AfterImageNode.js 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145
  1. import TempNode from '../core/TempNode.js';
  2. import { nodeObject, addNodeElement, tslFn, float, vec4 } from '../shadernode/ShaderNode.js';
  3. import { NodeUpdateType } from '../core/constants.js';
  4. import { uv } from '../accessors/UVNode.js';
  5. import { texture } from '../accessors/TextureNode.js';
  6. import { passTexture } from './PassNode.js';
  7. import { uniform } from '../core/UniformNode.js';
  8. import { sign, max } from '../math/MathNode.js';
  9. import QuadMesh from '../../renderers/common/QuadMesh.js';
  10. import { Vector2 } from '../../math/Vector2.js';
  11. import { RenderTarget } from '../../core/RenderTarget.js';
  12. const _size = /*@__PURE__*/ new Vector2();
  13. const quadMeshComp = /*@__PURE__*/ new QuadMesh();
  14. class AfterImageNode extends TempNode {
  15. constructor( textureNode, damp = 0.96 ) {
  16. super( textureNode );
  17. this.textureNode = textureNode;
  18. this.textureNodeOld = texture();
  19. this.damp = uniform( damp );
  20. this._compRT = new RenderTarget();
  21. this._compRT.texture.name = 'AfterImageNode.comp';
  22. this._oldRT = new RenderTarget();
  23. this._oldRT.texture.name = 'AfterImageNode.old';
  24. this._textureNode = passTexture( this, this._compRT.texture );
  25. this.updateBeforeType = NodeUpdateType.RENDER;
  26. }
  27. getTextureNode() {
  28. return this._textureNode;
  29. }
  30. setSize( width, height ) {
  31. this._compRT.setSize( width, height );
  32. this._oldRT.setSize( width, height );
  33. }
  34. updateBefore( frame ) {
  35. const { renderer } = frame;
  36. const textureNode = this.textureNode;
  37. const map = textureNode.value;
  38. const textureType = map.type;
  39. this._compRT.texture.type = textureType;
  40. this._oldRT.texture.type = textureType;
  41. renderer.getDrawingBufferSize( _size );
  42. this.setSize( _size.x, _size.y );
  43. const currentRenderTarget = renderer.getRenderTarget();
  44. const currentTexture = textureNode.value;
  45. this.textureNodeOld.value = this._oldRT.texture;
  46. // comp
  47. renderer.setRenderTarget( this._compRT );
  48. quadMeshComp.render( renderer );
  49. // Swap the textures
  50. const temp = this._oldRT;
  51. this._oldRT = this._compRT;
  52. this._compRT = temp;
  53. renderer.setRenderTarget( currentRenderTarget );
  54. textureNode.value = currentTexture;
  55. }
  56. setup( builder ) {
  57. const textureNode = this.textureNode;
  58. const textureNodeOld = this.textureNodeOld;
  59. //
  60. const uvNode = textureNode.uvNode || uv();
  61. textureNodeOld.uvNode = uvNode;
  62. const sampleTexture = ( uv ) => textureNode.uv( uv );
  63. const when_gt = tslFn( ( [ x_immutable, y_immutable ] ) => {
  64. const y = float( y_immutable ).toVar();
  65. const x = vec4( x_immutable ).toVar();
  66. return max( sign( x.sub( y ) ), 0.0 );
  67. } );
  68. const afterImg = tslFn( () => {
  69. const texelOld = vec4( textureNodeOld );
  70. const texelNew = vec4( sampleTexture( uvNode ) );
  71. texelOld.mulAssign( this.damp.mul( when_gt( texelOld, 0.1 ) ) );
  72. return max( texelNew, texelOld );
  73. } );
  74. //
  75. const materialComposed = this._materialComposed || ( this._materialComposed = builder.createNodeMaterial() );
  76. materialComposed.fragmentNode = afterImg();
  77. quadMeshComp.material = materialComposed;
  78. //
  79. const properties = builder.getNodeProperties( this );
  80. properties.textureNode = textureNode;
  81. //
  82. return this._textureNode;
  83. }
  84. }
  85. export const afterImage = ( node, damp ) => nodeObject( new AfterImageNode( nodeObject( node ).toTexture(), damp ) );
  86. addNodeElement( 'afterImage', afterImage );
  87. export default AfterImageNode;
粤ICP备19079148号