webgpu_postprocessing_ssr.html 6.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <head>
  5. <title>three.js webgpu - postprocessing - Screen Space Reflection</title>
  6. <meta charset="utf-8">
  7. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  8. <link type="text/css" rel="stylesheet" href="main.css">
  9. </head>
  10. <body>
  11. <div id="container"></div>
  12. <div id="info">
  13. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
  14. SSR demo by <a href="https://github.com/gonnavis" target="_blank">Vis</a>.<br />
  15. </div>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.webgpu.js",
  20. "three/tsl": "../build/three.webgpu.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { pass, mrt, output, transformedNormalView, metalness, vec4/*, uniform*/ } from 'three/tsl';
  28. import { ssr } from 'three/addons/tsl/display/SSRNode.js';
  29. import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
  30. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  31. import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
  32. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  33. import Stats from 'three/addons/libs/stats.module.js';
  34. const params = {
  35. maxDistance: 0.1,
  36. opacity: 1,
  37. thickness: 0.018,
  38. enabled: true,
  39. autoRotate: false
  40. };
  41. let camera, scene, renderer, postProcessing, ssrPass;
  42. let gui, stats, controls;
  43. // Configure and create Draco decoder.
  44. const dracoLoader = new DRACOLoader();
  45. dracoLoader.setDecoderPath( 'jsm/libs/draco/' );
  46. dracoLoader.setDecoderConfig( { type: 'js' } );
  47. init();
  48. async function init() {
  49. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 15 );
  50. camera.position.set( 0.1, 0.2, 0.5 );
  51. scene = new THREE.Scene();
  52. scene.fog = new THREE.Fog( 0x666666, 1, 4 );
  53. // Ground
  54. const plane = new THREE.Mesh(
  55. new THREE.PlaneGeometry( 8, 8 ),
  56. new THREE.MeshStandardNodeMaterial( { color: 0xcbcbcb } )
  57. );
  58. // any node material can write custom MRT metalness values for controlling SSR
  59. // plane.material.mrtNode = mrt( {
  60. // output: output,
  61. // normal: transformedNormalView,
  62. // metalness: uniform( 0.5 )
  63. // } );
  64. plane.rotation.x = - Math.PI / 2;
  65. plane.position.y = - 0.0001;
  66. scene.add( plane );
  67. dracoLoader.load( 'models/draco/bunny.drc', function ( geometry ) {
  68. geometry.computeVertexNormals();
  69. const material = new THREE.MeshStandardNodeMaterial( { color: 0xa5a5a5, metalness: 1 } );
  70. const mesh = new THREE.Mesh( geometry, material );
  71. mesh.position.y = - 0.0365;
  72. scene.add( mesh );
  73. dracoLoader.dispose();
  74. } );
  75. let geometry, material, mesh;
  76. geometry = new THREE.BoxGeometry( 0.05, 0.05, 0.05 );
  77. material = new THREE.MeshStandardNodeMaterial( { color: 'green', metalness: 0.3 } );
  78. mesh = new THREE.Mesh( geometry, material );
  79. mesh.position.set( - 0.12, 0.025, 0.015 );
  80. scene.add( mesh );
  81. geometry = new THREE.IcosahedronGeometry( .025, 4 );
  82. material = new THREE.MeshStandardNodeMaterial( { color: 'cyan', metalness: 0.5 } );
  83. mesh = new THREE.Mesh( geometry, material );
  84. mesh.position.set( - 0.05, 0.025, 0.08 );
  85. scene.add( mesh );
  86. geometry = new THREE.ConeGeometry( 0.025, 0.05, 64 );
  87. material = new THREE.MeshStandardNodeMaterial( { color: 'yellow', metalness: 0.4 } );
  88. mesh = new THREE.Mesh( geometry, material );
  89. mesh.position.set( - 0.05, 0.025, - 0.055 );
  90. scene.add( mesh );
  91. //
  92. renderer = new THREE.WebGPURenderer();
  93. renderer.setPixelRatio( window.devicePixelRatio );
  94. renderer.setSize( window.innerWidth, window.innerHeight );
  95. renderer.setAnimationLoop( animate );
  96. document.body.appendChild( renderer.domElement );
  97. await renderer.init();
  98. const environment = new RoomEnvironment();
  99. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  100. scene.background = new THREE.Color( 0x666666 );
  101. scene.environment = pmremGenerator.fromScene( environment ).texture;
  102. scene.environmentIntensity = 0.75;
  103. pmremGenerator.dispose();
  104. //
  105. postProcessing = new THREE.PostProcessing( renderer );
  106. const scenePass = pass( scene, camera, { minFilter: THREE.NearestFilter, magFilter: THREE.NearestFilter } );
  107. scenePass.setMRT( mrt( {
  108. output: output,
  109. normal: transformedNormalView,
  110. metalness: metalness
  111. } ) );
  112. const scenePassColor = scenePass.getTextureNode( 'output' );
  113. const scenePassNormal = scenePass.getTextureNode( 'normal' );
  114. const scenePassDepth = scenePass.getTextureNode( 'depth' );
  115. const scenePassMetalness = scenePass.getTextureNode( 'metalness' );
  116. ssrPass = ssr( scenePassColor, scenePassDepth, scenePassNormal, scenePassMetalness, camera );
  117. // blend SSR over beauty
  118. const outputNode = vec4( scenePass.rgb.mul( ssrPass.a.oneMinus() ).add( ssrPass.rgb.mul( ssrPass.a ) ), scenePass.a );
  119. postProcessing.outputNode = outputNode;
  120. //
  121. controls = new OrbitControls( camera, renderer.domElement );
  122. controls.enableDamping = true;
  123. controls.target.set( 0, 0.05, 0 );
  124. controls.update();
  125. // stats
  126. stats = new Stats();
  127. document.body.appendChild( stats.dom );
  128. window.addEventListener( 'resize', onWindowResize );
  129. // GUI
  130. gui = new GUI();
  131. gui.add( params, 'maxDistance' ).min( 0 ).max( 1 ).onChange( updateParameters );
  132. gui.add( params, 'opacity' ).min( 0 ).max( 1 ).onChange( updateParameters );
  133. gui.add( params, 'thickness' ).min( 0 ).max( 0.1 ).onChange( updateParameters );
  134. gui.add( params, 'enabled' ).onChange( () => {
  135. if ( params.enabled === true ) {
  136. postProcessing.outputNode = outputNode;
  137. } else {
  138. postProcessing.outputNode = scenePass;
  139. }
  140. postProcessing.needsUpdate = true;
  141. } );
  142. gui.add( params, 'autoRotate' );
  143. updateParameters();
  144. }
  145. function updateParameters() {
  146. ssrPass.maxDistance.value = params.maxDistance;
  147. ssrPass.opacity.value = params.opacity;
  148. ssrPass.thickness.value = params.thickness;
  149. }
  150. function onWindowResize() {
  151. camera.aspect = window.innerWidth / window.innerHeight;
  152. camera.updateProjectionMatrix();
  153. renderer.setSize( window.innerWidth, window.innerHeight );
  154. }
  155. function animate() {
  156. stats.begin();
  157. controls.autoRotate = params.autoRotate;
  158. controls.update();
  159. postProcessing.render();
  160. stats.end();
  161. }
  162. </script>
  163. </body>
  164. </html>
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