alteredq f221b853b7 Refactoring and optimizations in collision system and examples. 14 лет назад
..
js 70ff34b8a3 Updated Stats.js widget. 15 лет назад
obj 65e3f92d55 Merged latest master branch into physics branch. 14 лет назад
scenes 36cd380725 Synced with mrdoob's branch. 15 лет назад
sounds 7415759392 Added 3d sound support plus example. 15 лет назад
textures 1001b76351 Added lava shader example. 15 лет назад
canvas_camera_orthographic.html 5a0a200ce4 RenderableFace4 is back (thus 2x speed boost on all examples using quads). 15 лет назад
canvas_geometry_birds.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js 15 лет назад
canvas_geometry_cube.html 66cd1198e3 Updated examples and utils that used Cube(). 15 лет назад
canvas_geometry_earth.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 лет назад
canvas_geometry_hierarchy.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 лет назад
canvas_geometry_panorama.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 лет назад
canvas_geometry_panorama_fisheye.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 лет назад
canvas_geometry_terrain.html 69644c6751 CanvasRenderer Terrain demo is back :_) It's been borken for a while... 15 лет назад
canvas_interactive_cubes.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 15 лет назад
canvas_interactive_cubes_tween.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 лет назад
canvas_interactive_voxelpainter.html 377a71faa5 Merge branch 'master' of http://github.com/mrdoob/three.js 15 лет назад
canvas_lights_pointlights.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 15 лет назад
canvas_lights_pointlights_smooth.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 15 лет назад
canvas_lines.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 15 лет назад
canvas_lines_sphere.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 15 лет назад
canvas_materials.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 15 лет назад
canvas_materials_depth.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 лет назад
canvas_materials_normal.html 7480fb69cd Updated README examples. 15 лет назад
canvas_materials_reflection.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 лет назад
canvas_materials_video.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 15 лет назад
canvas_particles_floor.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 15 лет назад
canvas_particles_random.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 15 лет назад
canvas_particles_sprites.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js 15 лет назад
canvas_particles_waves.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 15 лет назад
canvas_performance.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 15 лет назад
canvas_sandbox.html b7ec7b175e Projector: Fixed crash when Face4 had vertex normals. 15 лет назад
misc_lights_test.html b7ec7b175e Projector: Fixed crash when Face4 had vertex normals. 15 лет назад
misc_lookat.html c89b4008f3 Added translate( distance, axis ), translateX( distance ), translateY( distance ) and translateZ( distance ) methods to Object3D. 15 лет назад
misc_materials_multimaterials.html 3b6b3dc578 Made more examples working. 15 лет назад
misc_sound.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 лет назад
misc_ubiquity_test.html a53921fb22 Fixed more globals in JSONLoader. Also updated ubiquity test includes. 15 лет назад
webgl_collisions_box.html f221b853b7 Refactoring and optimizations in collision system and examples. 14 лет назад
webgl_collisions_mesh.html f221b853b7 Refactoring and optimizations in collision system and examples. 14 лет назад
webgl_collisions_primitives.html f221b853b7 Refactoring and optimizations in collision system and examples. 14 лет назад
webgl_collisions_reaction.html 4470e0f619 Merged physics branch into master. 14 лет назад
webgl_collisions_terrain.html 4470e0f619 Merged physics branch into master. 14 лет назад
webgl_collisions_trigger.html 4470e0f619 Merged physics branch into master. 14 лет назад
webgl_geometries.html c8d13bd7b0 Fixed Lathe Geometry. 15 лет назад
webgl_geometry_blenderexport_colors.html d9a930caa4 Added second cube for Blender vertex color example (courtesy of mrdoob). 15 лет назад
webgl_geometry_colors.html 5cf2b5c0ac Fixed vertex color demo. 15 лет назад
webgl_geometry_dynamic.html 3b6b3dc578 Made more examples working. 15 лет назад
webgl_geometry_hierarchy.html 1c466f26e7 Moved QuakeCamera and PathCamera into extras/cameras. 15 лет назад
webgl_geometry_hierarchy2.html 1c466f26e7 Moved QuakeCamera and PathCamera into extras/cameras. 15 лет назад
webgl_geometry_large_mesh.html 8546a3bddb Fixed BinaryLoader. 15 лет назад
webgl_geometry_minecraft.html bd2d39ac6b Fixed broken examples. 15 лет назад
webgl_geometry_minecraft_ao.html 3b43c79679 Added possibility of enforcing vertical angle constraint to QuakeCamera. 15 лет назад
webgl_geometry_terrain.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 лет назад
webgl_geometry_terrain_fog.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 лет назад
webgl_hdr.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 лет назад
webgl_interactive_voxelpainter.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 лет назад
webgl_lights_pointlights.html 816d19a8d6 REVISION ++ 15 лет назад
webgl_lines_colors.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 лет назад
webgl_lines_cubes.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 лет назад
webgl_lines_sphere.html fef3c084b1 Changed build setup: 15 лет назад
webgl_lines_splines.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 лет назад
webgl_lod.html 66cd1198e3 Updated examples and utils that used Cube(). 15 лет назад
webgl_materials.html ba7ad63043 WebGLRenderer: Minor syntax clean up. Removed the rest of premultiplied alpha ops. 15 лет назад
webgl_materials_cars.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 лет назад
webgl_materials_cars_camaro.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 лет назад
webgl_materials_cubemap.html 377d1904de Modified cubemap example to be more in the way one would render a Skybox like. 15 лет назад
webgl_materials_cubemap_balls_reflection.html 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). 15 лет назад
webgl_materials_cubemap_balls_refraction.html 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). 15 лет назад
webgl_materials_cubemap_escher.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 лет назад
webgl_materials_cubemap_refraction.html 3b6b3dc578 Made more examples working. 15 лет назад
webgl_materials_grass.html 1b98dbb033 Improved grass example. 15 лет назад
webgl_materials_normalmap.html 9db71a171a Fixed tangents and UVs in Blender exporter. 15 лет назад
webgl_materials_normalmap2.html 9db71a171a Fixed tangents and UVs in Blender exporter. 15 лет назад
webgl_materials_shaders.html 3b6b3dc578 Made more examples working. 15 лет назад
webgl_materials_shaders_fresnel.html 6e16d3b297 Removed WebGLRenderer2. 15 лет назад
webgl_materials_texture_filters.html 3b6b3dc578 Made more examples working. 15 лет назад
webgl_materials_video.html 5a684c29ea Fixed broken video texture example. 15 лет назад
webgl_morphtargets.html 3b6b3dc578 Made more examples working. 15 лет назад
webgl_objconvert_test.html 3b6b3dc578 Made more examples working. 15 лет назад
webgl_panorama_equirectangular.html 28869a95a7 Added the same onDocumentMouseWheel() function and event handlers as in canvas_geometry_panorama_fisheye.html so that mousewheel zooming works on Firefox 4 and other browsers. 14 лет назад
webgl_particles_billboards.html a3e29e5beb I think BillboardBlending is how NormalBlending is supposed to be. 15 лет назад
webgl_particles_billboards_colors.html a3e29e5beb I think BillboardBlending is how NormalBlending is supposed to be. 15 лет назад
webgl_particles_random.html a6379a26ce Disabling antialias when you don't need it is always good ;) 15 лет назад
webgl_particles_sprites.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 лет назад
webgl_performance.html bd2d39ac6b Fixed broken examples. 15 лет назад
webgl_postprocessing.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 лет назад
webgl_postprocessing_dof.html 7e6ba581de Removed some bottlenecks in shader building / sharing. 15 лет назад
webgl_ribbons.html a719d289cc Fixed broken ribbons example. 15 лет назад
webgl_rtt.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 лет назад
webgl_sandbox.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 лет назад
webgl_scene_test.html 693a36f509 Moved scene loader from SceneUtils into SceneLoader. 14 лет назад
webgl_scene_test_blender.html 693a36f509 Moved scene loader from SceneUtils into SceneLoader. 14 лет назад
webgl_shader.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 лет назад
webgl_shader2.html 66cd1198e3 Updated examples and utils that used Cube(). 15 лет назад
webgl_shader_lava.html 55a3d8290d Changed hardcoded uv scale to uniform in lava shader example. 14 лет назад
webgl_stencil.html 4f80bbf808 Merged with mrdoob's branch. 15 лет назад
webgl_stencilLensFlare.html 816d19a8d6 REVISION ++ 15 лет назад
粤ICP备19079148号