webgl_morphnormals.html 6.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - morph normals - horse</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #111;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. a { color: #f00 }
  16. #stats { position: absolute; top:0; left: 0 }
  17. #stats #fps { background: transparent !important }
  18. #stats #fps #fpsText { color: #666 !important }
  19. #stats #fps #fpsGraph { display: none }
  20. </style>
  21. </head>
  22. <body>
  23. <script src="../build/three.min.js"></script>
  24. <script src="js/Detector.js"></script>
  25. <script src="js/libs/stats.min.js"></script>
  26. <script src="js/AnimationClipCreator.js"></script>
  27. <script>
  28. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  29. var SCREEN_WIDTH = window.innerWidth;
  30. var SCREEN_HEIGHT = window.innerHeight;
  31. var container, stats;
  32. var camera, scene1, scene2, renderer;
  33. var mixers = [];
  34. var clock = new THREE.Clock();
  35. init();
  36. animate();
  37. function init() {
  38. container = document.createElement( 'div' );
  39. document.body.appendChild( container );
  40. var info = document.createElement( 'div' );
  41. info.style.position = 'absolute';
  42. info.style.top = '10px';
  43. info.style.width = '100%';
  44. info.style.textAlign = 'center';
  45. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - morph normals - model by <a href="http://mirada.com/">mirada</a> from <a href="http://ro.me">rome</a>';
  46. container.appendChild( info );
  47. //
  48. camera = new THREE.PerspectiveCamera( 40, 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  49. camera.position.y = 300;
  50. camera.target = new THREE.Vector3( 0, 150, 0 );
  51. scene1 = new THREE.Scene();
  52. scene2 = new THREE.Scene();
  53. //
  54. var light = new THREE.DirectionalLight( 0xffffff, 1.3 );
  55. light.position.set( 1, 1, 1 );
  56. scene1.add( light );
  57. var light = new THREE.DirectionalLight( 0xffffff, 0.1 );
  58. light.position.set( 0.25, -1, 0 );
  59. scene1.add( light );
  60. //
  61. var light = new THREE.DirectionalLight( 0xffffff, 1.3 );
  62. light.position.set( 1, 1, 1 );
  63. scene2.add( light );
  64. var light = new THREE.DirectionalLight( 0xffffff, 0.1 );
  65. light.position.set( 0.25, -1, 0 );
  66. scene2.add( light );
  67. //
  68. var loader = new THREE.JSONLoader();
  69. loader.load( "models/animated/flamingo.js", function( geometry ) {
  70. morphColorsToFaceColors( geometry );
  71. var material = new THREE.MeshPhongMaterial( { color: 0xffffff, morphTargets: true, vertexColors: THREE.FaceColors, shading: THREE.FlatShading } );
  72. var mesh = new THREE.Mesh( geometry, material );
  73. mesh.scale.set( 1.5, 1.5, 1.5 );
  74. mesh.position.y = 150;
  75. scene1.add( mesh );
  76. var mixer = new THREE.AnimationMixer( mesh );
  77. var clipMorphTargets = THREE.AnimationClipCreator.CreateMorphAnimation( geometry.morphTargets, 5.0 );
  78. mixer.addAction( new THREE.AnimationAction( clipMorphTargets, 0, 1, 1, true ) );
  79. mixers.push( mixer );
  80. } );
  81. loader.load( "models/animated/flamingo.js", function( geometry ) {
  82. morphColorsToFaceColors( geometry );
  83. geometry.computeMorphNormals();
  84. var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 20, morphTargets: true, morphNormals: true, vertexColors: THREE.FaceColors, shading: THREE.SmoothShading } );
  85. var mesh = new THREE.Mesh( geometry, material );
  86. mesh.scale.set( 1.5, 1.5, 1.5 );
  87. mesh.position.y = 150;
  88. scene2.add( mesh );
  89. var mixer = new THREE.AnimationMixer( mesh );
  90. var clipMorphTargets = THREE.AnimationClipCreator.CreateMorphAnimation( geometry.morphTargets, 5.0 );
  91. mixer.addAction( new THREE.AnimationAction( clipMorphTargets, 0, 1, 1, true ) );
  92. mixers.push( mixer );
  93. } );
  94. //
  95. renderer = new THREE.WebGLRenderer( { antialias: true } );
  96. renderer.sortObjects = false;
  97. renderer.autoClear = false;
  98. renderer.gammaInput = true;
  99. renderer.gammaOutput = true;
  100. renderer.setPixelRatio( window.devicePixelRatio );
  101. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  102. container.appendChild( renderer.domElement );
  103. //
  104. stats = new Stats();
  105. container.appendChild( stats.domElement );
  106. //
  107. window.addEventListener( 'resize', onWindowResize, false );
  108. }
  109. function morphColorsToFaceColors( geometry ) {
  110. if ( geometry.morphColors && geometry.morphColors.length ) {
  111. var colorMap = geometry.morphColors[ 0 ];
  112. for ( var i = 0; i < colorMap.colors.length; i ++ ) {
  113. geometry.faces[ i ].color = colorMap.colors[ i ];
  114. geometry.faces[ i ].color.offsetHSL( 0, 0.3, 0 );
  115. }
  116. }
  117. }
  118. //
  119. function onWindowResize( event ) {
  120. SCREEN_WIDTH = window.innerWidth;
  121. SCREEN_HEIGHT = window.innerHeight;
  122. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  123. camera.aspect = 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT;
  124. camera.updateProjectionMatrix();
  125. }
  126. //
  127. function animate() {
  128. requestAnimationFrame( animate );
  129. render();
  130. stats.update();
  131. }
  132. var radius = 600;
  133. var theta = 0;
  134. function render() {
  135. theta += 0.1;
  136. camera.position.x = radius * Math.sin( THREE.Math.degToRad( theta ) );
  137. camera.position.z = radius * Math.cos( THREE.Math.degToRad( theta ) );
  138. camera.lookAt( camera.target );
  139. var delta = clock.getDelta();
  140. /*
  141. for ( var i = 0; i < morphs.length; i ++ ) {
  142. morph = morphs[ i ];
  143. morph.updateAnimation( 1000 * delta );
  144. }*/
  145. for( var i = 0; i < mixers.length; i ++ ) {
  146. mixers[i].update( delta );
  147. }
  148. renderer.clear();
  149. renderer.setViewport( 0, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT );
  150. renderer.render( scene1, camera );
  151. renderer.setViewport( SCREEN_WIDTH/2, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT );
  152. renderer.render( scene2, camera );
  153. }
  154. </script>
  155. </body>
  156. </html>
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