| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751 |
- import { warn } from '../utils.js';
- const _lut = [ '00', '01', '02', '03', '04', '05', '06', '07', '08', '09', '0a', '0b', '0c', '0d', '0e', '0f', '10', '11', '12', '13', '14', '15', '16', '17', '18', '19', '1a', '1b', '1c', '1d', '1e', '1f', '20', '21', '22', '23', '24', '25', '26', '27', '28', '29', '2a', '2b', '2c', '2d', '2e', '2f', '30', '31', '32', '33', '34', '35', '36', '37', '38', '39', '3a', '3b', '3c', '3d', '3e', '3f', '40', '41', '42', '43', '44', '45', '46', '47', '48', '49', '4a', '4b', '4c', '4d', '4e', '4f', '50', '51', '52', '53', '54', '55', '56', '57', '58', '59', '5a', '5b', '5c', '5d', '5e', '5f', '60', '61', '62', '63', '64', '65', '66', '67', '68', '69', '6a', '6b', '6c', '6d', '6e', '6f', '70', '71', '72', '73', '74', '75', '76', '77', '78', '79', '7a', '7b', '7c', '7d', '7e', '7f', '80', '81', '82', '83', '84', '85', '86', '87', '88', '89', '8a', '8b', '8c', '8d', '8e', '8f', '90', '91', '92', '93', '94', '95', '96', '97', '98', '99', '9a', '9b', '9c', '9d', '9e', '9f', 'a0', 'a1', 'a2', 'a3', 'a4', 'a5', 'a6', 'a7', 'a8', 'a9', 'aa', 'ab', 'ac', 'ad', 'ae', 'af', 'b0', 'b1', 'b2', 'b3', 'b4', 'b5', 'b6', 'b7', 'b8', 'b9', 'ba', 'bb', 'bc', 'bd', 'be', 'bf', 'c0', 'c1', 'c2', 'c3', 'c4', 'c5', 'c6', 'c7', 'c8', 'c9', 'ca', 'cb', 'cc', 'cd', 'ce', 'cf', 'd0', 'd1', 'd2', 'd3', 'd4', 'd5', 'd6', 'd7', 'd8', 'd9', 'da', 'db', 'dc', 'dd', 'de', 'df', 'e0', 'e1', 'e2', 'e3', 'e4', 'e5', 'e6', 'e7', 'e8', 'e9', 'ea', 'eb', 'ec', 'ed', 'ee', 'ef', 'f0', 'f1', 'f2', 'f3', 'f4', 'f5', 'f6', 'f7', 'f8', 'f9', 'fa', 'fb', 'fc', 'fd', 'fe', 'ff' ];
- let _seed = 1234567;
- const DEG2RAD = Math.PI / 180;
- const RAD2DEG = 180 / Math.PI;
- /**
- * Generate a [UUID](https://en.wikipedia.org/wiki/Universally_unique_identifier)
- * (universally unique identifier).
- *
- * @return {string} The UUID.
- */
- function generateUUID() {
- // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136
- const d0 = Math.random() * 0xffffffff | 0;
- const d1 = Math.random() * 0xffffffff | 0;
- const d2 = Math.random() * 0xffffffff | 0;
- const d3 = Math.random() * 0xffffffff | 0;
- const uuid = _lut[ d0 & 0xff ] + _lut[ d0 >> 8 & 0xff ] + _lut[ d0 >> 16 & 0xff ] + _lut[ d0 >> 24 & 0xff ] + '-' +
- _lut[ d1 & 0xff ] + _lut[ d1 >> 8 & 0xff ] + '-' + _lut[ d1 >> 16 & 0x0f | 0x40 ] + _lut[ d1 >> 24 & 0xff ] + '-' +
- _lut[ d2 & 0x3f | 0x80 ] + _lut[ d2 >> 8 & 0xff ] + '-' + _lut[ d2 >> 16 & 0xff ] + _lut[ d2 >> 24 & 0xff ] +
- _lut[ d3 & 0xff ] + _lut[ d3 >> 8 & 0xff ] + _lut[ d3 >> 16 & 0xff ] + _lut[ d3 >> 24 & 0xff ];
- // .toLowerCase() here flattens concatenated strings to save heap memory space.
- return uuid.toLowerCase();
- }
- /**
- * Clamps the given value between min and max.
- *
- * @param {number} value - The value to clamp.
- * @param {number} min - The min value.
- * @param {number} max - The max value.
- * @return {number} The clamped value.
- */
- function clamp( value, min, max ) {
- return Math.max( min, Math.min( max, value ) );
- }
- /**
- * Computes the Euclidean modulo of the given parameters that
- * is `( ( n % m ) + m ) % m`.
- *
- * @param {number} n - The first parameter.
- * @param {number} m - The second parameter.
- * @return {number} The Euclidean modulo.
- */
- function euclideanModulo( n, m ) {
- // https://en.wikipedia.org/wiki/Modulo_operation
- return ( ( n % m ) + m ) % m;
- }
- /**
- * Performs a linear mapping from range `<a1, a2>` to range `<b1, b2>`
- * for the given value. `a2` must be greater than `a1`.
- *
- * @param {number} x - The value to be mapped.
- * @param {number} a1 - Minimum value for range A.
- * @param {number} a2 - Maximum value for range A.
- * @param {number} b1 - Minimum value for range B.
- * @param {number} b2 - Maximum value for range B.
- * @return {number} The mapped value.
- */
- function mapLinear( x, a1, a2, b1, b2 ) {
- return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );
- }
- /**
- * Returns the percentage in the closed interval `[0, 1]` of the given value
- * between the start and end point.
- *
- * @param {number} x - The start point
- * @param {number} y - The end point.
- * @param {number} value - A value between start and end.
- * @return {number} The interpolation factor.
- */
- function inverseLerp( x, y, value ) {
- // https://www.gamedev.net/tutorials/programming/general-and-gameplay-programming/inverse-lerp-a-super-useful-yet-often-overlooked-function-r5230/
- if ( x !== y ) {
- return ( value - x ) / ( y - x );
- } else {
- return 0;
- }
- }
- /**
- * Returns a value linearly interpolated from two known points based on the given interval -
- * `t = 0` will return `x` and `t = 1` will return `y`.
- *
- * @param {number} x - The start point
- * @param {number} y - The end point.
- * @param {number} t - The interpolation factor in the closed interval `[0, 1]`.
- * @return {number} The interpolated value.
- */
- function lerp( x, y, t ) {
- return ( 1 - t ) * x + t * y;
- }
- /**
- * Smoothly interpolate a number from `x` to `y` in a spring-like manner using a delta
- * time to maintain frame rate independent movement. For details, see
- * [Frame rate independent damping using lerp](http://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/).
- *
- * @param {number} x - The current point.
- * @param {number} y - The target point.
- * @param {number} lambda - A higher lambda value will make the movement more sudden,
- * and a lower value will make the movement more gradual.
- * @param {number} dt - Delta time in seconds.
- * @return {number} The interpolated value.
- */
- function damp( x, y, lambda, dt ) {
- return lerp( x, y, 1 - Math.exp( - lambda * dt ) );
- }
- /**
- * Returns a value that alternates between `0` and the given `length` parameter.
- *
- * @param {number} x - The value to pingpong.
- * @param {number} [length=1] - The positive value the function will pingpong to.
- * @return {number} The alternated value.
- */
- function pingpong( x, length = 1 ) {
- // https://www.desmos.com/calculator/vcsjnyz7x4
- return length - Math.abs( euclideanModulo( x, length * 2 ) - length );
- }
- /**
- * Returns a value in the range `[0,1]` that represents the percentage that `x` has
- * moved between `min` and `max`, but smoothed or slowed down the closer `x` is to
- * the `min` and `max`.
- *
- * See [Smoothstep](http://en.wikipedia.org/wiki/Smoothstep) for more details.
- *
- * @param {number} x - The value to evaluate based on its position between `min` and `max`.
- * @param {number} min - The min value. Any `x` value below `min` will be `0`. `min` must be lower than `max`.
- * @param {number} max - The max value. Any `x` value above `max` will be `1`. `max` must be greater than `min`.
- * @return {number} The alternated value.
- */
- function smoothstep( x, min, max ) {
- if ( x <= min ) return 0;
- if ( x >= max ) return 1;
- x = ( x - min ) / ( max - min );
- return x * x * ( 3 - 2 * x );
- }
- /**
- * A [variation on smoothstep](https://en.wikipedia.org/wiki/Smoothstep#Variations)
- * that has zero 1st and 2nd order derivatives at `x=0` and `x=1`.
- *
- * @param {number} x - The value to evaluate based on its position between `min` and `max`.
- * @param {number} min - The min value. Any `x` value below `min` will be `0`. `min` must be lower than `max`.
- * @param {number} max - The max value. Any `x` value above `max` will be `1`. `max` must be greater than `min`.
- * @return {number} The alternated value.
- */
- function smootherstep( x, min, max ) {
- if ( x <= min ) return 0;
- if ( x >= max ) return 1;
- x = ( x - min ) / ( max - min );
- return x * x * x * ( x * ( x * 6 - 15 ) + 10 );
- }
- /**
- * Returns a random integer from `<low, high>` interval.
- *
- * @param {number} low - The lower value boundary.
- * @param {number} high - The upper value boundary
- * @return {number} A random integer.
- */
- function randInt( low, high ) {
- return low + Math.floor( Math.random() * ( high - low + 1 ) );
- }
- /**
- * Returns a random float from `<low, high>` interval.
- *
- * @param {number} low - The lower value boundary.
- * @param {number} high - The upper value boundary
- * @return {number} A random float.
- */
- function randFloat( low, high ) {
- return low + Math.random() * ( high - low );
- }
- /**
- * Returns a random integer from `<-range/2, range/2>` interval.
- *
- * @param {number} range - Defines the value range.
- * @return {number} A random float.
- */
- function randFloatSpread( range ) {
- return range * ( 0.5 - Math.random() );
- }
- /**
- * Returns a deterministic pseudo-random float in the interval `[0, 1]`.
- *
- * @param {number} [s] - The integer seed.
- * @return {number} A random float.
- */
- function seededRandom( s ) {
- if ( s !== undefined ) _seed = s;
- // Mulberry32 generator
- let t = _seed += 0x6D2B79F5;
- t = Math.imul( t ^ t >>> 15, t | 1 );
- t ^= t + Math.imul( t ^ t >>> 7, t | 61 );
- return ( ( t ^ t >>> 14 ) >>> 0 ) / 4294967296;
- }
- /**
- * Converts degrees to radians.
- *
- * @param {number} degrees - A value in degrees.
- * @return {number} The converted value in radians.
- */
- function degToRad( degrees ) {
- return degrees * DEG2RAD;
- }
- /**
- * Converts radians to degrees.
- *
- * @param {number} radians - A value in radians.
- * @return {number} The converted value in degrees.
- */
- function radToDeg( radians ) {
- return radians * RAD2DEG;
- }
- /**
- * Returns `true` if the given number is a power of two.
- *
- * @param {number} value - The value to check.
- * @return {boolean} Whether the given number is a power of two or not.
- */
- function isPowerOfTwo( value ) {
- return ( value & ( value - 1 ) ) === 0 && value !== 0;
- }
- /**
- * Returns the smallest power of two that is greater than or equal to the given number.
- *
- * @param {number} value - The value to find a POT for. Must be greater than `0`.
- * @return {number} The smallest power of two that is greater than or equal to the given number.
- */
- function ceilPowerOfTwo( value ) {
- return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) );
- }
- /**
- * Returns the largest power of two that is less than or equal to the given number.
- *
- * @param {number} value - The value to find a POT for. Must be greater than `0`.
- * @return {number} The largest power of two that is less than or equal to the given number.
- */
- function floorPowerOfTwo( value ) {
- return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) );
- }
- /**
- * Sets the given quaternion from the [Intrinsic Proper Euler Angles](https://en.wikipedia.org/wiki/Euler_angles)
- * defined by the given angles and order.
- *
- * Rotations are applied to the axes in the order specified by order:
- * rotation by angle `a` is applied first, then by angle `b`, then by angle `c`.
- *
- * @param {Quaternion} q - The quaternion to set.
- * @param {number} a - The rotation applied to the first axis, in radians.
- * @param {number} b - The rotation applied to the second axis, in radians.
- * @param {number} c - The rotation applied to the third axis, in radians.
- * @param {('XYX'|'XZX'|'YXY'|'YZY'|'ZXZ'|'ZYZ')} order - A string specifying the axes order.
- */
- function setQuaternionFromProperEuler( q, a, b, c, order ) {
- const cos = Math.cos;
- const sin = Math.sin;
- const c2 = cos( b / 2 );
- const s2 = sin( b / 2 );
- const c13 = cos( ( a + c ) / 2 );
- const s13 = sin( ( a + c ) / 2 );
- const c1_3 = cos( ( a - c ) / 2 );
- const s1_3 = sin( ( a - c ) / 2 );
- const c3_1 = cos( ( c - a ) / 2 );
- const s3_1 = sin( ( c - a ) / 2 );
- switch ( order ) {
- case 'XYX':
- q.set( c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13 );
- break;
- case 'YZY':
- q.set( s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13 );
- break;
- case 'ZXZ':
- q.set( s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13 );
- break;
- case 'XZX':
- q.set( c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13 );
- break;
- case 'YXY':
- q.set( s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13 );
- break;
- case 'ZYZ':
- q.set( s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13 );
- break;
- default:
- warn( 'MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: ' + order );
- }
- }
- /**
- * Denormalizes the given value according to the given typed array.
- *
- * @param {number} value - The value to denormalize.
- * @param {TypedArray} array - The typed array that defines the data type of the value.
- * @return {number} The denormalize (float) value in the range `[0,1]`.
- */
- function denormalize( value, array ) {
- switch ( array.constructor ) {
- case Float32Array:
- return value;
- case Uint32Array:
- return value / 4294967295.0;
- case Uint16Array:
- return value / 65535.0;
- case Uint8Array:
- return value / 255.0;
- case Int32Array:
- return Math.max( value / 2147483647.0, - 1.0 );
- case Int16Array:
- return Math.max( value / 32767.0, - 1.0 );
- case Int8Array:
- return Math.max( value / 127.0, - 1.0 );
- default:
- throw new Error( 'Invalid component type.' );
- }
- }
- /**
- * Normalizes the given value according to the given typed array.
- *
- * @param {number} value - The float value in the range `[0,1]` to normalize.
- * @param {TypedArray} array - The typed array that defines the data type of the value.
- * @return {number} The normalize value.
- */
- function normalize( value, array ) {
- switch ( array.constructor ) {
- case Float32Array:
- return value;
- case Uint32Array:
- return Math.round( value * 4294967295.0 );
- case Uint16Array:
- return Math.round( value * 65535.0 );
- case Uint8Array:
- return Math.round( value * 255.0 );
- case Int32Array:
- return Math.round( value * 2147483647.0 );
- case Int16Array:
- return Math.round( value * 32767.0 );
- case Int8Array:
- return Math.round( value * 127.0 );
- default:
- throw new Error( 'Invalid component type.' );
- }
- }
- /**
- * @class
- * @classdesc A collection of math utility functions.
- * @hideconstructor
- */
- const MathUtils = {
- DEG2RAD: DEG2RAD,
- RAD2DEG: RAD2DEG,
- /**
- * Generate a [UUID](https://en.wikipedia.org/wiki/Universally_unique_identifier)
- * (universally unique identifier).
- *
- * @static
- * @method
- * @return {string} The UUID.
- */
- generateUUID: generateUUID,
- /**
- * Clamps the given value between min and max.
- *
- * @static
- * @method
- * @param {number} value - The value to clamp.
- * @param {number} min - The min value.
- * @param {number} max - The max value.
- * @return {number} The clamped value.
- */
- clamp: clamp,
- /**
- * Computes the Euclidean modulo of the given parameters that
- * is `( ( n % m ) + m ) % m`.
- *
- * @static
- * @method
- * @param {number} n - The first parameter.
- * @param {number} m - The second parameter.
- * @return {number} The Euclidean modulo.
- */
- euclideanModulo: euclideanModulo,
- /**
- * Performs a linear mapping from range `<a1, a2>` to range `<b1, b2>`
- * for the given value.
- *
- * @static
- * @method
- * @param {number} x - The value to be mapped.
- * @param {number} a1 - Minimum value for range A.
- * @param {number} a2 - Maximum value for range A.
- * @param {number} b1 - Minimum value for range B.
- * @param {number} b2 - Maximum value for range B.
- * @return {number} The mapped value.
- */
- mapLinear: mapLinear,
- /**
- * Returns the percentage in the closed interval `[0, 1]` of the given value
- * between the start and end point.
- *
- * @static
- * @method
- * @param {number} x - The start point
- * @param {number} y - The end point.
- * @param {number} value - A value between start and end.
- * @return {number} The interpolation factor.
- */
- inverseLerp: inverseLerp,
- /**
- * Returns a value linearly interpolated from two known points based on the given interval -
- * `t = 0` will return `x` and `t = 1` will return `y`.
- *
- * @static
- * @method
- * @param {number} x - The start point
- * @param {number} y - The end point.
- * @param {number} t - The interpolation factor in the closed interval `[0, 1]`.
- * @return {number} The interpolated value.
- */
- lerp: lerp,
- /**
- * Smoothly interpolate a number from `x` to `y` in a spring-like manner using a delta
- * time to maintain frame rate independent movement. For details, see
- * [Frame rate independent damping using lerp](http://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/).
- *
- * @static
- * @method
- * @param {number} x - The current point.
- * @param {number} y - The target point.
- * @param {number} lambda - A higher lambda value will make the movement more sudden,
- * and a lower value will make the movement more gradual.
- * @param {number} dt - Delta time in seconds.
- * @return {number} The interpolated value.
- */
- damp: damp,
- /**
- * Returns a value that alternates between `0` and the given `length` parameter.
- *
- * @static
- * @method
- * @param {number} x - The value to pingpong.
- * @param {number} [length=1] - The positive value the function will pingpong to.
- * @return {number} The alternated value.
- */
- pingpong: pingpong,
- /**
- * Returns a value in the range `[0,1]` that represents the percentage that `x` has
- * moved between `min` and `max`, but smoothed or slowed down the closer `x` is to
- * the `min` and `max`.
- *
- * See [Smoothstep](http://en.wikipedia.org/wiki/Smoothstep) for more details.
- *
- * @static
- * @method
- * @param {number} x - The value to evaluate based on its position between min and max.
- * @param {number} min - The min value. Any x value below min will be `0`.
- * @param {number} max - The max value. Any x value above max will be `1`.
- * @return {number} The alternated value.
- */
- smoothstep: smoothstep,
- /**
- * A [variation on smoothstep](https://en.wikipedia.org/wiki/Smoothstep#Variations)
- * that has zero 1st and 2nd order derivatives at x=0 and x=1.
- *
- * @static
- * @method
- * @param {number} x - The value to evaluate based on its position between min and max.
- * @param {number} min - The min value. Any x value below min will be `0`.
- * @param {number} max - The max value. Any x value above max will be `1`.
- * @return {number} The alternated value.
- */
- smootherstep: smootherstep,
- /**
- * Returns a random integer from `<low, high>` interval.
- *
- * @static
- * @method
- * @param {number} low - The lower value boundary.
- * @param {number} high - The upper value boundary
- * @return {number} A random integer.
- */
- randInt: randInt,
- /**
- * Returns a random float from `<low, high>` interval.
- *
- * @static
- * @method
- * @param {number} low - The lower value boundary.
- * @param {number} high - The upper value boundary
- * @return {number} A random float.
- */
- randFloat: randFloat,
- /**
- * Returns a random integer from `<-range/2, range/2>` interval.
- *
- * @static
- * @method
- * @param {number} range - Defines the value range.
- * @return {number} A random float.
- */
- randFloatSpread: randFloatSpread,
- /**
- * Returns a deterministic pseudo-random float in the interval `[0, 1]`.
- *
- * @static
- * @method
- * @param {number} [s] - The integer seed.
- * @return {number} A random float.
- */
- seededRandom: seededRandom,
- /**
- * Converts degrees to radians.
- *
- * @static
- * @method
- * @param {number} degrees - A value in degrees.
- * @return {number} The converted value in radians.
- */
- degToRad: degToRad,
- /**
- * Converts radians to degrees.
- *
- * @static
- * @method
- * @param {number} radians - A value in radians.
- * @return {number} The converted value in degrees.
- */
- radToDeg: radToDeg,
- /**
- * Returns `true` if the given number is a power of two.
- *
- * @static
- * @method
- * @param {number} value - The value to check.
- * @return {boolean} Whether the given number is a power of two or not.
- */
- isPowerOfTwo: isPowerOfTwo,
- /**
- * Returns the smallest power of two that is greater than or equal to the given number.
- *
- * @static
- * @method
- * @param {number} value - The value to find a POT for.
- * @return {number} The smallest power of two that is greater than or equal to the given number.
- */
- ceilPowerOfTwo: ceilPowerOfTwo,
- /**
- * Returns the largest power of two that is less than or equal to the given number.
- *
- * @static
- * @method
- * @param {number} value - The value to find a POT for.
- * @return {number} The largest power of two that is less than or equal to the given number.
- */
- floorPowerOfTwo: floorPowerOfTwo,
- /**
- * Sets the given quaternion from the [Intrinsic Proper Euler Angles](https://en.wikipedia.org/wiki/Euler_angles)
- * defined by the given angles and order.
- *
- * Rotations are applied to the axes in the order specified by order:
- * rotation by angle `a` is applied first, then by angle `b`, then by angle `c`.
- *
- * @static
- * @method
- * @param {Quaternion} q - The quaternion to set.
- * @param {number} a - The rotation applied to the first axis, in radians.
- * @param {number} b - The rotation applied to the second axis, in radians.
- * @param {number} c - The rotation applied to the third axis, in radians.
- * @param {('XYX'|'XZX'|'YXY'|'YZY'|'ZXZ'|'ZYZ')} order - A string specifying the axes order.
- */
- setQuaternionFromProperEuler: setQuaternionFromProperEuler,
- /**
- * Normalizes the given value according to the given typed array.
- *
- * @static
- * @method
- * @param {number} value - The float value in the range `[0,1]` to normalize.
- * @param {TypedArray} array - The typed array that defines the data type of the value.
- * @return {number} The normalize value.
- */
- normalize: normalize,
- /**
- * Denormalizes the given value according to the given typed array.
- *
- * @static
- * @method
- * @param {number} value - The value to denormalize.
- * @param {TypedArray} array - The typed array that defines the data type of the value.
- * @return {number} The denormalize (float) value in the range `[0,1]`.
- */
- denormalize: denormalize
- };
- export {
- DEG2RAD,
- RAD2DEG,
- generateUUID,
- clamp,
- euclideanModulo,
- mapLinear,
- inverseLerp,
- lerp,
- damp,
- pingpong,
- smoothstep,
- smootherstep,
- randInt,
- randFloat,
- randFloatSpread,
- seededRandom,
- degToRad,
- radToDeg,
- isPowerOfTwo,
- ceilPowerOfTwo,
- floorPowerOfTwo,
- setQuaternionFromProperEuler,
- normalize,
- denormalize,
- MathUtils
- };
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