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- /**
- * This script injected by the installed three.js developer
- * tools extension.
- */
- ( function () {
- // Only initialize if not already initialized
- if ( ! window.__THREE_DEVTOOLS__ ) {
- // Create our custom EventTarget with logging
- class DevToolsEventTarget extends EventTarget {
- constructor() {
- super();
- this._ready = false;
- this._backlog = [];
- this.objects = new Map();
- }
- addEventListener( type, listener, options ) {
- super.addEventListener( type, listener, options );
- // If this is the first listener for a type, and we have backlogged events,
- // check if we should process them
- if ( type !== 'devtools-ready' && this._backlog.length > 0 ) {
- this.dispatchEvent( new CustomEvent( 'devtools-ready' ) );
- }
- }
- dispatchEvent( event ) {
- if ( this._ready || event.type === 'devtools-ready' ) {
- if ( event.type === 'devtools-ready' ) {
- this._ready = true;
- const backlog = this._backlog;
- this._backlog = [];
- backlog.forEach( e => super.dispatchEvent( e ) );
- }
- return super.dispatchEvent( event );
- } else {
- this._backlog.push( event );
- return false; // Return false to indicate synchronous handling
- }
- }
- reset() {
- // console.log('DevTools: Resetting state');
- // Clear objects map
- this.objects.clear();
- // Clear backlog
- this._backlog = [];
- // Reset ready state
- this._ready = false;
- // Clear observed arrays
- observedScenes.length = 0;
- observedRenderers.length = 0;
- }
- }
- // Create and expose the __THREE_DEVTOOLS__ object
- const devTools = new DevToolsEventTarget();
- Object.defineProperty( window, '__THREE_DEVTOOLS__', {
- value: devTools,
- configurable: false,
- enumerable: true,
- writable: false
- } );
- // Declare arrays for tracking observed objects
- const observedScenes = [];
- const observedRenderers = [];
- const sceneObjectCountCache = new Map(); // Cache for object counts per scene
- // Function to get renderer data
- function getRendererData( renderer ) {
- try {
- const data = {
- uuid: renderer.uuid || generateUUID(),
- type: renderer.isWebGLRenderer ? 'WebGLRenderer' : 'WebGPURenderer',
- name: '',
- properties: getRendererProperties( renderer )
- };
- return data;
- } catch ( error ) {
- console.warn( 'DevTools: Error getting renderer data:', error );
- return null;
- }
- }
- // Function to get object hierarchy
- function getObjectData( obj ) {
- try {
- // Special case for WebGLRenderer
- if ( obj.isWebGLRenderer === true || obj.isWebGPURenderer === true ) {
- return getRendererData( obj );
- }
- // Special case for InstancedMesh
- const type = obj.isInstancedMesh ? 'InstancedMesh' : obj.type || obj.constructor.name;
- // Get descriptive name for the object
- let name = obj.name || type || obj.constructor.name;
- if ( obj.isMesh ) {
- const geoType = obj.geometry ? obj.geometry.type : 'Unknown';
- const matType = obj.material ?
- ( Array.isArray( obj.material ) ?
- obj.material.map( m => m.type ).join( ', ' ) :
- obj.material.type ) :
- 'Unknown';
- if ( obj.isInstancedMesh ) {
- name = `${name} [${obj.count}]`;
- }
- name = `${name} <span class="object-details">${geoType} ${matType}</span>`;
- }
- const data = {
- uuid: obj.uuid,
- name: name,
- type: type,
- visible: obj.visible !== undefined ? obj.visible : true,
- isScene: obj.isScene === true,
- isObject3D: obj.isObject3D === true,
- isCamera: obj.isCamera === true,
- isLight: obj.isLight === true,
- isMesh: obj.isMesh === true,
- isInstancedMesh: obj.isInstancedMesh === true,
- parent: obj.parent ? obj.parent.uuid : null,
- children: obj.children ? obj.children.map( child => child.uuid ) : []
- };
- return data;
- } catch ( error ) {
- console.warn( 'DevTools: Error getting object data:', error );
- return null;
- }
- }
- // Generate a UUID for objects that don't have one
- function generateUUID() {
- const array = new Uint8Array( 16 );
- crypto.getRandomValues( array );
- array[ 6 ] = ( array[ 6 ] & 0x0f ) | 0x40; // Set version to 4
- array[ 8 ] = ( array[ 8 ] & 0x3f ) | 0x80; // Set variant to 10
- return [ ...array ].map( ( b, i ) => ( i === 4 || i === 6 || i === 8 || i === 10 ? '-' : '' ) + b.toString( 16 ).padStart( 2, '0' ) ).join( '' );
- }
- // Listen for Three.js registration
- devTools.addEventListener( 'register', ( event ) => {
- // console.log('DevTools: Three.js registered with revision:', event.detail.revision);
- dispatchEvent( 'register', event.detail );
- } );
- // Listen for object observations
- devTools.addEventListener( 'observe', ( event ) => {
- const obj = event.detail;
- if ( ! obj ) {
- console.warn( 'DevTools: Received observe event with null/undefined detail' );
- return;
- }
- // Generate UUID if needed
- if ( ! obj.uuid ) {
- obj.uuid = generateUUID();
- }
- // Skip if already registered (essential to prevent loops with batching)
- if ( devTools.objects.has( obj.uuid ) ) {
- return;
- }
- if ( obj.isWebGLRenderer || obj.isWebGPURenderer ) {
- const data = getObjectData( obj );
- if ( data ) {
- data.properties = getRendererProperties( obj );
- observedRenderers.push( obj );
- devTools.objects.set( obj.uuid, data );
- dispatchEvent( 'renderer', data );
- }
- } else if ( obj.isScene ) {
- observedScenes.push( obj );
- const batchObjects = [];
- const processedUUIDs = new Set();
- function traverseForBatch( currentObj ) {
- if ( ! currentObj || ! currentObj.uuid || processedUUIDs.has( currentObj.uuid ) ) return;
- processedUUIDs.add( currentObj.uuid );
- const objectData = getObjectData( currentObj );
- if ( objectData ) {
- batchObjects.push( objectData );
- devTools.objects.set( currentObj.uuid, objectData ); // Update local cache during batch creation
- }
- // Process children
- if ( currentObj.children && Array.isArray( currentObj.children ) ) {
- currentObj.children.forEach( child => traverseForBatch( child ) );
- }
- }
- traverseForBatch( obj ); // Start traversal from the scene
- dispatchEvent( 'scene', { sceneUuid: obj.uuid, objects: batchObjects } );
- }
- } );
- // Function to get renderer properties
- function getRendererProperties( renderer ) {
- const parameters = renderer.getContextAttributes ? renderer.getContextAttributes() : {};
- return {
- width: renderer.domElement ? renderer.domElement.clientWidth : 0,
- height: renderer.domElement ? renderer.domElement.clientHeight : 0,
- alpha: parameters.alpha || false,
- antialias: parameters.antialias || false,
- outputColorSpace: renderer.outputColorSpace,
- toneMapping: renderer.toneMapping,
- toneMappingExposure: renderer.toneMappingExposure !== undefined ? renderer.toneMappingExposure : 1,
- shadows: renderer.shadowMap ? renderer.shadowMap.enabled : false,
- autoClear: renderer.autoClear,
- autoClearColor: renderer.autoClearColor,
- autoClearDepth: renderer.autoClearDepth,
- autoClearStencil: renderer.autoClearStencil,
- localClipping: renderer.localClippingEnabled,
- physicallyCorrectLights: renderer.physicallyCorrectLights || false, // Assuming false is default if undefined
- info: {
- render: {
- frame: renderer.info.render.frame,
- calls: renderer.info.render.calls,
- triangles: renderer.info.render.triangles,
- points: renderer.info.render.points,
- lines: renderer.info.render.lines,
- geometries: renderer.info.render.geometries,
- sprites: renderer.info.render.sprites
- },
- memory: {
- geometries: renderer.info.memory.geometries,
- textures: renderer.info.memory.textures,
- programs: renderer.info.programs ? renderer.info.programs.length : 0,
- renderLists: renderer.info.memory.renderLists,
- renderTargets: renderer.info.memory.renderTargets
- }
- }
- };
- }
- // Start periodic renderer checks
- // console.log('DevTools: Starting periodic renderer checks');
- // Function to check if bridge is available
- function checkBridgeAvailability() {
- const hasDevTools = window.hasOwnProperty( '__THREE_DEVTOOLS__' );
- const devToolsValue = window.__THREE_DEVTOOLS__;
- // If we have devtools and we're interactive or complete, trigger ready
- if ( hasDevTools && devToolsValue && ( document.readyState === 'interactive' || document.readyState === 'complete' ) ) {
- devTools.dispatchEvent( new CustomEvent( 'devtools-ready' ) );
- }
- }
- // Watch for readyState changes
- document.addEventListener( 'readystatechange', () => {
- if ( document.readyState === 'loading' ) {
- devTools.reset();
- }
- checkBridgeAvailability();
- } );
- // Check if THREE is in the global scope (Old versions)
- window.addEventListener( 'load', () => {
- if ( window.THREE && window.THREE.REVISION) {
-
- dispatchEvent( 'register', { revision: THREE.REVISION } );
-
- }
-
- } );
- // Watch for page unload to reset state
- window.addEventListener( 'beforeunload', () => {
- devTools.reset();
- } );
- // Listen for messages from the content script
- window.addEventListener( 'message', function ( event ) {
- // Only accept messages from the same frame
- if ( event.source !== window ) return;
- const message = event.data;
- if ( ! message || message.id !== 'three-devtools' ) return;
- // Handle request for initial state from panel
- if ( message.name === 'request-state' ) {
- sendState();
- }
- } );
- function sendState() {
- // Send current renderers
- for ( const observedRenderer of observedRenderers ) {
- const data = getObjectData( observedRenderer );
- if ( data ) {
- data.properties = getRendererProperties( observedRenderer );
- dispatchEvent( 'renderer', data );
- }
- }
- // Send current scenes
- for ( const observedScene of observedScenes ) {
- reloadSceneObjects( observedScene );
- }
- }
- function dispatchEvent( name, detail ) {
- try {
- window.postMessage( {
- id: 'three-devtools',
- name: name,
- detail: detail
- }, '*' );
- } catch ( error ) {
- // If we get an "Extension context invalidated" error, stop all monitoring
- if ( error.message.includes( 'Extension context invalidated' ) ) {
- console.log( 'DevTools: Extension context invalidated, stopping monitoring' );
- devTools.reset();
- return;
- }
- console.warn( 'DevTools: Error dispatching event:', error );
- }
- }
- // Function to manually reload scene objects
- function reloadSceneObjects( scene ) {
- const batchObjects = [];
- // Recursively observe all objects, collect data, update local cache
- function observeAndBatchObject( object ) {
- if ( ! object || ! object.uuid ) return; // Simplified check
- // console.log('DevTools: Processing object during reload:', object.type || object.constructor.name, object.uuid);
- // Get object data
- const objectData = getObjectData( object );
- if ( objectData ) {
- batchObjects.push( objectData ); // Add to batch
- // Update or add to local cache immediately
- devTools.objects.set( object.uuid, objectData );
- }
- // Process children recursively
- if ( object.children && Array.isArray( object.children ) ) {
- // console.log('DevTools: Processing', object.children.length, 'children of', object.type || object.constructor.name);
- object.children.forEach( child => observeAndBatchObject( child ) );
- }
- }
- // Start traversal from the scene itself
- observeAndBatchObject( scene );
- // --- Caching Logic ---
- const currentObjectCount = batchObjects.length;
- const previousObjectCount = sceneObjectCountCache.get( scene.uuid );
- if ( currentObjectCount !== previousObjectCount ) {
- console.log( `DevTools: Scene ${scene.uuid} count changed (${previousObjectCount} -> ${currentObjectCount}), dispatching update.` );
- // Dispatch the batch update for the panel as 'scene'
- dispatchEvent( 'scene', { sceneUuid: scene.uuid, objects: batchObjects } );
- // Update the cache
- sceneObjectCountCache.set( scene.uuid, currentObjectCount );
- } else {
- // console.log(`DevTools: Scene ${scene.uuid} count unchanged (${currentObjectCount}), skipping dispatch.`);
- }
- }
- }
- } )();
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