(Fa.positionScreen);
- if(Ba.overdraw){Ya(L.positionScreen,N.positionScreen);Ya(N.positionScreen,Fa.positionScreen);Ya(Fa.positionScreen,L.positionScreen);Ya(O.positionScreen,oa.positionScreen);Ya(O.positionScreen,xa.positionScreen)}x.addPoint(L.positionScreen.x,L.positionScreen.y);x.addPoint(N.positionScreen.x,N.positionScreen.y);x.addPoint(O.positionScreen.x,O.positionScreen.y);x.addPoint(Fa.positionScreen.x,Fa.positionScreen.y);if(k.instersects(x)){Na=0;for(gb=Ba.meshMaterials.length;Na<gb;){Ia=Ba.meshMaterials[Na++];
- if(Ia instanceof THREE.MeshFaceMaterial){kb=0;for(ab=Ba.faceMaterials.length;kb<ab;)(Ia=Ba.faceMaterials[kb++])&&Ia.opacity!=0&&eb(L,N,O,Fa,oa,xa,Ba,Ia,ka)}else Ia.opacity!=0&&eb(L,N,O,Fa,oa,xa,Ba,Ia,ka)}}}A.addRectangle(x)}n.setTransform(1,0,0,1,0,0)}};
- THREE.SVGRenderer=function(){function a(ra,X,qa){var za,ea,U,ma;za=0;for(ea=ra.lights.length;za<ea;za++){U=ra.lights[za];if(U instanceof THREE.DirectionalLight){ma=X.normalWorld.dot(U.position)*U.intensity;if(ma>0){qa.r+=U.color.r*ma;qa.g+=U.color.g*ma;qa.b+=U.color.b*ma}}else if(U instanceof THREE.PointLight){xa.sub(U.position,X.centroidWorld);xa.normalize();ma=X.normalWorld.dot(xa)*U.intensity;if(ma>0){qa.r+=U.color.r*ma;qa.g+=U.color.g*ma;qa.b+=U.color.b*ma}}}}function c(ra,X,qa,za,ea,U){Z=e(ya++);
- Z.setAttribute("d","M "+ra.positionScreen.x+" "+ra.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+qa.positionScreen.x+","+qa.positionScreen.y+"z");if(ea instanceof THREE.MeshBasicMaterial)D.__styleString=ea.color.__styleString;else if(ea instanceof THREE.MeshLambertMaterial)if(S){L.r=N.r;L.g=N.g;L.b=N.b;a(U,za,L);D.r=ea.color.r*L.r;D.g=ea.color.g*L.g;D.b=ea.color.b*L.b;D.updateStyleString()}else D.__styleString=ea.color.__styleString;else if(ea instanceof THREE.MeshDepthMaterial){oa=
- 1-ea.__2near/(ea.__farPlusNear-za.z*ea.__farMinusNear);D.setRGB(oa,oa,oa)}else ea instanceof THREE.MeshNormalMaterial&&D.setRGB(f(za.normalWorld.x),f(za.normalWorld.y),f(za.normalWorld.z));ea.wireframe?Z.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+ea.wireframeLinewidth+"; stroke-opacity: "+ea.opacity+"; stroke-linecap: "+ea.wireframeLinecap+"; stroke-linejoin: "+ea.wireframeLinejoin):Z.setAttribute("style","fill: "+D.__styleString+"; fill-opacity: "+ea.opacity);
- j.appendChild(Z)}function b(ra,X,qa,za,ea,U,ma){Z=e(ya++);Z.setAttribute("d","M "+ra.positionScreen.x+" "+ra.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+qa.positionScreen.x+","+qa.positionScreen.y+" L "+za.positionScreen.x+","+za.positionScreen.y+"z");if(U instanceof THREE.MeshBasicMaterial)D.__styleString=U.color.__styleString;else if(U instanceof THREE.MeshLambertMaterial)if(S){L.r=N.r;L.g=N.g;L.b=N.b;a(ma,ea,L);D.r=U.color.r*L.r;D.g=U.color.g*L.g;D.b=U.color.b*L.b;D.updateStyleString()}else D.__styleString=
- U.color.__styleString;else if(U instanceof THREE.MeshDepthMaterial){oa=1-U.__2near/(U.__farPlusNear-ea.z*U.__farMinusNear);D.setRGB(oa,oa,oa)}else U instanceof THREE.MeshNormalMaterial&&D.setRGB(f(ea.normalWorld.x),f(ea.normalWorld.y),f(ea.normalWorld.z));U.wireframe?Z.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+U.wireframeLinewidth+"; stroke-opacity: "+U.opacity+"; stroke-linecap: "+U.wireframeLinecap+"; stroke-linejoin: "+U.wireframeLinejoin):Z.setAttribute("style",
- "fill: "+D.__styleString+"; fill-opacity: "+U.opacity);j.appendChild(Z)}function e(ra){if(W[ra]==null){W[ra]=document.createElementNS("http://www.w3.org/2000/svg","path");Ha==0&&W[ra].setAttribute("shape-rendering","crispEdges")}return W[ra]}function f(ra){return ra<0?Math.min((1+ra)*0.5,0.5):0.5+Math.min(ra*0.5,0.5)}var g=null,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,o,n,t,y,w,z,E,G=new THREE.Rectangle,J=new THREE.Rectangle,S=!1,D=new THREE.Color(16777215),
- L=new THREE.Color(16777215),N=new THREE.Color(0),O=new THREE.Color(0),Fa=new THREE.Color(0),oa,xa=new THREE.Vector3,W=[],d=[],Z,ya,Ga,Ha=1;this.domElement=j;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ra){switch(ra){case "high":Ha=1;break;case "low":Ha=0}};this.setSize=function(ra,X){m=ra;o=X;n=m/2;t=o/2;j.setAttribute("viewBox",-n+" "+-t+" "+m+" "+o);j.setAttribute("width",m);j.setAttribute("height",o);G.set(-n,-t,n,t)};this.clear=function(){for(;j.childNodes.length>
- 0;)j.removeChild(j.childNodes[0])};this.render=function(ra,X){var qa,za,ea,U,ma,Ca,fa,ja;this.autoClear&&this.clear();g=h.projectScene(ra,X,this.sortElements);Ga=ya=0;if(S=ra.lights.length>0){fa=ra.lights;N.setRGB(0,0,0);O.setRGB(0,0,0);Fa.setRGB(0,0,0);qa=0;for(za=fa.length;qa<za;qa++){ea=fa[qa];U=ea.color;if(ea instanceof THREE.AmbientLight){N.r+=U.r;N.g+=U.g;N.b+=U.b}else if(ea instanceof THREE.DirectionalLight){O.r+=U.r;O.g+=U.g;O.b+=U.b}else if(ea instanceof THREE.PointLight){Fa.r+=U.r;Fa.g+=
- U.g;Fa.b+=U.b}}}qa=0;for(za=g.length;qa<za;qa++){fa=g[qa];J.empty();if(fa instanceof THREE.RenderableParticle){y=fa;y.x*=n;y.y*=-t;ea=0;for(U=fa.materials.length;ea<U;)ea++}else if(fa instanceof THREE.RenderableLine){y=fa.v1;w=fa.v2;y.positionScreen.x*=n;y.positionScreen.y*=-t;w.positionScreen.x*=n;w.positionScreen.y*=-t;J.addPoint(y.positionScreen.x,y.positionScreen.y);J.addPoint(w.positionScreen.x,w.positionScreen.y);if(G.instersects(J)){ea=0;for(U=fa.materials.length;ea<U;)if((ja=fa.materials[ea++])&&
- ja.opacity!=0){ma=y;Ca=w;var Da=Ga++;if(d[Da]==null){d[Da]=document.createElementNS("http://www.w3.org/2000/svg","line");Ha==0&&d[Da].setAttribute("shape-rendering","crispEdges")}Z=d[Da];Z.setAttribute("x1",ma.positionScreen.x);Z.setAttribute("y1",ma.positionScreen.y);Z.setAttribute("x2",Ca.positionScreen.x);Z.setAttribute("y2",Ca.positionScreen.y);if(ja instanceof THREE.LineBasicMaterial){D.__styleString=ja.color.__styleString;Z.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+
- ja.linewidth+"; stroke-opacity: "+ja.opacity+"; stroke-linecap: "+ja.linecap+"; stroke-linejoin: "+ja.linejoin);j.appendChild(Z)}}}}else if(fa instanceof THREE.RenderableFace3){y=fa.v1;w=fa.v2;z=fa.v3;y.positionScreen.x*=n;y.positionScreen.y*=-t;w.positionScreen.x*=n;w.positionScreen.y*=-t;z.positionScreen.x*=n;z.positionScreen.y*=-t;J.addPoint(y.positionScreen.x,y.positionScreen.y);J.addPoint(w.positionScreen.x,w.positionScreen.y);J.addPoint(z.positionScreen.x,z.positionScreen.y);if(G.instersects(J)){ea=
- 0;for(U=fa.meshMaterials.length;ea<U;){ja=fa.meshMaterials[ea++];if(ja instanceof THREE.MeshFaceMaterial){ma=0;for(Ca=fa.faceMaterials.length;ma<Ca;)(ja=fa.faceMaterials[ma++])&&ja.opacity!=0&&c(y,w,z,fa,ja,ra)}else ja&&ja.opacity!=0&&c(y,w,z,fa,ja,ra)}}}else if(fa instanceof THREE.RenderableFace4){y=fa.v1;w=fa.v2;z=fa.v3;E=fa.v4;y.positionScreen.x*=n;y.positionScreen.y*=-t;w.positionScreen.x*=n;w.positionScreen.y*=-t;z.positionScreen.x*=n;z.positionScreen.y*=-t;E.positionScreen.x*=n;E.positionScreen.y*=
- -t;J.addPoint(y.positionScreen.x,y.positionScreen.y);J.addPoint(w.positionScreen.x,w.positionScreen.y);J.addPoint(z.positionScreen.x,z.positionScreen.y);J.addPoint(E.positionScreen.x,E.positionScreen.y);if(G.instersects(J)){ea=0;for(U=fa.meshMaterials.length;ea<U;){ja=fa.meshMaterials[ea++];if(ja instanceof THREE.MeshFaceMaterial){ma=0;for(Ca=fa.faceMaterials.length;ma<Ca;)(ja=fa.faceMaterials[ma++])&&ja.opacity!=0&&b(y,w,z,E,fa,ja,ra)}else ja&&ja.opacity!=0&&b(y,w,z,E,fa,ja,ra)}}}}}};
- THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
- envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
- envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
- map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",
- lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
- lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}",
- lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + vViewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
- color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
- morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
- default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"};
- THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f",
- value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},
- fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
- THREE.ShaderLib={lensFlare:{vertexShader:"uniform \tvec3 \tscreenPosition;\nuniform\tvec2\tscale;\nuniform\tfloat\trotation;\nattribute \tvec2 \tposition;\nattribute vec2\tUV;\nvarying\tvec2\tvUV;\nvoid main(void)\n{\nvUV = UV;\nvec2 pos;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\ngl_Position = vec4(( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tfloat\t\topacity;\nuniform int renderPink;\nvarying\tvec2\t\tvUV;\nvoid main( void )\n{\nif( renderPink == 1 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 1.0 );\n} else {\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity;\ngl_FragColor = color;\n}\n}"},
- shadowPost:{vertexShader:"uniform \tmat4 \tprojectionMatrix;\nattribute \tvec3 \tposition;\nvoid main(void)\n{\ngl_Position = projectionMatrix * vec4( position, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform \tfloat \tdarkness;\nvoid main( void )\n{\ngl_FragColor = vec4( 0, 0, 0, darkness );\n}"},shadowVolumeDynamic:{uniforms:{directionalLightDirection:{type:"fv",value:[]}},vertexShader:"uniform \tvec3 \tdirectionalLightDirection;\nvoid main() {\nvec4 pos = objectMatrix * vec4( position, 1.0 );\nvec3 norm = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 extruded = vec4( directionalLightDirection * 5000.0 * step( 0.0, dot( directionalLightDirection, norm )), 0.0 );\ngl_Position = projectionMatrix * viewMatrix * ( pos + extruded );\n}",
- fragmentShader:"void main() {\ngl_FragColor = vec4( 1, 1, 1, 1 );\n}"},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},
- normal:{uniforms:{opacity:{type:"f",value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",
- THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,
- THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,
- THREE.UniformsLib.lights]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,
- THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
- THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",
- THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),
- vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
- THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
- THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
- THREE.WebGLRenderer=function(a){function c(k,A,x){var p,B,F,H=k.vertices,K=H.length,C=k.colors,$=C.length,I=k.__vertexArray,la=k.__colorArray,Y=k.__sortArray,ua=k.__dirtyVertices,sa=k.__dirtyColors;if(x.sortParticles){Da.multiplySelf(x.matrixWorld);for(p=0;p<K;p++){B=H[p].position;Wa.copy(B);Da.multiplyVector3(Wa);Y[p]=[Wa.z,p]}Y.sort(function(Ea,ka){return ka[0]-Ea[0]});for(p=0;p<K;p++){B=H[Y[p][1]].position;F=p*3;I[F]=B.x;I[F+1]=B.y;I[F+2]=B.z}for(p=0;p<$;p++){F=p*3;color=C[Y[p][1]];la[F]=color.r;
- la[F+1]=color.g;la[F+2]=color.b}}else{if(ua)for(p=0;p<K;p++){B=H[p].position;F=p*3;I[F]=B.x;I[F+1]=B.y;I[F+2]=B.z}if(sa)for(p=0;p<$;p++){color=C[p];F=p*3;la[F]=color.r;la[F+1]=color.g;la[F+2]=color.b}}if(ua||x.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,k.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,I,A)}if(sa||x.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,k.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,la,A)}}function b(k,A){k.uniforms=Uniforms.clone(A.uniforms);k.vertexShader=A.vertexShader;
- k.fragmentShader=A.fragmentShader}function e(k,A,x,p,B){p.__webglProgram||ra.initMaterial(p,A,x,B);var F=p.program,H=F.uniforms,K=p.uniforms;if(F!=ya){d.useProgram(F);ya=F}d.uniformMatrix4fv(H.projectionMatrix,!1,Sa);if(x&&(p instanceof THREE.MeshBasicMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshPhongMaterial||p instanceof THREE.LineBasicMaterial||p instanceof THREE.ParticleBasicMaterial)){K.fogColor.value.setHex(x.color.hex);if(x instanceof THREE.Fog){K.fogNear.value=
- x.near;K.fogFar.value=x.far}else if(x instanceof THREE.FogExp2)K.fogDensity.value=x.density}if(p instanceof THREE.MeshPhongMaterial||p instanceof THREE.MeshLambertMaterial||p.lights){var C,$,I=0,la=0,Y=0,ua,sa,Ea,ka,va=Ta,ha=va.directional.colors,ia=va.directional.positions,wa=va.point.colors,Qa=va.point.positions,Va=va.point.distances,eb=0,Ma=0;x=$=ka=0;for(C=A.length;x<C;x++){$=A[x];ua=$.color;sa=$.position;Ea=$.intensity;ka=$.distance;if($ instanceof THREE.AmbientLight){I+=ua.r;la+=ua.g;Y+=ua.b}else if($ instanceof
- THREE.DirectionalLight){ka=eb*3;ha[ka]=ua.r*Ea;ha[ka+1]=ua.g*Ea;ha[ka+2]=ua.b*Ea;ia[ka]=sa.x;ia[ka+1]=sa.y;ia[ka+2]=sa.z;eb+=1}else if($ instanceof THREE.PointLight){$=Ma*3;wa[$]=ua.r*Ea;wa[$+1]=ua.g*Ea;wa[$+2]=ua.b*Ea;Qa[$]=sa.x;Qa[$+1]=sa.y;Qa[$+2]=sa.z;Va[Ma]=ka;Ma+=1}}for(x=eb*3;x<ha.length;x++)ha[x]=0;for(x=Ma*3;x<wa.length;x++)wa[x]=0;va.point.length=Ma;va.directional.length=eb;va.ambient[0]=I;va.ambient[1]=la;va.ambient[2]=Y;x=Ta;K.enableLighting.value=x.directional.length+x.point.length;K.ambientLightColor.value=
- x.ambient;K.directionalLightColor.value=x.directional.colors;K.directionalLightDirection.value=x.directional.positions;K.pointLightColor.value=x.point.colors;K.pointLightPosition.value=x.point.positions;K.pointLightDistance.value=x.point.distances}if(p instanceof THREE.MeshBasicMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshPhongMaterial){K.diffuse.value.setRGB(p.color.r,p.color.g,p.color.b);K.opacity.value=p.opacity;K.map.texture=p.map;K.lightMap.texture=p.lightMap;K.envMap.texture=
- p.envMap;K.reflectivity.value=p.reflectivity;K.refractionRatio.value=p.refractionRatio;K.combine.value=p.combine;K.useRefract.value=p.envMap&&p.envMap.mapping instanceof THREE.CubeRefractionMapping}if(p instanceof THREE.LineBasicMaterial){K.diffuse.value.setRGB(p.color.r,p.color.g,p.color.b);K.opacity.value=p.opacity}else if(p instanceof THREE.ParticleBasicMaterial){K.psColor.value.setRGB(p.color.r,p.color.g,p.color.b);K.opacity.value=p.opacity;K.size.value=p.size;K.scale.value=Z.height/2;K.map.texture=
- p.map}else if(p instanceof THREE.MeshPhongMaterial){K.ambient.value.setRGB(p.ambient.r,p.ambient.g,p.ambient.b);K.specular.value.setRGB(p.specular.r,p.specular.g,p.specular.b);K.shininess.value=p.shininess}else if(p instanceof THREE.MeshDepthMaterial){K.mNear.value=k.near;K.mFar.value=k.far;K.opacity.value=p.opacity}else if(p instanceof THREE.MeshNormalMaterial)K.opacity.value=p.opacity;for(var La in K)if(la=F.uniforms[La]){C=K[La];I=C.type;x=C.value;if(I=="i")d.uniform1i(la,x);else if(I=="f")d.uniform1f(la,
- x);else if(I=="fv1")d.uniform1fv(la,x);else if(I=="fv")d.uniform3fv(la,x);else if(I=="v2")d.uniform2f(la,x.x,x.y);else if(I=="v3")d.uniform3f(la,x.x,x.y,x.z);else if(I=="c")d.uniform3f(la,x.r,x.g,x.b);else if(I=="t"){d.uniform1i(la,x);if(C=C.texture)if(C.image instanceof Array&&C.image.length==6){if(C.image.length==6){if(C.needsUpdate){if(C.__webglInit){d.bindTexture(d.TEXTURE_CUBE_MAP,C.image.__webglTextureCube);for(I=0;I<6;++I)d.texSubImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+I,0,0,0,d.RGBA,d.UNSIGNED_BYTE,
- C.image[I])}else{C.image.__webglTextureCube=d.createTexture();d.bindTexture(d.TEXTURE_CUBE_MAP,C.image.__webglTextureCube);for(I=0;I<6;++I)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+I,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,C.image[I]);C.__webglInit=!0}N(d.TEXTURE_CUBE_MAP,C,C.image[0]);d.bindTexture(d.TEXTURE_CUBE_MAP,null);C.needsUpdate=!1}d.activeTexture(d.TEXTURE0+x);d.bindTexture(d.TEXTURE_CUBE_MAP,C.image.__webglTextureCube)}}else O(C,x)}}d.uniformMatrix4fv(H.modelViewMatrix,!1,B._modelViewMatrixArray);
- d.uniformMatrix3fv(H.normalMatrix,!1,B._normalMatrixArray);(p instanceof THREE.MeshShaderMaterial||p instanceof THREE.MeshPhongMaterial||p.envMap)&&d.uniform3f(H.cameraPosition,k.position.x,k.position.y,k.position.z);(p instanceof THREE.MeshShaderMaterial||p.envMap||p.skinning)&&d.uniformMatrix4fv(H.objectMatrix,!1,B._objectMatrixArray);(p instanceof THREE.MeshPhongMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshShaderMaterial||p.skinning)&&d.uniformMatrix4fv(H.viewMatrix,
- !1,Xa);if(p instanceof THREE.ShadowVolumeDynamicMaterial){k=K.directionalLightDirection.value;k[0]=-A.position.x;k[1]=-A.position.y;k[2]=-A.position.z;d.uniform3fv(H.directionalLightDirection,k);d.uniformMatrix4fv(H.objectMatrix,!1,B._objectMatrixArray);d.uniformMatrix4fv(H.viewMatrix,!1,Xa)}if(p.skinning){d.uniformMatrix4fv(H.cameraInverseMatrix,!1,Xa);d.uniformMatrix4fv(H.boneGlobalMatrices,!1,B.boneMatrices)}return F}function f(k,A,x,p,B,F){if(p.opacity!=0){k=e(k,A,x,p,F).attributes;if(p.morphTargets){A=
- p.program.attributes;F.morphTargetBase!==-1?d.bindBuffer(d.ARRAY_BUFFER,B.__webglMorphTargetsBuffers[F.morphTargetBase]):d.bindBuffer(d.ARRAY_BUFFER,B.__webglVertexBuffer);d.vertexAttribPointer(A.position,3,d.FLOAT,!1,0,0);if(F.morphTargetForcedOrder.length){x=0;for(var H=F.morphTargetForcedOrder,K=F.morphTargetInfluences;x<p.numSupportedMorphTargets&&x<H.length;){d.bindBuffer(d.ARRAY_BUFFER,B.__webglMorphTargetsBuffers[H[x]]);d.vertexAttribPointer(A["morphTarget"+x],3,d.FLOAT,!1,0,0);F.__webglMorphTargetInfluences[x]=
- K[H[x]];x++}}else{H=[];var C=-1,$=0;K=F.morphTargetInfluences;var I,la=K.length;x=0;for(F.morphTargetBase!==-1&&(H[F.morphTargetBase]=!0);x<p.numSupportedMorphTargets;){for(I=0;I<la;I++)if(!H[I]&&K[I]>C){$=I;C=K[$]}d.bindBuffer(d.ARRAY_BUFFER,B.__webglMorphTargetsBuffers[$]);d.vertexAttribPointer(A["morphTarget"+x],3,d.FLOAT,!1,0,0);F.__webglMorphTargetInfluences[x]=C;H[$]=1;C=-1;x++}}d.uniform1fv(p.program.uniforms.morphTargetInfluences,F.__webglMorphTargetInfluences)}else{d.bindBuffer(d.ARRAY_BUFFER,
- B.__webglVertexBuffer);d.vertexAttribPointer(k.position,3,d.FLOAT,!1,0,0)}if(k.color>=0){d.bindBuffer(d.ARRAY_BUFFER,B.__webglColorBuffer);d.vertexAttribPointer(k.color,3,d.FLOAT,!1,0,0)}if(k.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,B.__webglNormalBuffer);d.vertexAttribPointer(k.normal,3,d.FLOAT,!1,0,0)}if(k.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,B.__webglTangentBuffer);d.vertexAttribPointer(k.tangent,4,d.FLOAT,!1,0,0)}if(k.uv>=0)if(B.__webglUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,B.__webglUVBuffer);
- d.vertexAttribPointer(k.uv,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(k.uv)}else d.disableVertexAttribArray(k.uv);if(k.uv2>=0)if(B.__webglUV2Buffer){d.bindBuffer(d.ARRAY_BUFFER,B.__webglUV2Buffer);d.vertexAttribPointer(k.uv2,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(k.uv2)}else d.disableVertexAttribArray(k.uv2);if(p.skinning&&k.skinVertexA>=0&&k.skinVertexB>=0&&k.skinIndex>=0&&k.skinWeight>=0){d.bindBuffer(d.ARRAY_BUFFER,B.__webglSkinVertexABuffer);d.vertexAttribPointer(k.skinVertexA,4,d.FLOAT,
- !1,0,0);d.bindBuffer(d.ARRAY_BUFFER,B.__webglSkinVertexBBuffer);d.vertexAttribPointer(k.skinVertexB,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,B.__webglSkinIndicesBuffer);d.vertexAttribPointer(k.skinIndex,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,B.__webglSkinWeightsBuffer);d.vertexAttribPointer(k.skinWeight,4,d.FLOAT,!1,0,0)}if(F instanceof THREE.Mesh)if(p.wireframe){d.lineWidth(p.wireframeLinewidth);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,B.__webglLineBuffer);d.drawElements(d.LINES,B.__webglLineCount,
- d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,B.__webglFaceBuffer);d.drawElements(d.TRIANGLES,B.__webglFaceCount,d.UNSIGNED_SHORT,0)}else if(F instanceof THREE.Line){F=F.type==THREE.LineStrip?d.LINE_STRIP:d.LINES;d.lineWidth(p.linewidth);d.drawArrays(F,0,B.__webglLineCount)}else if(F instanceof THREE.ParticleSystem)d.drawArrays(d.POINTS,0,B.__webglParticleCount);else F instanceof THREE.Ribbon&&d.drawArrays(d.TRIANGLE_STRIP,0,B.__webglVertexCount)}}function g(k,A){if(!k.__webglVertexBuffer)k.__webglVertexBuffer=
- d.createBuffer();if(!k.__webglNormalBuffer)k.__webglNormalBuffer=d.createBuffer();if(k.hasPos){d.bindBuffer(d.ARRAY_BUFFER,k.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,k.positionArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(A.attributes.position);d.vertexAttribPointer(A.attributes.position,3,d.FLOAT,!1,0,0)}if(k.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,k.__webglNormalBuffer);d.bufferData(d.ARRAY_BUFFER,k.normalArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(A.attributes.normal);d.vertexAttribPointer(A.attributes.normal,
- 3,d.FLOAT,!1,0,0)}d.drawArrays(d.TRIANGLES,0,k.count);k.count=0}function h(k){if(X!=k.doubleSided){k.doubleSided?d.disable(d.CULL_FACE):d.enable(d.CULL_FACE);X=k.doubleSided}if(qa!=k.flipSided){k.flipSided?d.frontFace(d.CW):d.frontFace(d.CCW);qa=k.flipSided}}function j(k){if(ea!=k){k?d.enable(d.DEPTH_TEST):d.disable(d.DEPTH_TEST);ea=k}}function m(k){ja[0].set(k.n41-k.n11,k.n42-k.n12,k.n43-k.n13,k.n44-k.n14);ja[1].set(k.n41+k.n11,k.n42+k.n12,k.n43+k.n13,k.n44+k.n14);ja[2].set(k.n41+k.n21,k.n42+k.n22,
- k.n43+k.n23,k.n44+k.n24);ja[3].set(k.n41-k.n21,k.n42-k.n22,k.n43-k.n23,k.n44-k.n24);ja[4].set(k.n41-k.n31,k.n42-k.n32,k.n43-k.n33,k.n44-k.n34);ja[5].set(k.n41+k.n31,k.n42+k.n32,k.n43+k.n33,k.n44+k.n34);var A;for(k=0;k<6;k++){A=ja[k];A.divideScalar(Math.sqrt(A.x*A.x+A.y*A.y+A.z*A.z))}}function o(k){for(var A=k.matrixWorld,x=-k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)),p=0;p<6;p++){k=ja[p].x*A.n14+ja[p].y*A.n24+ja[p].z*A.n34+ja[p].w;if(k<=x)return!1}return!0}function n(k,
- A){k.list[k.count]=A;k.count+=1}function t(k){var A,x,p=k.object,B=k.opaque,F=k.transparent;F.count=0;k=B.count=0;for(A=p.materials.length;k<A;k++){x=p.materials[k];x.transparent?n(F,x):n(B,x)}}function y(k){var A,x,p,B,F=k.object,H=k.buffer,K=k.opaque,C=k.transparent;C.count=0;k=K.count=0;for(p=F.materials.length;k<p;k++){A=F.materials[k];if(A instanceof THREE.MeshFaceMaterial){A=0;for(x=H.materials.length;A<x;A++)(B=H.materials[A])&&(B.transparent?n(C,B):n(K,B))}else(B=A)&&(B.transparent?n(C,B):
- n(K,B))}}function w(k,A){return A.z-k.z}function z(k){d.enable(d.POLYGON_OFFSET_FILL);d.polygonOffset(0.1,1);d.enable(d.STENCIL_TEST);d.depthMask(!1);d.colorMask(!1,!1,!1,!1);d.stencilFunc(d.ALWAYS,1,255);d.stencilOpSeparate(d.BACK,d.KEEP,d.INCR,d.KEEP);d.stencilOpSeparate(d.FRONT,d.KEEP,d.DECR,d.KEEP);var A,x=k.lights.length,p,B=k.lights,F=[],H,K,C,$,I,la=k.__webglShadowVolumes.length;for(A=0;A<x;A++){p=k.lights[A];if(p instanceof THREE.DirectionalLight){F[0]=-p.position.x;F[1]=-p.position.y;F[2]=
- -p.position.z;for(I=0;I<la;I++){p=k.__webglShadowVolumes[I].object;H=k.__webglShadowVolumes[I].buffer;K=p.materials[0];K.program||ra.initMaterial(K,B,undefined,p);K=K.program;C=K.uniforms;$=K.attributes;if(ya!==K){d.useProgram(K);ya=K;d.uniformMatrix4fv(C.projectionMatrix,!1,Sa);d.uniformMatrix4fv(C.viewMatrix,!1,Xa);d.uniform3fv(C.directionalLightDirection,F)}p.matrixWorld.flattenToArray(p._objectMatrixArray);d.uniformMatrix4fv(C.objectMatrix,!1,p._objectMatrixArray);d.bindBuffer(d.ARRAY_BUFFER,
- H.__webglVertexBuffer);d.vertexAttribPointer($.position,3,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,H.__webglNormalBuffer);d.vertexAttribPointer($.normal,3,d.FLOAT,!1,0,0);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,H.__webglFaceBuffer);d.cullFace(d.FRONT);d.drawElements(d.TRIANGLES,H.__webglFaceCount,d.UNSIGNED_SHORT,0);d.cullFace(d.BACK);d.drawElements(d.TRIANGLES,H.__webglFaceCount,d.UNSIGNED_SHORT,0)}}}d.disable(d.POLYGON_OFFSET_FILL);d.colorMask(!0,!0,!0,!0);d.stencilFunc(d.NOTEQUAL,0,255);d.stencilOp(d.KEEP,
- d.KEEP,d.KEEP);d.disable(d.DEPTH_TEST);za="";ya=ca.program;d.useProgram(ca.program);d.uniformMatrix4fv(ca.projectionLocation,!1,Sa);d.uniform1f(ca.darknessLocation,ca.darkness);d.bindBuffer(d.ARRAY_BUFFER,ca.vertexBuffer);d.vertexAttribPointer(ca.vertexLocation,3,d.FLOAT,!1,0,0);d.enableVertexAttribArray(ca.vertexLocation);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA);d.blendEquation(d.FUNC_ADD);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,ca.elementBuffer);d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0);d.disable(d.STENCIL_TEST);
- d.enable(d.DEPTH_TEST);d.depthMask(Ha)}function E(k,A){var x,p,B,F=k.__webglLensFlares.length,H,K,C;H=new THREE.Vector3;var $=fa/Ca;K=Ca*0.5;C=fa*0.5;var I=16/fa,la=[I*$,I],Y=[1,1,0];I=[1,1];var ua,sa=ga.readBackPixels,Ea,ka,va=ga.uniforms;x=ga.attributes;d.useProgram(ga.program);ya=ga.program;za="";d.uniform1i(va.map,0);d.activeTexture(d.TEXTURE0);d.uniform1f(va.opacity,1);d.uniform1f(va.rotation,0);d.uniform2fv(va.scale,la);d.bindBuffer(d.ARRAY_BUFFER,ga.vertexBuffer);d.vertexAttribPointer(x.vertex,
- 2,d.FLOAT,!1,16,0);d.vertexAttribPointer(x.uv,2,d.FLOAT,!1,16,8);d.bindTexture(d.TEXTURE_2D,ga.tempTexture);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,ga.elementBuffer);d.disable(d.CULL_FACE);d.depthMask(!1);for(B=0;B<F;B++){x=k.__webglLensFlares[B].object;H.set(x.matrixWorld.n14,x.matrixWorld.n24,x.matrixWorld.n34);A.matrixWorldInverse.multiplyVector3(H);p=H.z;A.projectionMatrix.multiplyVector3(H);Y[0]=H.x;Y[1]=H.y;Y[2]=H.z;I[0]=Y[0]*K+K;I[1]=Y[1]*C+C;d.copyTexSubImage2D(d.TEXTURE_2D,0,0,0,I[0]-8,I[1]-
- 8,16,16);d.uniform3fv(va.screenPosition,Y);d.uniform1i(va.renderPink,1);d.enable(d.DEPTH_TEST);d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0);try{d.readPixels(I[0]-8,I[1]-8,16,16,d.RGBA,d.UNSIGNED_BYTE,ga.readBackPixels)}catch(ha){console.log("WebGLRenderer.renderLensFlare: readPixels failed!")}d.getError()&&console.log("WebGLRenderer.renderLensFlare: readPixels failed!");sampleDistance=parseInt(5*(1-Math.max(0,Math.min(-p,A.far))/A.far),10)+2;p=sampleDistance*4;ua=sampleDistance*64;ka=0;Ea=28-
- p+(448-ua);ga.readBackPixels[Ea+0]===255&&ga.readBackPixels[Ea+1]===0&&ga.readBackPixels[Ea+2]===255&&(ka+=0.2);Ea=28+p+(448-ua);sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);Ea=28+p+(448+ua);sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);Ea=28-p+(448+ua);sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);Ea=476;sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);x.positionScreen.x=Y[0];x.positionScreen.y=Y[1];x.positionScreen.z=Y[2];x.customUpdateCallback?x.customUpdateCallback(ka,
- x):x.updateLensFlares(ka);d.uniform1i(va.renderPink,0);d.disable(d.DEPTH_TEST);d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0)}for(B=0;B<F;B++){x=k.__webglLensFlares[B].object;H=0;for(K=x.lensFlares.length;H<K;H++){C=x.lensFlares[H];if(C.opacity>0.001&&C.scale>0.001){Y[0]=C.x;Y[1]=C.y;Y[2]=C.z;I=C.size*C.scale/fa;la[0]=I*$;la[1]=I;d.uniform3fv(va.screenPosition,Y);d.uniform1f(va.rotation,C.rotation);d.uniform2fv(va.scale,la);d.uniform1f(va.opacity,C.opacity);L(C.blending);O(C.texture,0);d.drawElements(d.TRIANGLES,
- 6,d.UNSIGNED_SHORT,0)}}}d.enable(d.CULL_FACE);d.enable(d.DEPTH_TEST);d.depthMask(Ha)}function G(k,A){k._modelViewMatrix.multiplyToArray(A.matrixWorldInverse,k.matrixWorld,k._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(k._modelViewMatrix).transposeIntoArray(k._normalMatrixArray)}function J(k){var A,x,p;if(k instanceof THREE.Mesh){x=k.geometry;for(A in x.geometryGroups){p=x.geometryGroups[A];if(x.__dirtyVertices||x.__dirtyMorphTargets||x.__dirtyElements||x.__dirtyUvs||x.__dirtyNormals||x.__dirtyColors||
- x.__dirtyTangents){var B=d.DYNAMIC_DRAW,F=void 0,H=void 0,K=void 0,C=void 0;K=void 0;var $=void 0,I=void 0,la=void 0,Y=void 0,ua=void 0,sa=void 0,Ea=void 0,ka=void 0,va=void 0,ha=void 0,ia=void 0,wa=void 0,Qa=void 0;I=void 0;la=void 0;C=void 0;Y=void 0;C=void 0;ha=void 0;ia=void 0;I=void 0;ha=void 0;ia=void 0;wa=void 0;Qa=void 0;ha=void 0;ia=void 0;wa=void 0;Qa=void 0;ha=void 0;ia=void 0;wa=void 0;Qa=void 0;ha=void 0;ia=void 0;wa=void 0;C=void 0;Y=void 0;$=void 0;K=void 0;K=void 0;var Va=void 0,eb=
- void 0,Ma=void 0,La=0,Pa=0,cb=0,bb=0,$a=0,Za=0,Ka=0,Ya=0,Ua=0,R=0,Ba=0,Na=p.__vertexArray,gb=p.__uvArray,kb=p.__uv2Array,ab=p.__normalArray,Ia=p.__tangentArray,P=p.__colorArray,da=p.__skinVertexAArray,aa=p.__skinVertexBArray,T=p.__skinIndexArray,ta=p.__skinWeightArray,Ja=p.__morphTargetsArrays,pa=p.__faceArray,Q=p.__lineArray,Oa=p.__needsSmoothNormals;sa=p.__vertexColorType;ua=p.__uvType;Ea=p.__normalType;var Ra=k.geometry,db=Ra.__dirtyVertices,hb=Ra.__dirtyElements,jb=Ra.__dirtyUvs,fb=Ra.__dirtyNormals,
- ib=Ra.__dirtyTangents,sb=Ra.__dirtyColors,tb=Ra.__dirtyMorphTargets,ob=Ra.vertices,ub=p.faces,xb=Ra.faces,vb=Ra.faceVertexUvs[0],wb=Ra.faceVertexUvs[1],pb=Ra.skinVerticesA,qb=Ra.skinVerticesB,rb=Ra.skinIndices,mb=Ra.skinWeights,nb=Ra.edgeFaces,lb=Ra.morphTargets;F=0;for(H=ub.length;F<H;F++){K=ub[F];C=xb[K];vb&&(ka=vb[K]);wb&&(va=wb[K]);K=C.vertexNormals;$=C.normal;I=C.vertexColors;la=C.color;Y=C.vertexTangents;if(C instanceof THREE.Face3){if(db){ha=ob[C.a].position;ia=ob[C.b].position;wa=ob[C.c].position;
- Na[Pa]=ha.x;Na[Pa+1]=ha.y;Na[Pa+2]=ha.z;Na[Pa+3]=ia.x;Na[Pa+4]=ia.y;Na[Pa+5]=ia.z;Na[Pa+6]=wa.x;Na[Pa+7]=wa.y;Na[Pa+8]=wa.z;Pa+=9}if(tb){Va=0;for(eb=lb.length;Va<eb;Va++){ha=lb[Va].vertices[C.a].position;ia=lb[Va].vertices[C.b].position;wa=lb[Va].vertices[C.c].position;Ma=Ja[Va];Ma[Ba+0]=ha.x;Ma[Ba+1]=ha.y;Ma[Ba+2]=ha.z;Ma[Ba+3]=ia.x;Ma[Ba+4]=ia.y;Ma[Ba+5]=ia.z;Ma[Ba+6]=wa.x;Ma[Ba+7]=wa.y;Ma[Ba+8]=wa.z}Ba+=9}if(mb.length){ha=mb[C.a];ia=mb[C.b];wa=mb[C.c];ta[R]=ha.x;ta[R+1]=ha.y;ta[R+2]=ha.z;ta[R+
- 3]=ha.w;ta[R+4]=ia.x;ta[R+5]=ia.y;ta[R+6]=ia.z;ta[R+7]=ia.w;ta[R+8]=wa.x;ta[R+9]=wa.y;ta[R+10]=wa.z;ta[R+11]=wa.w;ha=rb[C.a];ia=rb[C.b];wa=rb[C.c];T[R]=ha.x;T[R+1]=ha.y;T[R+2]=ha.z;T[R+3]=ha.w;T[R+4]=ia.x;T[R+5]=ia.y;T[R+6]=ia.z;T[R+7]=ia.w;T[R+8]=wa.x;T[R+9]=wa.y;T[R+10]=wa.z;T[R+11]=wa.w;ha=pb[C.a];ia=pb[C.b];wa=pb[C.c];da[R]=ha.x;da[R+1]=ha.y;da[R+2]=ha.z;da[R+3]=1;da[R+4]=ia.x;da[R+5]=ia.y;da[R+6]=ia.z;da[R+7]=1;da[R+8]=wa.x;da[R+9]=wa.y;da[R+10]=wa.z;da[R+11]=1;ha=qb[C.a];ia=qb[C.b];wa=qb[C.c];
- aa[R]=ha.x;aa[R+1]=ha.y;aa[R+2]=ha.z;aa[R+3]=1;aa[R+4]=ia.x;aa[R+5]=ia.y;aa[R+6]=ia.z;aa[R+7]=1;aa[R+8]=wa.x;aa[R+9]=wa.y;aa[R+10]=wa.z;aa[R+11]=1;R+=12}if(sb&&sa){if(I.length==3&&sa==THREE.VertexColors){C=I[0];ha=I[1];ia=I[2]}else ia=ha=C=la;P[Ua]=C.r;P[Ua+1]=C.g;P[Ua+2]=C.b;P[Ua+3]=ha.r;P[Ua+4]=ha.g;P[Ua+5]=ha.b;P[Ua+6]=ia.r;P[Ua+7]=ia.g;P[Ua+8]=ia.b;Ua+=9}if(ib&&Ra.hasTangents){I=Y[0];la=Y[1];C=Y[2];Ia[Ka]=I.x;Ia[Ka+1]=I.y;Ia[Ka+2]=I.z;Ia[Ka+3]=I.w;Ia[Ka+4]=la.x;Ia[Ka+5]=la.y;Ia[Ka+6]=la.z;Ia[Ka+
- 7]=la.w;Ia[Ka+8]=C.x;Ia[Ka+9]=C.y;Ia[Ka+10]=C.z;Ia[Ka+11]=C.w;Ka+=12}if(fb&&Ea)if(K.length==3&&Oa)for(Y=0;Y<3;Y++){$=K[Y];ab[Za]=$.x;ab[Za+1]=$.y;ab[Za+2]=$.z;Za+=3}else for(Y=0;Y<3;Y++){ab[Za]=$.x;ab[Za+1]=$.y;ab[Za+2]=$.z;Za+=3}if(jb&&ka!==undefined&&ua)for(Y=0;Y<3;Y++){K=ka[Y];gb[cb]=K.u;gb[cb+1]=K.v;cb+=2}if(jb&&va!==undefined&&ua)for(Y=0;Y<3;Y++){K=va[Y];kb[bb]=K.u;kb[bb+1]=K.v;bb+=2}if(hb){pa[$a]=La;pa[$a+1]=La+1;pa[$a+2]=La+2;$a+=3;Q[Ya]=La;Q[Ya+1]=La+1;Q[Ya+2]=La;Q[Ya+3]=La+2;Q[Ya+4]=La+1;
- Q[Ya+5]=La+2;Ya+=6;La+=3}}else if(C instanceof THREE.Face4){if(db){ha=ob[C.a].position;ia=ob[C.b].position;wa=ob[C.c].position;Qa=ob[C.d].position;Na[Pa]=ha.x;Na[Pa+1]=ha.y;Na[Pa+2]=ha.z;Na[Pa+3]=ia.x;Na[Pa+4]=ia.y;Na[Pa+5]=ia.z;Na[Pa+6]=wa.x;Na[Pa+7]=wa.y;Na[Pa+8]=wa.z;Na[Pa+9]=Qa.x;Na[Pa+10]=Qa.y;Na[Pa+11]=Qa.z;Pa+=12}if(tb){Va=0;for(eb=lb.length;Va<eb;Va++){ha=lb[Va].vertices[C.a].position;ia=lb[Va].vertices[C.b].position;wa=lb[Va].vertices[C.c].position;Qa=lb[Va].vertices[C.d].position;Ma=Ja[Va];
- Ma[Ba+0]=ha.x;Ma[Ba+1]=ha.y;Ma[Ba+2]=ha.z;Ma[Ba+3]=ia.x;Ma[Ba+4]=ia.y;Ma[Ba+5]=ia.z;Ma[Ba+6]=wa.x;Ma[Ba+7]=wa.y;Ma[Ba+8]=wa.z;Ma[Ba+9]=Qa.x;Ma[Ba+10]=Qa.y;Ma[Ba+11]=Qa.z}Ba+=12}if(mb.length){ha=mb[C.a];ia=mb[C.b];wa=mb[C.c];Qa=mb[C.d];ta[R]=ha.x;ta[R+1]=ha.y;ta[R+2]=ha.z;ta[R+3]=ha.w;ta[R+4]=ia.x;ta[R+5]=ia.y;ta[R+6]=ia.z;ta[R+7]=ia.w;ta[R+8]=wa.x;ta[R+9]=wa.y;ta[R+10]=wa.z;ta[R+11]=wa.w;ta[R+12]=Qa.x;ta[R+13]=Qa.y;ta[R+14]=Qa.z;ta[R+15]=Qa.w;ha=rb[C.a];ia=rb[C.b];wa=rb[C.c];Qa=rb[C.d];T[R]=ha.x;
- T[R+1]=ha.y;T[R+2]=ha.z;T[R+3]=ha.w;T[R+4]=ia.x;T[R+5]=ia.y;T[R+6]=ia.z;T[R+7]=ia.w;T[R+8]=wa.x;T[R+9]=wa.y;T[R+10]=wa.z;T[R+11]=wa.w;T[R+12]=Qa.x;T[R+13]=Qa.y;T[R+14]=Qa.z;T[R+15]=Qa.w;ha=pb[C.a];ia=pb[C.b];wa=pb[C.c];Qa=pb[C.d];da[R]=ha.x;da[R+1]=ha.y;da[R+2]=ha.z;da[R+3]=1;da[R+4]=ia.x;da[R+5]=ia.y;da[R+6]=ia.z;da[R+7]=1;da[R+8]=wa.x;da[R+9]=wa.y;da[R+10]=wa.z;da[R+11]=1;da[R+12]=Qa.x;da[R+13]=Qa.y;da[R+14]=Qa.z;da[R+15]=1;ha=qb[C.a];ia=qb[C.b];wa=qb[C.c];C=qb[C.d];aa[R]=ha.x;aa[R+1]=ha.y;aa[R+
- 2]=ha.z;aa[R+3]=1;aa[R+4]=ia.x;aa[R+5]=ia.y;aa[R+6]=ia.z;aa[R+7]=1;aa[R+8]=wa.x;aa[R+9]=wa.y;aa[R+10]=wa.z;aa[R+11]=1;aa[R+12]=C.x;aa[R+13]=C.y;aa[R+14]=C.z;aa[R+15]=1;R+=16}if(sb&&sa){if(I.length==4&&sa==THREE.VertexColors){C=I[0];ha=I[1];ia=I[2];I=I[3]}else I=ia=ha=C=la;P[Ua]=C.r;P[Ua+1]=C.g;P[Ua+2]=C.b;P[Ua+3]=ha.r;P[Ua+4]=ha.g;P[Ua+5]=ha.b;P[Ua+6]=ia.r;P[Ua+7]=ia.g;P[Ua+8]=ia.b;P[Ua+9]=I.r;P[Ua+10]=I.g;P[Ua+11]=I.b;Ua+=12}if(ib&&Ra.hasTangents){I=Y[0];la=Y[1];C=Y[2];Y=Y[3];Ia[Ka]=I.x;Ia[Ka+1]=
- I.y;Ia[Ka+2]=I.z;Ia[Ka+3]=I.w;Ia[Ka+4]=la.x;Ia[Ka+5]=la.y;Ia[Ka+6]=la.z;Ia[Ka+7]=la.w;Ia[Ka+8]=C.x;Ia[Ka+9]=C.y;Ia[Ka+10]=C.z;Ia[Ka+11]=C.w;Ia[Ka+12]=Y.x;Ia[Ka+13]=Y.y;Ia[Ka+14]=Y.z;Ia[Ka+15]=Y.w;Ka+=16}if(fb&&Ea)if(K.length==4&&Oa)for(Y=0;Y<4;Y++){$=K[Y];ab[Za]=$.x;ab[Za+1]=$.y;ab[Za+2]=$.z;Za+=3}else for(Y=0;Y<4;Y++){ab[Za]=$.x;ab[Za+1]=$.y;ab[Za+2]=$.z;Za+=3}if(jb&&ka!==undefined&&ua)for(Y=0;Y<4;Y++){K=ka[Y];gb[cb]=K.u;gb[cb+1]=K.v;cb+=2}if(jb&&va!==undefined&&ua)for(Y=0;Y<4;Y++){K=va[Y];kb[bb]=
- K.u;kb[bb+1]=K.v;bb+=2}if(hb){pa[$a]=La;pa[$a+1]=La+1;pa[$a+2]=La+3;pa[$a+3]=La+1;pa[$a+4]=La+2;pa[$a+5]=La+3;$a+=6;Q[Ya]=La;Q[Ya+1]=La+1;Q[Ya+2]=La;Q[Ya+3]=La+3;Q[Ya+4]=La+1;Q[Ya+5]=La+2;Q[Ya+6]=La+2;Q[Ya+7]=La+3;Ya+=8;La+=4}}}if(nb){F=0;for(H=nb.length;F<H;F++){pa[$a]=nb[F].a;pa[$a+1]=nb[F].b;pa[$a+2]=nb[F].c;pa[$a+3]=nb[F].a;pa[$a+4]=nb[F].c;pa[$a+5]=nb[F].d;$a+=6}}if(db){d.bindBuffer(d.ARRAY_BUFFER,p.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,Na,B)}if(tb){Va=0;for(eb=lb.length;Va<eb;Va++){d.bindBuffer(d.ARRAY_BUFFER,
- p.__webglMorphTargetsBuffers[Va]);d.bufferData(d.ARRAY_BUFFER,Ja[Va],B)}}if(sb&&Ua>0){d.bindBuffer(d.ARRAY_BUFFER,p.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,P,B)}if(fb){d.bindBuffer(d.ARRAY_BUFFER,p.__webglNormalBuffer);d.bufferData(d.ARRAY_BUFFER,ab,B)}if(ib&&Ra.hasTangents){d.bindBuffer(d.ARRAY_BUFFER,p.__webglTangentBuffer);d.bufferData(d.ARRAY_BUFFER,Ia,B)}if(jb&&cb>0){d.bindBuffer(d.ARRAY_BUFFER,p.__webglUVBuffer);d.bufferData(d.ARRAY_BUFFER,gb,B)}if(jb&&bb>0){d.bindBuffer(d.ARRAY_BUFFER,
- p.__webglUV2Buffer);d.bufferData(d.ARRAY_BUFFER,kb,B)}if(hb){d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,p.__webglFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,pa,B);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,p.__webglLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,Q,B)}if(R>0){d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinVertexABuffer);d.bufferData(d.ARRAY_BUFFER,da,B);d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinVertexBBuffer);d.bufferData(d.ARRAY_BUFFER,aa,B);d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinIndicesBuffer);
- d.bufferData(d.ARRAY_BUFFER,T,B);d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinWeightsBuffer);d.bufferData(d.ARRAY_BUFFER,ta,B)}}}x.__dirtyVertices=!1;x.__dirtyMorphTargets=!1;x.__dirtyElements=!1;x.__dirtyUvs=!1;x.__dirtyNormals=!1;x.__dirtyTangents=!1;x.__dirtyColors=!1}else if(k instanceof THREE.Ribbon){x=k.geometry;if(x.__dirtyVertices||x.__dirtyColors){k=x;A=d.DYNAMIC_DRAW;Ea=k.vertices;B=k.colors;ka=Ea.length;F=B.length;va=k.__vertexArray;H=k.__colorArray;La=k.__dirtyColors;if(k.__dirtyVertices){for(ua=
- 0;ua<ka;ua++){sa=Ea[ua].position;p=ua*3;va[p]=sa.x;va[p+1]=sa.y;va[p+2]=sa.z}d.bindBuffer(d.ARRAY_BUFFER,k.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,va,A)}if(La){for(ua=0;ua<F;ua++){color=B[ua];p=ua*3;H[p]=color.r;H[p+1]=color.g;H[p+2]=color.b}d.bindBuffer(d.ARRAY_BUFFER,k.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,H,A)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(k instanceof THREE.Line){x=k.geometry;if(x.__dirtyVertices||x.__dirtyColors){k=x;A=d.DYNAMIC_DRAW;Ea=k.vertices;B=k.colors;
- ka=Ea.length;F=B.length;va=k.__vertexArray;H=k.__colorArray;La=k.__dirtyColors;if(k.__dirtyVertices){for(ua=0;ua<ka;ua++){sa=Ea[ua].position;p=ua*3;va[p]=sa.x;va[p+1]=sa.y;va[p+2]=sa.z}d.bindBuffer(d.ARRAY_BUFFER,k.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,va,A)}if(La){for(ua=0;ua<F;ua++){color=B[ua];p=ua*3;H[p]=color.r;H[p+1]=color.g;H[p+2]=color.b}d.bindBuffer(d.ARRAY_BUFFER,k.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,H,A)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(k instanceof
- THREE.ParticleSystem){x=k.geometry;(x.__dirtyVertices||x.__dirtyColors||k.sortParticles)&&c(x,d.DYNAMIC_DRAW,k);x.__dirtyVertices=!1;x.__dirtyColors=!1}}function S(k){function A(Y){var ua=[];x=0;for(p=Y.length;x<p;x++)Y[x]==undefined?ua.push("undefined"):ua.push(Y[x].id);return ua.join("_")}var x,p,B,F,H,K,C,$,I={},la=k.morphTargets!==undefined?k.morphTargets.length:0;k.geometryGroups={};B=0;for(F=k.faces.length;B<F;B++){H=k.faces[B];K=H.materials;C=A(K);I[C]==undefined&&(I[C]={hash:C,counter:0});
- $=I[C].hash+"_"+I[C].counter;k.geometryGroups[$]==undefined&&(k.geometryGroups[$]={faces:[],materials:K,vertices:0,numMorphTargets:la});H=H instanceof THREE.Face3?3:4;if(k.geometryGroups[$].vertices+H>65535){I[C].counter+=1;$=I[C].hash+"_"+I[C].counter;k.geometryGroups[$]==undefined&&(k.geometryGroups[$]={faces:[],materials:K,vertices:0,numMorphTargets:la})}k.geometryGroups[$].faces.push(B);k.geometryGroups[$].vertices+=H}}function D(k,A,x){k.push({buffer:A,object:x,opaque:{list:[],count:0},transparent:{list:[],
- count:0}})}function L(k){if(k!=za){switch(k){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD,d.FUNC_ADD);d.blendFuncSeparate(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}za=k}}function N(k,A,x){if((x.width&
- x.width-1)==0&&(x.height&x.height-1)==0){d.texParameteri(k,d.TEXTURE_WRAP_S,W(A.wrapS));d.texParameteri(k,d.TEXTURE_WRAP_T,W(A.wrapT));d.texParameteri(k,d.TEXTURE_MAG_FILTER,W(A.magFilter));d.texParameteri(k,d.TEXTURE_MIN_FILTER,W(A.minFilter));d.generateMipmap(k)}else{d.texParameteri(k,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(k,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(k,d.TEXTURE_MAG_FILTER,xa(A.magFilter));d.texParameteri(k,d.TEXTURE_MIN_FILTER,xa(A.minFilter))}}function O(k,A){if(k.needsUpdate){if(k.__webglInit){d.bindTexture(d.TEXTURE_2D,
- k.__webglTexture);d.texSubImage2D(d.TEXTURE_2D,0,0,0,d.RGBA,d.UNSIGNED_BYTE,k.image)}else{k.__webglTexture=d.createTexture();d.bindTexture(d.TEXTURE_2D,k.__webglTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,k.image);k.__webglInit=!0}N(d.TEXTURE_2D,k,k.image);d.bindTexture(d.TEXTURE_2D,null);k.needsUpdate=!1}d.activeTexture(d.TEXTURE0+A);d.bindTexture(d.TEXTURE_2D,k.__webglTexture)}function Fa(k){if(k&&!k.__webglFramebuffer){k.__webglFramebuffer=d.createFramebuffer();k.__webglRenderbuffer=
- d.createRenderbuffer();k.__webglTexture=d.createTexture();d.bindRenderbuffer(d.RENDERBUFFER,k.__webglRenderbuffer);d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,k.width,k.height);d.bindTexture(d.TEXTURE_2D,k.__webglTexture);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,W(k.wrapS));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,W(k.wrapT));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,W(k.magFilter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,W(k.minFilter));d.texImage2D(d.TEXTURE_2D,
- 0,W(k.format),k.width,k.height,0,W(k.format),W(k.type),null);d.bindFramebuffer(d.FRAMEBUFFER,k.__webglFramebuffer);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,d.TEXTURE_2D,k.__webglTexture,0);d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,k.__webglRenderbuffer);d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER,null)}var A,x;if(k){A=k.__webglFramebuffer;x=k.width;k=k.height}else{A=null;x=Ca;k=fa}if(A!=Ga){d.bindFramebuffer(d.FRAMEBUFFER,
- A);d.viewport(U,ma,x,k);Ga=A}}function oa(k,A){var x;if(k=="fragment")x=d.createShader(d.FRAGMENT_SHADER);else k=="vertex"&&(x=d.createShader(d.VERTEX_SHADER));d.shaderSource(x,A);d.compileShader(x);if(!d.getShaderParameter(x,d.COMPILE_STATUS)){console.error(d.getShaderInfoLog(x));console.error(A);return null}return x}function xa(k){switch(k){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST;default:return d.LINEAR}}function W(k){switch(k){case THREE.RepeatWrapping:return d.REPEAT;
- case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return d.BYTE;
- case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}var d,Z=document.createElement("canvas"),
- ya=null,Ga=null,Ha=!0,ra=this,X=null,qa=null,za=null,ea=null,U=0,ma=0,Ca=0,fa=0,ja=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Da=new THREE.Matrix4,Sa=new Float32Array(16),Xa=new Float32Array(16),Wa=new THREE.Vector4,Ta={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},M=!0,V=!0,na=new THREE.Color(0),Aa=0;if(a){if(a.stencil!=undefined)M=a.stencil;if(a.antialias!==undefined)V=
- a.antialias;a.clearColor!==undefined&&na.setHex(a.clearColor);if(a.clearAlpha!==undefined)Aa=a.clearAlpha}this.maxMorphTargets=8;this.domElement=Z;this.autoClear=!0;this.sortObjects=!0;(function(k,A,x,p){try{if(!(d=Z.getContext("experimental-webgl",{antialias:k,stencil:p})))throw"Error creating WebGL context.";}catch(B){console.error(B)}d.clearColor(0,0,0,1);d.clearDepth(1);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendEquation(d.FUNC_ADD);
- d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);d.clearColor(A.r,A.g,A.b,x)})(V,na,Aa,M);this.context=d;if(M){var ca={};ca.vertices=new Float32Array(12);ca.faces=new Uint16Array(6);ca.darkness=0.5;ca.vertices[0]=-2;ca.vertices[1]=-1;ca.vertices[2]=-1;ca.vertices[3]=2;ca.vertices[4]=-1;ca.vertices[5]=-1;ca.vertices[6]=2;ca.vertices[7]=1;ca.vertices[8]=-1;ca.vertices[9]=-2;ca.vertices[10]=1;ca.vertices[11]=-1;ca.faces[0]=0;ca.faces[1]=1;ca.faces[2]=2;ca.faces[3]=0;ca.faces[4]=2;ca.faces[5]=3;ca.vertexBuffer=
- d.createBuffer();ca.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,ca.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,ca.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,ca.elementBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,ca.faces,d.STATIC_DRAW);ca.program=d.createProgram();d.attachShader(ca.program,oa("fragment",THREE.ShaderLib.shadowPost.fragmentShader));d.attachShader(ca.program,oa("vertex",THREE.ShaderLib.shadowPost.vertexShader));d.linkProgram(ca.program);ca.vertexLocation=
- d.getAttribLocation(ca.program,"position");ca.projectionLocation=d.getUniformLocation(ca.program,"projectionMatrix");ca.darknessLocation=d.getUniformLocation(ca.program,"darkness")}var ga={};ga.vertices=new Float32Array(16);ga.faces=new Uint16Array(6);ga.transparency=0.5;a=0;ga.vertices[a++]=-1;ga.vertices[a++]=-1;ga.vertices[a++]=0;ga.vertices[a++]=0;ga.vertices[a++]=1;ga.vertices[a++]=-1;ga.vertices[a++]=1;ga.vertices[a++]=0;ga.vertices[a++]=1;ga.vertices[a++]=1;ga.vertices[a++]=1;ga.vertices[a++]=
- 1;ga.vertices[a++]=-1;ga.vertices[a++]=1;ga.vertices[a++]=0;ga.vertices[a++]=1;a=0;ga.faces[a++]=0;ga.faces[a++]=1;ga.faces[a++]=2;ga.faces[a++]=0;ga.faces[a++]=2;ga.faces[a++]=3;ga.vertexBuffer=d.createBuffer();ga.elementBuffer=d.createBuffer();ga.tempTexture=d.createTexture();ga.readBackPixels=new Uint8Array(1024);d.bindBuffer(d.ARRAY_BUFFER,ga.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,ga.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,ga.elementBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,
- ga.faces,d.STATIC_DRAW);d.bindTexture(d.TEXTURE_2D,ga.tempTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGB,16,16,0,d.RGB,d.UNSIGNED_BYTE,null);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,d.NEAREST);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,d.NEAREST);ga.program=d.createProgram();d.attachShader(ga.program,oa("fragment",THREE.ShaderLib.lensFlare.fragmentShader));d.attachShader(ga.program,
- oa("vertex",THREE.ShaderLib.lensFlare.vertexShader));d.linkProgram(ga.program);ga.attributes={};ga.uniforms={};ga.attributes.vertex=d.getAttribLocation(ga.program,"position");ga.attributes.uv=d.getAttribLocation(ga.program,"UV");ga.uniforms.map=d.getUniformLocation(ga.program,"map");ga.uniforms.opacity=d.getUniformLocation(ga.program,"opacity");ga.uniforms.scale=d.getUniformLocation(ga.program,"scale");ga.uniforms.rotation=d.getUniformLocation(ga.program,"rotation");ga.uniforms.screenPosition=d.getUniformLocation(ga.program,
- "screenPosition");ga.uniforms.renderPink=d.getUniformLocation(ga.program,"renderPink");this.setSize=function(k,A){Z.width=k;Z.height=A;this.setViewport(0,0,Z.width,Z.height)};this.setViewport=function(k,A,x,p){U=k;ma=A;Ca=x;fa=p;d.viewport(U,ma,Ca,fa)};this.setScissor=function(k,A,x,p){d.scissor(k,A,x,p)};this.enableScissorTest=function(k){k?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.enableDepthBufferWrite=function(k){Ha=k;d.depthMask(k)};this.setClearColorHex=function(k,A){var x=new THREE.Color(k);
- d.clearColor(x.r,x.g,x.b,A)};this.setClearColor=function(k,A){d.clearColor(k.r,k.g,k.b,A)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT|d.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(k){ca.darkness=k};this.initMaterial=function(k,A,x,p){var B,F,H,K;if(k instanceof THREE.MeshDepthMaterial)b(k,THREE.ShaderLib.depth);else if(k instanceof THREE.ShadowVolumeDynamicMaterial)b(k,THREE.ShaderLib.shadowVolumeDynamic);else if(k instanceof THREE.MeshNormalMaterial)b(k,THREE.ShaderLib.normal);
- else if(k instanceof THREE.MeshBasicMaterial)b(k,THREE.ShaderLib.basic);else if(k instanceof THREE.MeshLambertMaterial)b(k,THREE.ShaderLib.lambert);else if(k instanceof THREE.MeshPhongMaterial)b(k,THREE.ShaderLib.phong);else if(k instanceof THREE.LineBasicMaterial)b(k,THREE.ShaderLib.basic);else k instanceof THREE.ParticleBasicMaterial&&b(k,THREE.ShaderLib.particle_basic);if(!k.program){var C,$,I;C=I=K=0;for(H=A.length;C<H;C++){$=A[C];$ instanceof THREE.DirectionalLight&&I++;$ instanceof THREE.PointLight&&
- K++}if(K+I<=4)A=I;else{A=Math.ceil(4*I/(K+I));K=4-A}K={directional:A,point:K};A=50;if(p!==undefined&&p instanceof THREE.SkinnedMesh)A=p.bones.length;H={map:k.map,envMap:k.envMap,lightMap:k.lightMap,vertexColors:k.vertexColors,fog:x,sizeAttenuation:k.sizeAttenuation,skinning:k.skinning,morphTargets:k.morphTargets,maxDirLights:K.directional,maxPointLights:K.point,maxBones:A};x=k.fragmentShader;K=k.vertexShader;A=d.createProgram();C=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+
- H.maxDirLights,"#define MAX_POINT_LIGHTS "+H.maxPointLights,H.fog?"#define USE_FOG":"",H.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",H.map?"#define USE_MAP":"",H.envMap?"#define USE_ENVMAP":"",H.lightMap?"#define USE_LIGHTMAP":"",H.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");H=[d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+H.maxDirLights,"#define MAX_POINT_LIGHTS "+H.maxPointLights,
- "#define MAX_BONES "+H.maxBones,H.map?"#define USE_MAP":"",H.envMap?"#define USE_ENVMAP":"",H.lightMap?"#define USE_LIGHTMAP":"",H.vertexColors?"#define USE_COLOR":"",H.skinning?"#define USE_SKINNING":"",H.morphTargets?"#define USE_MORPHTARGETS":"",H.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
- d.attachShader(A,oa("fragment",C+x));d.attachShader(A,oa("vertex",H+K));d.linkProgram(A);d.getProgramParameter(A,d.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+d.getProgramParameter(A,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");A.uniforms={};A.attributes={};k.program=A;x=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(B in k.uniforms)x.push(B);
- B=k.program;K=0;for(A=x.length;K<A;K++){C=x[K];B.uniforms[C]=d.getUniformLocation(B,C)}x=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(B=0;B<this.maxMorphTargets;B++)x.push("morphTarget"+B);for(F in k.attributes)x.push(F);F=k.program;B=x;x=0;for(K=B.length;x<K;x++){A=B[x];F.attributes[A]=d.getAttribLocation(F,A)}F=k.program.attributes;d.enableVertexAttribArray(F.position);F.color>=0&&d.enableVertexAttribArray(F.color);F.normal>=0&&d.enableVertexAttribArray(F.normal);
- F.tangent>=0&&d.enableVertexAttribArray(F.tangent);if(k.skinning&&F.skinVertexA>=0&&F.skinVertexB>=0&&F.skinIndex>=0&&F.skinWeight>=0){d.enableVertexAttribArray(F.skinVertexA);d.enableVertexAttribArray(F.skinVertexB);d.enableVertexAttribArray(F.skinIndex);d.enableVertexAttribArray(F.skinWeight)}if(k.morphTargets){k.numSupportedMorphTargets=0;if(F.morphTarget0>=0){d.enableVertexAttribArray(F.morphTarget0);k.numSupportedMorphTargets++}if(F.morphTarget1>=0){d.enableVertexAttribArray(F.morphTarget1);
- k.numSupportedMorphTargets++}if(F.morphTarget2>=0){d.enableVertexAttribArray(F.morphTarget2);k.numSupportedMorphTargets++}if(F.morphTarget3>=0){d.enableVertexAttribArray(F.morphTarget3);k.numSupportedMorphTargets++}if(F.morphTarget4>=0){d.enableVertexAttribArray(F.morphTarget4);k.numSupportedMorphTargets++}if(F.morphTarget5>=0){d.enableVertexAttribArray(F.morphTarget5);k.numSupportedMorphTargets++}if(F.morphTarget6>=0){d.enableVertexAttribArray(F.morphTarget6);k.numSupportedMorphTargets++}if(F.morphTarget7>=
- 0){d.enableVertexAttribArray(F.morphTarget7);k.numSupportedMorphTargets++}p.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);B=0;for(F=this.maxMorphTargets;B<F;B++)p.__webglMorphTargetInfluences[B]=0}}k.__webglProgram=!0};this.render=function(k,A,x,p){var B,F,H,K,C,$,I,la,Y=k.lights,ua=k.fog;A.matrixAutoUpdate&&A.updateMatrix();k.update(undefined,!1,A);A.matrixWorldInverse.flattenToArray(Xa);A.projectionMatrix.flattenToArray(Sa);Da.multiply(A.projectionMatrix,A.matrixWorldInverse);
- m(Da);this.initWebGLObjects(k);Fa(x);(this.autoClear||p)&&this.clear();C=k.__webglObjects.length;for(p=0;p<C;p++){B=k.__webglObjects[p];I=B.object;if(I.visible)if(!(I instanceof THREE.Mesh)||o(I)){I.matrixWorld.flattenToArray(I._objectMatrixArray);G(I,A);y(B);B.render=!0;if(this.sortObjects){Wa.copy(I.position);Da.multiplyVector3(Wa);B.z=Wa.z}}else B.render=!1;else B.render=!1}this.sortObjects&&k.__webglObjects.sort(w);$=k.__webglObjectsImmediate.length;for(p=0;p<$;p++){B=k.__webglObjectsImmediate[p];
- I=B.object;if(I.visible){I.matrixAutoUpdate&&I.matrixWorld.flattenToArray(I._objectMatrixArray);G(I,A);t(B)}}L(THREE.NormalBlending);for(p=0;p<C;p++){B=k.__webglObjects[p];if(B.render){I=B.object;la=B.buffer;H=B.opaque;h(I);for(B=0;B<H.count;B++){K=H.list[B];j(K.depthTest);f(A,Y,ua,K,la,I)}}}for(p=0;p<$;p++){B=k.__webglObjectsImmediate[p];I=B.object;if(I.visible){H=B.opaque;h(I);for(B=0;B<H.count;B++){K=H.list[B];j(K.depthTest);F=e(A,Y,ua,K,I);I.render(function(sa){g(sa,F)})}}}for(p=0;p<C;p++){B=
- k.__webglObjects[p];if(B.render){I=B.object;la=B.buffer;H=B.transparent;h(I);for(B=0;B<H.count;B++){K=H.list[B];L(K.blending);j(K.depthTest);f(A,Y,ua,K,la,I)}}}for(p=0;p<$;p++){B=k.__webglObjectsImmediate[p];I=B.object;if(I.visible){H=B.transparent;h(I);for(B=0;B<H.count;B++){K=H.list[B];L(K.blending);j(K.depthTest);F=e(A,Y,ua,K,I);I.render(function(sa){g(sa,F)})}}}M&&k.__webglShadowVolumes.length&&k.lights.length&&z(k);k.__webglLensFlares.length&&E(k,A);if(x&&x.minFilter!==THREE.NearestFilter&&x.minFilter!==
- THREE.LinearFilter){d.bindTexture(d.TEXTURE_2D,x.__webglTexture);d.generateMipmap(d.TEXTURE_2D);d.bindTexture(d.TEXTURE_2D,null)}};this.initWebGLObjects=function(k){if(!k.__webglObjects){k.__webglObjects=[];k.__webglObjectsImmediate=[];k.__webglShadowVolumes=[];k.__webglLensFlares=[]}for(;k.__objectsAdded.length;){var A=k.__objectsAdded[0],x=k,p=void 0,B=void 0,F=void 0;if(A._modelViewMatrix==undefined){A._modelViewMatrix=new THREE.Matrix4;A._normalMatrixArray=new Float32Array(9);A._modelViewMatrixArray=
- new Float32Array(16);A._objectMatrixArray=new Float32Array(16);A.matrixWorld.flattenToArray(A._objectMatrixArray)}if(A instanceof THREE.Mesh){B=A.geometry;B.geometryGroups==undefined&&S(B);for(p in B.geometryGroups){F=B.geometryGroups[p];if(!F.__webglVertexBuffer){var H=F;H.__webglVertexBuffer=d.createBuffer();H.__webglNormalBuffer=d.createBuffer();H.__webglTangentBuffer=d.createBuffer();H.__webglColorBuffer=d.createBuffer();H.__webglUVBuffer=d.createBuffer();H.__webglUV2Buffer=d.createBuffer();H.__webglSkinVertexABuffer=
- d.createBuffer();H.__webglSkinVertexBBuffer=d.createBuffer();H.__webglSkinIndicesBuffer=d.createBuffer();H.__webglSkinWeightsBuffer=d.createBuffer();H.__webglFaceBuffer=d.createBuffer();H.__webglLineBuffer=d.createBuffer();if(H.numMorphTargets){var K=void 0,C=void 0;H.__webglMorphTargetsBuffers=[];K=0;for(C=H.numMorphTargets;K<C;K++)H.__webglMorphTargetsBuffers.push(d.createBuffer())}H=F;K=A;var $=void 0,I=void 0,la=void 0;la=void 0;var Y=C=0,ua=0;$=void 0;I=void 0;var sa=void 0;I=void 0;var Ea=K.geometry;
- sa=Ea.faces;var ka=H.faces;$=0;for(I=ka.length;$<I;$++){la=ka[$];la=sa[la];if(la instanceof THREE.Face3){C+=3;Y+=1;ua+=3}else if(la instanceof THREE.Face4){C+=4;Y+=2;ua+=4}}$=H;I=K;sa=void 0;ka=void 0;var va=void 0,ha=void 0;va=void 0;la=[];sa=0;for(ka=I.materials.length;sa<ka;sa++){va=I.materials[sa];if(va instanceof THREE.MeshFaceMaterial){va=0;for(l=$.materials.length;va<l;va++)(ha=$.materials[va])&&la.push(ha)}else(ha=va)&&la.push(ha)}I=la;a:{$=void 0;sa=void 0;ka=I.length;for($=0;$<ka;$++){sa=
- I[$];if(sa.map||sa.lightMap||sa instanceof THREE.MeshShaderMaterial){$=!0;break a}}$=!1}a:{sa=I;ka=void 0;la=void 0;va=sa.length;for(ka=0;ka<va;ka++){la=sa[ka];if(!(la instanceof THREE.MeshBasicMaterial&&!la.envMap||la instanceof THREE.MeshDepthMaterial)){sa=la&&la.shading!=undefined&&la.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}sa=!1}a:{ka=void 0;la=void 0;va=I.length;for(ka=0;ka<va;ka++){la=I[ka];if(la.vertexColors){I=la.vertexColors;break a}}I=!1}H.__vertexArray=
- new Float32Array(C*3);if(sa)H.__normalArray=new Float32Array(C*3);if(Ea.hasTangents)H.__tangentArray=new Float32Array(C*4);if(I)H.__colorArray=new Float32Array(C*3);if($){if(Ea.faceUvs.length>0||Ea.faceVertexUvs.length>0)H.__uvArray=new Float32Array(C*2);if(Ea.faceUvs.length>1||Ea.faceVertexUvs.length>1)H.__uv2Array=new Float32Array(C*2)}if(K.geometry.skinWeights.length&&K.geometry.skinIndices.length){H.__skinVertexAArray=new Float32Array(C*4);H.__skinVertexBArray=new Float32Array(C*4);H.__skinIndexArray=
- new Float32Array(C*4);H.__skinWeightArray=new Float32Array(C*4)}H.__faceArray=new Uint16Array(Y*3+(K.geometry.edgeFaces?K.geometry.edgeFaces.length*6:0));H.__lineArray=new Uint16Array(ua*2);if(H.numMorphTargets){Ea=void 0;ka=void 0;H.__morphTargetsArrays=[];Ea=0;for(ka=H.numMorphTargets;Ea<ka;Ea++)H.__morphTargetsArrays.push(new Float32Array(C*3))}H.__needsSmoothNormals=sa==THREE.SmoothShading;H.__uvType=$;H.__vertexColorType=I;H.__normalType=sa;H.__webglFaceCount=Y*3+(K.geometry.edgeFaces?K.geometry.edgeFaces.length*
- 6:0);H.__webglLineCount=ua*2;B.__dirtyVertices=!0;B.__dirtyMorphTargets=!0;B.__dirtyElements=!0;B.__dirtyUvs=!0;B.__dirtyNormals=!0;B.__dirtyTangents=!0;B.__dirtyColors=!0}A instanceof THREE.ShadowVolume?D(x.__webglShadowVolumes,F,A):D(x.__webglObjects,F,A)}}else if(A instanceof THREE.LensFlare)D(x.__webglLensFlares,undefined,A);else if(A instanceof THREE.Ribbon){B=A.geometry;if(!B.__webglVertexBuffer){p=B;p.__webglVertexBuffer=d.createBuffer();p.__webglColorBuffer=d.createBuffer();p=B;F=p.vertices.length;
- p.__vertexArray=new Float32Array(F*3);p.__colorArray=new Float32Array(F*3);p.__webglVertexCount=F;B.__dirtyVertices=!0;B.__dirtyColors=!0}D(x.__webglObjects,B,A)}else if(A instanceof THREE.Line){B=A.geometry;if(!B.__webglVertexBuffer){p=B;p.__webglVertexBuffer=d.createBuffer();p.__webglColorBuffer=d.createBuffer();p=B;F=p.vertices.length;p.__vertexArray=new Float32Array(F*3);p.__colorArray=new Float32Array(F*3);p.__webglLineCount=F;B.__dirtyVertices=!0;B.__dirtyColors=!0}D(x.__webglObjects,B,A)}else if(A instanceof
- THREE.ParticleSystem){B=A.geometry;if(!B.__webglVertexBuffer){p=B;p.__webglVertexBuffer=d.createBuffer();p.__webglColorBuffer=d.createBuffer();p=B;F=p.vertices.length;p.__vertexArray=new Float32Array(F*3);p.__colorArray=new Float32Array(F*3);p.__sortArray=[];p.__webglParticleCount=F;B.__dirtyVertices=!0;B.__dirtyColors=!0}D(x.__webglObjects,B,A)}else THREE.MarchingCubes!==undefined&&A instanceof THREE.MarchingCubes&&x.__webglObjectsImmediate.push({object:A,opaque:{list:[],count:0},transparent:{list:[],
- count:0}});k.__objectsAdded.splice(0,1)}for(;k.__objectsRemoved.length;){A=k.__objectsRemoved[0];x=k;B=void 0;p=void 0;for(B=x.__webglObjects.length-1;B>=0;B--){p=x.__webglObjects[B].object;A==p&&x.__webglObjects.splice(B,1)}k.__objectsRemoved.splice(0,1)}A=0;for(x=k.__webglObjects.length;A<x;A++)J(k.__webglObjects[A].object,k);A=0;for(x=k.__webglShadowVolumes.length;A<x;A++)J(k.__webglShadowVolumes[A].object,k);A=0;for(x=k.__webglLensFlares.length;A<x;A++)J(k.__webglLensFlares[A].object,k)};this.setFaceCulling=
- function(k,A){if(k){!A||A=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(k=="back")d.cullFace(d.BACK);else k=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
- THREE.WebGLRenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==undefined?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==undefined?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==undefined?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==undefined?b.minFilter:THREE.LinearMipMapLinearFilter;this.format=b.format!==undefined?b.format:THREE.RGBFormat;this.type=b.type!==undefined?b.type:THREE.UnsignedByteType};
- THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var e,f=b.length;for(e=0;e<f;e++){a=b[e];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
- THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
- THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
- THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
- THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};
- var GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,e=a.vertices.length,f=b?c.geometry:c,g=a.vertices,h=f.vertices,j=a.faces,m=f.faces,o=a.faceVertexUvs[0];f=f.faceVertexUvs[0];b&&c.matrixAutoUpdate&&c.updateMatrix();for(var n=0,t=h.length;n<t;n++){var y=new THREE.Vertex(h[n].position.clone());b&&c.matrix.multiplyVector3(y.position);g.push(y)}n=0;for(t=m.length;n<t;n++){h=m[n];var w,z,E=h.vertexNormals;y=h.vertexColors;if(h instanceof THREE.Face3)w=new THREE.Face3(h.a+e,h.b+e,h.c+
- e);else h instanceof THREE.Face4&&(w=new THREE.Face4(h.a+e,h.b+e,h.c+e,h.d+e));w.normal.copy(h.normal);b=0;for(g=E.length;b<g;b++){z=E[b];w.vertexNormals.push(z.clone())}w.color.copy(h.color);b=0;for(g=y.length;b<g;b++){z=y[b];w.vertexColors.push(z.clone())}w.materials=h.materials.slice();w.centroid.copy(h.centroid);j.push(w)}n=0;for(t=f.length;n<t;n++){e=f[n];j=[];b=0;for(g=e.length;b<g;b++)j.push(new THREE.UV(e[b].u,e[b].v));o.push(j)}}},ImageUtils={loadTexture:function(a,c,b){var e=new Image,f=
- new THREE.Texture(e,c);e.onload=function(){f.needsUpdate=!0;b&&b(this)};e.src=a;return f},loadTextureCube:function(a,c,b){var e,f=[],g=new THREE.Texture(f,c);c=f.loadCount=0;for(e=a.length;c<e;++c){f[c]=new Image;f[c].onload=function(){f.loadCount+=1;if(f.loadCount==6)g.needsUpdate=!0;b&&b(this)};f[c].src=a[c]}return g}},SceneUtils={loadScene:function(a,c,b,e){var f=new Worker(a);f.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(a);f.onmessage=function(h){function j(za,ea){return ea=="relativeToHTML"?
- za:g+"/"+za}function m(){for(w in W.objects)if(!X.objects[w]){S=W.objects[w];if(O=X.geometries[S.geometry]){xa=[];for(qa=0;qa<S.materials.length;qa++)xa[qa]=X.materials[S.materials[qa]];D=S.position;r=S.rotation;q=S.quaternion;s=S.scale;q=0;xa.length==0&&(xa[0]=new THREE.MeshFaceMaterial);object=new THREE.Mesh(O,xa);object.position.set(D[0],D[1],D[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);
- object.visible=S.visible;X.scene.addObject(object);X.objects[w]=object}}}function o(za){return function(ea){X.geometries[za]=ea;m();ya-=1;n()}}function n(){e({total_models:Ha,total_textures:ra,loaded_models:Ha-ya,loaded_textures:ra-Ga},X);ya==0&&Ga==0&&b(X)}var t,y,w,z,E,G,J,S,D,L,N,O,Fa,oa,xa,W,d,Z,ya,Ga,Ha,ra,X;W=h.data;d=new THREE.BinaryLoader;Z=new THREE.JSONLoader;Ga=ya=0;X={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};h=function(){Ga-=
- 1;n()};for(E in W.cameras){L=W.cameras[E];if(L.type=="perspective")Fa=new THREE.Camera(L.fov,L.aspect,L.near,L.far);else if(L.type=="ortho"){Fa=new THREE.Camera;Fa.projectionMatrix=THREE.Matrix4.makeOrtho(L.left,L.right,L.top,L.bottom,L.near,L.far)}D=L.position;L=L.target;Fa.position.set(D[0],D[1],D[2]);Fa.target.position.set(L[0],L[1],L[2]);X.cameras[E]=Fa}for(z in W.lights){E=W.lights[z];Fa=E.color!==undefined?E.color:16777215;L=E.intensity!==undefined?E.intensity:1;if(E.type=="directional"){D=
- E.direction;light=new THREE.DirectionalLight(Fa,L);light.position.set(D[0],D[1],D[2]);light.position.normalize()}else if(E.type=="point"){D=E.position;light=new THREE.PointLight(Fa,L);light.position.set(D[0],D[1],D[2])}X.scene.addLight(light);X.lights[z]=light}for(G in W.fogs){z=W.fogs[G];if(z.type=="linear")oa=new THREE.Fog(0,z.near,z.far);else z.type=="exp2"&&(oa=new THREE.FogExp2(0,z.density));L=z.color;oa.color.setRGB(L[0],L[1],L[2]);X.fogs[G]=oa}if(X.cameras&&W.defaults.camera)X.currentCamera=
- X.cameras[W.defaults.camera];if(X.fogs&&W.defaults.fog)X.scene.fog=X.fogs[W.defaults.fog];L=W.defaults.bgcolor;X.bgColor=new THREE.Color;X.bgColor.setRGB(L[0],L[1],L[2]);X.bgColorAlpha=W.defaults.bgalpha;for(t in W.geometries){G=W.geometries[t];if(G.type=="bin_mesh"||G.type=="ascii_mesh")ya+=1}Ha=ya;for(t in W.geometries){G=W.geometries[t];if(G.type=="cube"){O=new Cube(G.width,G.height,G.depth,G.segmentsWidth,G.segmentsHeight,G.segmentsDepth,null,G.flipped,G.sides);X.geometries[t]=O}else if(G.type==
- "plane"){O=new Plane(G.width,G.height,G.segmentsWidth,G.segmentsHeight);X.geometries[t]=O}else if(G.type=="sphere"){O=new Sphere(G.radius,G.segmentsWidth,G.segmentsHeight);X.geometries[t]=O}else if(G.type=="cylinder"){O=new Cylinder(G.numSegs,G.topRad,G.botRad,G.height,G.topOffset,G.botOffset);X.geometries[t]=O}else if(G.type=="torus"){O=new Torus(G.radius,G.tube,G.segmentsR,G.segmentsT);X.geometries[t]=O}else if(G.type=="icosahedron"){O=new Icosahedron(G.subdivisions);X.geometries[t]=O}else if(G.type==
- "bin_mesh")d.load({model:j(G.url,W.urlBaseType),callback:o(t)});else G.type=="ascii_mesh"&&Z.load({model:j(G.url,W.urlBaseType),callback:o(t)})}for(J in W.textures){t=W.textures[J];Ga+=t.url instanceof Array?t.url.length:1}ra=Ga;for(J in W.textures){t=W.textures[J];if(t.mapping!=undefined&&THREE[t.mapping]!=undefined)t.mapping=new THREE[t.mapping];if(t.url instanceof Array){G=[];for(var qa=0;qa<t.url.length;qa++)G[qa]=j(t.url[qa],W.urlBaseType);G=ImageUtils.loadTextureCube(G,t.mapping,h)}else{G=ImageUtils.loadTexture(j(t.url,
- W.urlBaseType),t.mapping,h);if(THREE[t.minFilter]!=undefined)G.minFilter=THREE[t.minFilter];if(THREE[t.magFilter]!=undefined)G.magFilter=THREE[t.magFilter]}X.textures[J]=G}for(y in W.materials){J=W.materials[y];for(N in J.parameters)if(N=="envMap"||N=="map"||N=="lightMap")J.parameters[N]=X.textures[J.parameters[N]];else if(N=="shading")J.parameters[N]=J.parameters[N]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(N=="blending")J.parameters[N]=THREE[J.parameters[N]]?THREE[J.parameters[N]]:THREE.NormalBlending;
- else N=="combine"&&(J.parameters[N]=J.parameters[N]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);J=new THREE[J.type](J.parameters);X.materials[y]=J}m();c(X)}},addMesh:function(a,c,b,e,f,g,h,j,m,o){c=new THREE.Mesh(c,o);c.scale.x=c.scale.y=c.scale.z=b;c.position.x=e;c.position.y=f;c.position.z=g;c.rotation.x=h;c.rotation.y=j;c.rotation.z=m;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,b){var e=ShaderUtils.lib.cube;e.uniforms.tCube.texture=b;b=new THREE.MeshShaderMaterial({fragmentShader:e.fragmentShader,
- vertexShader:e.vertexShader,uniforms:e.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),b);a.addObject(c);return c},addPanoramaCube:function(a,c,b){var e=[];e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[4])}));
- e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));c=new THREE.Mesh(new Cube(c,c,c,1,1,e,!0),new THREE.MeshFaceMaterial);a.addObject(c);return c},addPanoramaCubePlanes:function(a,c,b){var e=c/2;c=new Plane(c,c);var f=Math.PI,g=Math.PI/2;SceneUtils.addMesh(a,c,1,0,0,-e,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));SceneUtils.addMesh(a,c,1,-e,0,0,0,g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));SceneUtils.addMesh(a,c,1,e,0,0,0,-g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));
- SceneUtils.addMesh(a,c,1,0,e,0,g,0,f,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));SceneUtils.addMesh(a,c,1,0,-e,0,-g,0,f,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}))},showHierarchy:function(a,c){SceneUtils.traverseHierarchy(a,function(b){b.visible=c})},traverseHierarchy:function(a,c){var b,e,f=a.children.length;for(e=0;e<f;e++){b=a.children[e];c(b);SceneUtils.traverseHierarchy(b,c)}}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",
- value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
- vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
- normal:{uniforms:{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tAO:{type:"t",value:3,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:4,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",value:new THREE.Color(15658734)},uDirLightPos:{type:"v3",value:new THREE.Vector3},
- uDirLightColor:{type:"c",value:new THREE.Color(15658734)},uAmbientLightColor:{type:"c",value:new THREE.Color(328965)},uDiffuseColor:{type:"c",value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30}},fragmentShader:"uniform vec3 uDirLightPos;\nuniform vec3 uAmbientLightColor;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform bool enableDiffuse;\nuniform bool enableAO;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tAO;\nuniform float uNormalScale;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 diffuseTex = vec3( 1.0, 1.0, 1.0 );\nvec3 aoTex = vec3( 1.0, 1.0, 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ndiffuseTex = texture2D( tDiffuse, vUv ).xyz;\nif( enableAO )\naoTex = texture2D( tAO, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec3 pointVector = normalize( vPointLightVector );\nvec3 pointHalfVector = normalize( vPointLightVector + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}",
- vertexShader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"},
- cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t",
- value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
- film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"},
- screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
- fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,b,e,f,g=2*Math.ceil(a*3)+1;g>25&&(g=25);f=(g-1)*0.5;b=Array(g);for(c=e=0;c<g;++c){b[c]=Math.exp(-((c-f)*(c-f))/(2*a*a));e+=b[c]}for(c=0;c<g;++c)b[c]/=e;return b}};
- THREE.QuakeCamera=function(a){function c(b,e){return function(){e.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.noFly!==undefined)this.noFly=
- a.noFly;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.autoForward!==undefined)this.autoForward=a.autoForward;if(a.activeLook!==undefined)this.activeLook=a.activeLook;if(a.heightSpeed!==undefined)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==undefined)this.heightCoef=a.heightCoef;if(a.heightMin!==undefined)this.heightMin=a.heightMin;if(a.heightMax!==undefined)this.heightMax=a.heightMax;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=
- this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.mouseDragOn=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=
- !1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=
- !1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){this.autoSpeedFactor=this.heightSpeed?((this.position.y<this.heightMin?this.heightMin:this.position.y>this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;(this.moveForward||this.autoForward)&&this.translateZ(-(this.movementSpeed+this.autoSpeedFactor));this.moveBackward&&this.translateZ(this.movementSpeed);this.moveLeft&&this.translateX(-this.movementSpeed);this.moveRight&&this.translateX(this.movementSpeed);
- var b=this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;b=this.target.position;var e=this.position;b.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=e.y+100*Math.cos(this.phi);b.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},
- !1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;
- THREE.QuakeCamera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};
- THREE.PathCamera=function(a){function c(o,n,t,y){var w={name:t,fps:0.6,length:y,hierarchy:[]},z,E=n.getControlPointsArray(),G=n.getLength(),J=E.length,S=0;z=J-1;n={parent:-1,keys:[]};n.keys[0]={time:0,pos:E[0],rot:[0,0,0,1],scl:[1,1,1]};n.keys[z]={time:y,pos:E[z],rot:[0,0,0,1],scl:[1,1,1]};for(z=1;z<J-1;z++){S=y*G.chunks[z]/G.total;n.keys[z]={time:S,pos:E[z]}}w.hierarchy[0]=n;THREE.AnimationHandler.add(w);return new THREE.Animation(o,t,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function b(o,n){var t,
- y,w=new THREE.Geometry;for(t=0;t<o.points.length*n;t++){y=t/(o.points.length*n);y=o.getPoint(y);w.vertices[t]=new THREE.Vertex(new THREE.Vector3(y.x,y.y,y.z))}return w}function e(o,n){var t=b(n,10),y=b(n,10),w=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(t,w);particleObj=new THREE.ParticleSystem(y,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);o.addChild(lineObj);particleObj.scale.set(1,1,1);o.addChild(particleObj);y=new Sphere(1,
- 16,8);w=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<n.points.length;i++){t=new THREE.Mesh(y,w);t.position.copy(n.points[i]);t.updateMatrix();o.addChild(t)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookVertical=
- !0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==undefined)this.duration=a.duration*1E3;if(a.waypoints!==undefined)this.waypoints=a.waypoints;if(a.useConstantSpeed!==undefined)this.useConstantSpeed=a.useConstantSpeed;if(a.resamplingCoef!==undefined)this.resamplingCoef=a.resamplingCoef;if(a.createDebugPath!==undefined)this.createDebugPath=a.createDebugPath;
- if(a.createDebugDummy!==undefined)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==undefined)this.lookHorizontal=a.lookHorizontal;if(a.verticalAngleMap!==undefined)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==undefined)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=
- this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var f=Math.PI*2,g=Math.PI/180;this.update=function(o,n,t){var y,w;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*g;this.theta=this.lon*g;y=this.phi%f;this.phi=y>=0?y:y+f;y=this.verticalAngleMap.srcRange;w=this.verticalAngleMap.dstRange;
- this.phi=(this.phi-y[0])*(w[1]-w[0])/(y[1]-y[0])+w[0];y=this.horizontalAngleMap.srcRange;w=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(w[1]-w[0])/(y[1]-y[0])+w[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,o,n,t)};this.onMouseMove=function(o){this.mouseX=o.clientX-this.windowHalfX;this.mouseY=o.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
- this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var h=new THREE.MeshLambertMaterial({color:65280}),j=new Cube(10,10,20),m=new Cube(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(m,h);a.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation=
- c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(o,n){return function(){n.apply(o,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
- var Cube=function(a,c,b,e,f,g,h,j,m){function o(G,J,S,D,L,N,O,Fa){var oa,xa,W=e||1,d=f||1,Z=L/2,ya=N/2,Ga=n.vertices.length;if(G=="x"&&J=="y"||G=="y"&&J=="x")oa="z";else if(G=="x"&&J=="z"||G=="z"&&J=="x"){oa="y";d=g||1}else if(G=="z"&&J=="y"||G=="y"&&J=="z"){oa="x";W=g||1}var Ha=W+1,ra=d+1;L/=W;var X=N/d;for(xa=0;xa<ra;xa++)for(N=0;N<Ha;N++){var qa=new THREE.Vector3;qa[G]=(N*L-Z)*S;qa[J]=(xa*X-ya)*D;qa[oa]=O;n.vertices.push(new THREE.Vertex(qa))}for(xa=0;xa<d;xa++)for(N=0;N<W;N++){n.faces.push(new THREE.Face4(N+
- Ha*xa+Ga,N+Ha*(xa+1)+Ga,N+1+Ha*(xa+1)+Ga,N+1+Ha*xa+Ga,null,null,Fa));n.faceVertexUvs[0].push([new THREE.UV(N/W,xa/d),new THREE.UV(N/W,(xa+1)/d),new THREE.UV((N+1)/W,(xa+1)/d),new THREE.UV((N+1)/W,xa/d)])}}THREE.Geometry.call(this);var n=this,t=a/2,y=c/2,w=b/2;j=j?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var z=0;z<6;z++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(m!=undefined)for(var E in m)this.sides[E]!=
- undefined&&(this.sides[E]=m[E]);this.sides.px&&o("z","y",1*j,-1,b,c,-t,this.materials[0]);this.sides.nx&&o("z","y",-1*j,-1,b,c,t,this.materials[1]);this.sides.py&&o("x","z",1*j,1,a,b,y,this.materials[2]);this.sides.ny&&o("x","z",1*j,-1,a,b,-y,this.materials[3]);this.sides.pz&&o("x","y",1*j,-1,a,c,w,this.materials[4]);this.sides.nz&&o("x","y",-1*j,-1,a,c,-w,this.materials[5]);(function(){for(var G=[],J=[],S=0,D=n.vertices.length;S<D;S++){for(var L=n.vertices[S],N=!1,O=0,Fa=G.length;O<Fa;O++){var oa=
- G[O];if(L.position.x==oa.position.x&&L.position.y==oa.position.y&&L.position.z==oa.position.z){J[S]=O;N=!0;break}}if(!N){J[S]=G.length;G.push(new THREE.Vertex(L.position.clone()))}}S=0;for(D=n.faces.length;S<D;S++){L=n.faces[S];L.a=J[L.a];L.b=J[L.b];L.c=J[L.c];L.d=J[L.d]}n.vertices=G})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
- var Cylinder=function(a,c,b,e,f,g){function h(n,t,y){j.vertices.push(new THREE.Vertex(new THREE.Vector3(n,t,y)))}THREE.Geometry.call(this);var j=this,m=Math.PI,o=e/2;for(e=0;e<a;e++)h(Math.sin(2*m*e/a)*c,Math.cos(2*m*e/a)*c,-o);for(e=0;e<a;e++)h(Math.sin(2*m*e/a)*b,Math.cos(2*m*e/a)*b,o);for(e=0;e<a;e++)j.faces.push(new THREE.Face4(e,e+a,a+(e+1)%a,(e+1)%a));if(b>0){h(0,0,-o-(g||0));for(e=a;e<a+a/2;e++)j.faces.push(new THREE.Face4(2*a,(2*e-2*a)%a,(2*e-2*a+1)%a,(2*e-2*a+2)%a))}if(c>0){h(0,0,o+(f||0));
- for(e=a+a/2;e<2*a;e++)j.faces.push(new THREE.Face4(2*a+1,(2*e-2*a+2)%a+a,(2*e-2*a+1)%a+a,(2*e-2*a)%a+a))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
- var Icosahedron=function(a){function c(t,y,w){var z=Math.sqrt(t*t+y*y+w*w);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(t/z,y/z,w/z)))-1}function b(t,y,w,z){z.faces.push(new THREE.Face3(t,y,w))}function e(t,y){var w=f.vertices[t].position,z=f.vertices[y].position;return c((w.x+z.x)/2,(w.y+z.y)/2,(w.z+z.z)/2)}var f=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0,
- 1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,g);b(0,5,1,g);b(0,1,7,g);b(0,7,10,g);b(0,10,11,g);b(1,5,9,g);b(5,11,4,g);b(11,10,2,g);b(10,7,6,g);b(7,1,8,g);b(3,9,4,g);b(3,4,2,g);b(3,2,6,g);b(3,6,8,g);b(3,8,9,g);b(4,9,5,g);b(2,4,11,g);b(6,2,10,g);b(8,6,7,g);b(9,8,1,g);for(a=0;a<this.subdivisions;a++){h=new THREE.Geometry;for(var j in g.faces){var m=e(g.faces[j].a,g.faces[j].b),o=e(g.faces[j].b,g.faces[j].c),n=e(g.faces[j].c,g.faces[j].a);b(g.faces[j].a,m,n,h);b(g.faces[j].b,o,m,h);b(g.faces[j].c,
- n,o,h);b(m,o,n,h)}g.faces=h.faces}f.faces=g.faces;delete g;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
- function Lathe(a,c,b){THREE.Geometry.call(this);this.steps=c||12;this.angle=b||2*Math.PI;c=this.angle/this.steps;for(var e=[],f=[],g=[],h=[],j=0;j<a.length;j++){this.vertices.push(new THREE.Vertex(a[j]));e[j]=a[j].clone();f[j]=this.vertices.length-1}for(var m=(new THREE.Matrix4).setRotationZ(c),o=0;o<=this.angle+0.001;o+=c){for(j=0;j<e.length;j++)if(o<this.angle){e[j]=m.multiplyVector3(e[j].clone());this.vertices.push(new THREE.Vertex(e[j]));g[j]=this.vertices.length-1}else g=h;o==0&&(h=f);for(j=
- 0;j<f.length-1;j++){this.faces.push(new THREE.Face4(g[j],g[j+1],f[j+1],f[j]));this.faceVertexUvs[0].push([new THREE.UV(o/b,j/a.length),new THREE.UV(o/b,(j+1)/a.length),new THREE.UV((o-c)/b,(j+1)/a.length),new THREE.UV((o-c)/b,j/a.length)])}f=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}Lathe.prototype=new THREE.Geometry;Lathe.prototype.constructor=Lathe;
- var Plane=function(a,c,b,e){THREE.Geometry.call(this);var f,g=a/2,h=c/2;b=b||1;e=e||1;var j=b+1,m=e+1;a/=b;var o=c/e;for(f=0;f<m;f++)for(c=0;c<j;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-g,-(f*o-h),0)));for(f=0;f<e;f++)for(c=0;c<b;c++){this.faces.push(new THREE.Face4(c+j*f,c+j*(f+1),c+1+j*(f+1),c+1+j*f));this.faceVertexUvs[0].push([new THREE.UV(c/b,f/e),new THREE.UV(c/b,(f+1)/e),new THREE.UV((c+1)/b,(f+1)/e),new THREE.UV((c+1)/b,f/e)])}this.computeCentroids();this.computeFaceNormals()};
- Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
- var Sphere=function(a,c,b){THREE.Geometry.call(this);var e,f=Math.PI,g=Math.max(3,c||8),h=Math.max(2,b||6);c=[];for(b=0;b<h+1;b++){e=b/h;var j=a*Math.cos(e*f),m=a*Math.sin(e*f),o=[],n=0;for(e=0;e<g;e++){var t=2*e/g,y=m*Math.sin(t*f);t=m*Math.cos(t*f);(b==0||b==h)&&e>0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,j,y)))-1);o.push(n)}c.push(o)}var w,z,E;f=c.length;for(b=0;b<f;b++){g=c[b].length;if(b>0)for(e=0;e<g;e++){o=e==g-1;h=c[b][o?0:e+1];j=c[b][o?g-1:e];m=c[b-1][o?g-1:e];o=c[b-1][o?
- 0:e+1];y=b/(f-1);w=(b-1)/(f-1);z=(e+1)/g;t=e/g;n=new THREE.UV(1-z,y);y=new THREE.UV(1-t,y);t=new THREE.UV(1-t,w);var G=new THREE.UV(1-z,w);if(b<c.length-1){w=this.vertices[h].position.clone();z=this.vertices[j].position.clone();E=this.vertices[m].position.clone();w.normalize();z.normalize();E.normalize();this.faces.push(new THREE.Face3(h,j,m,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(E.x,E.y,E.z)]));this.faceVertexUvs[0].push([n,y,t])}if(b>1){w=this.vertices[h].position.clone();
- z=this.vertices[m].position.clone();E=this.vertices[o].position.clone();w.normalize();z.normalize();E.normalize();this.faces.push(new THREE.Face3(h,m,o,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(E.x,E.y,E.z)]));this.faceVertexUvs[0].push([n,t,G])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
- var Torus=function(a,c,b,e){this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=e||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(b=0;b<=this.segmentsT;++b){e=b/this.segmentsT*2*Math.PI;var f=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(e),(this.radius+this.tube*Math.cos(f))*Math.sin(e),this.tube*Math.sin(f))));a.push([b/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(b=
- 1;b<=this.segmentsT;++b){e=(this.segmentsT+1)*c+b;f=(this.segmentsT+1)*c+b-1;var g=(this.segmentsT+1)*(c-1)+b-1,h=(this.segmentsT+1)*(c-1)+b;this.faces.push(new THREE.Face4(e,f,g,h));this.faceVertexUvs[0].push([new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
- var TorusKnot=function(a,c,b,e,f,g,h){function j(t,y,w,z,E,G){y=w/z*t;w=Math.cos(y);return new THREE.Vector3(E*(2+w)*0.5*Math.cos(t),E*(2+w)*Math.sin(t)*0.5,G*E*Math.sin(y)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=c||40;this.segmentsR=b||64;this.segmentsT=e||8;this.p=f||2;this.q=g||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);b=new THREE.Vector3;e=new THREE.Vector3;g=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=Array(this.segmentsT);for(c=0;c<this.segmentsT;++c){var m=
- a/this.segmentsR*2*this.p*Math.PI;h=c/this.segmentsT*2*Math.PI;f=j(m,h,this.q,this.p,this.radius,this.heightScale);m=j(m+0.01,h,this.q,this.p,this.radius,this.heightScale);b.x=m.x-f.x;b.y=m.y-f.y;b.z=m.z-f.z;e.x=m.x+f.x;e.y=m.y+f.y;e.z=m.z+f.z;g.cross(b,e);e.cross(g,b);g.normalize();e.normalize();m=this.tube*Math.cos(h);h=this.tube*Math.sin(h);f.x+=m*e.x+h*g.x;f.y+=m*e.y+h*g.y;f.z+=m*e.z+h*g.z;this.grid[a][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(f.x,f.y,f.z)))-1}}for(a=0;a<this.segmentsR;++a)for(c=
- 0;c<this.segmentsT;++c){g=(a+1)%this.segmentsR;h=(c+1)%this.segmentsT;f=this.grid[a][c];b=this.grid[g][c];e=this.grid[a][h];g=this.grid[g][h];h=new THREE.UV(a/this.segmentsR,c/this.segmentsT);m=new THREE.UV((a+1)/this.segmentsR,c/this.segmentsT);var o=new THREE.UV(a/this.segmentsR,(c+1)/this.segmentsT),n=new THREE.UV((a+1)/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face3(f,b,e));this.faceVertexUvs[0].push([h,m,o]);this.faces.push(new THREE.Face3(g,e,b));this.faceVertexUvs[0].push([n,
- o,m])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};TorusKnot.prototype=new THREE.Geometry;TorusKnot.prototype.constructor=TorusKnot;THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
- THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var c="Loaded ";c+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";
- this.statusDomElement.innerHTML=c},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")},init_materials:function(a,c,b){a.materials=[];for(var e=0;e<c.length;++e)a.materials[e]=[THREE.Loader.prototype.createMaterial(c[e],b)]},createMaterial:function(a,c){function b(j){j=Math.log(j)/Math.LN2;return Math.floor(j)==j}function e(j,m){var o=new Image;o.onload=function(){if(!b(this.width)||!b(this.height)){var n=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),t=Math.pow(2,Math.round(Math.log(this.height)/
- Math.LN2));j.image.width=n;j.image.height=t;j.image.getContext("2d").drawImage(this,0,0,n,t)}else j.image=this;j.needsUpdate=!0};o.src=m}var f,g,h;f="MeshLambertMaterial";g={color:15658734,opacity:1,map:null,lightMap:null,vertexColors:a.vertexColors?THREE.VertexColors:!1,wireframe:a.wireframe};if(a.shading)if(a.shading=="Phong")f="MeshPhongMaterial";else a.shading=="Basic"&&(f="MeshBasicMaterial");if(a.mapDiffuse&&c){h=document.createElement("canvas");g.map=new THREE.Texture(h);g.map.sourceFile=a.mapDiffuse;
- e(g.map,c+"/"+a.mapDiffuse)}else if(a.colorDiffuse){h=(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*255<<8)+a.colorDiffuse[2]*255;g.color=h;g.opacity=a.transparency}else if(a.DbgColor)g.color=a.DbgColor;if(a.mapLightmap&&c){h=document.createElement("canvas");g.lightMap=new THREE.Texture(h);g.lightMap.sourceFile=a.mapLightmap;e(g.lightMap,c+"/"+a.mapLightmap)}return new THREE[f](g)}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;
- THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;THREE.JSONLoader.prototype.load=function(a){var c=this,b=a.model,e=a.callback,f=a.texture_path?a.texture_path:this.extractUrlbase(b);a=new Worker(b);a.onmessage=function(g){c.createModel(g.data,e,f);c.onLoadComplete()};this.onLoadStart();a.postMessage((new Date).getTime())};
- THREE.JSONLoader.prototype.createModel=function(a,c,b){var e=new THREE.Geometry;this.init_materials(e,a.materials,b);(function(){if(a.version===undefined||a.version!=2)console.error("Deprecated file format.");else{var f,g,h,j,m,o,n,t,y,w,z=a.faces;t=a.vertices;var E=a.normals,G=a.colors,J=0;for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&J++;for(f=0;f<J;f++){e.faceUvs[f]=[];e.faceVertexUvs[f]=[]}j=0;for(m=t.length;j<m;){y=new THREE.Vertex;y.position.x=t[j++];y.position.y=t[j++];y.position.z=t[j++];e.vertices.push(y)}j=
- 0;for(m=z.length;j<m;){o=z[j++];n=o&1;h=o&2;f=o&4;g=o&8;t=o&16;y=o&32;w=o&64;o&=128;if(n){n=new THREE.Face4;n.a=z[j++];n.b=z[j++];n.c=z[j++];n.d=z[j++];nVertices=4}else{n=new THREE.Face3;n.a=z[j++];n.b=z[j++];n.c=z[j++];nVertices=3}if(h){materialIndex=z[j++];n.materials=e.materials[materialIndex]}h=e.faces.length;if(f)for(f=0;f<J;f++){uvLayer=a.uvs[f];uvIndex=z[j++];u=uvLayer[uvIndex*2];v=uvLayer[uvIndex*2+1];e.faceUvs[f][h]=new THREE.UV(u,v)}if(g)for(f=0;f<J;f++){uvLayer=a.uvs[f];uvs=[];for(g=0;g<
- nVertices;g++){uvIndex=z[j++];u=uvLayer[uvIndex*2];v=uvLayer[uvIndex*2+1];uvs[g]=new THREE.UV(u,v)}e.faceVertexUvs[f][h]=uvs}if(t){normalIndex=z[j++]*3;normal=new THREE.Vector3;normal.x=E[normalIndex++];normal.y=E[normalIndex++];normal.z=E[normalIndex];n.normal=normal}if(y)for(f=0;f<nVertices;f++){normalIndex=z[j++]*3;normal=new THREE.Vector3;normal.x=E[normalIndex++];normal.y=E[normalIndex++];normal.z=E[normalIndex];n.vertexNormals.push(normal)}if(w){color=new THREE.Color(z[j++]);n.color=color}if(o)for(f=
- 0;f<nVertices;f++){colorIndex=z[j++];color=new THREE.Color(G[colorIndex]);n.vertexColors.push(color)}e.faces.push(n)}}})();(function(){var f,g,h,j;if(a.skinWeights){f=0;for(g=a.skinWeights.length;f<g;f+=2){h=a.skinWeights[f];j=a.skinWeights[f+1];e.skinWeights.push(new THREE.Vector4(h,j,0,0))}}if(a.skinIndices){f=0;for(g=a.skinIndices.length;f<g;f+=2){h=a.skinIndices[f];j=a.skinIndices[f+1];e.skinIndices.push(new THREE.Vector4(h,j,0,0))}}e.bones=a.bones;e.animation=a.animation})();(function(){if(a.morphTargets!==
- undefined){var f,g,h,j;f=0;for(g=a.morphTargets.length;f<g;f++){e.morphTargets[f]={};e.morphTargets[f].name=a.morphTargets[f].name;e.morphTargets[f].vertices=[];dstVertices=e.morphTargets[f].vertices;srcVertices=a.morphTargets[f].vertices;h=0;for(j=srcVertices.length;h<j;h+=3)dstVertices.push(new THREE.Vertex(new THREE.Vector3(srcVertices[h],srcVertices[h+1],srcVertices[h+2])))}}})();e.computeCentroids();e.computeFaceNormals();c(e)};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};
- THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
- THREE.BinaryLoader.prototype={load:function(a){var c=a.model,b=a.callback,e=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c),f=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(h){THREE.BinaryLoader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,b,f,e,g)};c.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};
- c.postMessage(a)},loadAjaxBuffers:function(a,c,b,e,f,g){var h=new XMLHttpRequest,j=e+"/"+a,m=0;h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,b,f,c):alert("Couldn't load ["+j+"] ["+h.status+"]");else if(h.readyState==3){if(g){m==0&&(m=h.getResponseHeader("Content-Length"));g({total:m,loaded:h.responseText.length})}}else h.readyState==2&&(m=h.getResponseHeader("Content-Length"))};h.open("GET",j,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
- h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(a,c,b,e){var f=function(g){function h(M,V){var na=n(M,V),Aa=n(M,V+1),ca=n(M,V+2),ga=n(M,V+3),k=(ga<<1&255|ca>>7)-127;na|=(ca&127)<<16|Aa<<8;if(na==0&&k==-127)return 0;return(1-2*(ga>>7))*(1+na*Math.pow(2,-23))*Math.pow(2,k)}function j(M,V){var na=n(M,V),Aa=n(M,V+1),ca=n(M,V+2);return(n(M,V+3)<<24)+(ca<<16)+(Aa<<8)+na}function m(M,V){var na=n(M,V);return(n(M,V+1)<<8)+na}function o(M,V){var na=n(M,V);return na>127?
- na-256:na}function n(M,V){return M.charCodeAt(V)&255}function t(M){var V,na,Aa;V=j(a,M);na=j(a,M+O);Aa=j(a,M+Fa);M=m(a,M+oa);THREE.BinaryLoader.prototype.f3(J,V,na,Aa,M)}function y(M){var V,na,Aa,ca,ga,k;V=j(a,M);na=j(a,M+O);Aa=j(a,M+Fa);ca=m(a,M+oa);ga=j(a,M+xa);k=j(a,M+W);M=j(a,M+d);THREE.BinaryLoader.prototype.f3n(J,L,V,na,Aa,ca,ga,k,M)}function w(M){var V,na,Aa,ca;V=j(a,M);na=j(a,M+Z);Aa=j(a,M+ya);ca=j(a,M+Ga);M=m(a,M+Ha);THREE.BinaryLoader.prototype.f4(J,V,na,Aa,ca,M)}function z(M){var V,na,
- Aa,ca,ga,k,A,x;V=j(a,M);na=j(a,M+Z);Aa=j(a,M+ya);ca=j(a,M+Ga);ga=m(a,M+Ha);k=j(a,M+ra);A=j(a,M+X);x=j(a,M+qa);M=j(a,M+za);THREE.BinaryLoader.prototype.f4n(J,L,V,na,Aa,ca,ga,k,A,x,M)}function E(M){var V,na;V=j(a,M);na=j(a,M+ea);M=j(a,M+U);THREE.BinaryLoader.prototype.uv3(J.faceVertexUvs[0],N[V*2],N[V*2+1],N[na*2],N[na*2+1],N[M*2],N[M*2+1])}function G(M){var V,na,Aa;V=j(a,M);na=j(a,M+ma);Aa=j(a,M+Ca);M=j(a,M+fa);THREE.BinaryLoader.prototype.uv4(J.faceVertexUvs[0],N[V*2],N[V*2+1],N[na*2],N[na*2+1],N[Aa*
- 2],N[Aa*2+1],N[M*2],N[M*2+1])}var J=this,S=0,D,L=[],N=[],O,Fa,oa,xa,W,d,Z,ya,Ga,Ha,ra,X,qa,za,ea,U,ma,Ca,fa,ja,Da,Sa,Xa,Wa,Ta;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(J,e,g);D={signature:a.substr(S,8),header_bytes:n(a,S+8),vertex_coordinate_bytes:n(a,S+9),normal_coordinate_bytes:n(a,S+10),uv_coordinate_bytes:n(a,S+11),vertex_index_bytes:n(a,S+12),normal_index_bytes:n(a,S+13),uv_index_bytes:n(a,S+14),material_index_bytes:n(a,S+15),nvertices:j(a,S+16),nnormals:j(a,S+16+4),nuvs:j(a,
- S+16+8),ntri_flat:j(a,S+16+12),ntri_smooth:j(a,S+16+16),ntri_flat_uv:j(a,S+16+20),ntri_smooth_uv:j(a,S+16+24),nquad_flat:j(a,S+16+28),nquad_smooth:j(a,S+16+32),nquad_flat_uv:j(a,S+16+36),nquad_smooth_uv:j(a,S+16+40)};S+=D.header_bytes;O=D.vertex_index_bytes;Fa=D.vertex_index_bytes*2;oa=D.vertex_index_bytes*3;xa=D.vertex_index_bytes*3+D.material_index_bytes;W=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes;d=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes*2;Z=
- D.vertex_index_bytes;ya=D.vertex_index_bytes*2;Ga=D.vertex_index_bytes*3;Ha=D.vertex_index_bytes*4;ra=D.vertex_index_bytes*4+D.material_index_bytes;X=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes;qa=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*2;za=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*3;ea=D.uv_index_bytes;U=D.uv_index_bytes*2;ma=D.uv_index_bytes;Ca=D.uv_index_bytes*2;fa=D.uv_index_bytes*3;g=D.vertex_index_bytes*3+D.material_index_bytes;
- Ta=D.vertex_index_bytes*4+D.material_index_bytes;ja=D.ntri_flat*g;Da=D.ntri_smooth*(g+D.normal_index_bytes*3);Sa=D.ntri_flat_uv*(g+D.uv_index_bytes*3);Xa=D.ntri_smooth_uv*(g+D.normal_index_bytes*3+D.uv_index_bytes*3);Wa=D.nquad_flat*Ta;g=D.nquad_smooth*(Ta+D.normal_index_bytes*4);Ta=D.nquad_flat_uv*(Ta+D.uv_index_bytes*4);S+=function(M){for(var V,na,Aa,ca=D.vertex_coordinate_bytes*3,ga=M+D.nvertices*ca;M<ga;M+=ca){V=h(a,M);na=h(a,M+D.vertex_coordinate_bytes);Aa=h(a,M+D.vertex_coordinate_bytes*2);
- THREE.BinaryLoader.prototype.v(J,V,na,Aa)}return D.nvertices*ca}(S);S+=function(M){for(var V,na,Aa,ca=D.normal_coordinate_bytes*3,ga=M+D.nnormals*ca;M<ga;M+=ca){V=o(a,M);na=o(a,M+D.normal_coordinate_bytes);Aa=o(a,M+D.normal_coordinate_bytes*2);L.push(V/127,na/127,Aa/127)}return D.nnormals*ca}(S);S+=function(M){for(var V,na,Aa=D.uv_coordinate_bytes*2,ca=M+D.nuvs*Aa;M<ca;M+=Aa){V=h(a,M);na=h(a,M+D.uv_coordinate_bytes);N.push(V,na)}return D.nuvs*Aa}(S);ja=S+ja;Da=ja+Da;Sa=Da+Sa;Xa=Sa+Xa;Wa=Xa+Wa;g=Wa+
- g;Ta=g+Ta;(function(M){var V,na=D.vertex_index_bytes*3+D.material_index_bytes,Aa=na+D.uv_index_bytes*3,ca=M+D.ntri_flat_uv*Aa;for(V=M;V<ca;V+=Aa){t(V);E(V+na)}return ca-M})(Da);(function(M){var V,na=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes*3,Aa=na+D.uv_index_bytes*3,ca=M+D.ntri_smooth_uv*Aa;for(V=M;V<ca;V+=Aa){y(V);E(V+na)}return ca-M})(Sa);(function(M){var V,na=D.vertex_index_bytes*4+D.material_index_bytes,Aa=na+D.uv_index_bytes*4,ca=M+D.nquad_flat_uv*Aa;for(V=M;V<ca;V+=
- Aa){w(V);G(V+na)}return ca-M})(g);(function(M){var V,na=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*4,Aa=na+D.uv_index_bytes*4,ca=M+D.nquad_smooth_uv*Aa;for(V=M;V<ca;V+=Aa){z(V);G(V+na)}return ca-M})(Ta);(function(M){var V,na=D.vertex_index_bytes*3+D.material_index_bytes,Aa=M+D.ntri_flat*na;for(V=M;V<Aa;V+=na)t(V);return Aa-M})(S);(function(M){var V,na=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes*3,Aa=M+D.ntri_smooth*na;for(V=M;V<Aa;V+=na)y(V);return Aa-
- M})(ja);(function(M){var V,na=D.vertex_index_bytes*4+D.material_index_bytes,Aa=M+D.nquad_flat*na;for(V=M;V<Aa;V+=na)w(V);return Aa-M})(Xa);(function(M){var V,na=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*4,Aa=M+D.nquad_smooth*na;for(V=M;V<Aa;V+=na)z(V);return Aa-M})(Wa);this.computeCentroids();this.computeFaceNormals()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;c(new f(b))},v:function(a,c,b,e){a.vertices.push(new THREE.Vertex(new THREE.Vector3(c,b,e)))},f3:function(a,
- c,b,e,f){a.faces.push(new THREE.Face3(c,b,e,null,null,a.materials[f]))},f4:function(a,c,b,e,f,g){a.faces.push(new THREE.Face4(c,b,e,f,null,null,a.materials[g]))},f3n:function(a,c,b,e,f,g,h,j,m){g=a.materials[g];var o=c[j*3],n=c[j*3+1];j=c[j*3+2];var t=c[m*3],y=c[m*3+1];m=c[m*3+2];a.faces.push(new THREE.Face3(b,e,f,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(o,n,j),new THREE.Vector3(t,y,m)],null,g))},f4n:function(a,c,b,e,f,g,h,j,m,o,n){h=a.materials[h];var t=c[m*3],y=c[m*3+1];m=
- c[m*3+2];var w=c[o*3],z=c[o*3+1];o=c[o*3+2];var E=c[n*3],G=c[n*3+1];n=c[n*3+2];a.faces.push(new THREE.Face4(b,e,f,g,[new THREE.Vector3(c[j*3],c[j*3+1],c[j*3+2]),new THREE.Vector3(t,y,m),new THREE.Vector3(w,z,o),new THREE.Vector3(E,G,n)],null,h))},uv3:function(a,c,b,e,f,g,h){var j=[];j.push(new THREE.UV(c,b));j.push(new THREE.UV(e,f));j.push(new THREE.UV(g,h));a.push(j)},uv4:function(a,c,b,e,f,g,h,j,m){var o=[];o.push(new THREE.UV(c,b));o.push(new THREE.UV(e,f));o.push(new THREE.UV(g,h));o.push(new THREE.UV(j,
- m));a.push(o)}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
- THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
- 0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,e,f){return b+(e-b)*f};this.VIntX=function(b,e,f,g,h,j,m,o,n,t){h=(h-n)/(t-n);n=this.normal_cache;e[g]=j+h*this.delta;e[g+1]=m;e[g+2]=o;f[g]=this.lerp(n[b],n[b+3],h);f[g+1]=this.lerp(n[b+1],n[b+4],h);f[g+2]=this.lerp(n[b+2],n[b+5],h)};this.VIntY=function(b,e,f,g,h,j,m,o,n,t){h=(h-n)/(t-n);n=this.normal_cache;e[g]=j;e[g+1]=m+h*this.delta;e[g+
- 2]=o;e=b+this.yd*3;f[g]=this.lerp(n[b],n[e],h);f[g+1]=this.lerp(n[b+1],n[e+1],h);f[g+2]=this.lerp(n[b+2],n[e+2],h)};this.VIntZ=function(b,e,f,g,h,j,m,o,n,t){h=(h-n)/(t-n);n=this.normal_cache;e[g]=j;e[g+1]=m;e[g+2]=o+h*this.delta;e=b+this.zd*3;f[g]=this.lerp(n[b],n[e],h);f[g+1]=this.lerp(n[b+1],n[e+1],h);f[g+2]=this.lerp(n[b+2],n[e+2],h)};this.compNorm=function(b){var e=b*3;if(this.normal_cache[e]==0){this.normal_cache[e]=this.field[b-1]-this.field[b+1];this.normal_cache[e+1]=this.field[b-this.yd]-
- this.field[b+this.yd];this.normal_cache[e+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,e,f,g,h,j){var m=g+1,o=g+this.yd,n=g+this.zd,t=m+this.yd,y=m+this.zd,w=g+this.yd+this.zd,z=m+this.yd+this.zd,E=0,G=this.field[g],J=this.field[m],S=this.field[o],D=this.field[t],L=this.field[n],N=this.field[y],O=this.field[w],Fa=this.field[z];G<h&&(E|=1);J<h&&(E|=2);S<h&&(E|=8);D<h&&(E|=4);L<h&&(E|=16);N<h&&(E|=32);O<h&&(E|=128);Fa<h&&(E|=64);var oa=THREE.edgeTable[E];if(oa==0)return 0;
- var xa=this.delta,W=b+xa,d=e+xa;xa=f+xa;if(oa&1){this.compNorm(g);this.compNorm(m);this.VIntX(g*3,this.vlist,this.nlist,0,h,b,e,f,G,J)}if(oa&2){this.compNorm(m);this.compNorm(t);this.VIntY(m*3,this.vlist,this.nlist,3,h,W,e,f,J,D)}if(oa&4){this.compNorm(o);this.compNorm(t);this.VIntX(o*3,this.vlist,this.nlist,6,h,b,d,f,S,D)}if(oa&8){this.compNorm(g);this.compNorm(o);this.VIntY(g*3,this.vlist,this.nlist,9,h,b,e,f,G,S)}if(oa&16){this.compNorm(n);this.compNorm(y);this.VIntX(n*3,this.vlist,this.nlist,
- 12,h,b,e,xa,L,N)}if(oa&32){this.compNorm(y);this.compNorm(z);this.VIntY(y*3,this.vlist,this.nlist,15,h,W,e,xa,N,Fa)}if(oa&64){this.compNorm(w);this.compNorm(z);this.VIntX(w*3,this.vlist,this.nlist,18,h,b,d,xa,O,Fa)}if(oa&128){this.compNorm(n);this.compNorm(w);this.VIntY(n*3,this.vlist,this.nlist,21,h,b,e,xa,L,O)}if(oa&256){this.compNorm(g);this.compNorm(n);this.VIntZ(g*3,this.vlist,this.nlist,24,h,b,e,f,G,L)}if(oa&512){this.compNorm(m);this.compNorm(y);this.VIntZ(m*3,this.vlist,this.nlist,27,h,W,
- e,f,J,N)}if(oa&1024){this.compNorm(t);this.compNorm(z);this.VIntZ(t*3,this.vlist,this.nlist,30,h,W,d,f,D,Fa)}if(oa&2048){this.compNorm(o);this.compNorm(w);this.VIntZ(o*3,this.vlist,this.nlist,33,h,b,d,f,S,O)}E<<=4;for(h=g=0;THREE.triTable[E+h]!=-1;){b=E+h;e=b+1;f=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[e],3*THREE.triTable[f],j);h+=3;g++}return g};this.posnormtriv=function(b,e,f,g,h,j){var m=this.count*3;this.positionArray[m]=b[f];this.positionArray[m+1]=b[f+
- 1];this.positionArray[m+2]=b[f+2];this.positionArray[m+3]=b[g];this.positionArray[m+4]=b[g+1];this.positionArray[m+5]=b[g+2];this.positionArray[m+6]=b[h];this.positionArray[m+7]=b[h+1];this.positionArray[m+8]=b[h+2];this.normalArray[m]=e[f];this.normalArray[m+1]=e[f+1];this.normalArray[m+2]=e[f+2];this.normalArray[m+3]=e[g];this.normalArray[m+4]=e[g+1];this.normalArray[m+5]=e[g+2];this.normalArray[m+6]=e[h];this.normalArray[m+7]=e[h+1];this.normalArray[m+8]=e[h+2];this.hasPos=!0;this.hasNormal=!0;
- this.count+=3;this.count>=this.maxCount-3&&j(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var e=this.count*3;e<this.positionArray.length;e++)this.positionArray[e]=0;b(this)}};this.addBall=function(b,e,f,g,h){var j=this.size*Math.sqrt(g/h),m=f*this.size,o=e*this.size,n=b*this.size,t=Math.floor(m-j);t<1&&(t=1);m=Math.floor(m+j);m>this.size-1&&(m=this.size-1);var y=Math.floor(o-j);y<1&&(y=1);o=Math.floor(o+j);o>this.size-1&&(o=
- this.size-1);var w=Math.floor(n-j);w<1&&(w=1);j=Math.floor(n+j);j>this.size-1&&(j=this.size-1);for(var z,E,G,J,S,D;t<m;t++){n=this.size2*t;E=t/this.size-f;S=E*E;for(E=y;E<o;E++){G=n+this.size*E;z=E/this.size-e;D=z*z;for(z=w;z<j;z++){J=z/this.size-b;J=g/(1.0E-6+J*J+D+S)-h;J>0&&(this.field[G+z]+=J)}}}};this.addPlaneX=function(b,e){var f,g,h,j,m,o=this.size,n=this.yd,t=this.zd,y=this.field,w=o*Math.sqrt(b/e);w>o&&(w=o);for(f=0;f<w;f++){g=f/o;g*=g;j=b/(1.0E-4+g)-e;if(j>0)for(g=0;g<o;g++){m=f+g*n;for(h=
- 0;h<o;h++)y[t*h+m]+=j}}};this.addPlaneY=function(b,e){var f,g,h,j,m,o,n=this.size,t=this.yd,y=this.zd,w=this.field,z=n*Math.sqrt(b/e);z>n&&(z=n);for(g=0;g<z;g++){f=g/n;f*=f;j=b/(1.0E-4+f)-e;if(j>0){m=g*t;for(f=0;f<n;f++){o=m+f;for(h=0;h<n;h++)w[y*h+o]+=j}}}};this.addPlaneZ=function(b,e){var f,g,h,j,m,o;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/e);dist>size&&(dist=size);for(h=0;h<dist;h++){f=h/size;f*=f;j=b/(1.0E-4+f)-e;if(j>0){m=zd*h;for(g=0;g<size;g++){o=m+g*yd;
- for(f=0;f<size;f++)field[o+f]+=j}}}};this.reset=function(){var b;for(b=0;b<this.size3;b++){this.normal_cache[b*3]=0;this.field[b]=0}};this.render=function(b){this.begin();var e,f,g,h,j,m,o,n,t,y=this.size-2;for(h=1;h<y;h++){t=this.size2*h;o=(h-this.halfsize)/this.halfsize;for(g=1;g<y;g++){n=t+this.size*g;m=(g-this.halfsize)/this.halfsize;for(f=1;f<y;f++){j=(f-this.halfsize)/this.halfsize;e=n+f;this.polygonize(j,m,o,e,this.isolation,b)}}}this.end(b)};this.generateGeometry=function(){var b=0,e=new THREE.Geometry;
- this.render(function(f){var g,h,j,m,o,n,t,y;for(g=0;g<f.count;g++){o=g*3;t=o+1;y=o+2;h=f.positionArray[o];j=f.positionArray[t];m=f.positionArray[y];n=new THREE.Vector3(h,j,m);h=f.normalArray[o];j=f.normalArray[t];m=f.normalArray[y];o=new THREE.Vector3(h,j,m);o.normalize();o=new THREE.Vertex(n,o);e.vertices.push(o)}nfaces=f.count/3;for(g=0;g<nfaces;g++){o=(b+g)*3;t=o+1;y=o+2;n=e.vertices[o].normal;h=e.vertices[t].normal;j=e.vertices[y].normal;o=new THREE.Face3(o,t,y,[n,h,j]);e.faces.push(o)}b+=nfaces;
- f.count=0});return e};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
- THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
- 1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
- 419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
- THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,8,3,9,8,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,2,10,0,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,8,3,2,10,8,10,9,8,-1,-1,-1,-1,-1,-1,-1,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,11,2,8,11,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,9,0,2,3,11,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,1,11,2,1,9,11,9,8,11,-1,-1,-1,-1,-1,-1,-1,3,10,1,11,10,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,10,1,0,8,10,8,11,10,-1,-1,-1,-1,-1,-1,-1,3,9,0,3,11,9,11,10,9,-1,-1,-1,-1,-1,-1,-1,9,8,10,10,8,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,7,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,3,0,7,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,8,4,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,1,9,4,7,1,7,3,1,-1,-1,-1,-1,-1,-1,-1,1,2,10,8,4,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,4,7,3,0,4,1,2,10,-1,-1,-1,-1,-1,-1,-1,9,2,10,9,0,2,8,4,7,
- -1,-1,-1,-1,-1,-1,-1,2,10,9,2,9,7,2,7,3,7,9,4,-1,-1,-1,-1,8,4,7,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,4,7,11,2,4,2,0,4,-1,-1,-1,-1,-1,-1,-1,9,0,1,8,4,7,2,3,11,-1,-1,-1,-1,-1,-1,-1,4,7,11,9,4,11,9,11,2,9,2,1,-1,-1,-1,-1,3,10,1,3,11,10,7,8,4,-1,-1,-1,-1,-1,-1,-1,1,11,10,1,4,11,1,0,4,7,11,4,-1,-1,-1,-1,4,7,8,9,0,11,9,11,10,11,0,3,-1,-1,-1,-1,4,7,11,4,11,9,9,11,10,-1,-1,-1,-1,-1,-1,-1,9,5,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,5,4,0,8,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,5,4,1,5,0,-1,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,8,5,4,8,3,5,3,1,5,-1,-1,-1,-1,-1,-1,-1,1,2,10,9,5,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,8,1,2,10,4,9,5,-1,-1,-1,-1,-1,-1,-1,5,2,10,5,4,2,4,0,2,-1,-1,-1,-1,-1,-1,-1,2,10,5,3,2,5,3,5,4,3,4,8,-1,-1,-1,-1,9,5,4,2,3,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,11,2,0,8,11,4,9,5,-1,-1,-1,-1,-1,-1,-1,0,5,4,0,1,5,2,3,11,-1,-1,-1,-1,-1,-1,-1,2,1,5,2,5,8,2,8,11,4,8,5,-1,-1,-1,-1,10,3,11,10,1,3,9,5,4,-1,-1,-1,-1,-1,-1,-1,4,9,5,0,8,1,8,10,1,8,11,10,-1,-1,-1,-1,5,4,0,5,0,11,5,11,10,11,0,3,-1,-1,-1,-1,5,4,8,5,
- 8,10,10,8,11,-1,-1,-1,-1,-1,-1,-1,9,7,8,5,7,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,3,0,9,5,3,5,7,3,-1,-1,-1,-1,-1,-1,-1,0,7,8,0,1,7,1,5,7,-1,-1,-1,-1,-1,-1,-1,1,5,3,3,5,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,7,8,9,5,7,10,1,2,-1,-1,-1,-1,-1,-1,-1,10,1,2,9,5,0,5,3,0,5,7,3,-1,-1,-1,-1,8,0,2,8,2,5,8,5,7,10,5,2,-1,-1,-1,-1,2,10,5,2,5,3,3,5,7,-1,-1,-1,-1,-1,-1,-1,7,9,5,7,8,9,3,11,2,-1,-1,-1,-1,-1,-1,-1,9,5,7,9,7,2,9,2,0,2,7,11,-1,-1,-1,-1,2,3,11,0,1,8,1,7,8,1,5,7,-1,-1,-1,-1,11,2,1,11,1,7,7,1,5,-1,-1,-1,-1,-1,-1,
- -1,9,5,8,8,5,7,10,1,3,10,3,11,-1,-1,-1,-1,5,7,0,5,0,9,7,11,0,1,0,10,11,10,0,-1,11,10,0,11,0,3,10,5,0,8,0,7,5,7,0,-1,11,10,5,7,11,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,6,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,5,10,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,1,5,10,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,8,3,1,9,8,5,10,6,-1,-1,-1,-1,-1,-1,-1,1,6,5,2,6,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,6,5,1,2,6,3,0,8,-1,-1,-1,-1,-1,-1,-1,9,6,5,9,0,6,0,2,6,-1,-1,-1,-1,-1,-1,-1,5,9,8,5,8,2,5,2,6,3,2,8,-1,-1,-1,-1,2,3,11,10,6,
- 5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,0,8,11,2,0,10,6,5,-1,-1,-1,-1,-1,-1,-1,0,1,9,2,3,11,5,10,6,-1,-1,-1,-1,-1,-1,-1,5,10,6,1,9,2,9,11,2,9,8,11,-1,-1,-1,-1,6,3,11,6,5,3,5,1,3,-1,-1,-1,-1,-1,-1,-1,0,8,11,0,11,5,0,5,1,5,11,6,-1,-1,-1,-1,3,11,6,0,3,6,0,6,5,0,5,9,-1,-1,-1,-1,6,5,9,6,9,11,11,9,8,-1,-1,-1,-1,-1,-1,-1,5,10,6,4,7,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,3,0,4,7,3,6,5,10,-1,-1,-1,-1,-1,-1,-1,1,9,0,5,10,6,8,4,7,-1,-1,-1,-1,-1,-1,-1,10,6,5,1,9,7,1,7,3,7,9,4,-1,-1,-1,-1,6,1,2,6,5,1,4,7,8,-1,-1,-1,-1,
- -1,-1,-1,1,2,5,5,2,6,3,0,4,3,4,7,-1,-1,-1,-1,8,4,7,9,0,5,0,6,5,0,2,6,-1,-1,-1,-1,7,3,9,7,9,4,3,2,9,5,9,6,2,6,9,-1,3,11,2,7,8,4,10,6,5,-1,-1,-1,-1,-1,-1,-1,5,10,6,4,7,2,4,2,0,2,7,11,-1,-1,-1,-1,0,1,9,4,7,8,2,3,11,5,10,6,-1,-1,-1,-1,9,2,1,9,11,2,9,4,11,7,11,4,5,10,6,-1,8,4,7,3,11,5,3,5,1,5,11,6,-1,-1,-1,-1,5,1,11,5,11,6,1,0,11,7,11,4,0,4,11,-1,0,5,9,0,6,5,0,3,6,11,6,3,8,4,7,-1,6,5,9,6,9,11,4,7,9,7,11,9,-1,-1,-1,-1,10,4,9,6,4,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,10,6,4,9,10,0,8,3,-1,-1,-1,-1,-1,-1,-1,
- 10,0,1,10,6,0,6,4,0,-1,-1,-1,-1,-1,-1,-1,8,3,1,8,1,6,8,6,4,6,1,10,-1,-1,-1,-1,1,4,9,1,2,4,2,6,4,-1,-1,-1,-1,-1,-1,-1,3,0,8,1,2,9,2,4,9,2,6,4,-1,-1,-1,-1,0,2,4,4,2,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,3,2,8,2,4,4,2,6,-1,-1,-1,-1,-1,-1,-1,10,4,9,10,6,4,11,2,3,-1,-1,-1,-1,-1,-1,-1,0,8,2,2,8,11,4,9,10,4,10,6,-1,-1,-1,-1,3,11,2,0,1,6,0,6,4,6,1,10,-1,-1,-1,-1,6,4,1,6,1,10,4,8,1,2,1,11,8,11,1,-1,9,6,4,9,3,6,9,1,3,11,6,3,-1,-1,-1,-1,8,11,1,8,1,0,11,6,1,9,1,4,6,4,1,-1,3,11,6,3,6,0,0,6,4,-1,-1,-1,-1,-1,-1,-1,
- 6,4,8,11,6,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,10,6,7,8,10,8,9,10,-1,-1,-1,-1,-1,-1,-1,0,7,3,0,10,7,0,9,10,6,7,10,-1,-1,-1,-1,10,6,7,1,10,7,1,7,8,1,8,0,-1,-1,-1,-1,10,6,7,10,7,1,1,7,3,-1,-1,-1,-1,-1,-1,-1,1,2,6,1,6,8,1,8,9,8,6,7,-1,-1,-1,-1,2,6,9,2,9,1,6,7,9,0,9,3,7,3,9,-1,7,8,0,7,0,6,6,0,2,-1,-1,-1,-1,-1,-1,-1,7,3,2,6,7,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,11,10,6,8,10,8,9,8,6,7,-1,-1,-1,-1,2,0,7,2,7,11,0,9,7,6,7,10,9,10,7,-1,1,8,0,1,7,8,1,10,7,6,7,10,2,3,11,-1,11,2,1,11,1,7,10,6,1,6,7,1,-1,-1,-1,-1,
- 8,9,6,8,6,7,9,1,6,11,6,3,1,3,6,-1,0,9,1,11,6,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,0,7,0,6,3,11,0,11,6,0,-1,-1,-1,-1,7,11,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,6,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,8,11,7,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,11,7,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,1,9,8,3,1,11,7,6,-1,-1,-1,-1,-1,-1,-1,10,1,2,6,11,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,10,3,0,8,6,11,7,-1,-1,-1,-1,-1,-1,-1,2,9,0,2,10,9,6,11,7,-1,-1,-1,-1,-1,-1,-1,6,11,7,2,10,3,10,8,3,10,9,8,-1,-1,-1,-1,7,
- 2,3,6,2,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,0,8,7,6,0,6,2,0,-1,-1,-1,-1,-1,-1,-1,2,7,6,2,3,7,0,1,9,-1,-1,-1,-1,-1,-1,-1,1,6,2,1,8,6,1,9,8,8,7,6,-1,-1,-1,-1,10,7,6,10,1,7,1,3,7,-1,-1,-1,-1,-1,-1,-1,10,7,6,1,7,10,1,8,7,1,0,8,-1,-1,-1,-1,0,3,7,0,7,10,0,10,9,6,10,7,-1,-1,-1,-1,7,6,10,7,10,8,8,10,9,-1,-1,-1,-1,-1,-1,-1,6,8,4,11,8,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,6,11,3,0,6,0,4,6,-1,-1,-1,-1,-1,-1,-1,8,6,11,8,4,6,9,0,1,-1,-1,-1,-1,-1,-1,-1,9,4,6,9,6,3,9,3,1,11,3,6,-1,-1,-1,-1,6,8,4,6,11,8,2,10,1,-1,-1,-1,
- -1,-1,-1,-1,1,2,10,3,0,11,0,6,11,0,4,6,-1,-1,-1,-1,4,11,8,4,6,11,0,2,9,2,10,9,-1,-1,-1,-1,10,9,3,10,3,2,9,4,3,11,3,6,4,6,3,-1,8,2,3,8,4,2,4,6,2,-1,-1,-1,-1,-1,-1,-1,0,4,2,4,6,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,9,0,2,3,4,2,4,6,4,3,8,-1,-1,-1,-1,1,9,4,1,4,2,2,4,6,-1,-1,-1,-1,-1,-1,-1,8,1,3,8,6,1,8,4,6,6,10,1,-1,-1,-1,-1,10,1,0,10,0,6,6,0,4,-1,-1,-1,-1,-1,-1,-1,4,6,3,4,3,8,6,10,3,0,3,9,10,9,3,-1,10,9,4,6,10,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,5,7,6,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,4,9,5,11,7,6,
- -1,-1,-1,-1,-1,-1,-1,5,0,1,5,4,0,7,6,11,-1,-1,-1,-1,-1,-1,-1,11,7,6,8,3,4,3,5,4,3,1,5,-1,-1,-1,-1,9,5,4,10,1,2,7,6,11,-1,-1,-1,-1,-1,-1,-1,6,11,7,1,2,10,0,8,3,4,9,5,-1,-1,-1,-1,7,6,11,5,4,10,4,2,10,4,0,2,-1,-1,-1,-1,3,4,8,3,5,4,3,2,5,10,5,2,11,7,6,-1,7,2,3,7,6,2,5,4,9,-1,-1,-1,-1,-1,-1,-1,9,5,4,0,8,6,0,6,2,6,8,7,-1,-1,-1,-1,3,6,2,3,7,6,1,5,0,5,4,0,-1,-1,-1,-1,6,2,8,6,8,7,2,1,8,4,8,5,1,5,8,-1,9,5,4,10,1,6,1,7,6,1,3,7,-1,-1,-1,-1,1,6,10,1,7,6,1,0,7,8,7,0,9,5,4,-1,4,0,10,4,10,5,0,3,10,6,10,7,3,7,10,
- -1,7,6,10,7,10,8,5,4,10,4,8,10,-1,-1,-1,-1,6,9,5,6,11,9,11,8,9,-1,-1,-1,-1,-1,-1,-1,3,6,11,0,6,3,0,5,6,0,9,5,-1,-1,-1,-1,0,11,8,0,5,11,0,1,5,5,6,11,-1,-1,-1,-1,6,11,3,6,3,5,5,3,1,-1,-1,-1,-1,-1,-1,-1,1,2,10,9,5,11,9,11,8,11,5,6,-1,-1,-1,-1,0,11,3,0,6,11,0,9,6,5,6,9,1,2,10,-1,11,8,5,11,5,6,8,0,5,10,5,2,0,2,5,-1,6,11,3,6,3,5,2,10,3,10,5,3,-1,-1,-1,-1,5,8,9,5,2,8,5,6,2,3,8,2,-1,-1,-1,-1,9,5,6,9,6,0,0,6,2,-1,-1,-1,-1,-1,-1,-1,1,5,8,1,8,0,5,6,8,3,8,2,6,2,8,-1,1,5,6,2,1,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
- 1,3,6,1,6,10,3,8,6,5,6,9,8,9,6,-1,10,1,0,10,0,6,9,5,0,5,6,0,-1,-1,-1,-1,0,3,8,5,6,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,5,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,5,10,7,5,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,5,10,11,7,5,8,3,0,-1,-1,-1,-1,-1,-1,-1,5,11,7,5,10,11,1,9,0,-1,-1,-1,-1,-1,-1,-1,10,7,5,10,11,7,9,8,1,8,3,1,-1,-1,-1,-1,11,1,2,11,7,1,7,5,1,-1,-1,-1,-1,-1,-1,-1,0,8,3,1,2,7,1,7,5,7,2,11,-1,-1,-1,-1,9,7,5,9,2,7,9,0,2,2,11,7,-1,-1,-1,-1,7,5,2,7,2,11,5,9,2,3,2,8,9,8,2,-1,2,5,10,2,3,5,3,7,5,-1,-1,
- -1,-1,-1,-1,-1,8,2,0,8,5,2,8,7,5,10,2,5,-1,-1,-1,-1,9,0,1,5,10,3,5,3,7,3,10,2,-1,-1,-1,-1,9,8,2,9,2,1,8,7,2,10,2,5,7,5,2,-1,1,3,5,3,7,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,7,0,7,1,1,7,5,-1,-1,-1,-1,-1,-1,-1,9,0,3,9,3,5,5,3,7,-1,-1,-1,-1,-1,-1,-1,9,8,7,5,9,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,8,4,5,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,5,0,4,5,11,0,5,10,11,11,3,0,-1,-1,-1,-1,0,1,9,8,4,10,8,10,11,10,4,5,-1,-1,-1,-1,10,11,4,10,4,5,11,3,4,9,4,1,3,1,4,-1,2,5,1,2,8,5,2,11,8,4,5,8,-1,-1,-1,-1,0,4,11,0,11,3,4,5,11,
- 2,11,1,5,1,11,-1,0,2,5,0,5,9,2,11,5,4,5,8,11,8,5,-1,9,4,5,2,11,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,5,10,3,5,2,3,4,5,3,8,4,-1,-1,-1,-1,5,10,2,5,2,4,4,2,0,-1,-1,-1,-1,-1,-1,-1,3,10,2,3,5,10,3,8,5,4,5,8,0,1,9,-1,5,10,2,5,2,4,1,9,2,9,4,2,-1,-1,-1,-1,8,4,5,8,5,3,3,5,1,-1,-1,-1,-1,-1,-1,-1,0,4,5,1,0,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,4,5,8,5,3,9,0,5,0,3,5,-1,-1,-1,-1,9,4,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,11,7,4,9,11,9,10,11,-1,-1,-1,-1,-1,-1,-1,0,8,3,4,9,7,9,11,7,9,10,11,-1,-1,-1,-1,1,10,11,1,11,
- 4,1,4,0,7,4,11,-1,-1,-1,-1,3,1,4,3,4,8,1,10,4,7,4,11,10,11,4,-1,4,11,7,9,11,4,9,2,11,9,1,2,-1,-1,-1,-1,9,7,4,9,11,7,9,1,11,2,11,1,0,8,3,-1,11,7,4,11,4,2,2,4,0,-1,-1,-1,-1,-1,-1,-1,11,7,4,11,4,2,8,3,4,3,2,4,-1,-1,-1,-1,2,9,10,2,7,9,2,3,7,7,4,9,-1,-1,-1,-1,9,10,7,9,7,4,10,2,7,8,7,0,2,0,7,-1,3,7,10,3,10,2,7,4,10,1,10,0,4,0,10,-1,1,10,2,8,7,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,7,1,3,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,0,8,1,8,7,1,-1,-1,-1,-1,4,0,3,7,4,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,8,7,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,11,9,10,-1,-1,-1,-1,-1,-1,-1,0,1,10,0,10,8,8,10,11,-1,-1,-1,-1,-1,-1,-1,3,1,10,11,3,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,11,1,11,9,9,11,8,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,1,2,9,2,11,9,-1,-1,-1,-1,0,2,11,8,0,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,2,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,10,8,9,-1,-1,-1,-1,-1,-1,-1,9,10,2,0,9,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,0,1,8,1,10,8,-1,-1,-1,-1,1,10,
- 2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);
|