lights_test.html 7.3 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - Lights test</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. overflow:hidden;
  12. font-family:georgia;
  13. text-align:center;
  14. }
  15. h1 { }
  16. a { color:skyblue }
  17. canvas { pointer-events:none; z-index:10; position:relative; }
  18. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100; }
  19. #d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
  20. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  21. .inactive { background:#999; color:#eee }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <h1>Lights test</h1>
  27. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  28. <span id="rwebgl" class="button">WebGL renderer</span>
  29. <br/>
  30. <p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
  31. <br/>
  32. <p>Best viewed in Chrome 8/9 or Firefox 4 using WebGL renderer.
  33. <p>Canvas renderer is very slow on anything other than Chrome.
  34. </div>
  35. <pre id="log"></pre>
  36. <script type="text/javascript" src="../build/Three.js"></script>
  37. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  38. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  39. <script type="text/javascript" src="js/Stats.js"></script>
  40. <script type="text/javascript">
  41. var SCREEN_WIDTH = window.innerWidth / 2;
  42. var SCREEN_HEIGHT = window.innerHeight;
  43. var FLOOR = -250;
  44. var container;
  45. var stats;
  46. var camera;
  47. var scene;
  48. var canvasRenderer, webglRenderer;
  49. var mesh, zmesh, lightMesh, geometry;
  50. var directionalLight, pointLight;
  51. var mouseX = 0;
  52. var mouseY = 0;
  53. var windowHalfX = window.innerWidth >> 1;
  54. var windowHalfY = window.innerHeight >> 1;
  55. var render_canvas = 1, render_gl = 1;
  56. var has_gl = 0;
  57. var bcanvas = document.getElementById("rcanvas");
  58. var bwebgl = document.getElementById("rwebgl");
  59. document.addEventListener('mousemove', onDocumentMouseMove, false);
  60. init();
  61. loop();
  62. //render_canvas = !has_gl;
  63. bwebgl.style.display = has_gl ? "inline" : "none";
  64. bcanvas.className = render_canvas ? "button" : "button inactive";
  65. setInterval(loop, 1000/60);
  66. function init() {
  67. container = document.createElement('div');
  68. document.body.appendChild(container);
  69. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  70. camera.position.z = 500;
  71. camera.updateMatrix();
  72. scene = new THREE.Scene();
  73. // SPHERES
  74. sphere = new Sphere( 100, 16, 8, 0 );
  75. for (var i=0; i<30; i++) {
  76. mesh = new THREE.Mesh( sphere, new THREE.MeshLambertMaterial( { color: 0xffffff } ) );
  77. mesh.position.x = 500 * (Math.random() - 0.5);
  78. mesh.position.y = 500 * (Math.random() - 0.5);
  79. mesh.position.z = 500 * (Math.random() - 0.5);
  80. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
  81. mesh.overdraw = true;
  82. mesh.updateMatrix();
  83. scene.addObject(mesh);
  84. }
  85. // LIGHTS
  86. var ambient = new THREE.AmbientLight( 0x101010 );
  87. scene.addLight( ambient );
  88. directionalLight = new THREE.DirectionalLight( 0xffffff );
  89. directionalLight.position.y = -70;
  90. directionalLight.position.z = 100;
  91. directionalLight.position.normalize();
  92. scene.addLight( directionalLight );
  93. pointLight = new THREE.PointLight( 0xffaa00 );
  94. pointLight.position.x = 0;
  95. pointLight.position.y = 0;
  96. pointLight.position.z = 0;
  97. scene.addLight( pointLight );
  98. sphere = new Sphere( 100, 16, 8, 1 );
  99. lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
  100. lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
  101. lightMesh.position = pointLight.position;
  102. lightMesh.overdraw = true;
  103. lightMesh.updateMatrix();
  104. scene.addObject(lightMesh);
  105. if( render_canvas ) {
  106. canvasRenderer = new THREE.CanvasRenderer();
  107. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  108. container.appendChild( canvasRenderer.domElement );
  109. }
  110. if ( render_gl ) {
  111. try {
  112. webglRenderer = new THREE.WebGLRenderer( scene );
  113. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  114. container.appendChild( webglRenderer.domElement );
  115. has_gl = 1;
  116. }
  117. catch (e) {
  118. }
  119. }
  120. stats = new Stats();
  121. stats.domElement.style.position = 'absolute';
  122. stats.domElement.style.top = '0px';
  123. stats.domElement.style.zIndex = 100;
  124. container.appendChild( stats.domElement );
  125. bcanvas.addEventListener("click", toggleCanvas, false);
  126. bwebgl.addEventListener("click", toggleWebGL, false);
  127. var loader = new THREE.Loader();
  128. //loader.loadAscii( "obj/torus/Torus_slim.js", function( geometry ) { createScene( geometry ) } );
  129. loader.loadBinary( "obj/torus/Torus_bin.js", function( geometry ) { createScene( geometry ) }, "obj/torus" );
  130. }
  131. function createScene( geometry ) {
  132. zmesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xffffff } ) );
  133. zmesh.position.x = 0;
  134. zmesh.position.z = 0;
  135. zmesh.position.y = 0;
  136. zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 100;
  137. zmesh.overdraw = true;
  138. zmesh.updateMatrix();
  139. scene.addObject(zmesh);
  140. }
  141. function onDocumentMouseMove(event) {
  142. mouseX = ( event.clientX - windowHalfX );
  143. mouseY = ( event.clientY - windowHalfY );
  144. }
  145. var r = 0;
  146. function loop() {
  147. camera.position.x += ( mouseX - camera.position.x ) * .05;
  148. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  149. camera.updateMatrix();
  150. for(var i=0; i<scene.objects.length; ++i) {
  151. if ( i%3 == 1 )
  152. scene.objects[i].rotation.x += 0.05;
  153. else if ( i%3 == 2 )
  154. scene.objects[i].rotation.y += 0.05;
  155. else if ( i%3 == 0 )
  156. scene.objects[i].rotation.z += 0.05;
  157. scene.objects[i].updateMatrix();
  158. }
  159. lightMesh.position.x = 200*Math.cos(r);
  160. lightMesh.position.z = 200*Math.sin(r);
  161. lightMesh.updateMatrix();
  162. r += 0.1;
  163. if ( render_canvas ) canvasRenderer.render( scene, camera );
  164. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  165. stats.update();
  166. }
  167. function log(text) {
  168. var e = document.getElementById("log");
  169. e.innerHTML = text + "<br/>" + e.innerHTML;
  170. }
  171. function toggleCanvas() {
  172. render_canvas = !render_canvas;
  173. bcanvas.className = render_canvas ? "button" : "button inactive";
  174. render_gl = !render_canvas;
  175. bwebgl.className = render_gl ? "button" : "button inactive";
  176. if( has_gl )
  177. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  178. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  179. }
  180. function toggleWebGL() {
  181. render_gl = !render_gl;
  182. bwebgl.className = render_gl ? "button" : "button inactive";
  183. render_canvas = !render_gl;
  184. bcanvas.className = render_canvas ? "button" : "button inactive";
  185. if( has_gl )
  186. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  187. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  188. }
  189. </script>
  190. </body>
  191. </html>
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