Garrett Johnson 15d7f234fb BatchedMesh: Add sorting and frustum culling for shadows (#27258) 2 years ago
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BatchedMesh.js 15d7f234fb BatchedMesh: Add sorting and frustum culling for shadows (#27258) 2 years ago
Bone.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 3 years ago
Group.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 3 years ago
InstancedMesh.js ddd2a85068 InstancedMesh/SkinnedMesh: Honor bounding volumes in `copy()`. (#25973) 2 years ago
LOD.js 43379375a9 LOD: Add hysteresis option. (#14566) 3 years ago
Line.js 03b6cc6390 Object3D: Clone material arrays (#26589) 2 years ago
LineLoop.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 3 years ago
LineSegments.js 70e0000856 Examples: Remove deprecated Geometry class and all legacy checks. (#24009) 3 years ago
Mesh.js 03b6cc6390 Object3D: Clone material arrays (#26589) 2 years ago
Points.js 03b6cc6390 Object3D: Clone material arrays (#26589) 2 years ago
Skeleton.js aee3a570c2 Skeleton: Compute a small texture dimension (#27211) 2 years ago
SkinnedMesh.js 4bcd279f81 SkinnedMesh: Introduce constants for `bindMode`. (#26985) 2 years ago
Sprite.js 99d705fe87 Sprite: Clean up. (#26774) 2 years ago
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