Нема описа

NIX da8a2feaa5 fix 32bit index buffer extension not enable automatically when rendering Line пре 10 година
build a2d9addc3b Updated builds. пре 10 година
docs fce9715cc7 Merge pull request #6604 from aha66/master пре 10 година
editor 859cac86e5 Editor: Commented out Dialog. пре 10 година
examples 4803800967 Merge pull request #6612 from archcomet/trackball-zoom-fix пре 10 година
src da8a2feaa5 fix 32bit index buffer extension not enable automatically when rendering Line пре 10 година
test 191bb16cd4 Renamed THREE.SegmentsLine to THREE.LineSegments. See 9b63a1d906e0e5f33cadc145664c6bf44aa68fed пре 10 година
utils ed0b2eafe8 DirectGeometry: Removed indices. пре 10 година
.gitignore 6536ce7052 gitignore node_modules пре 12 година
.npmignore 99d4757bd4 Add NPM support пре 10 година
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. пре 12 година
LICENSE c12770459e change *copy; to © пре 11 година
README.md b113db75e1 <canvas> -> `WebGL` пре 10 година
bower.json eee2319608 r71 пре 11 година
package.json 99d4757bd4 Add NPM support пре 10 година

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号