threejs-primitives-text.html 3.4 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Primitives</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script src="resources/threejs/r93/three.min.js"></script>
  23. <script>
  24. 'use strict';
  25. function main() {
  26. const canvas = document.querySelector('#c');
  27. const renderer = new THREE.WebGLRenderer({canvas: canvas});
  28. renderer.setClearColor(0xAAAAAA);
  29. const fov = 40;
  30. const aspect = 2; // the canvas default
  31. const zNear = 0.1;
  32. const zFar = 1000;
  33. const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar);
  34. camera.position.z = 40;
  35. const scene = new THREE.Scene();
  36. {
  37. const light = new THREE.DirectionalLight(0xffffff, 1);
  38. light.position.set(-1, 2, 4);
  39. scene.add(light);
  40. }
  41. {
  42. const light = new THREE.DirectionalLight(0xffffff, 1);
  43. light.position.set(1, -2, -4);
  44. scene.add(light);
  45. }
  46. const objects = [];
  47. const spread = 15;
  48. function addObject(x, y, obj) {
  49. obj.position.x = x * spread;
  50. obj.position.y = y * spread;
  51. scene.add(obj);
  52. objects.push(obj);
  53. }
  54. function createMaterial() {
  55. const material = new THREE.MeshPhongMaterial({
  56. side: THREE.DoubleSide,
  57. });
  58. const hue = Math.random();
  59. const saturation = 1;
  60. const luminance = .5;
  61. material.color.setHSL(hue, saturation, luminance);
  62. return material;
  63. }
  64. function addSolidGeometry(x, y, geometry) {
  65. const mesh = new THREE.Mesh(geometry, createMaterial());
  66. addObject(x, y, mesh);
  67. }
  68. {
  69. const loader = new THREE.FontLoader();
  70. loader.load('resources/threejs/fonts/helvetiker_regular.typeface.json', (font) => {
  71. const geometry = new THREE.TextBufferGeometry('three.js', {
  72. font: font,
  73. size: 3.0,
  74. height: .2,
  75. curveSegments: 12,
  76. bevelEnabled: true,
  77. bevelThickness: 0.15,
  78. bevelSize: .3,
  79. bevelSegments: 5,
  80. });
  81. addSolidGeometry(-.5, 0, geometry);
  82. const mesh = new THREE.Mesh(geometry, createMaterial());
  83. geometry.computeBoundingBox();
  84. geometry.boundingBox.getCenter(mesh.position).multiplyScalar(-1);
  85. const parent = new THREE.Object3D();
  86. parent.add(mesh);
  87. addObject(.5, 0, parent);
  88. });
  89. }
  90. function resizeRendererToDisplaySize(renderer) {
  91. const canvas = renderer.domElement;
  92. const width = canvas.clientWidth;
  93. const height = canvas.clientHeight;
  94. const needResize = canvas.width !== width || canvas.height !== height;
  95. if (needResize) {
  96. renderer.setSize(width, height, false);
  97. }
  98. return needResize;
  99. }
  100. function render(time) {
  101. time *= 0.001;
  102. if (resizeRendererToDisplaySize(renderer)) {
  103. const canvas = renderer.domElement;
  104. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  105. camera.updateProjectionMatrix();
  106. }
  107. objects.forEach((obj, ndx) => {
  108. const speed = .5 + ndx * .05;
  109. const rot = time * speed;
  110. obj.rotation.x = rot;
  111. obj.rotation.y = rot;
  112. });
  113. renderer.render(scene, camera);
  114. requestAnimationFrame(render);
  115. }
  116. requestAnimationFrame(render);
  117. }
  118. main();
  119. </script>
  120. </html>
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