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  25. <h1>๋กœ ๊ฒŒ์ž„ ๋งŒ๋“ค๊ธฐ</h1>
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  29. <p>์ œ๊ฐ€ ๊ฝค ๋งŽ์ด ๋ฐ›์•˜๋˜ ์งˆ๋ฌธ ์ค‘ ํ•˜๋‚˜๊ฐ€ Three.js๋กœ ๊ฒŒ์ž„์„ ๋งŒ๋“œ๋Š” ๋ฐฉ๋ฒ•์— ๊ด€ํ•œ ๊ฒƒ์ด์—ˆ์Šต๋‹ˆ๋‹ค. ๊ธฐ์ดˆ์ ์ธ ๊ฒƒ์ด๊ธด ํ•ด๋„ ๋ถ€๋”” ์ด ๊ธ€์— ์—ฌ๋Ÿฌ๋ถ„์ด ์›ํ–ˆ๋˜ ๋‚ด์šฉ์ด ์žˆ๋‹ค๋ฉด ์ข‹๊ฒ ๋„ค์š”.</p>
  30. <p>๊ธ€์„ ์“ฐ๋Š” ํ˜„์žฌ๋ฅผ ๊ธฐ์ค€์œผ๋กœ, ์•„๋งˆ ์ด ๊ธ€์ด ์ด ์‹œ๋ฆฌ์ฆˆ์—์„œ ๊ฐ€์žฅ ๊ธด ๊ธ€์ด ๋  ๊ฒƒ ๊ฐ™์Šต๋‹ˆ๋‹ค. ์˜ˆ์ œ๋กœ ์“ด ์ฝ”๋“œ๊ฐ€ ์ง€๋‚˜์น˜๊ฒŒ ์ „๋ฌธ์ ์œผ๋กœ ๋ณด์ผ ์ˆ˜๋„ ์žˆ์ง€๋งŒ ๊ทธ๊ฑด ์˜ˆ์ œ๋ฅผ ๋งŒ๋“ค๋ฉฐ ๋ฌธ์ œ๊ฐ€ ์ƒ๊ธธ ๋•Œ๋งˆ๋‹ค ์ด์ „์— ์ œ๊ฐ€ ์‹ค์ œ๋กœ ๋งŒ๋“ค์—ˆ๋˜ ๊ฒŒ์ž„์˜ ์ฝ”๋“œ๋ฅผ ๊ฐ€์ ธ์™€์„œ ๊ทธ๋ ‡์Šต๋‹ˆ๋‹ค. ๋˜ํ•œ ์™œ ์ด๋Ÿฐ ํ•ด๊ฒฐ์ฑ…์„ ์ผ๋Š”์ง€ ์ตœ๋Œ€ํ•œ ์ ์œผ๋ ค๊ณ  ํ–ˆ์œผ๋‹ˆ ๊ธธ ์ˆ˜๋ฐ–์— ์—†์ฃ . ๋ฌผ๋ก  ๋งŒ๋“ค๋ ค๋Š” ๊ฒŒ์ž„์˜ ๊ทœ๋ชจ๊ฐ€ ์ž‘๋‹ค๋ฉด ์ด๋Ÿฐ ํ•ด๊ฒฐ์ฑ…์ด ์ „๋ถ€ ํ•„์š” ์—†์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ์˜ˆ์ œ๋กœ ๊ตฌํ˜„ํ•œ ๊ฒƒ๋„ ๊ต‰์žฅํžˆ ๊ฐ„๋‹จํ•œ ๊ฒŒ์ž„์— ์†ํ•ฉ๋‹ˆ๋‹ค. ํ†ต์ƒ์ ์œผ๋กœ 3D ์บ๋ฆญํ„ฐ๊ฐ€ 2D ์บ๋ฆญํ„ฐ๋ณด๋‹ค ๋” ๋ณต์žกํ•˜๋‹ˆ ์ฒ˜๋ฆฌํ•ด์ค˜์•ผ ํ•  ๊ฒƒ์ด ๋งŽ์„ ์ˆ˜๋ฐ–์— ์—†์ฃ .</p>
  31. <p>ํŒฉ๋งจ(PacMan)์„ 2D๋กœ ๊ตฌํ˜„ํ•œ๋‹ค๋ฉด ํŒฉ๋งจ์ด ์ฝ”๋„ˆ๋ฅผ ๋Œ ๋•Œ ๋ฐ”๋กœ 90๋„ ๊บพ๊ธฐ๋งŒ ํ•˜๋ฉด ๋ฉ๋‹ˆ๋‹ค. ํ”„๋ ˆ์ž„ ์‚ฌ์ด์— ๋”ฐ๋กœ ์ฒ˜๋ฆฌํ•ด์ค˜์•ผ ํ•  ๊ฒƒ์ด ์—†์ฃ . ํ•˜์ง€๋งŒ 3D์˜ ์„ธ๊ณ„์—์„œ๋Š” ๋ฐ”๋กœ ๋ฐฉํ–ฅ์„ ํ‹€๊ธฐ๋ณด๋‹ค ๋ช‡ ํ”„๋ ˆ์ž„์— ๊ฑธ์ณ ์„œ์„œํžˆ ๋ฐฉํ–ฅ์„ ํŠธ๋Š” ๊ฒŒ ์ผ๋ฐ˜์ ์ž…๋‹ˆ๋‹ค. ์•„์ฃผ ๊ฐ„๋‹จํ•œ ์ฐจ์ด์ ์ด์ง€๋งŒ, ์ด๊ฒƒ ๋•Œ๋ฌธ์— ์ž‘์—…์ด ํ›จ์”ฌ ๋ณต์žกํ•ด์ง‘๋‹ˆ๋‹ค.</p>
  32. <p>์ด ๊ธ€์—์„œ ๋‹ค๋ฃฐ ๋‚ด์šฉ์€ Three.js์— ๊ด€ํ•œ ๊ฒƒ์ด๋ผ๊ณ  ๋ณด๊ธฐ ์–ด๋ ต์Šต๋‹ˆ๋‹ค. ์™œ๋ƒํ•˜๋ฉด <strong>Three.js๋Š” ๊ฒŒ์ž„ ์—”์ง„์ด ์•„๋‹ˆ๊ธฐ ๋•Œ๋ฌธ</strong>์ด์ฃ . Three.js๋Š” 3D ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ์ž…๋‹ˆ๋‹ค. 3D ์š”์†Œ๋ฅผ ๊ณ„์—ดํ™”ํ•˜๋Š” <a href="scenegraph.html">์”ฌ ๊ทธ๋ž˜ํ”„</a>์™€ 3D ์š”์†Œ๋ฅผ ๋ Œ๋”๋งํ•˜๋„๋ก ๋„์™€์ฃผ๋Š” ๊ธฐ๋Šฅ ๋“ฑ์„ ์ œ๊ณตํ•˜์ฃ . ํ•˜์ง€๋งŒ ๊ฒŒ์ž„๊ณผ ๊ด€๋ จํ•œ ๊ธฐ๋Šฅ์€ ์ง€์›ํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ์ถฉ๋Œ(collision), ๋ฌผ๋ฆฌ(physics), ์ž…๋ ฅ ์‹œ์Šคํ…œ, ํŒจ์Šค ํŒŒ์ธ๋”ฉ(path finding) ๋“ฑ๋“ฑ.. ์ด๋Ÿฐ ๊ธฐ๋Šฅ์€ ์ง์ ‘ ๋งŒ๋“ค์–ด์•ผ ํ•ฉ๋‹ˆ๋‹ค.</p>
  33. <p>๊ฒฐ๊ตญ ์ด ๊ธ€์˜ <em>๋ฏธ์™„์„ฑ</em> ๊ฒŒ์ž„์„ ๋งŒ๋“œ๋Š” ๋ฐ ๊ฝค ๋งŽ์€ ์ฝ”๋“œ๋ฅผ ์ผ์Šต๋‹ˆ๋‹ค. ์•„๊นŒ ๋งํ–ˆ๋“ฏ ์ œ๊ฐ€ ์ฝ”๋“œ๋ฅผ ๋„ˆ๋ฌด ์ง€๋‚˜์น˜๊ฒŒ ์งฐ์„ ์ˆ˜๋„ ์žˆ๊ณ , ๋” ๊ฐ„๋‹จํ•œ ํ•ด๊ฒฐ์ฑ…์ด ์žˆ์„ ์ˆ˜๋„ ์žˆ์œผ๋‚˜, ์ €๋Š” ๊ธ€์„ ๋งˆ๋ฌด๋ฆฌํ•œ ์ง€๊ธˆ๋„ ์ถฉ๋ถ„ํžˆ ๋งŽ์€ ์ฝ”๋“œ๋ฅผ ์ผ๋Š”์ง€, ์„ค๋ช…์„ ๋น ๋œจ๋ฆฐ ๊ฒƒ์ด ์—†๋Š”์ง€ ๊ฑฑ์ •๋ฉ๋‹ˆ๋‹ค.</p>
  34. <p>์ด ๊ธ€์—์„œ ์“ด ๋ฐฉ๋ฒ•์€ ๋Œ€๋ถ€๋ถ„ <a href="https://unity.com">์œ ๋‹ˆํ‹ฐ(Unity) ์—”์ง„</a>์˜ ์˜ํ–ฅ์„ ํฌ๊ฒŒ ๋ฐ›์•˜์Šต๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ์œ ๋‹ˆํ‹ฐ๋ฅผ ์ž˜ ๋ชจ๋ฅธ๋‹ค๊ณ  ํ•ด์„œ ์ด ๊ธ€์„ ์ฝ๋Š” ๊ฒŒ ์–ด๋ ต์ง„ ์•Š์„ ๊ฒ๋‹ˆ๋‹ค. 1000๊ฐœ์˜ ๊ธฐ๋Šฅ์ด ์žˆ๋‹ค๋ฉด ๊ทธ ์ค‘ 10๊ฐœ ์ •๋„ ๋ฐ–์— ์“ฐ์ง€ ์•Š์•˜๊ฑฐ๋“ ์š”.</p>
  35. <p>๋จผ์ € Three.js ๋ถ€๋ถ„๋ถ€ํ„ฐ ์‹œ์ž‘ํ•ด๋ด…์‹œ๋‹ค. ๊ฒŒ์ž„์— ์“ธ ๋ชจ๋ธ๋“ค๋ถ€ํ„ฐ ์ฐพ์•„๋ณด์ฃ .</p>
  36. <p><a href="https://opengameart.org">opengameart.org</a> ์‚ฌ์ดํŠธ์—์„œ <a href="https://opengameart.org/users/quaternius">quaternius</a> ์ž‘๊ฐ€์˜ <a href="https://opengameart.org/content/lowpoly-animated-knight">์›€์ง์ด๋Š” ๊ธฐ์‚ฌ ๋ชจ๋ธ</a>์„ ์ฐพ์•˜์Šต๋‹ˆ๋‹ค.</p>
  37. <div class="threejs_center"><img src="../resources/images/knight.jpg" style="width: 375px;"></div>
  38. <p><a href="https://opengameart.org/users/quaternius">๊ฐ™์€ ์ž‘๊ฐ€</a>๊ฐ€ ๋งŒ๋“  ์ž‘ํ’ˆ ์ค‘์— <a href="https://opengameart.org/content/lowpoly-animated-farm-animal-pack">์›€์ง์ด๋Š” ๋™๋ฌผ๋“ค</a>๋„ ์žˆ๋”๊ตฐ์š”.</p>
  39. <div class="threejs_center"><img src="../resources/images/animals.jpg" style="width: 606px;"></div>
  40. <p>์ด ๋ชจ๋ธ๋“ค๋กœ ๊ฝค ๊ดœ์ฐฎ์€ ๊ฒŒ์ž„์„ ๋งŒ๋“ค ์ˆ˜ ์žˆ์„ ๊ฒƒ ๊ฐ™์Šต๋‹ˆ๋‹ค. ๋ชจ๋ธ๋“ค์„ ๋ถˆ๋Ÿฌ์™€๋ณด์ฃ .</p>
  41. <p><a href="load-gltf.html">glTF ํŒŒ์ผ ๋ถˆ๋Ÿฌ์˜ค๊ธฐ</a>์— ๋Œ€ํ•ด์„œ๋Š” ์ด์ „์— ๋‹ค๋ค˜์—ˆ์Šต๋‹ˆ๋‹ค. ๋™์ผํ•œ ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•˜์ง€๋งŒ ์ด๋ฒˆ์—๋Š” ๋ชจ๋ธ์ด ์—ฌ๋Ÿฌ ๊ฐœ์ด๊ธฐ๋„ ํ•˜๊ณ , ๋ชจ๋ธ์„ ์ „๋ถ€ ๋ถˆ๋Ÿฌ์˜ค๊ธฐ ์ „์— ๊ฒŒ์ž„์„ ์‹œ์ž‘ํ•ด์„  ์•ˆ ๋ฉ๋‹ˆ๋‹ค.</p>
  42. <p>์ด๋Ÿฐ ๊ฒฝ์šฐ๋ฅผ ๋Œ€๋น„ํ•ด Three.js๋Š” <a href="/docs/#api/ko/loaders/managers/LoadingManager"><code class="notranslate" translate="no">LoadingManager</code></a>๋ฅผ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค. <a href="/docs/#api/ko/loaders/managers/LoadingManager"><code class="notranslate" translate="no">LoadingManager</code></a>์˜ ์ธ์Šคํ„ด์Šค๋ฅผ ์ƒ์„ฑํ•ด ๋‹ค๋ฅธ ๋กœ๋”(loader)์— ๋„˜๊ฒจ์ฃผ๊ธฐ๋ฉด ๋˜์ฃ . <a href="/docs/#api/ko/loaders/managers/LoadingManager"><code class="notranslate" translate="no">LoadingManager</code></a>์˜ <a href="/docs/#api/ko/loaders/managers/LoadingManager#onProgress"><code class="notranslate" translate="no">onProgress</code></a>์™€ <a href="/docs/#api/ko/loaders/managers/LoadingManager#onLoad"><code class="notranslate" translate="no">onLoad</code></a> ์†์„ฑ์— ์ฝœ๋ฐฑ ํ•จ์ˆ˜๋ฅผ ์ง€์ •ํ•˜๋ฉด ๋˜๋Š”๋ฐ, <a href="/docs/#api/ko/loaders/managers/LoadingManager#onLoad"><code class="notranslate" translate="no">onLoad</code></a>๋Š” ๋ชจ๋“  ํŒŒ์ผ์„ ๋ถˆ๋Ÿฌ์˜จ ๋’ค ํ˜ธ์ถœํ•˜๊ณ , <a href="/docs/#api/ko/loaders/managers/LoadingManager#onProgress"><code class="notranslate" translate="no">onProgress</code></a>๋Š” ๊ฐ ํŒŒ์ผ์„ ๋ถˆ๋Ÿฌ์™”์„ ๋•Œ ํ˜ธ์ถœํ•ฉ๋‹ˆ๋‹ค. <a href="/docs/#api/ko/loaders/managers/LoadingManager#onProgress"><code class="notranslate" translate="no">onProgress</code></a>๋ฅผ ์ด์šฉํ•˜๋ฉด ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๋ฅผ ๋ณด์—ฌ์ค„ ์ˆ˜ ์žˆ์ฃ .</p>
  43. <p><a href="load-gltf.html">glTF ํŒŒ์ผ ๋ถˆ๋Ÿฌ์˜ค๊ธฐ</a> ์˜ˆ์ œ๋ฅผ ๊ฐ€์ ธ์™€ ์นด๋ฉ”๋ผ ์ ˆ๋‘์ฒด(frustum)๋ฅผ ์กฐ์ •ํ•˜๋Š” ์ฝ”๋“œ๋ฅผ ์ง€์šฐ๊ณ  ์•„๋ž˜ ์ฝ”๋“œ๋ฅผ ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค.</p>
  44. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">const manager = new THREE.LoadingManager();
  45. manager.onLoad = init;
  46. const models = {
  47. pig: { url: 'resources/models/animals/Pig.gltf' },
  48. cow: { url: 'resources/models/animals/Cow.gltf' },
  49. llama: { url: 'resources/models/animals/Llama.gltf' },
  50. pug: { url: 'resources/models/animals/Pug.gltf' },
  51. sheep: { url: 'resources/models/animals/Sheep.gltf' },
  52. zebra: { url: 'resources/models/animals/Zebra.gltf' },
  53. horse: { url: 'resources/models/animals/Horse.gltf' },
  54. knight: { url: 'resources/models/knight/KnightCharacter.gltf' },
  55. };
  56. {
  57. const gltfLoader = new GLTFLoader(manager);
  58. for (const model of Object.values(models)) {
  59. gltfLoader.load(model.url, (gltf) =&gt; {
  60. model.gltf = gltf;
  61. });
  62. }
  63. }
  64. function init() {
  65. // ๋‚˜์ค‘์— ์ž‘์„ฑํ•  ์˜ˆ์ •
  66. }
  67. </pre>
  68. <p>์œ„ ์ฝ”๋“œ๋Š” <code class="notranslate" translate="no">models</code> ๊ฐ์ฒด์— ์žˆ๋Š” ํŒŒ์ผ์„ ๋ถˆ๋Ÿฌ์˜ค๊ณ , <a href="/docs/#api/ko/loaders/managers/LoadingManager"><code class="notranslate" translate="no">LoadingManager</code></a>๊ฐ€ ํŒŒ์ผ์„ ์ „๋ถ€ ๋ถˆ๋Ÿฌ์™”์„ ๋•Œ <code class="notranslate" translate="no">init</code> ํ•จ์ˆ˜๋ฅผ ํ˜ธ์ถœํ•ฉ๋‹ˆ๋‹ค. <code class="notranslate" translate="no">models</code> ๊ฐ์ฒด๋ฅผ ์ „์—ญ์œผ๋กœ ์„ ์–ธํ•œ ๊ฑด ๋‚˜์ค‘์— <a href="/docs/#examples/loaders/GLTFLoader"><code class="notranslate" translate="no">GLTFLoader</code></a>์˜ ์ฝœ๋ฐฑ์„ ์ด์šฉํ•ด ๊ฐ ๋ชจ๋ธ์˜ ์ •๋ณด๋ฅผ ์‚ฌ์šฉํ•  ๋•Œ ๋ถˆ๋Ÿฌ์˜จ ๊ฐ ๋ชจ๋ธ์— ์ ‘๊ทผํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•˜๊ธฐ ์œ„ํ•จ์ž…๋‹ˆ๋‹ค.</p>
  69. <p>๋ชจ๋“  ๋ชจ๋ธ๊ณผ ๋ชจ๋ธ์˜ ์• ๋‹ˆ๋ฉ”์ด์…˜ ๋ฐ์ดํ„ฐ๋Š” ํ˜„์žฌ ์•ฝ 6.6MB์ž…๋‹ˆ๋‹ค. ๊ฝค ์šฉ๋Ÿ‰์ด ํฌ๋„ค์š”. ์—ฌ๋Ÿฌ๋ถ„์˜ ์„œ๋ฒ„๊ฐ€ ์••์ถ•์„ ์ง€์›(์ด ์‚ฌ์ดํŠธ์˜ ์›น ์„œ๋ฒ„๊ฐ€ ์ด ๊ธฐ๋Šฅ์„ ์ง€์›ํ•ฉ๋‹ˆ๋‹ค)ํ•œ๋‹ค๋ฉด ์šฉ๋Ÿ‰์€ ์•ฝ 1.4MB๊นŒ์ง€ ์ค„์–ด๋“ค ๊ฒ๋‹ˆ๋‹ค. 6.6MB์™€ ๋น„๊ตํ•˜๋ฉด ํ™•์‹คํžˆ ์ ์€ ๋ฐ์ดํ„ฐ์ง€๋งŒ ์ ˆ๋Œ€ ์ž‘์€ ๋ฐ์ดํ„ฐ๋Š” ์•„๋‹™๋‹ˆ๋‹ค. ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๋ฅผ ๋งŒ๋“ค์–ด ์‚ฌ์šฉ์ž์—๊ฒŒ ์–ผ๋งˆ๋‚˜ ๊ธฐ๋‹ค๋ ค์•ผ ํ•˜๋Š”์ง€๋ฅผ ํ‘œ์‹œํ•ด์ค€๋‹ค๋ฉด ์ข‹๊ฒ ๋„ค์š”.</p>
  70. <p><a href="/docs/#api/ko/loaders/managers/LoadingManager#onProgress"><code class="notranslate" translate="no">onProgress</code></a>์— ์ฝœ๋ฐฑ ํ•จ์ˆ˜๋ฅผ ์ง€์ •ํ•ด์ค์‹œ๋‹ค. ์ด ์ฝœ๋ฐฑ ํ•จ์ˆ˜๋Š” ํ˜ธ์ถœํ•  ๋•Œ 3๊ฐœ์˜ ๋งค๊ฐœ๋ณ€์ˆ˜๋ฅผ ๋ฐ›์Šต๋‹ˆ๋‹ค. ๊ฐ๊ฐ ๋งˆ์ง€๋ง‰์— ๋ถˆ๋Ÿฌ์˜จ ํŒŒ์ผ์˜ <code class="notranslate" translate="no">url</code>, ๊ทธ๋ฆฌ๊ณ  ๋ถˆ๋Ÿฌ์˜จ ํŒŒ์ผ์˜ ๊ฐœ์ˆ˜, ์ „์ฒด ํŒŒ์ผ์˜ ๊ฐœ์ˆ˜์ž…๋‹ˆ๋‹ค.</p>
  71. <p>ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๋Š” HTML๋กœ ๊ฐ„๋‹จํžˆ ๊ตฌํ˜„ํ•˜๋„๋ก ํ•˜์ฃ .</p>
  72. <pre class="prettyprint showlinemods notranslate lang-html" translate="no">&lt;body&gt;
  73. &lt;canvas id="c"&gt;&lt;/canvas&gt;
  74. + &lt;div id="loading"&gt;
  75. + &lt;div&gt;
  76. + &lt;div&gt;...loading...&lt;/div&gt;
  77. + &lt;div class="progress"&gt;&lt;div id="progressbar"&gt;&lt;/div&gt;&lt;/div&gt;
  78. + &lt;/div&gt;
  79. + &lt;/div&gt;
  80. &lt;/body&gt;
  81. </pre>
  82. <p><code class="notranslate" translate="no">#progressbar</code>๋ฅผ ์ฐธ์กฐํ•œ ๋’ค <code class="notranslate" translate="no">width</code>๋ฅผ ํผ์„ผํŠธ(%) ๋‹จ์œ„๋กœ ํ‘œ์‹œํ•ด ํ˜„์žฌ ์ง„ํ–‰์œจ์„ ๋ณด์—ฌ์ค„ ๊ฒ๋‹ˆ๋‹ค. ์ฝœ๋ฐฑ์—์„œ ์ด ์Šคํƒ€์ผ๋งŒ ์ฒ˜๋ฆฌํ•ด์ฃผ๋ฉด ๋˜๊ฒ ๋„ค์š”.</p>
  83. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">const manager = new THREE.LoadingManager();
  84. manager.onLoad = init;
  85. +const progressbarElem = document.querySelector('#progressbar');
  86. +manager.onProgress = (url, itemsLoaded, itemsTotal) =&gt; {
  87. + progressbarElem.style.width = `${ itemsLoaded / itemsTotal * 100 | 0 }%`;
  88. +};
  89. </pre>
  90. <p>์ด๋ฏธ ๋ชจ๋“  ๋ชจ๋ธ์„ ๋ถˆ๋Ÿฌ์™”์„ ๋•Œ <code class="notranslate" translate="no">init</code> ํ•จ์ˆ˜๋ฅผ ํ˜ธ์ถœํ•˜๊ฒŒ ํ•ด๋†“์•˜์œผ๋‹ˆ, ์—ฌ๊ธฐ์„œ <code class="notranslate" translate="no">#loading</code> ์š”์†Œ๋ฅผ ์ˆจ๊ฒจ ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๋ฅผ ์—†์•ฑ๋‹ˆ๋‹ค.</p>
  91. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">function init() {
  92. + // ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๋ฅผ ์ˆจ๊น๋‹ˆ๋‹ค.
  93. + const loadingElem = document.querySelector('#loading');
  94. + loadingElem.style.display = 'none';
  95. }
  96. </pre>
  97. <p>์•„๋ž˜๋Š” ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๋ฅผ ๊พธ๋ฏธ๊ธฐ ์œ„ํ•œ CSS์ž…๋‹ˆ๋‹ค. <code class="notranslate" translate="no">#loading</code>์€ ํŽ˜์ด์ง€ ์ „์ฒด๋ฅผ ๊ฝ‰ ์ฑ„์šฐ๊ณ  ์ž์‹ ์š”์†Œ๋ฅผ ๊ฐ€์šด๋ฐ ์ •๋ ฌ์‹œํ‚ต๋‹ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  <code class="notranslate" translate="no">.progress</code>๋Š” ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๊ฐ€ ๋“ค์–ด๊ฐˆ ์˜์—ญ์„ ์ •์˜ํ•˜์ฃ . ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”์— ๊ฐ„๋‹จํ•œ ์• ๋‹ˆ๋ฉ”์ด์…˜๋„ ๋„ฃ์–ด์คฌ์Šต๋‹ˆ๋‹ค.</p>
  98. <pre class="prettyprint showlinemods notranslate lang-css" translate="no">#loading {
  99. position: absolute;
  100. left: 0;
  101. top: 0;
  102. width: 100%;
  103. height: 100%;
  104. display: flex;
  105. align-items: center;
  106. justify-content: center;
  107. text-align: center;
  108. font-size: xx-large;
  109. font-family: sans-serif;
  110. }
  111. #loading&gt;div&gt;div {
  112. padding: 2px;
  113. }
  114. .progress {
  115. width: 50vw;
  116. border: 1px solid black;
  117. }
  118. #progressbar {
  119. width: 0;
  120. transition: width ease-out .5s;
  121. height: 1em;
  122. background-color: #888;
  123. background-image: linear-gradient(
  124. -45deg,
  125. rgba(255, 255, 255, .5) 25%,
  126. transparent 25%,
  127. transparent 50%,
  128. rgba(255, 255, 255, .5) 50%,
  129. rgba(255, 255, 255, .5) 75%,
  130. transparent 75%,
  131. transparent
  132. );
  133. background-size: 50px 50px;
  134. animation: progressanim 2s linear infinite;
  135. }
  136. @keyframes progressanim {
  137. 0% {
  138. background-position: 50px 50px;
  139. }
  140. 100% {
  141. background-position: 0 0;
  142. }
  143. }
  144. </pre>
  145. <p>์ด์ œ ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๊ฐ€ ์ƒ๊ฒผ์œผ๋‹ˆ ๋ชจ๋ธ์„ ์ฒ˜๋ฆฌํ•  ์ฐจ๋ก€์ž…๋‹ˆ๋‹ค. ์ด ๋ชจ๋ธ๋“ค์—๋Š” ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ์žˆ๋Š”๋ฐ, ์ด ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์ œ์–ดํ•  ์ˆ˜ ์—†๋‹ค๋ฉด ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ์žˆ๋Š” ์˜๋ฏธ๊ฐ€ ์—†๊ฒ ์ฃ . Three.js๋Š” ๊ธฐ๋ณธ์ ์œผ๋กœ ์• ๋‹ˆ๋ฉ”์ด์…˜๋“ค์„ ๋ฐฐ์—ด ํ˜•ํƒœ๋กœ ์ €์žฅํ•ฉ๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ๋ฐฐ์—ด์ด ์•„๋‹Œ ์ด๋ฆ„ ํ˜•ํƒœ๋กœ ์ €์žฅํ•˜๋Š” ๊ฒŒ ๋‚˜์ค‘์— ์“ฐ๊ธฐ์— ํŽธํ•˜๋‹ˆ ๊ฐ ๋ชจ๋ธ์— <code class="notranslate" translate="no">animation</code> ์†์„ฑ์„ ๋งŒ๋“ค๊ฒ ์Šต๋‹ˆ๋‹ค. ๋ฌผ๋ก  ๊ฐ ์• ๋‹ˆ๋ฉ”์ด์…˜์˜ ์ด๋ฆ„์€ ๊ณ ์œ ํ•œ ๊ฐ’์ด์–ด์•ผ ํ•˜๊ฒ ์ฃ .</p>
  146. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">+function prepModelsAndAnimations() {
  147. + Object.values(models).forEach(model =&gt; {
  148. + const animsByName = {};
  149. + model.gltf.animations.forEach((clip) =&gt; {
  150. + animsByName[clip.name] = clip;
  151. + });
  152. + model.animations = animsByName;
  153. + });
  154. +}
  155. function init() {
  156. // ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๋ฅผ ์ˆจ๊น๋‹ˆ๋‹ค.
  157. const loadingElem = document.querySelector('#loading');
  158. loadingElem.style.display = 'none';
  159. + prepModelsAndAnimations();
  160. }
  161. </pre>
  162. <p>์ด์ œ ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ๋“ค์–ด๊ฐ„ ๋ชจ๋ธ์„ ํ™”๋ฉด์— ๋„์›Œ๋ด…์‹œ๋‹ค.</p>
  163. <p><a href="load-gltf.html">์ด์ „ glTF ํŒŒ์ผ ์˜ˆ์ œ</a>์™€ ๋‹ฌ๋ฆฌ ์ด๋ฒˆ์—๋Š” ๊ฐ ๋ชจ๋ธ์„ ํ•˜๋‚˜ ์ด์ƒ ๋ฐฐ์น˜ํ•  ๊ณ„ํš์ž…๋‹ˆ๋‹ค. ๊ทธ๋Ÿฌ๋‹ˆ ํŒŒ์ผ์„ ๋ถˆ๋Ÿฌ์˜จ ๋’ค ๋ฐ”๋กœ ์žฅ๋ฉด์— ๋„ฃ๋Š” ๋Œ€์‹  ๊ฐ glTF์˜ ์”ฌ ๊ทธ๋ž˜ํ”„(scene), ์ด ๊ฒฝ์šฐ์—๋Š” ์›€์ง์ด๋Š” ์บ๋ฆญํ„ฐ๋ฅผ ๋ณต์‚ฌํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ๋‹คํ–‰ํžˆ Three.js์—๋Š” <code class="notranslate" translate="no">SkeletonUtil.clone</code>์ด๋ผ๋Š” ํ•จ์ˆ˜๊ฐ€ ์žˆ์–ด ์ด๋ฅผ ์‰ฝ๊ฒŒ ๊ตฌํ˜„ํ•  ์ˆ˜ ์žˆ์ฃ . ๋จผ์ € ํ•ด๋‹น ๋ชจ๋“ˆ์„ ๋ถˆ๋Ÿฌ์˜ค๊ฒ ์Šต๋‹ˆ๋‹ค.</p>
  164. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">import * as THREE from 'three';
  165. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  166. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  167. +import { SkeletonUtils } from 'three/addons/utils/SkeletonUtils.js';
  168. </pre>
  169. <p>๊ทธ๋ฆฌ๊ณ  ์•„๊นŒ ๋ถˆ๋Ÿฌ์™”๋˜ ๋ชจ๋ธ์„ ๋ณต์‚ฌํ•ฉ๋‹ˆ๋‹ค.</p>
  170. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">function init() {
  171. // ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๋ฅผ ์ˆจ๊น๋‹ˆ๋‹ค.
  172. const loadingElem = document.querySelector('#loading');
  173. loadingElem.style.display = 'none';
  174. prepModelsAndAnimations();
  175. + Object.values(models).forEach((model, ndx) =&gt; {
  176. + const clonedScene = SkeletonUtils.clone(model.gltf.scene);
  177. + const root = new THREE.Object3D();
  178. + root.add(clonedScene);
  179. + scene.add(root);
  180. + root.position.x = (ndx - 3) * 3;
  181. + });
  182. }
  183. </pre>
  184. <p>์œ„ ์ฝ”๋“œ์—์„œ๋Š” ๋ถˆ๋Ÿฌ์˜จ ๊ฐ ๋ชจ๋ธ์˜ <code class="notranslate" translate="no">gltf.scene</code>์„ ๋ณต์‚ฌํ•ด ์ƒˆ๋กœ์šด <a href="/docs/#api/ko/core/Object3D"><code class="notranslate" translate="no">Object3D</code></a>์˜ ์ž์‹์œผ๋กœ ์ถ”๊ฐ€ํ–ˆ์Šต๋‹ˆ๋‹ค. ๋ถ€๋ชจ๋ฅผ ๋”ฐ๋กœ ๋งŒ๋“  ๊ฑด ๋ชจ๋ธ์˜ ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ๋ชจ๋ธ์˜ ๊ฐ ์š”์†Œ์˜ ์œ„์น˜๊ฐ’์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๊ธฐ์— ์ฝ”๋“œ๋กœ ์ง์ ‘ ์œ„์น˜๊ฐ’์„ ์ˆ˜์ •ํ•˜๊ธฐ๋„ ์–ด๋ ต๊ณ , ์ œ๋Œ€๋กœ ๋ฐ˜์˜๋„ ์•ˆ ๋  ๊ฒƒ์ด๊ธฐ ๋•Œ๋ฌธ์ž…๋‹ˆ๋‹ค.</p>
  185. <p>๊ฐ ๋ชจ๋ธ์˜ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์žฌ์ƒํ•˜๋ ค๋ฉด <a href="/docs/#api/ko/animation/AnimationMixer"><code class="notranslate" translate="no">AnimationMixer</code></a>๋ฅผ ์จ์•ผ ํ•ฉ๋‹ˆ๋‹ค. <a href="/docs/#api/ko/animation/AnimationMixer"><code class="notranslate" translate="no">AnimationMixer</code></a>๋Š” ํ•˜๋‚˜ ์ด์ƒ์˜ <a href="/docs/#api/ko/animation/AnimationAction"><code class="notranslate" translate="no">AnimationAction</code></a>์œผ๋กœ ์ด๋ฃจ์–ด์ง€๊ณ , ๊ฐ <a href="/docs/#api/ko/animation/AnimationAction"><code class="notranslate" translate="no">AnimationAction</code></a>์—๋Š” ํ•˜๋‚˜์˜ <a href="/docs/#api/ko/animation/AnimationClip"><code class="notranslate" translate="no">AnimationClip</code></a>์ด ์žˆ์Šต๋‹ˆ๋‹ค. <a href="/docs/#api/ko/animation/AnimationAction"><code class="notranslate" translate="no">AnimationAction</code></a>์—๋Š” ์—ฌ๋Ÿฌ ์•ก์…˜(action)์„ ์ด์–ด์„œ ์žฌ์ƒํ•˜๊ฑฐ๋‚˜, ๋‹ค๋ฅธ ์• ๋‹ˆ๋ฉ”์ด์…˜์œผ๋กœ ๋ถ€๋“œ๋Ÿฝ๊ฒŒ ์ „ํ™˜ํ•˜๊ธฐ ๋“ฑ ๋‹ค์–‘ํ•œ ์„ค์ •์ด ์žˆ์ฃ . ๋‹น์žฅ์€ ์ฒซ ๋ฒˆ์งธ <a href="/docs/#api/ko/animation/AnimationClip"><code class="notranslate" translate="no">AnimationClip</code></a>์œผ๋กœ ์•ก์…˜์„ ๋งŒ๋“ค์–ด๋ด…์‹œ๋‹ค. ์„ค์ •์„ ๋ฐ”๊พธ์ง€ ์•Š๋Š”๋‹ค๋ฉด ํ•ด๋‹น ์• ๋‹ˆ๋ฉ”์ด์…˜ ํด๋ฆฝ(clip)์„ ๋ฐ˜๋ณตํ•ด ์žฌ์ƒํ•  ๊ฒ๋‹ˆ๋‹ค.</p>
  186. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">+const mixers = [];
  187. function init() {
  188. // ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๋ฅผ ์ˆจ๊น๋‹ˆ๋‹ค.
  189. const loadingElem = document.querySelector('#loading');
  190. loadingElem.style.display = 'none';
  191. prepModelsAndAnimations();
  192. Object.values(models).forEach((model, ndx) =&gt; {
  193. const clonedScene = SkeletonUtils.clone(model.gltf.scene);
  194. const root = new THREE.Object3D();
  195. root.add(clonedScene);
  196. scene.add(root);
  197. root.position.x = (ndx - 3) * 3;
  198. + const mixer = new THREE.AnimationMixer(clonedScene);
  199. + const firstClip = Object.values(model.animations)[0];
  200. + const action = mixer.clipAction(firstClip);
  201. + action.play();
  202. + mixers.push(mixer);
  203. });
  204. }
  205. </pre>
  206. <p>์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์‹œ์ž‘ํ•˜๊ธฐ ์œ„ํ•ด <a href="/docs/#api/ko/animation/AnimationAction#play"><code class="notranslate" translate="no">play</code></a> ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ–ˆ์Šต๋‹ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ƒ์„ฑํ•œ <a href="/docs/#api/ko/animation/AnimationMixer"><code class="notranslate" translate="no">AnimationMixer</code></a>๋“ค์„ ์ „๋ถ€ <code class="notranslate" translate="no">mixers</code> ๋ฐฐ์—ด์— ๋„ฃ์—ˆ์ฃ . ๋งˆ์ง€๋ง‰์œผ๋กœ ๋ Œ๋”๋ง ๋ฃจํ”„์—์„œ ๊ฐ <a href="/docs/#api/ko/animation/AnimationMixer"><code class="notranslate" translate="no">AnimationMixer</code></a>์˜ <a href="/docs/#api/ko/animation/AnimationMixer.update"><code class="notranslate" translate="no">AnimationMixer.update</code></a> ๋ฉ”์„œ๋“œ์— ๋ฐ”๋กœ ์ง์ „ ํ”„๋ ˆ์ž„๊ณผ ํ˜„์žฌ ํ”„๋ ˆ์ž„์˜ ์‹œ๊ฐ„๊ฐ’์„ ๋„˜๊ฒจ์ฃผ์–ด์•ผ ํ•ฉ๋‹ˆ๋‹ค.</p>
  207. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">+let then = 0;
  208. function render(now) {
  209. + now *= 0.001; // ์ดˆ ๋‹จ์œ„๋กœ ๋ณ€ํ™˜
  210. + const deltaTime = now - then;
  211. + then = now;
  212. if (resizeRendererToDisplaySize(renderer)) {
  213. const canvas = renderer.domElement;
  214. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  215. camera.updateProjectionMatrix();
  216. }
  217. + for (const mixer of mixers) {
  218. + mixer.update(deltaTime);
  219. + }
  220. renderer.render(scene, camera);
  221. requestAnimationFrame(render);
  222. }
  223. </pre>
  224. <p>์ด์ œ ๊ฐ ๋ชจ๋ธ๊ณผ ๋ชจ๋ธ์˜ ์ฒซ ๋ฒˆ์งธ ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ๋ณด์ผ ๊ฒ๋‹ˆ๋‹ค.</p>
  225. <p></p><div translate="no" class="threejs_example_container notranslate">
  226. <div><iframe class="threejs_example notranslate" translate="no" style=" " src="/manual/examples/resources/editor.html?url=/manual/examples/game-load-models.html"></iframe></div>
  227. <a class="threejs_center" href="/manual/examples/game-load-models.html" target="_blank">์ƒˆ ํƒญ์—์„œ ๋ณด๊ธฐ</a>
  228. </div>
  229. <p></p>
  230. <p>๋ชจ๋“  ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ๋„๋ก ์˜ˆ์ œ๋ฅผ ์ˆ˜์ •ํ•ด๋ด…์‹œ๋‹ค. ์• ๋‹ˆ๋ฉ”์ด์…˜ ํด๋ฆฝ์„ ์ „๋ถ€ ์•ก์…˜์œผ๋กœ ๋งŒ๋“ค์–ด ์žฌ์ƒํ•  ์ˆ˜ ์žˆ๋„๋ก ๋งŒ๋“ค๊ฒ ์Šต๋‹ˆ๋‹ค.</p>
  231. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">-const mixers = [];
  232. +const mixerInfos = [];
  233. function init() {
  234. // ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๋ฅผ ์ˆจ๊น๋‹ˆ๋‹ค.
  235. const loadingElem = document.querySelector('#loading');
  236. loadingElem.style.display = 'none';
  237. prepModelsAndAnimations();
  238. Object.values(models).forEach((model, ndx) =&gt; {
  239. const clonedScene = SkeletonUtils.clone(model.gltf.scene);
  240. const root = new THREE.Object3D();
  241. root.add(clonedScene);
  242. scene.add(root);
  243. root.position.x = (ndx - 3) * 3;
  244. const mixer = new THREE.AnimationMixer(clonedScene);
  245. - const firstClip = Object.values(model.animations)[0];
  246. - const action = mixer.clipAction(firstClip);
  247. - action.play();
  248. - mixers.push(mixer);
  249. + const actions = Object.values(model.animations).map((clip) =&gt; {
  250. + return mixer.clipAction(clip);
  251. + });
  252. + const mixerInfo = {
  253. + mixer,
  254. + actions,
  255. + actionNdx: -1,
  256. + };
  257. + mixerInfos.push(mixerInfo);
  258. + playNextAction(mixerInfo);
  259. });
  260. }
  261. +function playNextAction(mixerInfo) {
  262. + const { actions, actionNdx } = mixerInfo;
  263. + const nextActionNdx = (actionNdx + 1) % actions.length;
  264. + mixerInfo.actionNdx = nextActionNdx;
  265. + actions.forEach((action, ndx) =&gt; {
  266. + const enabled = ndx === nextActionNdx;
  267. + action.enabled = enabled;
  268. + if (enabled) {
  269. + action.play();
  270. + }
  271. + });
  272. +}
  273. </pre>
  274. <p>์œ„ ์ฝ”๋“œ์—์„œ๋Š” ๊ฐ ๋ชจ๋ธ๋งˆ๋‹ค ์•ก์…˜ ๋ฐฐ์—ด๊ณผ <a href="/docs/#api/ko/animation/AnimationMixer"><code class="notranslate" translate="no">AnimationMixer</code></a>๋ฅผ ๊ฐ์ฒด๋กœ ๋งŒ๋“ค์–ด ์ €์žฅํ–ˆ์Šต๋‹ˆ๋‹ค. ์•ก์…˜ ๋ฐฐ์—ด์€ ๋ชจ๋ธ์˜ ๊ฐ <a href="/docs/#api/ko/animation/AnimationClip"><code class="notranslate" translate="no">AnimationClip</code></a>๋งˆ๋‹ค <a href="/docs/#api/ko/animation/AnimationAction"><code class="notranslate" translate="no">AnimationAction</code></a>์„ ํ•˜๋‚˜์”ฉ ์ƒ์„ฑํ•ด ๋ฐฐ์—ด๋กœ ๋งŒ๋“  ๊ฒƒ์ด์ฃ . ๊ทธ๋ฆฌ๊ณ  ํ•˜๋‚˜์˜ ์•ก์…˜์„ ์ œ์™ธํ•œ ๋‚˜๋จธ์ง€ ์•ก์…˜์˜ <code class="notranslate" translate="no">enabled</code> ์†์„ฑ์„ ๋„๋Š” <code class="notranslate" translate="no">playNextAction</code>์„ ํ˜ธ์ถœํ–ˆ์Šต๋‹ˆ๋‹ค.</p>
  275. <p>๋ฐ์ดํ„ฐ ํ˜•์‹์ด ๋ฐ”๋€Œ์—ˆ์œผ๋‹ˆ ๋ Œ๋”๋ง ๋ฃจํ”„์˜ ์—…๋ฐ์ดํŠธ ์ชฝ ์ฝ”๋“œ๋„ ์ˆ˜์ •ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค.</p>
  276. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">-for (const mixer of mixers) {
  277. +for (const { mixer } of mixerInfos) {
  278. mixer.update(deltaTime);
  279. }
  280. </pre>
  281. <p>์ˆซ์žํ‚ค 1-8๋ฒˆ์„ ๋ˆŒ๋Ÿฌ ๊ฐ ๋ชจ๋ธ์˜ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์„ ํƒํ•  ์ˆ˜ ์žˆ๋„๋ก ๋ฆฌ์Šค๋„ˆ๋ฅผ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค.</p>
  282. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">window.addEventListener('keydown', (e) =&gt; {
  283. const mixerInfo = mixerInfos[e.keyCode - 49];
  284. if (!mixerInfo) {
  285. return;
  286. }
  287. playNextAction(mixerInfo);
  288. });
  289. </pre>
  290. <p>์ด์ œ ์˜ˆ์ œ๋ฅผ ํด๋ฆญํ•œ ๋’ค ์ˆซ์žํ‚ค 1-8๋ฒˆ์„ ๋ˆ„๋ฅด๋ฉด ๊ฐ ๋ฒˆํ˜ธ์— ํ•ด๋‹นํ•˜๋Š” ๋ชจ๋ธ์˜ ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ๋ฐ”๋€” ๊ฒ๋‹ˆ๋‹ค.</p>
  291. <p></p><div translate="no" class="threejs_example_container notranslate">
  292. <div><iframe class="threejs_example notranslate" translate="no" style=" " src="/manual/examples/resources/editor.html?url=/manual/examples/game-check-animations.html"></iframe></div>
  293. <a class="threejs_center" href="/manual/examples/game-check-animations.html" target="_blank">์ƒˆ ํƒญ์—์„œ ๋ณด๊ธฐ</a>
  294. </div>
  295. <p></p>
  296. <p>Three.js ๊ด€๋ จ ๋‚ด์šฉ์€ ์—ฌ๊ธฐ๊นŒ์ง€์ž…๋‹ˆ๋‹ค. ์—ฌํƒœ๊นŒ์ง€ ๋‹ค์ˆ˜์˜ ํŒŒ์ผ์„ ๋ถˆ๋Ÿฌ์˜ค๋Š” ๋ฒ•, ํ…์Šค์ฒ˜๊ฐ€ ์”Œ์›Œ์ง„ ๋ชจ๋ธ์„ ๋ณต์‚ฌํ•˜๋Š” ๋ฒ•, ํ•ด๋‹น ๋ชจ๋ธ์˜ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์žฌ์ƒํ•˜๋Š” ๋ฒ•์„ ์•Œ์•„๋ดค์ฃ . ์‹ค์ œ ๊ฒŒ์ž„์—์„œ๋Š” <a href="/docs/#api/ko/animation/AnimationAction"><code class="notranslate" translate="no">AnimationAction</code></a> ๊ฐ์ฒด๋กœ ๋‹ค์–‘ํ•œ ๋™์ž‘์„ ์ง์ ‘ ์ฒ˜๋ฆฌํ•ด์ค˜์•ผ ํ•ฉ๋‹ˆ๋‹ค.</p>
  297. <p>์ž, ์ด์ œ ๊ฒŒ์ž„์˜ ๊ธฐ๋ณธ ํ‹€์„ ๋งŒ๋“ค์–ด๋ด…์‹œ๋‹ค.</p>
  298. <p>์ตœ์‹  ๊ฒŒ์ž„์„ ๋งŒ๋“ค ๋•Œ๋Š” ๋ณดํ†ต <a href="https://www.google.com/search?q=entity+component+system">Entity Component System(ECS)</a>์„ ๋งŽ์ด ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค. Entity Component System์—์„œ๋Š” ๊ฒŒ์ž„์˜ ์š”์†Œ๋ฅผ ์—ฌ๋Ÿฌ ๊ฐœ์˜ <em>์ปดํฌ๋„ŒํŠธ(component)</em>๋กœ ์ด๋ฃจ์–ด์ง„ <em>์—”ํ‹ฐํ‹ฐ(entity)</em>๋ผ ๋ถ€๋ฅด์ฃ . ์ƒˆ๋กœ์šด ์—”ํ‹ฐํ‹ฐ๋ฅผ ์ƒ์„ฑํ•  ๋•Œ๋Š” ๋ชจ๋“  ์ฝ”๋“œ๋ฅผ ์ƒˆ๋กœ ์“ฐ๋Š” ๊ฒƒ์ด ์•„๋‹Œ, ๋ฏธ๋ฆฌ ๋งŒ๋“ค์–ด ๋†“์€ ์ปดํฌ๋„ŒํŠธ๋“ค์„ ์—ฎ์–ด ์ƒ์„ฑํ•ฉ๋‹ˆ๋‹ค.</p>
  299. <p>์˜ˆ์ œ์—์„œ๋Š” ์—”ํ‹ฐํ‹ฐ๋ฅผ <code class="notranslate" translate="no">GameObject</code>๋ผ ๋ถ€๋ฅด๊ฒ ์Šต๋‹ˆ๋‹ค. ์ด๋Š” ๋‹จ์ˆœํžˆ ์ปดํฌ๋„ŒํŠธ ๋ฐฐ์—ด๊ณผ <a href="/docs/#api/ko/core/Object3D"><code class="notranslate" translate="no">THREE.Object3D</code></a>๋ฅผ ํ•ฉ์นœ ๊ฒƒ์ž…๋‹ˆ๋‹ค.</p>
  300. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">function removeArrayElement(array, element) {
  301. const ndx = array.indexOf(element);
  302. if (ndx &gt;= 0) {
  303. array.splice(ndx, 1);
  304. }
  305. }
  306. class GameObject {
  307. constructor(parent, name) {
  308. this.name = name;
  309. this.components = [];
  310. this.transform = new THREE.Object3D();
  311. parent.add(this.transform);
  312. }
  313. addComponent(ComponentType, ...args) {
  314. const component = new ComponentType(this, ...args);
  315. this.components.push(component);
  316. return component;
  317. }
  318. removeComponent(component) {
  319. removeArrayElement(this.components, component);
  320. }
  321. getComponent(ComponentType) {
  322. return this.components.find(c =&gt; c instanceof ComponentType);
  323. }
  324. update() {
  325. for (const component of this.components) {
  326. component.update();
  327. }
  328. }
  329. }
  330. </pre>
  331. <p><code class="notranslate" translate="no">GameObject.update</code> ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•˜๋ฉด ๊ฐ ์ปดํฌ๋„ŒํŠธ์˜ <code class="notranslate" translate="no">update</code> ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•ฉ๋‹ˆ๋‹ค.</p>
  332. <p>name ์†์„ฑ์€ ๋‹จ์ˆœํžˆ ๋””๋ฒ„๊น…์„ ์œ„ํ•œ ๊ฒƒ์ž…๋‹ˆ๋‹ค. ์ฝ˜์†”์—์„œ <code class="notranslate" translate="no">GameObject</code>๋ฅผ ๋ดค์„ ๋•Œ ์–ด๋–ค ์š”์†Œ์ธ์ง€ ์‰ฝ๊ฒŒ ํ™•์ธํ•  ์ˆ˜ ์žˆ๊ฒ ์ฃ .</p>
  333. <p>์ƒ์†Œํ•ด ๋ณด์ผ ์ˆ˜ ์žˆ๋Š” ๊ฒƒ๋“ค ๋ช‡ ๊ฐ€์ง€๋งŒ ์ง‘๊ณ  ๋„˜์–ด๊ฐ€๊ฒ ์Šต๋‹ˆ๋‹ค.</p>
  334. <p><code class="notranslate" translate="no">GameObject.addComponent</code>๋Š” ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ƒ์„ฑํ•  ๋•Œ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค. GameObject ์•ˆ์—์„œ ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ƒ์„ฑํ•˜๋Š” ๊ฒŒ ์ตœ์„ ์ธ์ง€๋Š” ๋ชจ๋ฅด๊ฒ ์œผ๋‚˜, ๊ฐœ์ธ์ ์œผ๋กœ ์ปดํฌ๋„ŒํŠธ๊ฐ€ GameObject ๋ฐ–์— ์กด์žฌํ•˜๋Š” ๊ฑด ์˜๋ฏธ๊ฐ€ ์—†์–ด ๋ณด์˜€์Šต๋‹ˆ๋‹ค. ๊ทธ๋ž˜์„œ ์ƒ์„ฑํ•œ ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ž๋™์œผ๋กœ GameObject์˜ ๋ฐฐ์—ด์— ์ถ”๊ฐ€ํ•˜๊ณ , GameObject ์ž์ฒด๋„ ์ปดํฌ๋„ŒํŠธ์˜ constructor์— ๋„˜๊ฒจ์ค„ ์ˆ˜ ์žˆ์œผ๋ฉด ํŽธํ•˜๊ฒ ๋‹ค๊ณ  ์ƒ๊ฐํ–ˆ์ฃ . ์‰ฝ๊ฒŒ ๋งํ•ด ์ง€๊ธˆ์€ ๋‹ค์Œ์ฒ˜๋Ÿผ ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ถ”๊ฐ€ํ•˜์ง€๋งŒ,</p>
  335. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">const gameObject = new GameObject(scene, 'foo');
  336. gameObject.addComponent(TypeOfComponent);
  337. </pre>
  338. <p>์œ„์™€ ๊ฐ™์€ ๋ฐฉ์‹์„ ์„ ํ˜ธํ•˜์ง€ ์•Š๋Š”๋‹ค๋ฉด ๋‹ค์Œ์ฒ˜๋Ÿผ ์ถ”๊ฐ€ํ•  ์ˆ˜๋„ ์žˆ์Šต๋‹ˆ๋‹ค.</p>
  339. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">const gameObject = new GameObject(scene, 'foo');
  340. const component = new TypeOfComponent(gameObject);
  341. gameObject.addComponent(component);
  342. </pre>
  343. <p>์ฒซ ๋ฒˆ์งธ ์ฝ”๋“œ๊ฐ€ ์งง๊ณ  ์ž๋™ํ™”๋๋‹ค๋Š” ๋ฉด์—์„œ ๋” ์ข‹์„๊นŒ์š”, ์•„๋‹ˆ๋ฉด ๊ธฐ์กด ํ˜•์‹์„ ํ•ด์ณ์„œ ๋” ๋ณ„๋กœ์ผ๊นŒ์š”? ์ €๋Š” ์–ด๋–ป๋‹ค๊ณ  ํŒ๋‹จํ•˜๊ธฐ๊ฐ€ ์–ด๋ ต๋„ค์š”.</p>
  344. <p><code class="notranslate" translate="no">GameObject.getComponent</code>๋Š” ์ปดํฌ๋„ŒํŠธ์˜ ํƒ€์ž…์„ ์ด์šฉํ•ด ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ฐพ์Šต๋‹ˆ๋‹ค. ์ด๋Š” ํ•˜๋‚˜์˜ GameObject๊ฐ€ ๊ฐ™์€ ํƒ€์ž…์˜ ์ปดํฌ๋„ŒํŠธ๋ฅผ ๋‘ ๊ฐœ ์ด์ƒ ์‚ฌ์šฉํ•  ์ˆ˜ ์—†๋‹ค๋Š” ์ด์•ผ๊ธฐ์ฃ . ๋ฌผ๋ก  ๋‘ ๊ฐœ ์ด์ƒ ์‚ฌ์šฉํ•œ๋‹ค๊ณ  ์—๋Ÿฌ๊ฐ€ ๋‚˜๊ฑฐ๋‚˜ ํ•˜์ง„ ์•Š๊ฒ ์ง€๋งŒ, ๋ณ„๋„์˜ API๋ฅผ ์ถ”๊ฐ€ํ•˜์ง€ ์•Š๋Š” ํ•œ ์ € ๋ฉ”์„œ๋“œ๋Š” ํ•ญ์ƒ ๊ฐ™์€ ํƒ€์ž… ์ค‘ ์ฒซ ๋ฒˆ์งธ ์ปดํฌ๋„ŒํŠธ๋งŒ์„ ๋ฐ˜ํ™˜ํ•  ๊ฒ๋‹ˆ๋‹ค.</p>
  345. <p>์ปดํฌ๋„ŒํŠธ๊ฐ€ ๋‹ค๋ฅธ ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ฐพ๋Š” ๊ฑด ํ”ํ•œ ์ผ์ž…๋‹ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ฐพ์„ ๋•Œ๋Š” ์ž˜๋ชป ์ฐธ์กฐํ•˜๋Š” ์ผ์ด ์—†๋„๋ก ํƒ€์ž…์„ ์ฒดํฌํ•ด์•ผ ํ•˜์ฃ . ๊ทธ๋ƒฅ ๊ฐ ์ปดํฌ๋„ŒํŠธ์— ๊ณ ์œ ํ•œ ์ด๋ฆ„ ์†์„ฑ์„ ์ฃผ๊ณ  ๊ทธ ์ด๋ฆ„์œผ๋กœ ํ•ด๋‹น ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ฐพ์„ ์ˆ˜๋„ ์žˆ์Šต๋‹ˆ๋‹ค. ์ด๋ ‡๊ฒŒ ํ•˜๋ฉด ๊ฐ™์€ ํƒ€์ž…์˜ ์ปดํฌ๋„ŒํŠธ๋ฅผ ์—ฌ๋Ÿฌ ๊ฐœ ์“ธ ์ˆ˜ ์žˆ์œผ๋‹ˆ ํ™•์žฅ์„ฑ ๋ฉด์—์„œ ์œ ๋ฆฌํ•  ๊ฒ๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ์ด ๋ฐฉ๋ฒ•์€ ๊ทธ๋‹ค์ง€ ์ผ๊ด€์„ฑ์ด ์—†์Šต๋‹ˆ๋‹ค. ์ด๋ฒˆ์—๋„ ์–ด๋–ค ์ชฝ์ด ๋” ์ข‹๋‹ค๊ณ  ํŒ๋‹จํ•˜๊ธฐ๊ฐ€ ์–ด๋ ต๋„ค์š”.</p>
  346. <p>์•„๋ž˜๋Š” ์ปดํฌ๋„ŒํŠธ์˜ ๊ธฐ์ดˆ ํด๋ž˜์Šค์ž…๋‹ˆ๋‹ค.</p>
  347. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">// ๋ชจ๋“  ์ปดํฌ๋„ŒํŠธ์˜ ๊ธฐ์ดˆ
  348. class Component {
  349. constructor(gameObject) {
  350. this.gameObject = gameObject;
  351. }
  352. update() {
  353. }
  354. }
  355. </pre>
  356. <p>์ปดํฌ๋„ŒํŠธ์— ๊ธฐ์ดˆ ํด๋ž˜์Šค๊ฐ€ ํ•„์š”ํ• ๊นŒ์š”? ์ž๋ฐ”์Šคํฌ๋ฆฝํŠธ๋Š” ํƒ€์ž…์ด ๋А์Šจํ•œ ์–ธ์–ด์ด๊ธฐ์— ๊ตณ์ด ๊ธฐ์ดˆ ํด๋ž˜์Šค๋ฅผ ์“ธ ํ•„์š”๋Š” ์—†์Šต๋‹ˆ๋‹ค. ๊ฐ ์ปดํฌ๋„ŒํŠธ์˜ constructor์—์„œ ์ฒซ ๋ฒˆ์งธ ์ธ์ž๊ฐ€ GameObject์ด๊ธฐ๋งŒ ํ•˜๋ฉด ๋˜์ฃ . ๋งŒ์•ฝ GameObject๋ฅผ ๋‚˜์ค‘์— ์ฐธ์กฐํ•  ํ•„์š”๊ฐ€ ์—†๋‹ค๋ฉด ๊ตณ์ด ์ €์žฅํ•˜์ง€ ์•Š์•„๋„ ๋  ๊ฒ๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ์ €๋Š” ์™ ์ง€ ์ด ํ˜•์‹์ด ๋” ์ข‹์•„ ๋ณด์ด๋„ค์š”. ๊ธฐ์ดˆ ํด๋ž˜์Šค๋ฅผ ๋‘๋ฉด ๋ถ€๋ชจ์˜ GameObject์— ์‰ฝ๊ฒŒ ์ ‘๊ทผํ•  ์ˆ˜ ์žˆ์„ ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ๋‹ค๋ฅธ ์ปดํฌ๋„ŒํŠธ๋ฅผ ์‰ฝ๊ฒŒ ์ฐพ์„ ์ˆ˜ ์žˆ๊ณ , ์–ด๋–ค ์ฐจ์ด์ ์ด ์žˆ๋Š”์ง€๋„ ์‰ฝ๊ฒŒ ์•Œ ์ˆ˜ ์žˆ์„ ํ…Œ๋‹ˆ๊นŒ์š”.</p>
  357. <p>GameObject๋ฅผ ๋‹ค๋ฃจ๋ ค๋ฉด GameObject๋ฅผ ๊ด€๋ฆฌํ•˜๋Š” ํด๋ž˜์Šค๋ฅผ ๋งŒ๋“œ๋Š” ๊ฒŒ ์ข‹์„ ๋“ฏํ•ฉ๋‹ˆ๋‹ค. ์–ผํ• GameObject๋ฅผ ๋ฐฐ์—ด ํ˜•์‹์œผ๋กœ ๊ฐ–๊ณ  ์žˆ์–ด๋„ ๊ดœ์ฐฎ์ง€ ์•Š๋‚˜ ์‹ถ์„ ์ˆ˜ ์žˆ์œผ๋‚˜, ์‹ค์ œ๋กœ ๊ฒŒ์ž„์„ ํ”Œ๋ ˆ์ดํ•  ๋•Œ๋Š” ์š”์†Œ๊ฐ€ ์ถ”๊ฐ€๋˜๊ธฐ๋„ ํ•˜๊ณ , ์—†์–ด์ง€๊ธฐ๋„ ํ•ฉ๋‹ˆ๋‹ค. ์˜ˆ๋ฅผ ๋“ค์–ด ์ด GameObject๋Š” ์ด์„ ๋ฐœ์‚ฌํ•  ๋•Œ๋งˆ๋‹ค ์ด์•Œ GameObject๋ฅผ ์ถ”๊ฐ€ํ•  ๊ฒ๋‹ˆ๋‹ค. ๋ชฌ์Šคํ„ฐ GameObject๊ฐ€ ๋ˆ„๊ตฐ๊ฐ€์— ์˜ํ•ด ์ฃฝ๋Š”๋‹ค๋ฉด ํ•ด๋‹น GameObject๋Š” ์‚ฌ๋ผ์ง€๊ฒ ์ฃ . GameObject๋ฅผ ๋ฐฐ์—ด๋กœ ์ €์žฅํ•œ๋‹ค๋ฉด ์‹ญ์ค‘ํŒ”๊ตฌ ๋‹ค์Œ๊ณผ ๊ฐ™์€ ์‹์˜ ์ฝ”๋“œ๋ฅผ ์“ธ ๊ฒ๋‹ˆ๋‹ค.</p>
  358. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">for (const gameObject of globalArrayOfGameObjects) {
  359. gameObject.update();
  360. }
  361. </pre>
  362. <p>์œ„ ๋ฐ˜๋ณต๋ฌธ์€ <code class="notranslate" translate="no">globalArrayOfGameObjects</code>์— GameObject๊ฐ€ ์ถ”๊ฐ€๋˜๊ฑฐ๋‚˜ ์ œ๊ฑฐ๋์„ ๊ฒฝ์šฐ, ํŠน์ • ์ปดํฌ๋„ŒํŠธ์˜ <code class="notranslate" translate="no">update</code> ๋ฉ”์„œ๋“œ์—์„œ ์—๋Ÿฌ๋ฅผ ๋˜์ง€๊ฑฐ๋‚˜ ์˜ˆ์ƒ ๋ฐ–์˜ ๋™์ž‘์„ ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.</p>
  363. <p>์ด๋Ÿฐ ์ผ์„ ๋ฐฉ์ง€ํ•˜๊ธฐ ์œ„ํ•ด ์•ˆ์ „ ์žฅ์น˜๋ฅผ ์ถ”๊ฐ€ํ•ด๋ณด๋„๋ก ํ•˜์ฃ .</p>
  364. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">class SafeArray {
  365. constructor() {
  366. this.array = [];
  367. this.addQueue = [];
  368. this.removeQueue = new Set();
  369. }
  370. get isEmpty() {
  371. return this.addQueue.length + this.array.length &gt; 0;
  372. }
  373. add(element) {
  374. this.addQueue.push(element);
  375. }
  376. remove(element) {
  377. this.removeQueue.add(element);
  378. }
  379. forEach(fn) {
  380. this._addQueued();
  381. this._removeQueued();
  382. for (const element of this.array) {
  383. if (this.removeQueue.has(element)) {
  384. continue;
  385. }
  386. fn(element);
  387. }
  388. this._removeQueued();
  389. }
  390. _addQueued() {
  391. if (this.addQueue.length) {
  392. this.array.splice(this.array.length, 0, ...this.addQueue);
  393. this.addQueue = [];
  394. }
  395. }
  396. _removeQueued() {
  397. if (this.removeQueue.size) {
  398. this.array = this.array.filter(element =&gt; !this.removeQueue.has(element));
  399. this.removeQueue.clear();
  400. }
  401. }
  402. }
  403. </pre>
  404. <p>์œ„ ํด๋ž˜์Šค๋Š” <code class="notranslate" translate="no">SafeArray</code>์˜ ์š”์†Œ๋ฅผ ๋”ํ•˜๊ฑฐ๋‚˜ ์ œ๊ฑฐํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•ด์ค๋‹ˆ๋‹ค. ์›๋ณธ ๋ฐฐ์—ด์˜ ๋ฐ˜๋ณต๋˜๋Š” ๋™์•ˆ ์›๋ณธ ๋ฐฐ์—ด์„ ๋ณ€๊ฒฝํ•˜์ง€ ์•Š๋Š”๋‹ค๋Š” ๊ฒŒ ์ฐจ์ด์ ์ด์ฃ . ๋Œ€์‹  ๋ฐ˜๋ณต ์ค‘๊ฐ„์— ์ถ”๊ฐ€๋œ ์š”์†Œ๋Š” <code class="notranslate" translate="no">addQueue</code>์—, ์ œ๊ฑฐ๋œ ์š”์†Œ๋Š” <code class="notranslate" translate="no">removeQueue</code>์— ๋“ค์–ด๊ฐ„ ๋’ค, ๋ฐ˜๋ณต๋ฌธ์ด ๋Œ์•„๊ฐ€์ง€ ์•Š์„ ๋•Œ ์›๋ณธ ๋ฐฐ์—ด์— ์ œ๊ฑฐ/์ถ”๊ฐ€๋ฉ๋‹ˆ๋‹ค.</p>
  405. <p>์•„๋ž˜๋Š” ์œ„ ํด๋ž˜์Šค๋ฅผ ์ด์šฉํ•œ GameObject์˜ ๊ด€๋ฆฌ ํด๋ž˜์Šค์ž…๋‹ˆ๋‹ค.</p>
  406. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">class GameObjectManager {
  407. constructor() {
  408. this.gameObjects = new SafeArray();
  409. }
  410. createGameObject(parent, name) {
  411. const gameObject = new GameObject(parent, name);
  412. this.gameObjects.add(gameObject);
  413. return gameObject;
  414. }
  415. removeGameObject(gameObject) {
  416. this.gameObjects.remove(gameObject);
  417. }
  418. update() {
  419. this.gameObjects.forEach(gameObject =&gt; gameObject.update());
  420. }
  421. }
  422. </pre>
  423. <p>์—ฌํƒœ๊นŒ์ง€ ๋งŒ๋“  ์š”์†Œ๋กœ ์ฒซ ์ปดํฌ๋„ŒํŠธ๋ฅผ ๋งŒ๋“ค์–ด๋ด…์‹œ๋‹ค. ์ด ์ปดํฌ๋„ŒํŠธ๋Š” ์•„๊นŒ ๋งŒ๋“ค์—ˆ๋˜ ๊ฒƒ๊ณผ ๊ฐ™์€ Three.js glTF ๊ฐ์ฒด๋ฅผ ๊ด€๋ฆฌํ•  ๊ฒ๋‹ˆ๋‹ค. ๊ฐ„๋‹จํžˆ ์• ๋‹ˆ๋ฉ”์ด์…˜์˜ ์ด๋ฆ„์„ ๋ฐ›์•„ ํ•ด๋‹น ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์žฌ์ƒํ•˜๋Š” <code class="notranslate" translate="no">setAnimation</code> ๋ฉ”์„œ๋“œ๋งŒ ์ƒˆ๋กœ ๋งŒ๋“ค๋„๋ก ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค.</p>
  424. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">class SkinInstance extends Component {
  425. constructor(gameObject, model) {
  426. super(gameObject);
  427. this.model = model;
  428. this.animRoot = SkeletonUtils.clone(this.model.gltf.scene);
  429. this.mixer = new THREE.AnimationMixer(this.animRoot);
  430. gameObject.transform.add(this.animRoot);
  431. this.actions = {};
  432. }
  433. setAnimation(animName) {
  434. const clip = this.model.animations[animName];
  435. // ๋ชจ๋“  ์•ก์…˜์„ ๋•๋‹ˆ๋‹ค.
  436. for (const action of Object.values(this.actions)) {
  437. action.enabled = false;
  438. }
  439. // ํ•ด๋‹น ํด๋ฆฝ์— ํ•ด๋‹นํ•˜๋Š” ์•ก์…˜์„ ์ƒ์„ฑ ๋˜๋Š” ๊ฐ€์ ธ์˜ต๋‹ˆ๋‹ค.
  440. const action = this.mixer.clipAction(clip);
  441. action.enabled = true;
  442. action.reset();
  443. action.play();
  444. this.actions[animName] = action;
  445. }
  446. update() {
  447. this.mixer.update(globals.deltaTime);
  448. }
  449. }
  450. </pre>
  451. <p>์ด ํด๋ž˜์Šค๋Š” ์•„๊นŒ ํ–ˆ๋˜ ๊ฒƒ์ฒ˜๋Ÿผ ๋ถˆ๋Ÿฌ์˜จ ์”ฌ ๊ทธ๋ž˜ํ”„๋ฅผ ๋ณต์‚ฌํ•˜๊ณ , <a href="/docs/#api/ko/animation/AnimationMixer"><code class="notranslate" translate="no">AnimationMixer</code></a>๋ฅผ ๋งŒ๋“ญ๋‹ˆ๋‹ค. ํด๋ž˜์Šค์˜ <code class="notranslate" translate="no">setAnimation</code> ๋ฉ”์„œ๋“œ๋Š” ํ•ด๋‹น ํด๋ฆฝ์— ๋Œ€ํ•œ ์•ก์…˜์ด ์กด์žฌํ•˜์ง€ ์•Š๋Š”๋‹ค๋ฉด ์ƒˆ๋กœ ์ƒ์„ฑํ•˜๊ณ , ๋‹ค๋ฅธ ์•ก์…˜์„ ์ „๋ถ€ ๋„๋Š” ์—ญํ• ์„ ํ•ฉ๋‹ˆ๋‹ค.</p>
  452. <p>์ด ์ฝ”๋“œ๋Š” <code class="notranslate" translate="no">globals.deltaTime</code>์„ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค. ์ด ์ „์—ญ ๊ฐ์ฒด๋„ ๋งŒ๋“ค์–ด์•ผ๊ฒ ์ฃ .</p>
  453. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">const globals = {
  454. time: 0,
  455. deltaTime: 0,
  456. };
  457. </pre>
  458. <p>๊ทธ๋ฆฌ๊ณ  ๋ Œ๋”๋ง ๋ฃจํ”„์—์„œ ์ „์—ญ ๊ฐ์ฒด๋ฅผ ์—…๋ฐ์ดํŠธํ•˜๋„๋ก ํ•ฉ๋‹ˆ๋‹ค.</p>
  459. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">let then = 0;
  460. function render(now) {
  461. // ์ดˆ ๋‹จ์œ„๋กœ ๋ณ€ํ™˜
  462. globals.time = now * 0.001;
  463. // ์‹œ๊ฐ„๊ฐ’์ด ๋„ˆ๋ฌด ํฌ์ง€ ์•Š๋„๋ก ์ œํ•œํ•ฉ๋‹ˆ๋‹ค.
  464. globals.deltaTime = Math.min(globals.time - then, 1 / 20);
  465. then = globals.time;
  466. </pre>
  467. <p>์œ„ ์ฝ”๋“œ์—์„œ๋Š” ์‹œ๊ฐ„๊ฐ’์˜ ๋ฒ”์œ„๊ฐ€ 1/20์ดˆ๋ฅผ ๋„˜์ง€ ์•Š๋„๋ก ํ–ˆ์Šต๋‹ˆ๋‹ค. ์ด๋Š” ์‚ฌ์šฉ์ž๊ฐ€ ํƒญ์„ ์ˆจ๊ธฐ๊ฑฐ๋‚˜ ํ–ˆ์„ ๊ฒฝ์šฐ ์‹œ๊ฐ„๊ฐ’์ด ๋„ˆ๋ฌด ์ปค์ง€์ง€ ์•Š๊ฒŒ ํ•˜๊ธฐ ์œ„ํ•œ ๊ฒƒ์ด์ฃ . ๋งŒ์•ฝ ์ด๋ ‡๊ฒŒ ์ œํ•œ์„ ๋‘์ง€ ์•Š๋Š”๋‹ค๋ฉด ์‚ฌ์šฉ์ž๊ฐ€ ํƒญ์„ ๋ช‡ ์ดˆ, ๋˜๋Š” ๋ช‡ ๋ถ„ ์ˆจ๊ฒผ๋‹ค๊ฐ€ ๋‹ค์‹œ ํƒญ์„ ์—ด์—ˆ์„ ๋•Œ ํ”„๋ ˆ์ž„ ๊ฐ„ ์‹œ๊ฐ„๊ฐ’์ด ๋„ˆ๋ฌด ์ปค์งˆ ํ…Œ๊ณ , ์•„๋ž˜์™€ ๊ฐ™์ด ์‹œ๊ฐ„์œผ๋กœ ์†๋ ฅ์„ ๊ณ„์‚ฐํ•˜๋Š” ๊ฒฝ์šฐ ์บ๋ฆญํ„ฐ๊ฐ€ ์ˆœ๊ฐ„์ด๋™ํ•˜๋Š” ๊ฒƒ์ฒ˜๋Ÿผ ๋ณด์ผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.</p>
  468. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">position += velocity * deltaTime;
  469. </pre>
  470. <p><code class="notranslate" translate="no">deltaTime</code>์˜ ์ตœ๋Œ“๊ฐ’์„ ์„ค์ •ํ•˜๋ฉด ์ด๋Ÿฐ ๋ฌธ์ œ๋ฅผ ๋ง‰์„ ์ˆ˜ ์žˆ์ฃ .</p>
  471. <p>์ด์ œ ํ”Œ๋ ˆ์ด์–ด ์ปดํฌ๋„ŒํŠธ๋ฅผ ๋งŒ๋“ค์–ด๋ด…์‹œ๋‹ค.</p>
  472. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">class Player extends Component {
  473. constructor(gameObject) {
  474. super(gameObject);
  475. const model = models.knight;
  476. this.skinInstance = gameObject.addComponent(SkinInstance, model);
  477. this.skinInstance.setAnimation('Run');
  478. }
  479. }
  480. </pre>
  481. <p>ํ”Œ๋ ˆ์ด์–ด ์ปดํฌ๋„ŒํŠธ๋Š” ์ดˆ๊ธฐํ™” ์‹œ์— <code class="notranslate" translate="no">'Run'</code>์„ ์ธ์ž๋กœ <code class="notranslate" translate="no">setAnimation</code>์„ ํ˜ธ์ถœํ•ฉ๋‹ˆ๋‹ค. ๊ฐœ์ธ์ ์œผ๋กœ ๋ฏธ๋ฆฌ ์–ด๋–ค ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ์žˆ๋Š”์ง€ ๋ณด๋ ค๊ณ  ์ด์ „ ์˜ˆ์ œ๋ฅผ ์ˆ˜์ •ํ•ด ์• ๋‹ˆ๋ฉ”์ด์…˜์˜ ์ด๋ฆ„์„ ์ถœ๋ ฅํ•˜๋„๋ก ํ–ˆ์ฃ .</p>
  482. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">function prepModelsAndAnimations() {
  483. Object.values(models).forEach(model =&gt; {
  484. + console.log('-------&gt;:', model.url);
  485. const animsByName = {};
  486. model.gltf.animations.forEach((clip) =&gt; {
  487. animsByName[clip.name] = clip;
  488. + console.log(' ', clip.name);
  489. });
  490. model.animations = animsByName;
  491. });
  492. }
  493. </pre>
  494. <p>์•„๋ž˜๋Š” ์‹ค์ œ๋กœ <a href="https://developers.google.com/web/tools/chrome-devtools/console/javascript">์ž๋ฐ”์Šคํฌ๋ฆฝํŠธ ๊ฐœ๋ฐœ์ž ์ฝ˜์†”</a>์— ์ถœ๋ ฅ๋œ ๊ฒฐ๊ณผ์ž…๋‹ˆ๋‹ค.</p>
  495. <pre class="prettyprint showlinemods notranslate notranslate" translate="no"> -------&gt;: resources/models/animals/Pig.gltf
  496. Idle
  497. Death
  498. WalkSlow
  499. Jump
  500. Walk
  501. -------&gt;: resources/models/animals/Cow.gltf
  502. Walk
  503. Jump
  504. WalkSlow
  505. Death
  506. Idle
  507. -------&gt;: resources/models/animals/Llama.gltf
  508. Jump
  509. Idle
  510. Walk
  511. Death
  512. WalkSlow
  513. -------&gt;: resources/models/animals/Pug.gltf
  514. Jump
  515. Walk
  516. Idle
  517. WalkSlow
  518. Death
  519. -------&gt;: resources/models/animals/Sheep.gltf
  520. WalkSlow
  521. Death
  522. Jump
  523. Walk
  524. Idle
  525. -------&gt;: resources/models/animals/Zebra.gltf
  526. Jump
  527. Walk
  528. Death
  529. WalkSlow
  530. Idle
  531. -------&gt;: resources/models/animals/Horse.gltf
  532. Jump
  533. WalkSlow
  534. Death
  535. Walk
  536. Idle
  537. -------&gt;: resources/models/knight/KnightCharacter.gltf
  538. Run_swordRight
  539. Run
  540. Idle_swordLeft
  541. Roll_sword
  542. Idle
  543. Run_swordAttack
  544. </pre><p>์šด ์ข‹๊ฒŒ๋„ ๋™๋ฌผ๋“ค์˜ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ด๋ฆ„์ด ์ „๋ถ€ ๋˜‘๊ฐ™๋„ค์š”. ๋‚˜์ค‘์— ํŽธํ•  ๋“ฏํ•ฉ๋‹ˆ๋‹ค. ๋ญ, ๊ทธ๊ฑด ๋‚˜์ค‘ ์–˜๊ธฐ๊ณ , ์ง€๊ธˆ์€ ํ”Œ๋ ˆ์ด์–ด์˜ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ค‘ <code class="notranslate" translate="no">Run</code>๋งŒ ์‹ ๊ฒฝ์”์‹œ๋‹ค.</p>
  545. <p>์ด์ œ ๋งŒ๋“  ์ปดํฌ๋„ŒํŠธ๋ฅผ ์จ ๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค. ๋จผ์ € <code class="notranslate" translate="no">init</code> ํ•จ์ˆ˜๋ฅผ ์•ฝ๊ฐ„ ์ˆ˜์ •ํ•ฉ๋‹ˆ๋‹ค. <code class="notranslate" translate="no">init</code> ํ•จ์ˆ˜๋Š” <code class="notranslate" translate="no">GameObject</code>๋ฅผ ๋งŒ๋“ค๊ณ  ๊ฑฐ๊ธฐ์— <code class="notranslate" translate="no">Player</code> ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ถ”๊ฐ€ํ•˜๋Š” ์—ญํ• ์„ ํ•  ๊ฒ๋‹ˆ๋‹ค.</p>
  546. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">const globals = {
  547. time: 0,
  548. deltaTime: 0,
  549. };
  550. +const gameObjectManager = new GameObjectManager();
  551. function init() {
  552. // ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๋ฅผ ์ˆจ๊น๋‹ˆ๋‹ค.
  553. const loadingElem = document.querySelector('#loading');
  554. loadingElem.style.display = 'none';
  555. prepModelsAndAnimations();
  556. + {
  557. + const gameObject = gameObjectManager.createGameObject(scene, 'player');
  558. + gameObject.addComponent(Player);
  559. + }
  560. }
  561. </pre>
  562. <p>๋ Œ๋”๋ง ๋ฃจํ”„์—์„œ <code class="notranslate" translate="no">gameObjectManager.update</code>๋ฅผ ํ˜ธ์ถœํ•˜๋„๋ก ํ•ฉ๋‹ˆ๋‹ค.</p>
  563. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">let then = 0;
  564. function render(now) {
  565. // ์ดˆ ๋‹จ์œ„๋กœ ๋ณ€ํ™˜
  566. globals.time = now * 0.001;
  567. // ์‹œ๊ฐ„๊ฐ’์ด ๋„ˆ๋ฌด ํฌ์ง€ ์•Š๋„๋ก ์ œํ•œํ•ฉ๋‹ˆ๋‹ค.
  568. globals.deltaTime = Math.min(globals.time - then, 1 / 20);
  569. then = globals.time;
  570. if (resizeRendererToDisplaySize(renderer)) {
  571. const canvas = renderer.domElement;
  572. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  573. camera.updateProjectionMatrix();
  574. }
  575. - for (const { mixer } of mixerInfos) {
  576. - mixer.update(deltaTime);
  577. - }
  578. + gameObjectManager.update();
  579. renderer.render(scene, camera);
  580. requestAnimationFrame(render);
  581. }
  582. </pre>
  583. <p>์˜ˆ์ œ๋ฅผ ์‹คํ–‰ํ•˜๋ฉด ํ”Œ๋ ˆ์ด์–ด ํ•˜๋‚˜๋งŒ ๋ณด์ผ ๊ฒ๋‹ˆ๋‹ค.</p>
  584. <p></p><div translate="no" class="threejs_example_container notranslate">
  585. <div><iframe class="threejs_example notranslate" translate="no" style=" " src="/manual/examples/resources/editor.html?url=/manual/examples/game-just-player.html"></iframe></div>
  586. <a class="threejs_center" href="/manual/examples/game-just-player.html" target="_blank">์ƒˆ ํƒญ์—์„œ ๋ณด๊ธฐ</a>
  587. </div>
  588. <p></p>
  589. <p>๋‹จ์ˆœํžˆ Entity Component System์„ ๊ตฌํ˜„ํ•˜๋Š” ๋ฐ๋งŒ ๋„ˆ๋ฌด ๋งŽ์€ ์ฝ”๋“œ๋ฅผ ์“ด ๊ฒŒ ์•„๋‹Œ๊ฐ€ ์‹ถ์ง€๋งŒ, ์ด ์ •๋„๊ฐ€ ๋Œ€๋ถ€๋ถ„์˜ ๊ฒŒ์ž„์ด ๊ฐ–์ถฐ์•ผํ•  ๊ธฐ๋ณธ์ž…๋‹ˆ๋‹ค.</p>
  590. <p>์ด์ œ ์‚ฌ์šฉ์ž ์ž…๋ ฅ ์‹œ์Šคํ…œ์„ ์ถ”๊ฐ€ํ•ด๋ด…์‹œ๋‹ค. ๋‹จ์ˆœํžˆ ํ‚ค๋ณด๋“œ ์ด๋ฒคํŠธ์— ์ง์ ‘ ์ฝ”๋“œ๋ฅผ ์ž‘์„ฑํ•˜๊ธฐ๋ณด๋‹ค ํด๋ž˜์Šค๋ฅผ ๋งŒ๋“ค์–ด ์ฝ”๋“œ์˜ ๋‹ค๋ฅธ ๋ถ€๋ถ„์—์„œ๋„ <code class="notranslate" translate="no">์™ผ์ชฝ</code>, <code class="notranslate" translate="no">์˜ค๋ฅธ์ชฝ</code>์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. ์ด๋Ÿฌ๋ฉด <code class="notranslate" translate="no">์™ผ์ชฝ</code>, <code class="notranslate" translate="no">์˜ค๋ฅธ์ชฝ</code> ๋“ฑ ๋‹ค์–‘ํ•œ ํ‚ค๋ฅผ ๋‹ค์–‘ํ•œ ๋ฐฉ๋ฒ•์œผ๋กœ ์ง€์ •ํ•  ์ˆ˜ ์žˆ๊ฒ ์ฃ . ๋จผ์ € ํ‚ค๋ณด๋“œ ์ด๋ฒคํŠธ๋ถ€ํ„ฐ ์ง€์ •ํ•ฉ์‹œ๋‹ค.</p>
  591. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">/**
  592. * ํ‚ค ๋˜๋Š” ๋ฒ„ํŠผ์˜ ์ƒํƒœ๋ฅผ ์ถ”์ ํ•ฉ๋‹ˆ๋‹ค.
  593. *
  594. * ์™ผ์ชฝ ๋ฐฉํ–ฅํ‚ค๊ฐ€ ๋ˆŒ๋ ธ๋Š”์ง€ ํ™•์ธํ•˜๋ ค๋ฉด
  595. *
  596. * inputManager.keys.left.down
  597. *
  598. * ์„ ํ™•์ธํ•˜๊ณ , ํ˜„์žฌ ํ”„๋ ˆ์ž„์—์„œ ์™ผ์ชฝ ํ‚ค๋ฅผ ๋ˆŒ๋ €๋Š”์ง€ ํ™•์ธํ•˜๋ ค๋ฉด
  599. *
  600. * inputManager.keys.left.justPressed
  601. *
  602. * ๋ฅผ ํ™•์ธํ•˜๋ฉด ๋ฉ๋‹ˆ๋‹ค.
  603. *
  604. * ํ˜„์žฌ ๋“ฑ๋ก๋œ ํ‚ค๋Š” 'left', 'right', 'a', 'b', 'up', 'down' ์ž…๋‹ˆ๋‹ค.
  605. **/
  606. class InputManager {
  607. constructor() {
  608. this.keys = {};
  609. const keyMap = new Map();
  610. const setKey = (keyName, pressed) =&gt; {
  611. const keyState = this.keys[keyName];
  612. keyState.justPressed = pressed &amp;&amp; !keyState.down;
  613. keyState.down = pressed;
  614. };
  615. const addKey = (keyCode, name) =&gt; {
  616. this.keys[name] = { down: false, justPressed: false };
  617. keyMap.set(keyCode, name);
  618. };
  619. const setKeyFromKeyCode = (keyCode, pressed) =&gt; {
  620. const keyName = keyMap.get(keyCode);
  621. if (!keyName) {
  622. return;
  623. }
  624. setKey(keyName, pressed);
  625. };
  626. addKey(37, 'left');
  627. addKey(39, 'right');
  628. addKey(38, 'up');
  629. addKey(40, 'down');
  630. addKey(90, 'a');
  631. addKey(88, 'b');
  632. window.addEventListener('keydown', (e) =&gt; {
  633. setKeyFromKeyCode(e.keyCode, true);
  634. });
  635. window.addEventListener('keyup', (e) =&gt; {
  636. setKeyFromKeyCode(e.keyCode, false);
  637. });
  638. }
  639. update() {
  640. for (const keyState of Object.values(this.keys)) {
  641. if (keyState.justPressed) {
  642. keyState.justPressed = false;
  643. }
  644. }
  645. }
  646. }
  647. </pre>
  648. <p>์œ„ ์ฝ”๋“œ๋Š” ํ‚ค๊ฐ€ ๋ˆŒ๋ ธ๋Š”์ง€, ๋—๋Š”์ง€๋ฅผ ์ถ”์ ํ•ฉ๋‹ˆ๋‹ค. ํŠน์ • ํ‚ค๋ฅผ ๋ˆŒ๋ €๋Š”์ง€ ํ™•์ธํ•˜๋ ค๋ฉด ์˜ˆ๋ฅผ ๋“ค์–ด <code class="notranslate" translate="no">inputManager.keys.left.down</code>์„ ์ฒดํฌํ•˜๋ฉด ๋˜๊ณ , ํ•ด๋‹น ๊ฐ์ฒด์— <code class="notranslate" translate="no">justPressed</code>๋ฅผ ์ฒดํฌํ•˜๋ฉด ์‚ฌ์šฉ์ž๊ฐ€ ํ•ด๋‹น ํ”„๋ ˆ์ž„์—์„œ ํ‚ค๋ฅผ ๋ˆŒ๋ €๋Š”์ง€ ํ™•์ธํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์˜ˆ๋ฅผ ๋“ค์–ด ์ ํ”„๋ฅผ ๊ตฌํ˜„ํ•  ๊ฒฝ์šฐ ์œ ์ €๊ฐ€ ํ‚ค๋ฅผ ๋ˆ„๋ฅด๊ณ  ์žˆ๋Š”์ง€๋ฅผ ์ถ”์ ํ•  ์ด์œ ๋Š” ์—†๊ฒ ์ฃ . ๋‹จ์ˆœํžˆ ํ•ด๋‹น ํ”„๋ ˆ์ž„์—์„œ ํ‚ค๋ฅผ ๋ˆŒ๋ €๋Š”์ง€๋งŒ ํ™•์ธํ•˜๋ฉด ๋  ๊ฒ๋‹ˆ๋‹ค.</p>
  649. <p>์ด์ œ <code class="notranslate" translate="no">InputManager</code>์˜ ์ธ์Šคํ„ด์Šค๋ฅผ ์ƒ์„ฑํ•ฉ๋‹ˆ๋‹ค.</p>
  650. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">const globals = {
  651. time: 0,
  652. deltaTime: 0,
  653. };
  654. const gameObjectManager = new GameObjectManager();
  655. +const inputManager = new InputManager();
  656. </pre>
  657. <p>๊ทธ๋ฆฌ๊ณ  ๋ Œ๋”๋ง ๋ฃจํ”„์—์„œ <code class="notranslate" translate="no">update</code> ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•˜๋„๋ก ํ•ฉ๋‹ˆ๋‹ค.</p>
  658. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">function render(now) {
  659. ...
  660. gameObjectManager.update();
  661. + inputManager.update();
  662. ...
  663. }
  664. </pre>
  665. <p><code class="notranslate" translate="no">gameObjectManager.update</code> ์ „์— ์ด ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•˜๋ฉด <code class="notranslate" translate="no">justPressed</code>๊ฐ€ ํ•ญ์ƒ <code class="notranslate" translate="no">false</code>์ผ ํ…Œ๋‹ˆ <code class="notranslate" translate="no">gameObjectManager.update</code> ๋’ค์— ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•˜๋„๋ก ํ–ˆ์Šต๋‹ˆ๋‹ค.</p>
  666. <p>์ด์ œ <code class="notranslate" translate="no">Player</code> ์ปดํฌ๋„ŒํŠธ์— ์‚ฌ์šฉ์ž ์ž…๋ ฅ์„ ์ถ”๊ฐ€ํ•ด๋ด…์‹œ๋‹ค.</p>
  667. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">+const kForward = new THREE.Vector3(0, 0, 1);
  668. const globals = {
  669. time: 0,
  670. deltaTime: 0,
  671. + moveSpeed: 16,
  672. };
  673. class Player extends Component {
  674. constructor(gameObject) {
  675. super(gameObject);
  676. const model = models.knight;
  677. this.skinInstance = gameObject.addComponent(SkinInstance, model);
  678. this.skinInstance.setAnimation('Run');
  679. + this.turnSpeed = globals.moveSpeed / 4;
  680. }
  681. + update() {
  682. + const { deltaTime, moveSpeed } = globals;
  683. + const { transform } = this.gameObject;
  684. + const delta = (inputManager.keys.left.down ? 1 : 0) +
  685. + (inputManager.keys.right.down ? -1 : 0);
  686. + transform.rotation.y += this.turnSpeed * delta * deltaTime;
  687. + transform.translateOnAxis(kForward, moveSpeed * deltaTime);
  688. + }
  689. }
  690. </pre>
  691. <p>์œ„ ์ฝ”๋“œ์—์„œ๋Š” ํ”Œ๋ ˆ์ด์–ด๋ฅผ ์•ž์œผ๋กœ ์›€์ง์ด๊ธฐ ์œ„ํ•ด <a href="/docs/#api/ko/core/Object3D.transformOnAxis"><code class="notranslate" translate="no">Object3D.transformOnAxis</code></a>๋ฅผ ์‚ฌ์šฉํ–ˆ์Šต๋‹ˆ๋‹ค. <a href="/docs/#api/ko/core/Object3D.transformOnAxis"><code class="notranslate" translate="no">Object3D.transformOnAxis</code></a>๋Š” ์ง€์—ญ ๊ณต๊ฐ„์„ ๊ธฐ์ค€์œผ๋กœ ํ•˜๊ธฐ์— ํ•ด๋‹น ๊ฐ์ฒด๊ฐ€ ์žฅ๋ฉด์˜ ๋ฃจํŠธ(root) ์š”์†Œ์— ์†ํ•  ๋•Œ๋งŒ ์ •์ƒ์ ์œผ๋กœ ์ž‘๋™ํ•ฉ๋‹ˆ๋‹ค. <a class="footnote" href="#parented" id="parented-backref">1</a></p>
  692. <p>๋˜ํ•œ ์ „์—ญ ๊ฐ์ฒด์— <code class="notranslate" translate="no">moveSpeed</code>๋ฅผ ์ถ”๊ฐ€ํ–ˆ๊ณ  ์ด๋ฅผ <code class="notranslate" translate="no">turnSpeed</code>์˜ ๊ธฐ์ค€์œผ๋กœ ์‚ผ์•˜์Šต๋‹ˆ๋‹ค. ์ด๋Š” ์บ๋ฆญํ„ฐ๊ฐ€ ๋ชฉํ‘œ๋ฅผ ํ–ฅํ•ด ์ƒ๋Œ€์ ์œผ๋กœ ๋น ๋ฅด๊ฒŒ ๋Œ๋„๋ก ๋งŒ๋“  ๊ฒƒ์œผ๋กœ, ์ด <code class="notranslate" translate="no">turnSpeed</code>์˜ ๊ฐ’์ด ๋„ˆ๋ฌด ์ž‘๋‹ค๋ฉด ์บ๋ฆญํ„ฐ๋Š” ๋ชฉํ‘œ ์ฃผ์œ„๋ฅผ ๋น™๋น™ ๋Œ๊ธฐ๋งŒ ํ•˜๊ณ  ์ ˆ๋Œ€ ๋ชฉํ‘œ์— ๋‹ฟ์ง€๋Š” ๋ชปํ•  ๊ฒ๋‹ˆ๋‹ค. ๋ฌผ๋ก  ์œ„ ๊ฐ’์€ ์–ด๋–ค ์ˆ˜ํ•™์  ๊ณต์‹์„ ์‚ฌ์šฉํ•œ ๊ฒƒ์ด ์•„๋‹™๋‹ˆ๋‹ค. ๊ทธ๋ƒฅ ๋Œ€์ถฉ ๋•Œ๋ ค ๋„ฃ์€ ๊ฒƒ์ด์ฃ .</p>
  693. <p>์ด๋Œ€๋กœ๋„ ์˜ˆ์ œ๋Š” ์ž˜ ์ž‘๋™ํ•  ํ…Œ์ง€๋งŒ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ํ™”๋ฉด์„ ๋ฒ—์–ด๋‚˜๋ฉด ์บ๋ฆญํ„ฐ๊ฐ€ ์–ด๋”” ์žˆ๋Š”์ง€ ์ฐพ๊ธฐ๊ฐ€ ์–ด๋ ค์šธ ๊ฒ๋‹ˆ๋‹ค. ์ผ๋‹จ ํ™”๋ฉด์—์„œ ๋ฒ—์–ด๋‚œ ๋’ค ์ผ์ • ์‹œ๊ฐ„์ด ์ง€๋‚˜๋ฉด ํ”Œ๋ ˆ์ด์–ด๋ฅผ ๋‹ค์‹œ ์ค‘์ ์œผ๋กœ ์ˆœ๊ฐ„์ด๋™์‹œํ‚ค๊ธฐ๋กœ ํ•ฉ์‹œ๋‹ค. Three.js์˜ <a href="/docs/#api/ko/math/Frustum"><code class="notranslate" translate="no">Frustum</code></a> ํด๋ž˜์Šค๋ฅผ ์ด์šฉํ•˜๋ฉด ํŠน์ • ์ ์ด ์นด๋ฉ”๋ผ์˜ ์ ˆ๋‘์ฒด(frustum) ์•ˆ์— ์žˆ๋Š”์ง€ ์•Œ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.</p>
  694. <p>๋จผ์ € ์นด๋ฉ”๋ผ๋กœ ์ ˆ๋‘์ฒด๋ฅผ ๋งŒ๋“ค์–ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ํ”Œ๋ ˆ์ด์–ด ์ปดํฌ๋„ŒํŠธ์—์„œ ์ด๊ฑธ ์ฒ˜๋ฆฌํ•  ์ˆ˜๋„ ์žˆ์ง€๋งŒ, ๋‹ค๋ฅธ ์š”์†Œ๋„ ์ด ๋ฐฉ๋ฒ•์„ ์จ์•ผ ํ•  ์ˆ˜ ์žˆ์œผ๋‹ˆ ์นด๋ฉ”๋ผ์˜ ์ ˆ๋‘์ฒด๋ฅผ ๊ด€๋ฆฌํ•˜๋Š” ์ƒˆ๋กœ์šด ์ปดํฌ๋„ŒํŠธ๋ฅผ ๋งŒ๋“ค๊ฒ ์Šต๋‹ˆ๋‹ค.</p>
  695. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">class CameraInfo extends Component {
  696. constructor(gameObject) {
  697. super(gameObject);
  698. this.projScreenMatrix = new THREE.Matrix4();
  699. this.frustum = new THREE.Frustum();
  700. }
  701. update() {
  702. const { camera } = globals;
  703. this.projScreenMatrix.multiplyMatrices(
  704. camera.projectionMatrix,
  705. camera.matrixWorldInverse);
  706. this.frustum.setFromProjectionMatrix(this.projScreenMatrix);
  707. }
  708. }
  709. </pre>
  710. <p>๋‹ค์Œ์œผ๋กœ <code class="notranslate" translate="no">init</code> ํ•จ์ˆ˜์—์„œ ๋ฐฉ๊ธˆ ๋งŒ๋“  ์ปดํฌ๋„ŒํŠธ๋กœ ์ƒˆ๋กœ์šด GameObject๋ฅผ ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค.</p>
  711. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">function init() {
  712. // ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๋ฅผ ์ˆจ๊น๋‹ˆ๋‹ค.
  713. const loadingElem = document.querySelector('#loading');
  714. loadingElem.style.display = 'none';
  715. prepModelsAndAnimations();
  716. + {
  717. + const gameObject = gameObjectManager.createGameObject(camera, 'camera');
  718. + globals.cameraInfo = gameObject.addComponent(CameraInfo);
  719. + }
  720. {
  721. const gameObject = gameObjectManager.createGameObject(scene, 'player');
  722. gameObject.addComponent(Player);
  723. }
  724. }
  725. </pre>
  726. <p><code class="notranslate" translate="no">Player</code> ์ปดํฌ๋„ŒํŠธ์— ๋ฐฉ๊ธˆ ๋งŒ๋“  GameObject๋ฅผ ์‚ฌ์šฉํ•˜๋Š” ์ฝ”๋“œ๋ฅผ ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค.</p>
  727. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">class Player extends Component {
  728. constructor(gameObject) {
  729. super(gameObject);
  730. const model = models.knight;
  731. this.skinInstance = gameObject.addComponent(SkinInstance, model);
  732. this.skinInstance.setAnimation('Run');
  733. this.turnSpeed = globals.moveSpeed / 4;
  734. + this.offscreenTimer = 0;
  735. + this.maxTimeOffScreen = 3;
  736. }
  737. update() {
  738. - const { deltaTime, moveSpeed } = globals;
  739. + const { deltaTime, moveSpeed, cameraInfo } = globals;
  740. const { transform } = this.gameObject;
  741. const delta = (inputManager.keys.left.down ? 1 : 0) +
  742. (inputManager.keys.right.down ? -1 : 0);
  743. transform.rotation.y += this.turnSpeed * delta * deltaTime;
  744. transform.translateOnAxis(kForward, moveSpeed * deltaTime);
  745. + const { frustum } = cameraInfo;
  746. + if (frustum.containsPoint(transform.position)) {
  747. + this.offscreenTimer = 0;
  748. + } else {
  749. + this.offscreenTimer += deltaTime;
  750. + if (this.offscreenTimer &gt;= this.maxTimeOffScreen) {
  751. + transform.position.set(0, 0, 0);
  752. + }
  753. + }
  754. }
  755. }
  756. </pre>
  757. <p>์˜ˆ์ œ๋ฅผ ์‹คํ–‰ํ•˜๊ธฐ ์ „์— ๋ชจ๋ฐ”์ผ ํ™˜๊ฒฝ์„ ์œ„ํ•œ ํ„ฐ์น˜ ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์ถ”๊ฐ€ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. ๋จผ์ € ํ„ฐ์น˜ ์ด๋ฒคํŠธ๋ฅผ ๋ฐ›์„ HTML ์š”์†Œ๋ฅผ ๋งŒ๋“ญ๋‹ˆ๋‹ค.</p>
  758. <pre class="prettyprint showlinemods notranslate lang-html" translate="no">&lt;body&gt;
  759. &lt;canvas id="c"&gt;&lt;/canvas&gt;
  760. + &lt;div id="ui"&gt;
  761. + &lt;div id="left"&gt;&lt;img src="../resources/images/left.svg"&gt;&lt;/div&gt;
  762. + &lt;div style="flex: 0 0 40px;"&gt;&lt;/div&gt;
  763. + &lt;div id="right"&gt;&lt;img src="../resources/images/right.svg"&gt;&lt;/div&gt;
  764. + &lt;/div&gt;
  765. &lt;div id="loading"&gt;
  766. &lt;div&gt;
  767. &lt;div&gt;...loading...&lt;/div&gt;
  768. &lt;div class="progress"&gt;&lt;div id="progressbar"&gt;&lt;/div&gt;&lt;/div&gt;
  769. &lt;/div&gt;
  770. &lt;/div&gt;
  771. &lt;/body&gt;
  772. </pre>
  773. <p>๋ฒ„ํŠผ์˜ ์Šคํƒ€์ผ๋„ ์ž‘์„ฑํ•ฉ๋‹ˆ๋‹ค.</p>
  774. <pre class="prettyprint showlinemods notranslate lang-css" translate="no">#ui {
  775. position: absolute;
  776. left: 0;
  777. top: 0;
  778. width: 100%;
  779. height: 100%;
  780. display: flex;
  781. justify-items: center;
  782. align-content: stretch;
  783. }
  784. #ui&gt;div {
  785. display: flex;
  786. align-items: flex-end;
  787. flex: 1 1 auto;
  788. }
  789. .bright {
  790. filter: brightness(2);
  791. }
  792. #left {
  793. justify-content: flex-end;
  794. }
  795. #right {
  796. justify-content: flex-start;
  797. }
  798. #ui img {
  799. padding: 10px;
  800. width: 80px;
  801. height: 80px;
  802. display: block;
  803. }
  804. </pre>
  805. <p>์ œ๊ฐ€ ์‚ฌ์šฉํ•œ ๋ฐฉ๋ฒ•์€ ํ•˜๋‚˜์˜ div ์š”์†Œ, <code class="notranslate" translate="no">#ui</code>๋กœ ํ™”๋ฉด ์ „์ฒด๋ฅผ ์ฑ„์šฐ๊ณ , ํ•ด๋‹น ์š”์†Œ์˜ ์ž์‹์œผ๋กœ ํ™”๋ฉด์˜ ๋Œ€๋žต ๋ฐ˜์„ ์ฐจ์ง€ํ•˜๋Š” <code class="notranslate" translate="no">#left</code>์™€ <code class="notranslate" translate="no">#right</code>๋ฅผ ๊ฐ๊ฐ ์–‘์ชฝ์—, ๊ฐ€์šด๋ฐ์—๋Š” 40px์งœ๋ฆฌ ๊ตฌ๋ถ„์„ ์„ ๋„ฃ์–ด ํ™”๋ฉด ์ „์ฒด๊ฐ€ ์ด๋ฒคํŠธ๋ฅผ ๊ฐ์ง€ํ•˜๋„๋ก ํ•œ ๊ฒƒ์ž…๋‹ˆ๋‹ค. ์ด๋Ÿฌ๋ฉด ์‚ฌ์šฉ์ž๊ฐ€ ์™ผ์ชฝ ํ™”์‚ดํ‘œ๋ฅผ ๋ˆ„๋ฅธ ๋’ค ์™ผ์ชฝ์—์„œ ์˜ค๋ฅธ์ชฝ์œผ๋กœ ์†๊ฐ€๋ฝ์„ ์›€์ง์˜€์„ ๋•Œ <code class="notranslate" translate="no">InputManager</code>์˜ <code class="notranslate" translate="no">keys.left</code>๊ณผ <code class="notranslate" translate="no">keys.right</code>๋ฅผ ์—…๋ฐ์ดํŠธํ•  ์ˆ˜ ์žˆ๊ฒ ์ฃ . ๊ตณ์ด ์ž‘์€ ํ™”์‚ดํ‘œ๋ฅผ ๋ˆ„๋ฅด๋А๋ผ ๊ณ ์ƒํ•˜์ง€ ์•Š์•„๋„ ๋˜๋‹ˆ ์ด ํŽธ์ด ํ›จ์”ฌ ๋‚˜์„ ๊ฒ๋‹ˆ๋‹ค.</p>
  806. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">class InputManager {
  807. constructor() {
  808. this.keys = {};
  809. const keyMap = new Map();
  810. const setKey = (keyName, pressed) =&gt; {
  811. const keyState = this.keys[keyName];
  812. keyState.justPressed = pressed &amp;&amp; !keyState.down;
  813. keyState.down = pressed;
  814. };
  815. const addKey = (keyCode, name) =&gt; {
  816. this.keys[name] = { down: false, justPressed: false };
  817. keyMap.set(keyCode, name);
  818. };
  819. const setKeyFromKeyCode = (keyCode, pressed) =&gt; {
  820. const keyName = keyMap.get(keyCode);
  821. if (!keyName) {
  822. return;
  823. }
  824. setKey(keyName, pressed);
  825. };
  826. addKey(37, 'left');
  827. addKey(39, 'right');
  828. addKey(38, 'up');
  829. addKey(40, 'down');
  830. addKey(90, 'a');
  831. addKey(88, 'b');
  832. window.addEventListener('keydown', (e) =&gt; {
  833. setKeyFromKeyCode(e.keyCode, true);
  834. });
  835. window.addEventListener('keyup', (e) =&gt; {
  836. setKeyFromKeyCode(e.keyCode, false);
  837. });
  838. + const sides = [
  839. + { elem: document.querySelector('#left'), key: 'left' },
  840. + { elem: document.querySelector('#right'), key: 'right' },
  841. + ];
  842. +
  843. + const clearKeys = () =&gt; {
  844. + for (const {key} of sides) {
  845. + setKey(key, false);
  846. + }
  847. + };
  848. +
  849. + const handleMouseMove = (e) =&gt; {
  850. + e.preventDefault();
  851. + // this is needed because we call preventDefault();
  852. + // we also gave the canvas a tabindex so it can
  853. + // become the focus
  854. + canvas.focus();
  855. + window.addEventListener('pointermove', handleMouseMove);
  856. + window.addEventListener('pointerup', handleMouseUp);
  857. +
  858. + for (const {elem, key} of sides) {
  859. + let pressed = false;
  860. + const rect = elem.getBoundingClientRect();
  861. + const x = e.clientX;
  862. + const y = e.clientY;
  863. + const inRect = x &gt;= rect.left &amp;&amp; x &lt; rect.right &amp;&amp;
  864. + y &gt;= rect.top &amp;&amp; y &lt; rect.bottom;
  865. + if (inRect) {
  866. + pressed = true;
  867. + }
  868. + setKey(key, pressed);
  869. + }
  870. + };
  871. +
  872. + function handleMouseUp() {
  873. + clearKeys();
  874. + window.removeEventListener('pointermove', handleMouseMove, {passive: false});
  875. + window.removeEventListener('pointerup', handleMouseUp);
  876. + }
  877. +
  878. + const uiElem = document.querySelector('#ui');
  879. + uiElem.addEventListener('pointerdown', handleMouseMove, {passive: false});
  880. +
  881. + uiElem.addEventListener('touchstart', (e) =&gt; {
  882. + // prevent scrolling
  883. + e.preventDefault();
  884. + }, {passive: false});
  885. }
  886. update() {
  887. for (const keyState of Object.values(this.keys)) {
  888. if (keyState.justPressed) {
  889. keyState.justPressed = false;
  890. }
  891. }
  892. }
  893. }
  894. </pre>
  895. <p>์ด์ œ ํ™”์‚ดํ‘œ ํ‚ค๋‚˜ ํ™”๋ฉด์„ ํ„ฐ์น˜ํ•ด ์บ๋ฆญํ„ฐ๋ฅผ ์›€์ง์ผ ์ˆ˜ ์žˆ์„ ๊ฒ๋‹ˆ๋‹ค.</p>
  896. <p></p><div translate="no" class="threejs_example_container notranslate">
  897. <div><iframe class="threejs_example notranslate" translate="no" style=" " src="/manual/examples/resources/editor.html?url=/manual/examples/game-player-input.html"></iframe></div>
  898. <a class="threejs_center" href="/manual/examples/game-player-input.html" target="_blank">์ƒˆ ํƒญ์—์„œ ๋ณด๊ธฐ</a>
  899. </div>
  900. <p></p>
  901. <p>๋ฌผ๋ก  ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ํ™”๋ฉด ๋ฐ–์œผ๋กœ ๋‚˜๊ฐ”์„ ๋•Œ ์นด๋ฉ”๋ผ๋ฅผ ์›€์ง์ด๊ฑฐ๋‚˜, "ํ™”๋ฉด ๋ฐ– = ์ฃฝ์Œ"์ด๋ผ๋Š” ์„ค์ •์„ ๋„ฃ์„ ์ˆ˜๋„ ์žˆ์Šต๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ์ด๊ฒƒ๊นŒ์ง€ ๋‹ค๋ฃฌ๋‹ค๋ฉด ์•ˆ ๊ทธ๋ž˜๋„ ๊ธด ๊ธ€์ด ๋” ๊ธธ์–ด์งˆ ํ…Œ๋‹ˆ ์ด ๋ฐฉ๋ฒ•์œผ๋กœ ๋งŒ์กฑํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค.</p>
  902. <p>์ด์ œ ๋™๋ฌผ์„ ์ถ”๊ฐ€ํ•ด๋ด…์‹œ๋‹ค. <code class="notranslate" translate="no">Player</code>์™€ ๋น„์Šทํ•œ ๋ฐฉ๋ฒ•์œผ๋กœ <code class="notranslate" translate="no">Animal</code> ์ปดํฌ๋„ŒํŠธ๋ฅผ ๋งŒ๋“ญ๋‹ˆ๋‹ค.</p>
  903. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">class Animal extends Component {
  904. constructor(gameObject, model) {
  905. super(gameObject);
  906. const skinInstance = gameObject.addComponent(SkinInstance, model);
  907. skinInstance.mixer.timeScale = globals.moveSpeed / 4;
  908. skinInstance.setAnimation('Idle');
  909. }
  910. }
  911. </pre>
  912. <p>์œ„ ์ฝ”๋“œ์—์„œ๋Š” <a href="/docs/#api/ko/animation/AnimationMixer.timeScale"><code class="notranslate" translate="no">AnimationMixer.timeScale</code></a>์„ ์„ค์ •ํ•ด ์• ๋‹ˆ๋ฉ”์ด์…˜ ์†๋„๊ฐ€ ์ด๋™ ์†๋„์— ๋น„๋ก€ํ•˜๋„๋ก ๋งŒ๋“ค์—ˆ์Šต๋‹ˆ๋‹ค. ์ด๋Ÿฌ๋ฉด ์ด๋™ ์†๋„์™€ ๊ฐ™์ด ์• ๋‹ˆ๋ฉ”์ด์…˜ ์†๋„๊ฐ€ ๋นจ๋ผ์ง€๊ณ  ๋А๋ ค์ง€๊ฒ ์ฃ .</p>
  913. <p>๋‹ค์Œ์œผ๋กœ <code class="notranslate" translate="no">init</code> ํ•จ์ˆ˜์—์„œ ๊ฐ ๋™๋ฌผ์„ ๋ฐฐ์น˜ํ•ฉ๋‹ˆ๋‹ค.</p>
  914. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">function init() {
  915. // ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๋ฅผ ์ˆจ๊น๋‹ˆ๋‹ค.
  916. const loadingElem = document.querySelector('#loading');
  917. loadingElem.style.display = 'none';
  918. prepModelsAndAnimations();
  919. {
  920. const gameObject = gameObjectManager.createGameObject(camera, 'camera');
  921. globals.cameraInfo = gameObject.addComponent(CameraInfo);
  922. }
  923. {
  924. const gameObject = gameObjectManager.createGameObject(scene, 'player');
  925. globals.player = gameObject.addComponent(Player);
  926. globals.congaLine = [gameObject];
  927. }
  928. + const animalModelNames = [
  929. + 'pig',
  930. + 'cow',
  931. + 'llama',
  932. + 'pug',
  933. + 'sheep',
  934. + 'zebra',
  935. + 'horse',
  936. + ];
  937. + animalModelNames.forEach((name, ndx) =&gt; {
  938. + const gameObject = gameObjectManager.createGameObject(scene, name);
  939. + gameObject.addComponent(Animal, models[name]);
  940. + gameObject.transform.position.x = (ndx + 1) * 5;
  941. + });
  942. }
  943. </pre>
  944. <p>๋™๋ฌผ๋“ค์„ ๋ฐฐ์น˜ํ•˜๊ณ  ๋๋‚ด๋ฉด ์‹ฌ์‹ฌํ•˜๋‹ˆ ๋ญ”๊ฐ€๋ฅผ ์ถ”๊ฐ€ํ•ด์•ผ๊ฒ ๋„ค์š”.</p>
  945. <p>๋™๋ฌผ์ด ํ”Œ๋ ˆ์ด์–ด๋ฅผ ๋”ฐ๋ผ ๊ธฐ์ฐจ๋†€์ด๏ผŠ๋ฅผ ํ•˜๊ฒŒ ํ•ด๋ด…์‹œ๋‹ค. ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๋™๋ฌผ์— ๊ฐ€๊นŒ์ด ๊ฐ”์„ ๋•Œ๋งŒ ๊ธฐ์ฐจ์— ํ•ฉ๋ฅ˜ํ•˜๋„๋ก ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. ์ด๋ฅผ ๊ตฌํ˜„ํ•˜๋ ค๋ฉด ์•„๋ž˜์™€ ๊ฐ™์€ ๋ชจ์…˜(์ƒํƒœ, state)์ด ํ•„์š”ํ•  ๊ฒ๋‹ˆ๋‹ค.</p>
  946. <p>โ€ป ์›๋ฌธ์€ "conga line"์ž…๋‹ˆ๋‹ค. ๊ธฐ์ฐจ๋†€์ด์™€ ์œ ์‚ฌํ•œ ๊ผฌ๋ฆฌ์ž‡๊ธฐ ๋†€์ด๋กœ, ์šฐ๋ฆฌ์—๊ฒŒ ๋” ์ต์ˆ™ํ•œ "๊ธฐ์ฐจ๋†€์ด"๋กœ ์˜์—ญํ–ˆ์Šต๋‹ˆ๋‹ค. ์—ญ์ฃผ.</p>
  947. <ul>
  948. <li><p>๊ฐ€๋งŒํžˆ ์„œ ์žˆ๋Š” ๋ชจ์…˜(Idle):</p>
  949. <p>ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๊ฐ€๊นŒ์›Œ์ง€๊ธฐ ์ „๊นŒ์ง€์˜ ๋ชจ์…˜์ž…๋‹ˆ๋‹ค.</p>
  950. </li>
  951. <li><p>๊ธฐ์ฐจ์˜ ๋์— ๊ฐˆ ๋•Œ๊นŒ์ง€ ๊ธฐ๋‹ค๋ฆฌ๋Š” ๋ชจ์…˜(Wait for End of Line):</p>
  952. <p>ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๋™๋ฌผ๊ณผ ๋‹ฟ๋”๋ผ๋„ ๊ธฐ์ฐจ์˜ ๋์— ํ•ฉ๋ฅ˜ํ•ด์•ผ ํ•˜๋ฏ€๋กœ ๊ทธ ์ „๊นŒ์ง€ ๊ธฐ๋‹ค๋ฆฌ๋Š” ๋ชจ์…˜์ž…๋‹ˆ๋‹ค.</p>
  953. </li>
  954. <li><p>๋”ฐ๋ผ๋ถ™๊ธฐ(Go to Last):</p>
  955. <p>์ž์‹ ์ด ๋”ฐ๋ผ๊ฐˆ ๋Œ€์ƒ์ด ์žˆ๋˜ ์œ„์น˜๋กœ ์ด๋™ํ•จ๊ณผ ๋™์‹œ์— ๋”ฐ๋ผ๊ฐˆ ๋Œ€์ƒ์ด ์–ด๋”” ์žˆ๋Š”์ง€ ๊ธฐ๋กํ•ฉ๋‹ˆ๋‹ค.</p>
  956. </li>
  957. <li><p>๋”ฐ๋ผ๊ฐ€๊ธฐ(Follow):</p>
  958. <p>์ž์‹ ์ด ๋”ฐ๋ผ๊ฐ€๋Š” ๋Œ€์ƒ์˜ ํ˜„์žฌ ์œ„์น˜๋ฅผ ๊ธฐ๋กํ•จ๊ณผ ๋™์‹œ์— ๋Œ€์ƒ์ด ์žˆ์—ˆ๋˜ ์œ„์น˜๋กœ ์ด๋™ํ•ฉ๋‹ˆ๋‹ค.</p>
  959. </li>
  960. </ul>
  961. <p>์ด๋Ÿฐ ์ƒํƒœ๋ฅผ ๋‹ค๋ฃฐ ๋ฐฉ๋ฒ•์€ ์•„์ฃผ ๋‹ค์–‘ํ•ฉ๋‹ˆ๋‹ค. ๋ณดํ†ต์€ <a href="https://www.google.com/search?q=finite+state+machine">์œ ํ•œ ์ƒํƒœ ๊ธฐ๊ณ„(Finite State Machine)</a>์™€ ์ด๋Ÿฐ ์ƒํƒœ๋ฅผ ๋‹ค๋ฃฐ ํ—ฌํผ ํด๋ž˜์Šค๋ฅผ ์‚ฌ์šฉํ•˜์ฃ .</p>
  962. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">class FiniteStateMachine {
  963. constructor(states, initialState) {
  964. this.states = states;
  965. this.transition(initialState);
  966. }
  967. get state() {
  968. return this.currentState;
  969. }
  970. transition(state) {
  971. const oldState = this.states[this.currentState];
  972. if (oldState &amp;&amp; oldState.exit) {
  973. oldState.exit.call(this);
  974. }
  975. this.currentState = state;
  976. const newState = this.states[state];
  977. if (newState.enter) {
  978. newState.enter.call(this);
  979. }
  980. }
  981. update() {
  982. const state = this.states[this.currentState];
  983. if (state.update) {
  984. state.update.call(this);
  985. }
  986. }
  987. }
  988. </pre>
  989. <p>์œ„ ํด๋ž˜์Šค๋Š” ์•ž์„œ ๋งํ•œ ํ—ฌํผ ํด๋ž˜์Šค๋ฅผ ๊ฐ„๋‹จํžˆ ๊ตฌํ˜„ํ•œ ๊ฒƒ์ž…๋‹ˆ๋‹ค. ํด๋ž˜์Šค๋Š” ์ƒ์„ฑ ์‹œ ์ƒํƒœ๋“ค์˜ ๊ฐ์ฒด๋ฅผ ๋ฐ›๊ณ , ๊ฐ ์ƒํƒœ์—๋Š” <code class="notranslate" translate="no">enter</code>, <code class="notranslate" translate="no">update</code>, <code class="notranslate" translate="no">exit</code>์ด๋ผ๋Š” ๋ฉ”์„œ๋“œ๊ฐ€ ์žˆ์Šต๋‹ˆ๋‹ค. ์ƒํƒœ๋ฅผ ๋ฐ”๊พธ๋ ค๋ฉด <code class="notranslate" translate="no">FiniteStateMachine.transition</code>์„ ํ˜ธ์ถœํ•  ๋•Œ ์ƒˆ๋กœ์šด ์ด๋ฆ„์„ ๋„˜๊ฒจ์ฃผ๋ฉด ๋˜์ฃ . ๋งŒ์•ฝ ํ˜„์žฌ ์ƒํƒœ์— <code class="notranslate" translate="no">exit</code> ๋ฉ”์„œ๋“œ๊ฐ€ ์žˆ๋‹ค๋ฉด ํ•ด๋‹น ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•ฉ๋‹ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ƒˆ๋กœ์šด ์ƒํƒœ์— <code class="notranslate" translate="no">enter</code> ๋ฉ”์„œ๋“œ๊ฐ€ ์žˆ์„ ๊ฒฝ์šฐ <code class="notranslate" translate="no">enter</code> ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•ฉ๋‹ˆ๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ ๋งค ํ”„๋ ˆ์ž„๋งˆ๋‹ค <code class="notranslate" translate="no">FiniteStateMachine.update</code>๋ฅผ ํ˜ธ์ถœํ•˜๋ฉด ๊ฐ ์ƒํƒœ์˜ <code class="notranslate" translate="no">update</code> ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•ฉ๋‹ˆ๋‹ค.</p>
  990. <p>์ด์ œ ์ด ํด๋ž˜์Šค๋ฅผ ํ™œ์šฉํ•ด ๋™๋ฌผ๋“ค์˜ ์ƒํƒœ๋ฅผ ๋ฐ”๊ฟ”๋ด…์‹œ๋‹ค.</p>
  991. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">// ๋งค๊ฐœ๋ณ€์ˆ˜ obj1๊ณผ obj2์ด ๊ฐ€๊น๋‹ค๋ฉด true๋ฅผ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค.
  992. function isClose(obj1, obj1Radius, obj2, obj2Radius) {
  993. const minDist = obj1Radius + obj2Radius;
  994. const dist = obj1.position.distanceTo(obj2.position);
  995. return dist &lt; minDist;
  996. }
  997. // v ์˜ ๊ฐ’์ด -min๊ณผ +min ์‚ฌ์ด๊ฐ€ ๋˜๋„๋ก ํ•ฉ๋‹ˆ๋‹ค.
  998. function minMagnitude(v, min) {
  999. return Math.abs(v) &gt; min
  1000. ? min * Math.sign(v)
  1001. : v;
  1002. }
  1003. const aimTowardAndGetDistance = function() {
  1004. const delta = new THREE.Vector3();
  1005. return function aimTowardAndGetDistance(source, targetPos, maxTurn) {
  1006. delta.subVectors(targetPos, source.position);
  1007. // ๋ฐ”๋ผ๋ณผ ๋ฐฉํ–ฅ์„ ๊ณ„์‚ฐํ•ฉ๋‹ˆ๋‹ค.
  1008. const targetRot = Math.atan2(delta.x, delta.z) + Math.PI * 1.5;
  1009. // ๋” ๊ฐ€๊นŒ์šด ๋ฐฉํ–ฅ์œผ๋กœ ํšŒ์ „ํ•ฉ๋‹ˆ๋‹ค.
  1010. const deltaRot = (targetRot - source.rotation.y + Math.PI * 1.5) % (Math.PI * 2) - Math.PI;
  1011. // maxTurn๋ณด๋‹ค ๋น ๋ฅธ ์†๋„๋กœ ๋Œ์ง€ ์•Š๋„๋ก ํ•ฉ๋‹ˆ๋‹ค.
  1012. const deltaRotation = minMagnitude(deltaRot, maxTurn);
  1013. // rotation ๊ฐ’์„ 0์—์„œ Math.PI * 2 ์‚ฌ์ด๋กœ ์œ ์ง€ํ•ฉ๋‹ˆ๋‹ค.
  1014. source.rotation.y = THREE.MathUtils.euclideanModulo(
  1015. source.rotation.y + deltaRotation, Math.PI * 2);
  1016. // ๋ชฉํ‘œ๊นŒ์ง€์˜ ๊ฑฐ๋ฆฌ๋ฅผ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค.
  1017. return delta.length();
  1018. };
  1019. }();
  1020. class Animal extends Component {
  1021. constructor(gameObject, model) {
  1022. super(gameObject);
  1023. + const hitRadius = model.size / 2;
  1024. const skinInstance = gameObject.addComponent(SkinInstance, model);
  1025. skinInstance.mixer.timeScale = globals.moveSpeed / 4;
  1026. + const transform = gameObject.transform;
  1027. + const playerTransform = globals.player.gameObject.transform;
  1028. + const maxTurnSpeed = Math.PI * (globals.moveSpeed / 4);
  1029. + const targetHistory = [];
  1030. + let targetNdx = 0;
  1031. +
  1032. + function addHistory() {
  1033. + const targetGO = globals.congaLine[targetNdx];
  1034. + const newTargetPos = new THREE.Vector3();
  1035. + newTargetPos.copy(targetGO.transform.position);
  1036. + targetHistory.push(newTargetPos);
  1037. + }
  1038. +
  1039. + this.fsm = new FiniteStateMachine({
  1040. + idle: {
  1041. + enter: () =&gt; {
  1042. + skinInstance.setAnimation('Idle');
  1043. + },
  1044. + update: () =&gt; {
  1045. + // ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๊ทผ์ฒ˜์— ์žˆ๋Š”์ง€ ํ™•์ธํ•ฉ๋‹ˆ๋‹ค.
  1046. + if (isClose(transform, hitRadius, playerTransform, globals.playerRadius)) {
  1047. + this.fsm.transition('waitForEnd');
  1048. + }
  1049. + },
  1050. + },
  1051. + waitForEnd: {
  1052. + enter: () =&gt; {
  1053. + skinInstance.setAnimation('Jump');
  1054. + },
  1055. + update: () =&gt; {
  1056. + // ๊ธฐ์ฐจ์˜ ๊ฐ€์žฅ ๋งˆ์ง€๋ง‰์— ์žˆ๋Š” gameObject๋ฅผ ๊ฐ€์ ธ์˜ต๋‹ˆ๋‹ค.
  1057. + const lastGO = globals.congaLine[globals.congaLine.length - 1];
  1058. + const deltaTurnSpeed = maxTurnSpeed * globals.deltaTime;
  1059. + const targetPos = lastGO.transform.position;
  1060. + aimTowardAndGetDistance(transform, targetPos, deltaTurnSpeed);
  1061. + // ๊ธฐ์ฐจ์˜ ๋งˆ์ง€๋ง‰์— ์žˆ๋Š” ์š”์†Œ๊ฐ€ ๊ทผ์ฒ˜์— ์žˆ๋Š”์ง€ ํ™•์ธํ•ฉ๋‹ˆ๋‹ค.
  1062. + if (isClose(transform, hitRadius, lastGO.transform, globals.playerRadius)) {
  1063. + this.fsm.transition('goToLast');
  1064. + }
  1065. + },
  1066. + },
  1067. + goToLast: {
  1068. + enter: () =&gt; {
  1069. + // ๋”ฐ๋ผ๊ฐˆ ๋Œ€์ƒ์„ ๊ธฐ๋กํ•ฉ๋‹ˆ๋‹ค. remember who we're following
  1070. + targetNdx = globals.congaLine.length - 1;
  1071. + // ๊ธฐ์ฐจ์˜ ๋งˆ์ง€๋ง‰์— ์Šค์Šค๋กœ๋ฅผ ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค.
  1072. + globals.congaLine.push(gameObject);
  1073. + skinInstance.setAnimation('Walk');
  1074. + },
  1075. + update: () =&gt; {
  1076. + addHistory();
  1077. + // ๊ธฐ๋ก๋œ ์œ„์น˜ ์ค‘ ๊ฐ€์žฅ ๋‚˜์ค‘ ์œ„์น˜๋กœ ์ด๋™ํ•ฉ๋‹ˆ๋‹ค.
  1078. + const targetPos = targetHistory[0];
  1079. + const maxVelocity = globals.moveSpeed * globals.deltaTime;
  1080. + const deltaTurnSpeed = maxTurnSpeed * globals.deltaTime;
  1081. + const distance = aimTowardAndGetDistance(transform, targetPos, deltaTurnSpeed);
  1082. + const velocity = distance;
  1083. + transform.translateOnAxis(kForward, Math.min(velocity, maxVelocity));
  1084. + if (distance &lt;= maxVelocity) {
  1085. + this.fsm.transition('follow');
  1086. + }
  1087. + },
  1088. + },
  1089. + follow: {
  1090. + update: () =&gt; {
  1091. + addHistory();
  1092. + // ๊ฐ€์žฅ ์˜ค๋ž˜๋œ ์œ„์น˜๊ฐ’์„ ์ง€์šฐ๊ณ  ์ž๊ธฐ ์ž์‹ ์˜ ์œ„์น˜๊ฐ’์„ ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค.
  1093. + const targetPos = targetHistory.shift();
  1094. + transform.position.copy(targetPos);
  1095. + const deltaTurnSpeed = maxTurnSpeed * globals.deltaTime;
  1096. + aimTowardAndGetDistance(transform, targetHistory[0], deltaTurnSpeed);
  1097. + },
  1098. + },
  1099. + }, 'idle');
  1100. + }
  1101. + update() {
  1102. + this.fsm.update();
  1103. + }
  1104. }
  1105. </pre>
  1106. <p>ํ•œ ๋ฒˆ์— ๋„ˆ๋ฌด ๋งŽ์€ ์ฝ”๋“œ๋ฅผ ๋ณด์—ฌ์ค€ ๋“ฏํ•˜์ง€๋งŒ ์œ„ ์ฝ”๋“œ๋Š” ๋ฐฉ๊ธˆ ์–ธ๊ธ‰ํ•œ ์—ญํ• ์„ ํ•ฉ๋‹ˆ๋‹ค. ๊ฐ ์ƒํƒœ์— ๋Œ€ํ•œ ์ฝ”๋“œ๋ฅผ ๋ณด๊ณ  ์–ด๋–ค ์‹์œผ๋กœ ์ž‘๋™ํ•˜๋Š”์ง€ ๋ถ„์„ํ•ด๋ณด๊ธฐ ๋ฐ”๋ž๋‹ˆ๋‹ค.</p>
  1107. <p>์—ฌ๊ธฐ์— ๋ช‡ ๊ฐ€์ง€ ์š”์†Œ๋ฅผ ์ถ”๊ฐ€ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์ž๊ธฐ ์ž์‹ ์„ ์ „์—ญ ๊ฐ์ฒด(globals)์— ์ถ”๊ฐ€ํ•ด ๋‹ค๋ฅธ ๋™๋ฌผ์ด ์ž์‹ ์˜ ์œ„์น˜๋ฅผ ์ถ”์ ํ•˜๋„๋ก ํ•ด์•ผ ํ•˜๊ณ , ๋˜ ๊ธฐ์ฐจ์˜ ๋จธ๋ฆฌ๋ฅผ ํ”Œ๋ ˆ์ด์–ด์˜ <code class="notranslate" translate="no">GameObject</code>๋กœ ์ง€์ •ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค.</p>
  1108. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">function init() {
  1109. ...
  1110. {
  1111. const gameObject = gameObjectManager.createGameObject(scene, 'player');
  1112. + globals.player = gameObject.addComponent(Player);
  1113. + globals.congaLine = [gameObject];
  1114. }
  1115. }
  1116. </pre>
  1117. <p>๊ฐ ๋ชจ๋ธ์˜ ํฌ๊ธฐ๋„ ๊ณ„์‚ฐํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค.</p>
  1118. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">function prepModelsAndAnimations() {
  1119. + const box = new THREE.Box3();
  1120. + const size = new THREE.Vector3();
  1121. Object.values(models).forEach(model =&gt; {
  1122. + box.setFromObject(model.gltf.scene);
  1123. + box.getSize(size);
  1124. + model.size = size.length();
  1125. const animsByName = {};
  1126. model.gltf.animations.forEach((clip) =&gt; {
  1127. animsByName[clip.name] = clip;
  1128. // ์ด๋Ÿฐ ๋ถ€๋ถ„์€ .blend ํŒŒ์ผ์—์„œ ์ˆ˜์ •ํ•˜๋Š” ๊ฒŒ ์ข‹์Šต๋‹ˆ๋‹ค.
  1129. if (clip.name === 'Walk') {
  1130. clip.duration /= 2;
  1131. }
  1132. });
  1133. model.animations = animsByName;
  1134. });
  1135. }
  1136. </pre>
  1137. <p>๊ทธ๋ฆฌ๊ณ  ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์ž๊ธฐ ์ž์‹ ์˜ ํฌ๊ธฐ๋ฅผ ๊ธฐ๋กํ•˜๋„๋ก ํ•ฉ๋‹ˆ๋‹ค.</p>
  1138. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">class Player extends Component {
  1139. constructor(gameObject) {
  1140. super(gameObject);
  1141. const model = models.knight;
  1142. + globals.playerRadius = model.size / 2;
  1143. </pre>
  1144. <p>์ด์ œ ์™€ ์ƒ๊ฐํ•ด๋ณด๋‹ˆ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์•„๋‹ˆ๋ผ ๊ธฐ์ฐจ์˜ ๋จธ๋ฆฌ๋ฅผ ๋ฐ”๋ผ๋ณด๊ฒŒ ํ•˜๋Š” ํŽธ์ด ๋” ๋‚˜์•˜๊ฒ ๋„ค์š”. ์ด๊ฑด ๋‚˜์ค‘์— ๋Œ์•„์™€ ๊ณ ์น˜๋„๋ก ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค.</p>
  1145. <p>์˜ˆ์ œ๋ฅผ ์ฒ˜์Œ ๋งŒ๋“ค์—ˆ์„ ๋•Œ๋Š” ๋™๋ฌผ๋“ค์ด ๋ชจ๋‘ ๊ฐ™์€ ํฌ๊ธฐ์˜ ๊ฒฝ๊ณ„ ์›(radius)์„ ์ผ์ง€๋งŒ, ์ด๋ ‡๊ฒŒ ํ•˜๊ณ  ๋ณด๋‹ˆ ๋ง๊ณผ ํผ๊ทธ(๊ฐ•์•„์ง€)์˜ ํฌ๊ธฐ๊ฐ€ ๊ฐ™์€ ๊ฒŒ ๋ง์ด ์•ˆ ๋œ๋‹ค๋Š” ์ƒ๊ฐ์ด ๋“ค์—ˆ์Šต๋‹ˆ๋‹ค. ๊ทธ๋ž˜์„œ ๊ฐ ๋ชจ๋ธ์˜ ํฌ๊ธฐ์— ๋”ฐ๋ผ ๊ฒฝ๊ณ„ ์›์„ ๋”ฐ๋กœ ์ง€์ •ํ–ˆ์ฃ . ๊ทธ๋ฆฌ๊ณ  ์ƒํƒœ๋ฅผ ๋ณด์—ฌ์ฃผ๋ฉด ์ข‹๊ฒ ๋‹ค๋Š” ์ƒ๊ฐ์ด ๋“ค์–ด ์ƒํƒœ๋ฅผ ๋ณด์—ฌ ์ค„ <code class="notranslate" translate="no">StatusDisplayHelper</code> ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ถ”๊ฐ€ํ–ˆ์Šต๋‹ˆ๋‹ค.</p>
  1146. <p>๋˜ํ•œ <a href="/docs/#api/ko/helpers/PolarGridHelper"><code class="notranslate" translate="no">PolarGridHelper</code></a>๋ฅผ ์จ ๊ฐ ์บ๋ฆญํ„ฐ์˜ ๊ฒฝ๊ณ„ ์›์ด ๋ณด์ด๋„๋ก ํ–ˆ๊ณ , <a href="align-html-elements-to-3d.html">HTML ์š”์†Œ๋ฅผ 3D๋กœ ์ •๋ ฌํ•˜๊ธฐ</a>์—์„œ ์ผ๋˜ ๋ฐฉ๋ฒ•์œผ๋กœ ๊ฐ ์บ๋ฆญํ„ฐ์˜ ์ƒํƒœ๋ฅผ HTML๋กœ ๋ณด์—ฌ์ฃผ๋„๋ก ํ–ˆ์Šต๋‹ˆ๋‹ค.</p>
  1147. <p>๋จผ์ € ๊ฐ ์š”์†Œ๋ฅผ ๋‹ด์„ HTML์„ ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค.</p>
  1148. <pre class="prettyprint showlinemods notranslate lang-html" translate="no">&lt;body&gt;
  1149. &lt;canvas id="c"&gt;&lt;/canvas&gt;
  1150. &lt;div id="ui"&gt;
  1151. &lt;div id="left"&gt;&lt;img src="../resources/images/left.svg"&gt;&lt;/div&gt;
  1152. &lt;div style="flex: 0 0 40px;"&gt;&lt;/div&gt;
  1153. &lt;div id="right"&gt;&lt;img src="../resources/images/right.svg"&gt;&lt;/div&gt;
  1154. &lt;/div&gt;
  1155. &lt;div id="loading"&gt;
  1156. &lt;div&gt;
  1157. &lt;div&gt;...loading...&lt;/div&gt;
  1158. &lt;div class="progress"&gt;&lt;div id="progressbar"&gt;&lt;/div&gt;&lt;/div&gt;
  1159. &lt;/div&gt;
  1160. &lt;/div&gt;
  1161. + &lt;div id="labels"&gt;&lt;/div&gt;
  1162. &lt;/body&gt;
  1163. </pre>
  1164. <p>CSS๋„ ์ž‘์„ฑํ•ฉ๋‹ˆ๋‹ค.</p>
  1165. <pre class="prettyprint showlinemods notranslate lang-css" translate="no">#labels {
  1166. position: absolute; /* ๊ธฐ์ค€ ์š”์†Œ ์œ„๋กœ ์˜ฌ๋ผ๊ฐ€๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. */
  1167. left: 0; /* ๊ธฐ์ค€ ์š”์†Œ ์™ผ์ชฝ ์œ„๋กœ ์ •๋ ฌํ•ฉ๋‹ˆ๋‹ค. */
  1168. top: 0;
  1169. color: white;
  1170. width: 100%;
  1171. height: 100%;
  1172. overflow: hidden;
  1173. pointer-events: none;
  1174. }
  1175. #labels&gt;div {
  1176. position: absolute; /* ๊ธฐ์ค€ ์š”์†Œ๋ฅผ ๊ธฐ์ค€์œผ๋กœ ํ•ฉ๋‹ˆ๋‹ค. */
  1177. left: 0; /* ๊ธฐ์ค€ ์š”์†Œ์˜ ์™ผ์ชฝ ์œ„๋กœ ์ •๋ ฌํ•ฉ๋‹ˆ๋‹ค. */
  1178. top: 0;
  1179. font-size: large;
  1180. font-family: monospace;
  1181. user-select: none; /* ํ…์ŠคํŠธ๋ฅผ ์„ ํƒํ•  ์ˆ˜ ์—†๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. */
  1182. text-shadow: /* ๊ธ€์ž์— ๊ฒ€์€ ์œค๊ณฝ์„ ์„ ๋„ฃ์Šต๋‹ˆ๋‹ค. */
  1183. -1px -1px 0 #000,
  1184. 0 -1px 0 #000,
  1185. 1px -1px 0 #000,
  1186. 1px 0 0 #000,
  1187. 1px 1px 0 #000,
  1188. 0 1px 0 #000,
  1189. -1px 1px 0 #000,
  1190. -1px 0 0 #000;
  1191. }
  1192. </pre>
  1193. <p>์•„๋ž˜๋Š” <code class="notranslate" translate="no">StateDisplayHelper</code> ์ปดํฌ๋„ŒํŠธ์ž…๋‹ˆ๋‹ค.</p>
  1194. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">const labelContainerElem = document.querySelector('#labels');
  1195. class StateDisplayHelper extends Component {
  1196. constructor(gameObject, size) {
  1197. super(gameObject);
  1198. this.elem = document.createElement('div');
  1199. labelContainerElem.appendChild(this.elem);
  1200. this.pos = new THREE.Vector3();
  1201. this.helper = new THREE.PolarGridHelper(size / 2, 1, 1, 16);
  1202. gameObject.transform.add(this.helper);
  1203. }
  1204. setState(s) {
  1205. this.elem.textContent = s;
  1206. }
  1207. setColor(cssColor) {
  1208. this.elem.style.color = cssColor;
  1209. this.helper.material.color.set(cssColor);
  1210. }
  1211. update() {
  1212. const { pos } = this;
  1213. const { transform } = this.gameObject;
  1214. const { canvas } = globals;
  1215. pos.copy(transform.position);
  1216. /**
  1217. * ํ•ด๋‹น ์œ„์น˜๊ฐ’์„ ์ •๊ทœํ™”ํ•˜๋ฉด x์™€ y ๊ฐ’์€ -1์—์„œ +1 ์‚ฌ์ด์˜ ๊ฐ’์ด ๋ฉ๋‹ˆ๋‹ค.
  1218. * x = -1 ์ด๋ฉด ์™ผ์ชฝ, y = -1 ์ด๋ฉด ์˜ค๋ฅธ์ชฝ์ด์ฃ .
  1219. **/
  1220. pos.project(globals.camera);
  1221. // ์ •๊ทœํ™”ํ•œ ์œ„์น˜๊ฐ’์„ CSS ์œ„์น˜๊ฐ’์œผ๋กœ ๋ณ€ํ™˜ํ•ฉ๋‹ˆ๋‹ค.
  1222. const x = (pos.x * .5 + .5) * canvas.clientWidth;
  1223. const y = (pos.y * -.5 + .5) * canvas.clientHeight;
  1224. // HTML ์š”์†Œ๋ฅผ ํ•ด๋‹น ์œ„์น˜๋กœ ์˜ฎ๊น๋‹ˆ๋‹ค.
  1225. this.elem.style.transform = `translate(-50%, -50%) translate(${ x }px, ${ y }px)`;
  1226. }
  1227. }
  1228. </pre>
  1229. <p>๋™๋ฌผ ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ƒ์„ฑํ•  ๋•Œ ์œ„ ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ถ”๊ฐ€ํ•˜๋„๋ก ํ•ฉ๋‹ˆ๋‹ค.</p>
  1230. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">class Animal extends Component {
  1231. constructor(gameObject, model) {
  1232. super(gameObject);
  1233. + this.helper = gameObject.addComponent(StateDisplayHelper, model.size);
  1234. ...
  1235. }
  1236. update() {
  1237. this.fsm.update();
  1238. + const dir = THREE.MathUtils.radToDeg(this.gameObject.transform.rotation.y);
  1239. + this.helper.setState(`${ this.fsm.state }:${ dir.toFixed(0) }`);
  1240. }
  1241. }
  1242. </pre>
  1243. <p>์ถ”๊ฐ€๋กœ lil-gui๋ฅผ ์ด์šฉํ•ด ์œ„ ๋””๋ฒ„๊น… ์š”์†Œ๋“ค๋ฅผ ์ผœ๊ณ  ๋Œ ์ˆ˜ ์žˆ๋„๋ก ํ•ฉ๋‹ˆ๋‹ค.</p>
  1244. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">import * as THREE from 'three';
  1245. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  1246. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  1247. import { SkeletonUtils } from 'three/addons/utils/SkeletonUtils.js';
  1248. +import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  1249. </pre>
  1250. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">+const gui = new GUI();
  1251. +gui.add(globals, 'debug').onChange(showHideDebugInfo);
  1252. +showHideDebugInfo();
  1253. const labelContainerElem = document.querySelector('#labels');
  1254. +function showHideDebugInfo() {
  1255. + labelContainerElem.style.display = globals.debug ? '' : 'none';
  1256. +}
  1257. +showHideDebugInfo();
  1258. class StateDisplayHelper extends Component {
  1259. ...
  1260. update() {
  1261. + this.helper.visible = globals.debug;
  1262. + if (!globals.debug) {
  1263. + return;
  1264. + }
  1265. ...
  1266. }
  1267. }
  1268. </pre>
  1269. <p>๊ฒŒ์ž„์˜ ๊ฐ€์žฅ ๊ธฐ๋ณธ์ ์ธ ํ‹€์„ ์™„์„ฑํ–ˆ๋„ค์š”.</p>
  1270. <p></p><div translate="no" class="threejs_example_container notranslate">
  1271. <div><iframe class="threejs_example notranslate" translate="no" style=" " src="/manual/examples/resources/editor.html?url=/manual/examples/game-conga-line.html"></iframe></div>
  1272. <a class="threejs_center" href="/manual/examples/game-conga-line.html" target="_blank">์ƒˆ ํƒญ์—์„œ ๋ณด๊ธฐ</a>
  1273. </div>
  1274. <p></p>
  1275. <p>์›๋ž˜ ์ฒ˜์Œ์—๋Š” <a href="https://www.google.com/search?q=snake+game">์ง€๋ ์ด ๊ฒŒ์ž„</a>์„ ๋งŒ๋“ค๋ ค๊ณ  ํ–ˆ์Šต๋‹ˆ๋‹ค. ๋™๋ฌผ์ด ๊ธฐ์ฐจ์— ๋ถ™์–ด ๊ธฐ์ฐจ๊ฐ€ ๊ธธ์–ด์งˆ์ˆ˜๋ก ์žฅ์• ๋ฌผ์„ ํ”ผํ•˜๊ธฐ ์–ด๋ ค์›Œ์ง€๋Š” ๊ฒŒ์ž„์ด์ฃ . ์˜ˆ์ œ์— ๋ช‡ ๊ฐ€์ง€ ์žฅ์• ๋ฌผ ๋†“๊ฑฐ๋‚˜ ํ™”๋ฉด ๋‘˜๋ ˆ์— ๋ฒฝ์„ ์„ธ์šฐ๊ธฐ๋„ ํ–ˆ์Šต๋‹ˆ๋‹ค.</p>
  1276. <p>ํ•˜์ง€๋งŒ ์˜ˆ์ œ์—์„œ ์‚ฌ์šฉํ•œ ๋™๋ฌผ์€ ์ด์— ์ ํ•ฉํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ์˜ˆ์ œ์˜ ๋™๋ฌผ๋“ค์€ ๋Œ€๋ถ€๋ถ„ ์œ„์—์„œ ๋ดค์„ ๋•Œ ๊ธธ๊ณ  ํญ์ด ์–‡๊ฑฐ๋“ ์š”. ์•„๋ž˜๋Š” ์–ผ๋ฃฉ๋ง์„ ์œ„์—์„œ ๋ณธ ๊ฒƒ์ž…๋‹ˆ๋‹ค.</p>
  1277. <div class="threejs_center"><img src="../resources/images/zebra.png" style="width: 113px;"></div>
  1278. <p>์˜ˆ์ œ๋Š” ์› ๋ชจ์–‘์˜ ๊ฒฝ๊ณ„๋กœ ์š”์†Œ๋ผ๋ฆฌ์˜ ์ถฉ๋Œ์„ ๊ฐ์ง€ํ•˜๊ธฐ์— ์•„๋ž˜์™€ ๊ฐ™์ด ์šธํƒ€๋ฆฌ์— ๋‹ฟ๋Š” ๊ฒฝ์šฐ๋„ ์ถฉ๋Œ๋กœ ๊ฐ์ง€ํ•  ๊ฒ๋‹ˆ๋‹ค.</p>
  1279. <div class="threejs_center"><img src="../resources/images/zebra-collisions.svg" style="width: 400px;"></div>
  1280. <p>๋™๋ฌผ๊ณผ ๋™๋ฌผ์ด ๋ถ€๋”ชํžˆ๋Š” ๊ฒฝ์šฐ์—๋„ ๋งˆ์ฐฌ๊ฐ€์ง€์ž…๋‹ˆ๋‹ค. ํŠนํžˆ ๊ฒŒ์ž„์—์„œ๋Š” ์ด๋ž˜์„œ ์ข‹์„ ๊ฒŒ ์—†์ฃ .</p>
  1281. <p>2D ์‚ฌ๊ฐํ˜•์„ ๋งŒ๋“ค์–ด ์ถฉ๋Œ์„ ๊ฐ์ง€ํ•˜๋Š” ๊ฒƒ๋„ ์ƒ๊ฐํ–ˆ์œผ๋‚˜, ๋ฐ”๋กœ ๋„ˆ๋ฌด ๋งŽ์€ ์ฝ”๋“œ๋ฅผ ์จ์•ผ ํ•œ๋‹ค๋Š” ๊ฑธ ๊นจ๋‹ฌ์•˜์Šต๋‹ˆ๋‹ค. ์˜ˆ์ œ์˜ ๊ฐ ๋ชจ๋ธ์— ๋‹ค๋ฅธ ํฌ๊ธฐ์˜ ์‚ฌ๊ฐํ˜•์„ ์ถ”๊ฐ€ํ•˜๋Š” ๋ฐ๋Š” ๊ทธ๋‹ค์ง€ ๋งŽ์€ ์ฝ”๋“œ๊ฐ€ ๋“ค์–ด๊ฐ€์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ์ด๋ ‡๊ฒŒ ๋ช‡ ๊ฐ€์ง€ ๋ชจ๋ธ์— ์‚ฌ๊ฐํ˜•์„ ์ถ”๊ฐ€ํ•ด๋ณด๋ฉด ๊ณง ์ถฉ๋Œ์„ ๊ฐ์ง€ํ•˜๋Š” ์ฝ”๋“œ๋ฅผ ์†๋ด์•ผ ํ•  ํ•„์š”๊ฐ€ ์ƒ๊ธธ ๊ฒ๋‹ˆ๋‹ค. ๋จผ์ € ๊ฐ ๋ชจ๋ธ์ด ์„œ๋กœ ์ถฉ๋Œํ•˜๋Š”์ง€ ํ™•์ธํ•ด์•ผ ํ•˜๋‹ˆ ๊ฐ ๋ชจ๋ธ์˜ ๊ฒฝ๊ณ„ ์ •์œก๋ฉด์ฒด๋‚˜ ๊ฒฝ๊ณ„ ๊ตฌ์ฒด, ๋˜๋Š” ๋ชจ๋ธ๊ณผ ๊ฐ™์€ ๋ฐฉํ–ฅ์œผ๋กœ ์ •๋ ฌ๋œ ๊ฒฝ๊ณ„ ์œก๋ฉด์ฒด๋ฅผ ๊ฒ€์‚ฌํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ๊ฐ ๋ชจ๋ธ์˜ ๊ฒฝ๊ณ„๊ฐ€ ์ถฉ๋Œํ–ˆ๋‹ค๋Š” ๊ฑด ๋‘ ๋ชจ๋ธ์ด <em>์–ด์ฉŒ๋ฉด</em> ์„œ๋กœ ์ถฉ๋Œํ–ˆ์„ ์ˆ˜๋„ ์žˆ๋‹ค๋Š” ์ด์•ผ๊ธฐ์ด๊ธฐ์—, ๊ฐ ๋ชจ๋ธ์ด <em>์‹ค์ œ๋กœ</em> ์ถฉ๋Œํ–ˆ๋Š”์ง€ ๊ฒ€์‚ฌํ•˜๊ธฐ ์œ„ํ•ด ํ•ด๋‹น ๋ชจ๋ธ๋“ค์„ ๋‹ค์‹œ ๊ฒ€์‚ฌํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ๋Œ€์ฒด๋กœ ๊ฒฝ๊ณ„ ๊ตฌ์ฒด๋ฅผ ๊ฒ€์‚ฌํ•˜๋Š” ๊ฒƒ๋งŒ ํ•ด๋„ ๊ฝค ๋งŽ์€ ์ž‘์—…์ด ํ•„์š”ํ•ฉ๋‹ˆ๋‹ค. ๊ฐ€๋Šฅํ•˜๋‹ค๋ฉด ๊ฐ ์š”์†Œ๊ฐ€ ๊ทผ์ ‘ํ–ˆ๋Š”์ง€์˜ ์—ฌ๋ถ€๋งŒ ๊ฒ€์‚ฌํ•˜๋Š” ๋“ฑ ๋” ํŠน์ˆ˜ํ•œ ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•˜๋Š” ๊ฒŒ ๋” ๊ฒฝ์ œ์ ์ด์ฃ .</p>
  1282. <p>๋˜ํ•œ ์ถฉ๋Œ ์—ฌ๋ถ€๋ฅผ ๊ฒ€์‚ฌํ•˜๊ธฐ๋งŒ ํ•˜๋Š” ๊ฒƒ์œผ๋กœ ๋๋‚˜๋Š” ๊ฒƒ์ด ์•„๋‹ˆ๋ผ ์ถฉ๋Œ ์‹œ์Šคํ…œ๋„ ๊ตฌ์ถ•ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ๊ทธ๋•Œ ๊ทธ๋•Œ ๊ฐ ๋ชจ๋ธ์—๊ฒŒ "๋„ˆ ๋‹ค๋ฅธ ์• ๋ž‘ ์ถฉ๋Œํ–ˆ๋‹ˆ?" ์ด๋ ‡๊ฒŒ ๋ฌผ์–ด๋ณด๋Š” ๊ฒƒ๋ณด๋‹ค ์‹œ์Šคํ…œ์ด ์ง์ ‘ ์ถฉ๋Œ ์—ฌ๋ถ€๋ฅผ ์ด๋ฒคํŠธ ๋“ฑ์œผ๋กœ ์•Œ๋ ค์ฃผ๋Š” ๊ฒŒ ๋” ํŽธํ•  ํ…Œ๋‹ˆ๊นŒ์š”. ์ถฉ๋Œ ์‹œ์Šคํ…œ์€ ์ถฉ๋Œ๊ณผ ๊ด€๋ จํ•œ ์ด๋ฒคํŠธ๋‚˜ ์ฝœ๋ฐฑ์„ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค. ์ด ๋ฐฉ๋ฒ•์˜ ์žฅ์ ์€ ๋ชจ๋“  ์ถฉ๋Œ์„ ํ•œ ๋ฒˆ๋งŒ ๊ฒ€์‚ฌํ•˜๊ธฐ์— ๊ฐ ๋ชจ๋ธ์ด "๋‚ด๊ฐ€ ๋‹ค๋ฅธ ์• ๋ž‘ ์ถฉ๋Œํ–ˆ๋‚˜?" ์ด๋ ‡๊ฒŒ ๊ฒ€์‚ฌ๋ฅผ ๋”ฐ๋กœ ํ•  ํ•„์š”๊ฐ€ ์—†๋‹ค๋Š” ๊ฑฐ์ฃ . ์—ฐ์‚ฐ๋Ÿ‰์„ ํ›จ์”ฌ ์ค„์ผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.</p>
  1283. <p>์‚ฌ๊ฐํ˜•์„ ํ™•์ธํ•˜๋Š” ์ •๋„์˜ ๊ฐ„๋‹จํ•œ ์ถฉ๋Œ ์‹œ์Šคํ…œ์„ ๋งŒ๋“œ๋Š” ์ฝ”๋“œ๋Š” 100-300 ์ค„ ์ •๋„๋ฅผ ๋„˜์ง€ ์•Š์„ ๊ฒ๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ์˜ˆ์ œ์™€ ๋น„๊ตํ•˜๋ฉด ์—ฌ์ „ํžˆ ๋งŽ์€ ์ฝ”๋“œ์ด๋‹ˆ ์ง€๊ธˆ์€ ์ด๋Œ€๋กœ ๋‚จ๊ฒจ ๋‘๊ฒ ์Šต๋‹ˆ๋‹ค.</p>
  1284. <p>์‹œ๋„ํ•ด๋ด„์งํ•œ ๋‹ค๋ฅธ ๋ฐฉ๋ฒ•์€ ๋‹ค๋ฅธ ์บ๋ฆญํ„ฐ ์ค‘ ์œ„์—์„œ ๋ฐ”๋ผ๋ดค์„ ๋•Œ ๊ฐ€์žฅ ์›ํ˜•์— ๊ฐ€๊นŒ์šด ์บ๋ฆญํ„ฐ๋ฅผ ์ฐพ๋Š” ๊ฒ๋‹ˆ๋‹ค๏ผŠ. ์ธ๊ฐ„ํ˜• ์บ๋ฆญํ„ฐ์˜ ๊ฒฝ์šฐ๋Š” ๋Œ€๋ถ€๋ถ„ ์ž˜ ์ž‘๋™ํ•  ํ…Œ๊ณ , ๋™๋ฌผ๊ณผ ๋™๋ฌผ์˜ ๊ฒฝ์šฐ๋„ ์ผ๋ถ€ ๊ฒฝ์šฐ๋Š” ์ž˜ ์ž‘๋™ํ•  ๊ฒ๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ๋™๋ฌผ๊ณผ ์šธํƒ€๋ฆฌ์˜ ๊ฒฝ์šฐ๋Š” ๊ฐ์ง€ํ•˜์ง€ ๋ชปํ•˜๊ฒ ์ฃ . ์›๋ž˜ ํ™”๋ฉด ์ฃผ์œ„์— ์šธํƒ€๋ฆฌ๋‚˜ ๋ค๋ถˆ, ๋‘ฅ๊ทผ ๋ง‰๋Œ€๋ฅผ ๋‘˜๋Ÿฌ๋ณด๋ ค๊ณ  ํ–ˆ์œผ๋‚˜ ์ด๋Ÿฌ๋ ค๋ฉด 120์—์„œ 200๊ฐœ ์ •๋„์˜ ์š”์†Œ๋ฅผ ๋” ๋งŒ๋“ค์–ด์•ผ ํ•˜๊ณ , ์œ„์—์„œ ์–ธ๊ธ‰ํ•œ ์ตœ์ ํ™” ๋ฌธ์ œ์— ๋ถ€๋”ช์ณค์„ ๊ฒ๋‹ˆ๋‹ค.</p>
  1285. <p>โ€ป ์‹œ์•ผ๊ฐ ๋•Œ๋ฌธ์— ์นด๋ฉ”๋ผ์˜ ์ค‘์‹ฌ์—์„œ ๋ฒ—์–ด๋‚ ์ˆ˜๋ก ๋จธ๋ฆฌ ์œ„๊ฐ€ ์•„๋‹Œ ์˜†์ด ๋ณด์ด๋Š” ๊ฑธ ์ด์šฉํ•œ ๋ฐฉ๋ฒ•. ์—ญ์ฃผ.</p>
  1286. <p>์ด๋Ÿฐ ์—ฌ๋Ÿฌ ๋ฌธ์ œ ๋•Œ๋ฌธ์— ๋Œ€๋ถ€๋ถ„์˜ ๊ฒŒ์ž„๋“ค์ด ๊ธฐ์กด์— ์“ฐ๋˜ ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ด ๋ฐฉ๋ฒ•๋“ค ์ค‘์—๋Š” ๋ฌผ๋ฆฌ ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ์—์„œ ์“ฐ๋Š” ๊ฒƒ๋“ค๋„ ์žˆ์ฃ . ๋ฌผ๋ฆฌ ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ๋Š” ์š”์†Œ๊ฐ€ ์„œ๋กœ ์ถฉ๋Œํ•˜๋Š”์ง€ ํ™•์ธํ•˜๋Š” ๊ธฐ๋Šฅ์ด ํ•„์ˆ˜๊ธฐ์—, ์ œ๊ฐ€ ์œ„์—์„œ ์‚ฌ์šฉํ–ˆ๋˜ ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•˜๊ธฐ๋„ ํ•ฉ๋‹ˆ๋‹ค.</p>
  1287. <p>Three.js์˜ ์˜ˆ์ œ ์ค‘ <a href="https://github.com/kripken/ammo.js/">ammo.js</a>๋ฅผ ์‚ฌ์šฉํ•œ ๊ฒƒ์„ ๋ณด๋ฉด ์ด๋Ÿฐ ํ•ด๊ฒฐ ๋ฐฉ๋ฒ•์„ ์ฐพ๋Š” ๋ฐ ๋„์›€์ด ๋ ์ง€๋„ ๋ชจ๋ฅด๊ฒ ๋„ค์š”.</p>
  1288. <p>๋˜ ๋‹ค๋ฅธ ๋ฐฉ๋ฒ•์€ ์žฅ์• ๋ฌผ์„ ์ผ์ •ํ•œ ๊ฒฉ์ž(grid)์— ๋†“๊ณ  ํ”Œ๋ ˆ์ด์–ด์™€ ๋™๋ฌผ์ด ํ•ด๋‹น ๊ฒฉ์ž๋งŒ ์ฐธ์กฐํ•˜๊ฒŒ ํ•˜๋Š” ๊ฒ๋‹ˆ๋‹ค. ์„ฑ๋Šฅ ๋ฉด์—์„œ ๊ต‰์žฅํžˆ ์ข‹์€ ๋ฐฉ๋ฒ•์ธ๋ฐ, ์ด ๋˜ํ•œ ์—ฌ๋Ÿฌ๋ถ„์ด ์ง์ ‘ ์—ฐ์Šตํ•  ์ˆ˜ ์žˆ๋Š” ๐Ÿ˜œ ์š”์†Œ๋กœ ๋‚จ๊ฒจ ๋‘๋ฉด ์ข‹๊ฒ ๋‹ค๋Š” ์ƒ๊ฐ์ด ๋“ค๋”๊ตฐ์š”.</p>
  1289. <p>๋ง๋ถ™์—ฌ ๋Œ€๋ถ€๋ถ„์˜ ๊ฒŒ์ž„ ์‹œ์Šคํ…œ์—๋Š” <a href="https://www.google.com/search?q=coroutines">์ฝ”๋ฃจํ‹ด(coroutine)</a>์ด๋ผ๋Š” ๊ฒƒ์ด ์žˆ์Šต๋‹ˆ๋‹ค. ์ฝ”๋ฃจํ‹ด์€ ํŠน์ • ์ž‘์—…์„ ํ•˜๋Š” ๋™์•ˆ ๋ฉˆ์ท„๋‹ค๊ฐ€ ๋‚˜์ค‘์— ๋‹ค์‹œ ์‹œ์ž‘ํ•˜๋Š” ๋ฃจํ‹ด(routine)์„ ๋งํ•˜์ฃ .</p>
  1290. <p>ํ”Œ๋ ˆ์ด์–ด ์œ„์— ์Œํ‘œ๋ฅผ ๋„์›Œ ๋…ธ๋ž˜๋กœ ๋™๋ฌผ๋“ค์„ ๊ผฌ์‹œ๋Š” ๊ฒƒ์ฒ˜๋Ÿผ ํ•ด๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค. ๊ตฌํ˜„ํ•  ์ˆ˜ ์žˆ๋Š” ๋ฐฉ๋ฒ•์€ ์•„์ฃผ ๋งŽ์ง€๋งŒ, ์˜ˆ์ œ์—์„œ๋Š” ์ฝ”๋ฃจํ‹ด์„ ์‚ฌ์šฉํ•ด ์ด๋ฅผ ๊ตฌํ˜„ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค.</p>
  1291. <p>๋จผ์ € ์ฝ”๋ฃจํ‹ด์„ ๊ด€๋ฆฌํ•˜๋Š” ํด๋ž˜์Šค๋ฅผ ๋งŒ๋“ญ๋‹ˆ๋‹ค.</p>
  1292. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">function* waitSeconds(duration) {
  1293. while (duration &gt; 0) {
  1294. duration -= globals.deltaTime;
  1295. yield;
  1296. }
  1297. }
  1298. class CoroutineRunner {
  1299. constructor() {
  1300. this.generatorStacks = [];
  1301. this.addQueue = [];
  1302. this.removeQueue = new Set();
  1303. }
  1304. isBusy() {
  1305. return this.addQueue.length + this.generatorStacks.length &gt; 0;
  1306. }
  1307. add(generator, delay = 0) {
  1308. const genStack = [generator];
  1309. if (delay) {
  1310. genStack.push(waitSeconds(delay));
  1311. }
  1312. this.addQueue.push(genStack);
  1313. }
  1314. remove(generator) {
  1315. this.removeQueue.add(generator);
  1316. }
  1317. update() {
  1318. this._addQueued();
  1319. this._removeQueued();
  1320. for (const genStack of this.generatorStacks) {
  1321. const main = genStack[0];
  1322. // ๋‹ค๋ฅธ ์ฝ”๋ฃจํ‹ด์ด ํ•ด๋‹น ์š”์†Œ๋ฅผ ์ œ๊ฑฐํ–ˆ์„ ๊ฒฝ์šฐ
  1323. if (this.removeQueue.has(main)) {
  1324. continue;
  1325. }
  1326. while (genStack.length) {
  1327. const topGen = genStack[genStack.length - 1];
  1328. const { value, done } = topGen.next();
  1329. if (done) {
  1330. if (genStack.length === 1) {
  1331. this.removeQueue.add(topGen);
  1332. break;
  1333. }
  1334. genStack.pop();
  1335. } else if (value) {
  1336. genStack.push(value);
  1337. } else {
  1338. break;
  1339. }
  1340. }
  1341. }
  1342. this._removeQueued();
  1343. }
  1344. _addQueued() {
  1345. if (this.addQueue.length) {
  1346. this.generatorStacks.splice(this.generatorStacks.length, 0, ...this.addQueue);
  1347. this.addQueue = [];
  1348. }
  1349. }
  1350. _removeQueued() {
  1351. if (this.removeQueue.size) {
  1352. this.generatorStacks = this.generatorStacks.filter(genStack =&gt; !this.removeQueue.has(genStack[0]));
  1353. this.removeQueue.clear();
  1354. }
  1355. }
  1356. }
  1357. </pre>
  1358. <p>์œ„ ํด๋ž˜์Šค๋Š” ๋‹ค๋ฅธ ์ฝ”๋ฃจํ‹ด์ด ์‹คํ–‰๋˜๋Š” ๋™์•ˆ ์š”์†Œ๋ฅผ ์•ˆ์ „ํ•˜๊ฒŒ ์ œ๊ฑฐ/์ถ”๊ฐ€ํ•˜๋„๋ก <code class="notranslate" translate="no">SafeArray</code>์™€ ๋น„์Šทํ•œ ๊ตฌ์กฐ๋กœ ๋งŒ๋“ค์—ˆ์Šต๋‹ˆ๋‹ค. ๋˜ํ•œ ์ด ํด๋ž˜์Šค๋Š” ์ค‘์ฒฉ๋œ ์ฝ”๋ฃจํ‹ด๋„ ์ฒ˜๋ฆฌํ•ฉ๋‹ˆ๋‹ค.</p>
  1359. <p>์ฝ”๋ฃจํ‹ด์„ ๋งŒ๋“ค๋ ค๋ฉด ์ž๋ฐ”์Šคํฌ๋ฆฝํŠธ์˜ <a href="https://developer.mozilla.org/ko/docs/Web/JavaScript/Reference/Statements/function*">์ œ๋„ˆ๋ ˆ์ดํ„ฐ ํ•จ์ˆ˜</a>๋ฅผ ๋งŒ๋“ค์–ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ์ œ๋„ˆ๋ ˆ์ดํ„ฐ ํ•จ์ˆ˜๋Š” <code class="notranslate" translate="no">function*</code>์ด๋ผ๋Š” ํ‚ค์›Œ๋“œ๋กœ ์ƒ์„ฑํ•˜์ฃ (๋ณ„ํ‘œ๋ฅผ ๋ถ™์—ฌ์•ผ ํ•ฉ๋‹ˆ๋‹ค!).</p>
  1360. <p>์ œ๋„ˆ๋ ˆ์ดํ„ฐ ํ•จ์ˆ˜๋Š” <code class="notranslate" translate="no">yield</code> ํ‚ค์›Œ๋“œ๋กœ ์‹คํ–‰ ์ˆœ์„œ๋ฅผ <strong>์–‘๋ณด(yield)</strong>ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.</p>
  1361. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">function* countOTo9() {
  1362. for (let i = 0; i &lt; 10; ++i) {
  1363. console.log(i);
  1364. yield;
  1365. }
  1366. }
  1367. </pre>
  1368. <p>์ด ํ•จ์ˆ˜๋ฅผ ์•„๊นŒ ๋งŒ๋“  <code class="notranslate" translate="no">CoroutineRunner</code>์— ์ถ”๊ฐ€ํ•˜๋ฉด ํ•œ ํ”„๋ ˆ์ž„, ๋˜๋Š” <code class="notranslate" translate="no">runner.update</code>๋ฅผ ํ˜ธ์ถœํ•  ๋•Œ๋งˆ๋‹ค 0๋ถ€ํ„ฐ 9๊นŒ์ง€์˜ ์ˆซ์ž๋ฅผ ์ฐจ๋ก€๋Œ€๋กœ ์ถœ๋ ฅํ•  ๊ฒ๋‹ˆ๋‹ค.</p>
  1369. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">const runner = new CoroutineRunner();
  1370. runner.add(count0To9);
  1371. while(runner.isBusy()) {
  1372. runner.update();
  1373. }
  1374. </pre>
  1375. <p>์ฝ”๋ฃจํ‹ด์€ ๋™์ž‘์ด ๋๋‚ฌ์„ ๋•Œ ์ž๋™์œผ๋กœ ์ œ๊ฑฐ๋ฉ๋‹ˆ๋‹ค. ์ฝ”๋ฃจํ‹ด์ด ๋๋‚˜๊ธฐ ์ „์— ์ œ๊ฑฐํ•˜๋ ค๋ฉด ์ œ๋„ˆ๋ ˆ์ดํ„ฐ๋ฅผ ๋ฏธ๋ฆฌ ์ฐธ์กฐํ•œ ๋’ค <code class="notranslate" translate="no">remove</code> ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค.</p>
  1376. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">const gen = count0To9();
  1377. runner.add(gen);
  1378. // ์–ผ๋งˆ ํ›„
  1379. runner.remove(gen);
  1380. </pre>
  1381. <p>์ด์ œ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ 0.5์—์„œ 1์ดˆ ์‚ฌ์ด๋งˆ๋‹ค ํ•œ ๋ฒˆ์”ฉ ์Œํ‘œ๋ฅผ ๋ฑ‰๋„๋ก ํ•ด๋ด…์‹œ๋‹ค.</p>
  1382. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">class Player extends Component {
  1383. constructor(gameObject) {
  1384. ...
  1385. + this.runner = new CoroutineRunner();
  1386. +
  1387. + function* emitNotes() {
  1388. + for (;;) {
  1389. + yield waitSeconds(rand(0.5, 1));
  1390. + const noteGO = gameObjectManager.createGameObject(scene, 'note');
  1391. + noteGO.transform.position.copy(gameObject.transform.position);
  1392. + noteGO.transform.position.y += 5;
  1393. + noteGO.addComponent(Note);
  1394. + }
  1395. + }
  1396. +
  1397. + this.runner.add(emitNotes());
  1398. }
  1399. update() {
  1400. + this.runner.update();
  1401. ...
  1402. }
  1403. }
  1404. function rand(min, max) {
  1405. if (max === undefined) {
  1406. max = min;
  1407. min = 0;
  1408. }
  1409. return Math.random() * (max - min) + min;
  1410. }
  1411. </pre>
  1412. <p>์œ„ ์ฝ”๋“œ์—์„œ๋Š” <code class="notranslate" translate="no">CoroutineRunner</code>๋ฅผ ๋งŒ๋“ค๊ณ  <code class="notranslate" translate="no">emitNotes</code> ์ฝ”๋ฃจํ‹ด์„ ์ถ”๊ฐ€ํ–ˆ์Šต๋‹ˆ๋‹ค. ์ด ํ•จ์ˆ˜๋Š” 0.5์ดˆ์—์„œ 1์ดˆ ์‚ฌ์ด๋งˆ๋‹ค ๊ณ„์†ํ•ด์„œ <code class="notranslate" translate="no">Note</code> ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ƒ์„ฑํ•ฉ๋‹ˆ๋‹ค.</p>
  1413. <p><code class="notranslate" translate="no">Note</code> ์ปดํฌ๋„ŒํŠธ๋ฅผ ๋งŒ๋“ค๋ ค๋ฉด ๋จผ์ € ํ…์Šค์ฒ˜๊ฐ€ ํ•„์š”ํ•ฉ๋‹ˆ๋‹ค. ์Œํ‘œ ์ด๋ฏธ์ง€๋ฅผ ๋ถˆ๋Ÿฌ์˜ฌ ์ˆ˜๋„ ์žˆ์ง€๋งŒ, <a href="canvas-textures.html">์บ”๋ฒ„์Šค๋กœ ํ…์Šค์ฒ˜ ๋งŒ๋“ค๊ธฐ</a>์—์„œ ๋‹ค๋ค˜๋˜ ๊ฒƒ์ฒ˜๋Ÿผ ์บ”๋ฒ„์Šค๋ฅผ ์ด์šฉํ•ด ์ง์ ‘ ์Œํ‘œ๋ฅผ ๋งŒ๋“ค๊ฒ ์Šต๋‹ˆ๋‹ค.</p>
  1414. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">function makeTextTexture(str) {
  1415. const ctx = document.createElement('canvas').getContext('2d');
  1416. ctx.canvas.width = 64;
  1417. ctx.canvas.height = 64;
  1418. ctx.font = '60px sans-serif';
  1419. ctx.textAlign = 'center';
  1420. ctx.textBaseline = 'middle';
  1421. ctx.fillStyle = '#FFF';
  1422. ctx.fillText(str, ctx.canvas.width / 2, ctx.canvas.height / 2);
  1423. return new THREE.CanvasTexture(ctx.canvas);
  1424. }
  1425. const noteTexture = makeTextTexture('โ™ช');
  1426. </pre>
  1427. <p>์œ„์—์„œ ๋งŒ๋“  ํ…์Šค์ฒ˜๋Š” ํ•˜์–€์ƒ‰์œผ๋กœ, ๋‚˜์ค‘์— ํ…์Šค์ฒ˜๋ฅผ ์‚ฌ์šฉํ•  ๋•Œ ์ƒ‰์„ ๋”ฐ๋กœ ์ง€์ •ํ•ด ์›ํ•˜๋Š” ์ƒ‰์˜ ์Œํ‘œ๋ฅผ ๊ทธ๋ฆด ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.</p>
  1428. <p>์ด์ œ ์Œํ‘œ ํ…์Šค์ฒ˜๋ฅผ ๋งŒ๋“ค์—ˆ์œผ๋‹ˆ <code class="notranslate" translate="no">Note</code> ์ปดํฌ๋„ŒํŠธ๋ฅผ ๋งŒ๋“ค ์ฐจ๋ก€์ž…๋‹ˆ๋‹ค. ์Œํ‘œ ์ปดํฌ๋„ŒํŠธ๋Š” <a href="billboards.html">๋นŒ๋ณด๋“œ์— ๊ด€ํ•œ ๊ธ€</a>์—์„œ ๋‹ค๋ค˜๋˜ <a href="/docs/#api/ko/materials/SpriteMaterial"><code class="notranslate" translate="no">SpriteMaterial</code></a>๊ณผ <a href="/docs/#api/ko/objects/Sprite"><code class="notranslate" translate="no">Sprite</code></a>๋ฅผ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค.</p>
  1429. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">class Note extends Component {
  1430. constructor(gameObject) {
  1431. super(gameObject);
  1432. const { transform } = gameObject;
  1433. const noteMaterial = new THREE.SpriteMaterial({
  1434. color: new THREE.Color().setHSL(rand(1), 1, 0.5),
  1435. map: noteTexture,
  1436. side: THREE.DoubleSide,
  1437. transparent: true,
  1438. });
  1439. const note = new THREE.Sprite(noteMaterial);
  1440. note.scale.setScalar(3);
  1441. transform.add(note);
  1442. this.runner = new CoroutineRunner();
  1443. const direction = new THREE.Vector3(rand(-0.2, 0.2), 1, rand(-0.2, 0.2));
  1444. function* moveAndRemove() {
  1445. for (let i = 0; i &lt; 60; ++i) {
  1446. transform.translateOnAxis(direction, globals.deltaTime * 10);
  1447. noteMaterial.opacity = 1 - (i / 60);
  1448. yield;
  1449. }
  1450. transform.parent.remove(transform);
  1451. gameObjectManager.removeGameObject(gameObject);
  1452. }
  1453. this.runner.add(moveAndRemove());
  1454. }
  1455. update() {
  1456. this.runner.update();
  1457. }
  1458. }
  1459. </pre>
  1460. <p>์ด ์ปดํฌ๋„ŒํŠธ๋Š” <a href="/docs/#api/ko/objects/Sprite"><code class="notranslate" translate="no">Sprite</code></a>๋ฅผ ๋งŒ๋“ค๊ณ  ๋ฌด์ž‘์œ„๋กœ ์†๋„๋ฅผ ์ •ํ•ด 60ํ”„๋ ˆ์ž„ ๋™์•ˆ ๊ทธ ์†๋„๋กœ ์ด๋™ํ•˜๊ฒŒ ํ•ฉ๋‹ˆ๋‹ค. ๋™์‹œ์— ์žฌ์งˆ์˜ <a href="/docs/#api/ko/materials/Material#opacity"><code class="notranslate" translate="no">opacity</code></a> ์†์„ฑ์„ ๋ฐ”๊ฟ” ํŽ˜์ด๋“œ-์•„์›ƒ ํšจ๊ณผ๋„ ์ฃผ์ฃ . ๋ฐ˜๋ณต๋ฌธ์ด ๋๋‚˜๋ฉด ์ด ์ปดํฌ๋„ŒํŠธ๋Š” ์œ„์น˜๊ฐ’๊ณผ ์Œํ‘œ๋ฅผ ํ•ด๋‹น GameObject์—์„œ ์ œ๊ฑฐํ•ฉ๋‹ˆ๋‹ค.</p>
  1461. <p>์ •๋ง ๋งˆ์ง€๋ง‰์œผ๋กœ, ๋™๋ฌผ์˜ ์ˆ˜๋ฅผ ์ข€ ๋Š˜๋ ค๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค.</p>
  1462. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">function init() {
  1463. ...
  1464. const animalModelNames = [
  1465. 'pig',
  1466. 'cow',
  1467. 'llama',
  1468. 'pug',
  1469. 'sheep',
  1470. 'zebra',
  1471. 'horse',
  1472. ];
  1473. + const base = new THREE.Object3D();
  1474. + const offset = new THREE.Object3D();
  1475. + base.add(offset);
  1476. +
  1477. + // ์†Œ์šฉ๋Œ์ด ํ˜•ํƒœ๋กœ ๋™๋ฌผ๋“ค์„ ๋ฐฐ์น˜ํ•ฉ๋‹ˆ๋‹ค.
  1478. + const numAnimals = 28;
  1479. + const arc = 10;
  1480. + const b = 10 / (2 * Math.PI);
  1481. + let r = 10;
  1482. + let phi = r / b;
  1483. + for (let i = 0; i &lt; numAnimals; ++i) {
  1484. + const name = animalModelNames[rand(animalModelNames.length) | 0];
  1485. const gameObject = gameObjectManager.createGameObject(scene, name);
  1486. gameObject.addComponent(Animal, models[name]);
  1487. + base.rotation.y = phi;
  1488. + offset.position.x = r;
  1489. + offset.updateWorldMatrix(true, false);
  1490. + offset.getWorldPosition(gameObject.transform.position);
  1491. + phi += arc / r;
  1492. + r = b * phi;
  1493. }
  1494. </pre>
  1495. <p></p><div translate="no" class="threejs_example_container notranslate">
  1496. <div><iframe class="threejs_example notranslate" translate="no" style=" " src="/manual/examples/resources/editor.html?url=/manual/examples/game-conga-line-w-notes.html"></iframe></div>
  1497. <a class="threejs_center" href="/manual/examples/game-conga-line-w-notes.html" target="_blank">์ƒˆ ํƒญ์—์„œ ๋ณด๊ธฐ</a>
  1498. </div>
  1499. <p></p>
  1500. <p>๋ˆ„๊ตฐ๊ฐ€ <code class="notranslate" translate="no">setTimeout</code>์„ ์“ฐ๋ฉด ์•ˆ ๋˜๋ƒ๊ณ  ๋ฌผ์„์ง€๋„ ๋ชจ๋ฅด๊ฒ ์Šต๋‹ˆ๋‹ค. <code class="notranslate" translate="no">setTimeout</code>์„ ์“ฐ์ง€ ์•Š์€ ๊ฑด <code class="notranslate" translate="no">setTimeout</code>์€ ๊ฒŒ์ž„์˜ ํ”„๋ ˆ์ž„ ์ฃผ๊ธฐ์™€ ๋ฌด๊ด€ํ•˜๊ธฐ ๋•Œ๋ฌธ์ž…๋‹ˆ๋‹ค. ์˜ˆ๋ฅผ ๋“ค์–ด ์˜ˆ์ œ์—์„œ๋Š” ํ”„๋ ˆ์ž„ ๊ฐ„ ์‹œ๊ฐ„๊ฐ’์„ ์ตœ๋Œ€ 1/20์ดˆ๋กœ ์ œํ•œํ–ˆ์ฃ . ๋ฐฉ๊ธˆ ๊ตฌ์ถ•ํ•œ ์ฝ”๋ฃจํ‹ด ์‹œ์Šคํ…œ๋„ ์ด ์ œํ•œ์„ ๋”ฐ๋ฅผ ํ…Œ์ง€๋งŒ, <code class="notranslate" translate="no">setTimeout</code>์„ ์“ฐ๋ฉด ๊ทธ๋ ‡์ง€ ์•Š์„ ๊ฒ๋‹ˆ๋‹ค.</p>
  1501. <p>๋ฌผ๋ก  ์ข€ ๋” ๊ฐ„๋‹จํ•œ ํƒ€์ด๋จธ๋ฅผ ๋งŒ๋“ค ์ˆ˜๋„ ์žˆ์Šต๋‹ˆ๋‹ค.</p>
  1502. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">class Player ... {
  1503. update() {
  1504. this.noteTimer -= globals.deltaTime;
  1505. if (this.noteTimer &lt;= 0) {
  1506. // ํƒ€์ด๋จธ๋ฅผ ์ดˆ๊ธฐํ™”ํ•ฉ๋‹ˆ๋‹ค.
  1507. this.noteTimer = rand(0.5, 1);
  1508. // GameObject๋กœ ์Œํ‘œ ์ปดํฌ๋„ŒํŠธ๋ฅผ ๋งŒ๋“ญ๋‹ˆ๋‹ค.
  1509. }
  1510. }
  1511. </pre>
  1512. <p>ํŠน์ • ๊ฒฝ์šฐ์—์•ผ ์ด ๋ฐฉ๋ฒ•์ด ๋” ์ข‹์„ ์ˆ˜๋„ ์žˆ์ง€๋งŒ, ๋” ๋งŽ์€ ์š”์†Œ๋ฅผ ์ถ”๊ฐ€ํ•˜๋ฉด ๊ทธ๋งŒํผ ๋” ๋งŽ์€ ๋ณ€์ˆ˜์™€ ์ฝ”๋ฃจํ‹ด์„ ์ถ”๊ฐ€ํ•ด์•ผ ํ• ํ…Œ๊ณ , ๊ทธ๋Ÿด์ˆ˜๋ก <code class="notranslate" translate="no">setTimeout</code>์„ <em>์„ค์ •ํ•˜๊ณ  ๊นŒ๋จน์„</em> ํ™•๋ฅ ์ด ๋†’์•„์งˆ ๊ฒ๋‹ˆ๋‹ค.</p>
  1513. <p>๋™๋ฌผ๋“ค์˜ ์ƒํƒœ๋ฅผ ์„ค์ •ํ•  ๋•Œ๋„ ์•„๋ž˜์™€ ๊ฐ™์ด ์ฝ”๋ฃจํ‹ด์„ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.</p>
  1514. <pre class="prettyprint showlinemods notranslate lang-js" translate="no">// ์‹ค์ œ๋กœ ์‚ฌ์šฉํ•˜์ง€ ์•Š๋Š” ํ•จ์ˆ˜
  1515. function* animalCoroutine() {
  1516. setAnimation('Idle');
  1517. while(playerIsTooFar()) {
  1518. yield;
  1519. }
  1520. const target = endOfLine;
  1521. setAnimation('Jump');
  1522. while(targetIsTooFar()) {
  1523. aimAt(target);
  1524. yield;
  1525. }
  1526. setAnimation('Walk')
  1527. while(notAtOldestPositionOfTarget()) {
  1528. addHistory();
  1529. aimAt(target);
  1530. yield;
  1531. }
  1532. for(;;) {
  1533. addHistory();
  1534. const pos = history.unshift();
  1535. transform.position.copy(pos);
  1536. aimAt(history[0]);
  1537. yield;
  1538. }
  1539. }
  1540. </pre>
  1541. <p>์ด ๋ฐฉ๋ฒ•์„ ์จ๋„ ๋”ฑํžˆ ๋ฌธ์ œ๋Š” ์—†์—ˆ๊ฒ ์ง€๋งŒ, ์ƒํƒœ๊ฐ€ ์ผ์ •ํ•˜์ง€ ์•Š์•„ ๋‹ค์‹œ <code class="notranslate" translate="no">FiniteStateMachine</code>์„ ์ฐพ๊ฒŒ ๋  ๊ฒ๋‹ˆ๋‹ค.</p>
  1542. <p>๋˜ ์ €๋Š” ์ฝ”๋ฃจํ‹ด์„ ํ•ด๋‹น ์ปดํฌ๋„ŒํŠธ์™€ ๋…๋ฆฝ์ ์œผ๋กœ ์‹คํ–‰ํ•˜๋Š” ๊ฒŒ ์ข‹์€์ง€ ์ž˜ ๋ชจ๋ฅด๊ฒ ์Šต๋‹ˆ๋‹ค. ๋ฌผ๋ก  ๊ทธ๋ƒฅ ์ „์—ญ์— <code class="notranslate" translate="no">CoroutineRunner</code>๋ฅผ ๋งŒ๋“ค์–ด ๋ชจ๋“  ์ฝ”๋ฃจํ‹ด์„ ์—ฌ๊ธฐ์— ์ง‘์–ด ๋„ฃ์„ ์ˆ˜๋Š” ์žˆ์ฃ . ํ•˜์ง€๋งŒ ์ด๋Ÿฌ๋ฉด ์ฝ”๋ฃจํ‹ด์„ ์—†์• ๊ธฐ๊ฐ€ ํž˜๋“ค์–ด์งˆ ๊ฒ๋‹ˆ๋‹ค. ์ง€๊ธˆ ์˜ˆ์ œ๋Š” GameObject๋ฅผ ์ œ๊ฑฐํ•˜๋ฉด ํ•ด๋‹น ์ปดํฌ๋„ŒํŠธ๋„ ์ œ๊ฑฐ๋˜๊ณ , ๊ทธ๋Ÿฌ๋ฉด ์ƒ์„ฑํ•œ <code class="notranslate" translate="no">CoroutineRunner</code>์˜ ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•  ์ผ๋„ ์—†์œผ๋‹ˆ ์ฝ”๋ฃจํ‹ด๋„ ์ „๋ถ€ ๊ฐ€๋น„์ง€ ์ปฌ๋ ‰์…˜์— ๋“ค์–ด๊ฐˆ ๊ฒ๋‹ˆ๋‹ค. ์ „์—ญ์— <code class="notranslate" translate="no">CoroutineRunner</code>๋ฅผ ๋‘๋ฉด ์ปดํฌ๋„ŒํŠธ์—์„œ ์ง์ ‘ ์ด ์ „์—ญ ๊ฐ์ฒด์˜ ์ฝ”๋ฃจํ‹ด์„ ์ œ๊ฑฐํ•˜๊ฑฐ๋‚˜ ์ž๋™์œผ๋กœ ์ฝ”๋ฃจํ‹ด์„ ์ œ๊ฑฐํ•  ๋‹ค๋ฅธ ๋ฐฉ๋ฒ•์ด ํ•„์š”ํ•  ๊ฒ๋‹ˆ๋‹ค.</p>
  1543. <p>์‹ค์ œ ๊ฒŒ์ž„ ์—”์ง„์ด๋ผ๋ฉด ๋” ๊ณ ๋ คํ•ด์•ผ ํ•  ๋ฌธ์ œ๊ฐ€ ๋งŽ์Šต๋‹ˆ๋‹ค. ์ง€๊ธˆ์€ GameObject๋‚˜ ์ปดํฌ๋„ŒํŠธ์— ๋”ฐ๋กœ ์ˆœ์„œ๋ฅผ ์ง€์ •ํ•  ์ˆ˜ ์—†์ฃ . ๊ทธ๋ƒฅ ์ถ”๊ฐ€ํ•œ ์ˆœ์„œ๊ฐ€ ํ•ด๋‹น ์š”์†Œ์˜ ์ˆœ์„œ๊ฐ€ ๋ฉ๋‹ˆ๋‹ค. ๋Œ€๋ถ€๋ถ„์˜ ๊ฒŒ์ž„ ์—”์ง„์€ ์šฐ์„  ์ˆœ์œ„๋ฅผ ์ •ํ•ด ์ˆœ์„œ๋ฅผ ๋ฐ”๊ฟ€ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.</p>
  1544. <p>๋‹ค๋ฅธ ๋ฌธ์ œ๋Š” <code class="notranslate" translate="no">Note</code> ์ปดํฌ๋„ŒํŠธ๊ฐ€ ์žฅ๋ฉด ์œ„ GameObject์˜ transform ์†์„ฑ์„ ๋ณ€๊ฒฝํ•œ๋‹ค๋Š” ๊ฒ๋‹ˆ๋‹ค. ์• ์ดˆ์— <code class="notranslate" translate="no">GameObject</code>๊ฐ€ transform ์†์„ฑ์„ ๋ณ€๊ฒฝํ–ˆ์œผ๋‹ˆ ์ข€ ๋” ์ œ๋Œ€๋กœ ๊ตฌํ˜„ํ•˜๋ ค๋ฉด <code class="notranslate" translate="no">GameObject</code>๊ฐ€ ๊ณ„์† transform ์†์„ฑ์„ ๊ด€๋ฆฌํ•˜๋Š” ๊ฒŒ ๋งž๊ฒ ์ฃ . <code class="notranslate" translate="no">GameObject</code>์— <code class="notranslate" translate="no">dispose</code> ๊ฐ™์€ ๋ฉ”์„œ๋“œ๋ฅผ ๋‘๊ณ  <code class="notranslate" translate="no">GameObjectManager.removeGameObject</code>์—์„œ ์ด ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ–ˆ๋‹ค๋ฉด ์–ด๋–จ๊นŒ์š”?</p>
  1545. <p>๋˜ <code class="notranslate" translate="no">gameObjectManager.update</code>๋‚˜ <code class="notranslate" translate="no">inputManager.update</code>๋ฅผ ์ง์ ‘ ํ˜ธ์ถœํ•˜๋Š” ๋Œ€์‹  <code class="notranslate" translate="no">SystemManager</code>๋ฅผ ๋งŒ๋“ค์–ด <code class="notranslate" translate="no">update</code>๋ฉ”์„œ๋“œ๋ฅผ ๊ฐ€์ง„ ์š”์†Œ๋ฅผ ์ „๋ถ€ ์ถ”๊ฐ€ํ•ด ์ด ํด๋ž˜์Šค๊ฐ€ ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•˜๋„๋ก ํ•˜๋Š” ๊ฒŒ ๋” ๋‚˜์„ ์ˆ˜๋„ ์žˆ์Šต๋‹ˆ๋‹ค. ์ด๋ ‡๊ฒŒ ํ•˜๋ฉด <code class="notranslate" translate="no">CollisionManager</code> ๋“ฑ ์ƒˆ๋กœ์šด ์‹œ์Šคํ…œ์„ ๋งŒ๋“ค์—ˆ์„ ๋•Œ <code class="notranslate" translate="no">render</code> ํ•จ์ˆ˜๋ฅผ ์ˆ˜์ •ํ•˜๋Š” ๊ฒŒ ์•„๋‹ˆ๋ผ <code class="notranslate" translate="no">SystemManager</code>์— ์ด ์‹œ์Šคํ…œ์„ ์ถ”๊ฐ€ํ•˜๊ธฐ๋งŒ ํ•˜๋ฉด ๋  ๊ฒ๋‹ˆ๋‹ค.</p>
  1546. <p>์ €๋Š” ์ด๋Ÿฐ ๋ฌธ์ œ๋“ค์„ ์ „๋ถ€ ๋‹ค๋ฃจ๊ธฐ๋ณด๋‹ค ์—ฌ๋Ÿฌ๋ถ„์˜ ๋ชซ์œผ๋กœ ๋‚จ๊ฒจ ๋‘๊ณ ์ž ํ•ฉ๋‹ˆ๋‹ค. ๋ถ€๋”” ์ด ๊ธ€์ด ์—ฌ๋Ÿฌ๋ถ„๋งŒ์˜ ๊ฒŒ์ž„ ์—”์ง„์„ ๋งŒ๋“œ๋Š” ๋ฐ ๋„์›€์ด ๋˜์—ˆ๋‹ค๋ฉด ์ข‹๊ฒ ๋„ค์š”.</p>
  1547. <p>์–ด์ฉŒ๋ฉด ์ œ๊ฐ€ ๊ฒŒ์ž„ ์žผ(game jam)๏ผŠ์„ ์—ด ์ˆ˜๋„ ์žˆ๊ฒ ๋„ค์š”. ์œ„ ์˜ˆ์ œ์˜ <em>jsfiddle</em>์ด๋‚˜ <em>codepen</em>์„ ํด๋ฆญํ•ด๋ณด๋ฉด ์ฝ”๋“œ๋ฅผ ๋ฐ”๋กœ ํŽธ์ง‘ํ•ด ๋ณผ ์ˆ˜ ์žˆ๋Š” ์‚ฌ์ดํŠธ๊ฐ€ ์—ด๋ฆด ๊ฒ๋‹ˆ๋‹ค. ํŠน์ • ๊ธฐ๋Šฅ์„ ์ถ”๊ฐ€ํ•˜๊ฑฐ๋‚˜ ํ•ด์„œ ์˜ˆ์ œ๋ฅผ ํผ๊ทธ๊ฐ€ ๊ธฐ์‚ฌ(knight)์„ ๋Œ๊ณ  ๋‹ค๋‹ˆ๋Š” ๊ฒŒ์ž„์„ ๋งŒ๋“ค๊ฑฐ๋‚˜, ๊ธฐ์‚ฌ์˜ ๊ตฌ๋ฅด๊ธฐ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ๋ณผ๋ง๊ณต์œผ๋กœ์จ ๋™๋ฌผ ๋ณผ๋ง ๊ฒŒ์ž„์„ ๋งŒ๋“ค ์ˆ˜๋„ ์žˆ๊ฒ ์ฃ . ๋˜๋Š” ๋™๋ฌผ ์ด์–ด ๋‹ฌ๋ฆฌ๊ธฐ ๊ฒŒ์ž„์ด๋ผ๋“ ๊ฐ€์š”. ๊ดœ์ฐฎ์€ ๊ฒŒ์ž„์„ ๋งŒ๋“ค์—ˆ๋‹ค๋ฉด ์•„๋ž˜์— ๋Œ“๊ธ€๋กœ ๋งํฌ๋ฅผ ๋‚จ๊ฒจ์ฃผ์‹œ๋ฉด ๊ฐ์‚ฌํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค.</p>
  1548. <p>โ€ป ๊ฒŒ์ž„ ์žผ: ๋ณดํ†ต 24์‹œ๊ฐ„์—์„œ 72์‹œ๊ฐ„ ์ •๋„์˜ ์งง์€ ๊ธฐ๊ฐ„ ๋‚ด์— ํŒ€, ๋˜๋Š” ๊ฐœ์ธ์ด ๊ฒŒ์ž„์„ ๋งŒ๋“œ๋Š” ๋Œ€ํšŒ. ์—ญ์ฃผ.</p>
  1549. <div class="footnotes">
  1550. [<a id="parented">1</a>]: ๋ฌผ๋ก  ๋ถ€๋ชจ์˜ ์–ด๋–ค ์š”์†Œ๋„ translation, rotation, scale ์†์„ฑ์„ ๋ฐ”๊พธ์ง€ ์•Š์•˜๋‹ค๋ฉด ์ •์ƒ์ ์œผ๋กœ ์ž‘๋™ํ•ฉ๋‹ˆ๋‹ค.<a href="#parented-backref">[๋Œ์•„๊ฐ€๊ธฐ]</a>
  1551. </div>
  1552. </div>
  1553. </div>
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