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BatchedMesh.js
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15d7f234fb
BatchedMesh: Add sorting and frustum culling for shadows (#27258)
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2 years ago |
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Bone.js
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6e897f9a42
Core: Switch to this.is* = true. (#24047)
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3 years ago |
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Group.js
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6e897f9a42
Core: Switch to this.is* = true. (#24047)
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3 years ago |
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InstancedMesh.js
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ddd2a85068
InstancedMesh/SkinnedMesh: Honor bounding volumes in `copy()`. (#25973)
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2 years ago |
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LOD.js
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43379375a9
LOD: Add hysteresis option. (#14566)
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3 years ago |
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Line.js
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03b6cc6390
Object3D: Clone material arrays (#26589)
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2 years ago |
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LineLoop.js
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6e897f9a42
Core: Switch to this.is* = true. (#24047)
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3 years ago |
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LineSegments.js
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70e0000856
Examples: Remove deprecated Geometry class and all legacy checks. (#24009)
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3 years ago |
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Mesh.js
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03b6cc6390
Object3D: Clone material arrays (#26589)
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2 years ago |
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Points.js
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03b6cc6390
Object3D: Clone material arrays (#26589)
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2 years ago |
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Skeleton.js
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aee3a570c2
Skeleton: Compute a small texture dimension (#27211)
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2 years ago |
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SkinnedMesh.js
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4bcd279f81
SkinnedMesh: Introduce constants for `bindMode`. (#26985)
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2 years ago |
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Sprite.js
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99d705fe87
Sprite: Clean up. (#26774)
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2 years ago |