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- import { Vector3 } from './Vector3.js';
- /**
- * Primary reference:
- * https://graphics.stanford.edu/papers/envmap/envmap.pdf
- *
- * Secondary reference:
- * https://www.ppsloan.org/publications/StupidSH36.pdf
- */
- // 3-band SH defined by 9 coefficients
- class SphericalHarmonics3 {
- constructor() {
- Object.defineProperty( this, 'isSphericalHarmonics3', { value: true } );
- this.coefficients = [];
- for ( let i = 0; i < 9; i ++ ) {
- this.coefficients.push( new Vector3() );
- }
- }
- set( coefficients ) {
- for ( let i = 0; i < 9; i ++ ) {
- this.coefficients[ i ].copy( coefficients[ i ] );
- }
- return this;
- }
- zero() {
- for ( let i = 0; i < 9; i ++ ) {
- this.coefficients[ i ].set( 0, 0, 0 );
- }
- return this;
- }
- // get the radiance in the direction of the normal
- // target is a Vector3
- getAt( normal, target ) {
- // normal is assumed to be unit length
- const x = normal.x, y = normal.y, z = normal.z;
- const coeff = this.coefficients;
- // band 0
- target.copy( coeff[ 0 ] ).multiplyScalar( 0.282095 );
- // band 1
- target.addScaledVector( coeff[ 1 ], 0.488603 * y );
- target.addScaledVector( coeff[ 2 ], 0.488603 * z );
- target.addScaledVector( coeff[ 3 ], 0.488603 * x );
- // band 2
- target.addScaledVector( coeff[ 4 ], 1.092548 * ( x * y ) );
- target.addScaledVector( coeff[ 5 ], 1.092548 * ( y * z ) );
- target.addScaledVector( coeff[ 6 ], 0.315392 * ( 3.0 * z * z - 1.0 ) );
- target.addScaledVector( coeff[ 7 ], 1.092548 * ( x * z ) );
- target.addScaledVector( coeff[ 8 ], 0.546274 * ( x * x - y * y ) );
- return target;
- }
- // get the irradiance (radiance convolved with cosine lobe) in the direction of the normal
- // target is a Vector3
- // https://graphics.stanford.edu/papers/envmap/envmap.pdf
- getIrradianceAt( normal, target ) {
- // normal is assumed to be unit length
- const x = normal.x, y = normal.y, z = normal.z;
- const coeff = this.coefficients;
- // band 0
- target.copy( coeff[ 0 ] ).multiplyScalar( 0.886227 ); // π * 0.282095
- // band 1
- target.addScaledVector( coeff[ 1 ], 2.0 * 0.511664 * y ); // ( 2 * π / 3 ) * 0.488603
- target.addScaledVector( coeff[ 2 ], 2.0 * 0.511664 * z );
- target.addScaledVector( coeff[ 3 ], 2.0 * 0.511664 * x );
- // band 2
- target.addScaledVector( coeff[ 4 ], 2.0 * 0.429043 * x * y ); // ( π / 4 ) * 1.092548
- target.addScaledVector( coeff[ 5 ], 2.0 * 0.429043 * y * z );
- target.addScaledVector( coeff[ 6 ], 0.743125 * z * z - 0.247708 ); // ( π / 4 ) * 0.315392 * 3
- target.addScaledVector( coeff[ 7 ], 2.0 * 0.429043 * x * z );
- target.addScaledVector( coeff[ 8 ], 0.429043 * ( x * x - y * y ) ); // ( π / 4 ) * 0.546274
- return target;
- }
- add( sh ) {
- for ( let i = 0; i < 9; i ++ ) {
- this.coefficients[ i ].add( sh.coefficients[ i ] );
- }
- return this;
- }
- addScaledSH( sh, s ) {
- for ( let i = 0; i < 9; i ++ ) {
- this.coefficients[ i ].addScaledVector( sh.coefficients[ i ], s );
- }
- return this;
- }
- scale( s ) {
- for ( let i = 0; i < 9; i ++ ) {
- this.coefficients[ i ].multiplyScalar( s );
- }
- return this;
- }
- lerp( sh, alpha ) {
- for ( let i = 0; i < 9; i ++ ) {
- this.coefficients[ i ].lerp( sh.coefficients[ i ], alpha );
- }
- return this;
- }
- equals( sh ) {
- for ( let i = 0; i < 9; i ++ ) {
- if ( ! this.coefficients[ i ].equals( sh.coefficients[ i ] ) ) {
- return false;
- }
- }
- return true;
- }
- copy( sh ) {
- return this.set( sh.coefficients );
- }
- clone() {
- return new this.constructor().copy( this );
- }
- fromArray( array, offset ) {
- if ( offset === undefined ) offset = 0;
- const coefficients = this.coefficients;
- for ( let i = 0; i < 9; i ++ ) {
- coefficients[ i ].fromArray( array, offset + ( i * 3 ) );
- }
- return this;
- }
- toArray( array, offset ) {
- if ( array === undefined ) array = [];
- if ( offset === undefined ) offset = 0;
- const coefficients = this.coefficients;
- for ( let i = 0; i < 9; i ++ ) {
- coefficients[ i ].toArray( array, offset + ( i * 3 ) );
- }
- return array;
- }
- // evaluate the basis functions
- // shBasis is an Array[ 9 ]
- static getBasisAt( normal, shBasis ) {
- // normal is assumed to be unit length
- const x = normal.x, y = normal.y, z = normal.z;
- // band 0
- shBasis[ 0 ] = 0.282095;
- // band 1
- shBasis[ 1 ] = 0.488603 * y;
- shBasis[ 2 ] = 0.488603 * z;
- shBasis[ 3 ] = 0.488603 * x;
- // band 2
- shBasis[ 4 ] = 1.092548 * x * y;
- shBasis[ 5 ] = 1.092548 * y * z;
- shBasis[ 6 ] = 0.315392 * ( 3 * z * z - 1 );
- shBasis[ 7 ] = 1.092548 * x * z;
- shBasis[ 8 ] = 0.546274 * ( x * x - y * y );
- }
- }
- export { SphericalHarmonics3 };
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