index.html 7.8 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - webgl</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. font-weight: bold;
  12. overflow:hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script type="text/javascript" src="src/Three.js"></script>
  18. <script type="text/javascript" src="src/core/Color.js"></script>
  19. <script type="text/javascript" src="src/core/Vector2.js"></script>
  20. <script type="text/javascript" src="src/core/Vector3.js"></script>
  21. <script type="text/javascript" src="src/core/Vector4.js"></script>
  22. <script type="text/javascript" src="src/core/Ray.js"></script>
  23. <script type="text/javascript" src="src/core/Rectangle.js"></script>
  24. <script type="text/javascript" src="src/core/Matrix3.js"></script>
  25. <script type="text/javascript" src="src/core/Matrix4.js"></script>
  26. <script type="text/javascript" src="src/core/Vertex.js"></script>
  27. <script type="text/javascript" src="src/core/Face3.js"></script>
  28. <script type="text/javascript" src="src/core/Face4.js"></script>
  29. <script type="text/javascript" src="src/core/UV.js"></script>
  30. <script type="text/javascript" src="src/core/Geometry.js"></script>
  31. <script type="text/javascript" src="src/core/Quaternion.js"></script>
  32. <script type="text/javascript" src="src/core/Object3D.js"></script>
  33. <script type="text/javascript" src="src/objects/Particle.js"></script>
  34. <script type="text/javascript" src="src/objects/Line.js"></script>
  35. <script type="text/javascript" src="src/objects/Mesh.js"></script>
  36. <script type="text/javascript" src="src/objects/Sound.js"></script>
  37. <script type="text/javascript" src="src/objects/Bone.js"></script>
  38. <script type="text/javascript" src="src/cameras/Camera.js"></script>
  39. <script type="text/javascript" src="src/lights/Light.js"></script>
  40. <script type="text/javascript" src="src/lights/AmbientLight.js"></script>
  41. <script type="text/javascript" src="src/lights/DirectionalLight.js"></script>
  42. <script type="text/javascript" src="src/lights/PointLight.js"></script>
  43. <script type="text/javascript" src="src/materials/Mappings.js"></script>
  44. <script type="text/javascript" src="src/materials/Material.js"></script>
  45. <script type="text/javascript" src="src/materials/LineBasicMaterial.js"></script>
  46. <script type="text/javascript" src="src/materials/MeshBasicMaterial.js"></script>
  47. <script type="text/javascript" src="src/materials/MeshLambertMaterial.js"></script>
  48. <script type="text/javascript" src="src/materials/MeshPhongMaterial.js"></script>
  49. <script type="text/javascript" src="src/materials/MeshDepthMaterial.js"></script>
  50. <script type="text/javascript" src="src/materials/MeshNormalMaterial.js"></script>
  51. <script type="text/javascript" src="src/materials/MeshFaceMaterial.js"></script>
  52. <script type="text/javascript" src="src/materials/MeshShaderMaterial.js"></script>
  53. <script type="text/javascript" src="src/materials/ParticleBasicMaterial.js"></script>
  54. <script type="text/javascript" src="src/materials/ParticleCircleMaterial.js"></script>
  55. <script type="text/javascript" src="src/materials/ParticleDOMMaterial.js"></script>
  56. <script type="text/javascript" src="src/materials/Texture.js"></script>
  57. <script type="text/javascript" src="src/materials/RenderTarget.js"></script>
  58. <script type="text/javascript" src="src/materials/Uniforms.js"></script>
  59. <script type="text/javascript" src="src/scenes/Scene.js"></script>
  60. <script type="text/javascript" src="src/scenes/Fog.js"></script>
  61. <script type="text/javascript" src="src/scenes/FogExp2.js"></script>
  62. <script type="text/javascript" src="src/renderers/Projector.js"></script>
  63. <script type="text/javascript" src="src/renderers/DOMRenderer.js"></script>
  64. <script type="text/javascript" src="src/renderers/CanvasRenderer.js"></script>
  65. <script type="text/javascript" src="src/renderers/SVGRenderer.js"></script>
  66. <script type="text/javascript" src="src/renderers/WebGLRenderer.js"></script>
  67. <script type="text/javascript" src="src/renderers/WebGLRenderer2.js"></script>
  68. <script type="text/javascript" src="src/renderers/renderables/RenderableObject.js"></script>
  69. <script type="text/javascript" src="src/renderers/renderables/RenderableFace3.js"></script>
  70. <script type="text/javascript" src="src/renderers/renderables/RenderableParticle.js"></script>
  71. <script type="text/javascript" src="src/renderers/renderables/RenderableLine.js"></script>
  72. <script type="text/javascript" src="src/extras/primitives/Cube.js"></script>
  73. <script type="text/javascript">
  74. var container, stats;
  75. var camera, scene, renderer;
  76. var geometry, objects;
  77. var mouseX = 0, mouseY = 0;
  78. var windowHalfX = window.innerWidth / 2;
  79. var windowHalfY = window.innerHeight / 2;
  80. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  81. init();
  82. setInterval( loop, 1000 / 60 );
  83. function init() {
  84. container = document.createElement( 'div' );
  85. document.body.appendChild( container );
  86. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  87. camera.position.z = 500;
  88. scene = new THREE.Scene();
  89. scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
  90. var geometry = new Cube( 100, 100, 100 );
  91. var material = new THREE.MeshNormalMaterial();
  92. var mesh = new THREE.Mesh( geometry, material );
  93. mesh.position.x = 1000;
  94. scene.addObject( mesh );
  95. objects = [];
  96. objects.push( mesh );
  97. var amount = 200, child, object = mesh;
  98. for ( var i = 0; i < amount; i ++ ) {
  99. child = new THREE.Mesh( geometry, material );
  100. child.position.x = 100;
  101. object.addChild( child );
  102. object = child;
  103. objects.push( child );
  104. }
  105. object = mesh;
  106. for ( var i = 0; i < amount; i ++ ) {
  107. child = new THREE.Mesh( geometry, material );
  108. child.position.x = - 100;
  109. object.addChild( child );
  110. object = child;
  111. objects.push( child );
  112. }
  113. object = mesh;
  114. for ( var i = 0; i < amount; i ++ ) {
  115. child = new THREE.Mesh( geometry, material );
  116. child.position.y = - 100;
  117. object.addChild( child );
  118. object = child;
  119. objects.push( child );
  120. }
  121. object = mesh;
  122. for ( var i = 0; i < amount; i ++ ) {
  123. child = new THREE.Mesh( geometry, material );
  124. child.position.y = 100;
  125. object.addChild( child );
  126. object = child;
  127. objects.push( child );
  128. }
  129. object = mesh;
  130. for ( var i = 0; i < amount; i ++ ) {
  131. child = new THREE.Mesh( geometry, material );
  132. child.position.z = - 100;
  133. object.addChild( child );
  134. object = child;
  135. objects.push( child );
  136. }
  137. object = mesh;
  138. for ( var i = 0; i < amount; i ++ ) {
  139. child = new THREE.Mesh( geometry, material );
  140. child.position.z = 100;
  141. object.addChild( child );
  142. object = child;
  143. objects.push( child );
  144. }
  145. renderer = new THREE.WebGLRenderer();
  146. renderer.setSize( window.innerWidth, window.innerHeight );
  147. renderer.sortObjects = false;
  148. container.appendChild( renderer.domElement );
  149. }
  150. function onDocumentMouseMove(event) {
  151. mouseX = ( event.clientX - windowHalfX ) * 10;
  152. mouseY = ( event.clientY - windowHalfY ) * 10;
  153. }
  154. function loop() {
  155. var rx = Math.sin( new Date().getTime() * 0.0007 ) * 0.2,
  156. ry = Math.sin( new Date().getTime() * 0.0003 ) * 0.1,
  157. rz = Math.sin( new Date().getTime() * 0.0002 ) * 0.1;
  158. camera.position.x += ( mouseX - camera.position.x ) * .05;
  159. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  160. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  161. objects[ i ].rotation.x = rx;
  162. objects[ i ].rotation.y = ry;
  163. objects[ i ].rotation.z = rz;
  164. }
  165. renderer.render( scene, camera );
  166. }
  167. function log( text ) {
  168. var e = document.getElementById("log");
  169. e.innerHTML = text + "<br/>" + e.innerHTML;
  170. }
  171. </script>
  172. </body>
  173. </html>
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