AnimationHandler.js 4.4 KB

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  1. /**
  2. * @author mikael emtinger / http://gomo.se/
  3. */
  4. THREE.AnimationHandler = (function() {
  5. var playing = [];
  6. var library = {};
  7. var that = {};
  8. //--- update ---
  9. that.update = function( deltaTimeMS ) {
  10. for( var i = 0; i < playing.length; i ++ )
  11. playing[ i ].update( deltaTimeMS );
  12. };
  13. //--- add ---
  14. that.addToUpdate = function( animation ) {
  15. if ( playing.indexOf( animation ) === -1 )
  16. playing.push( animation );
  17. };
  18. //--- remove ---
  19. that.removeFromUpdate = function( animation ) {
  20. var index = playing.indexOf( animation );
  21. if( index !== -1 )
  22. playing.splice( index, 1 );
  23. };
  24. //--- add ---
  25. that.add = function( data ) {
  26. if ( library[ data.name ] !== undefined )
  27. console.log( "THREE.AnimationHandler.add: Warning! " + data.name + " already exists in library. Overwriting." );
  28. library[ data.name ] = data;
  29. initData( data );
  30. };
  31. //--- remove ---
  32. that.remove = function( name ) {
  33. if ( library[ name ] === undefined )
  34. console.log( "THREE.AnimationHandler.add: Warning! " + name + " doesn't exists in library. Doing nothing." );
  35. library[ name ] = undefined;
  36. };
  37. //--- get ---
  38. that.get = function( name ) {
  39. if ( typeof name === "string" ) {
  40. if ( library[ name ] ) {
  41. return library[ name ];
  42. } else {
  43. console.log( "THREE.AnimationHandler.get: Couldn't find animation " + name );
  44. return null;
  45. }
  46. } else {
  47. // todo: add simple tween library
  48. }
  49. };
  50. //--- parse ---
  51. that.parse = function( root ) {
  52. // setup hierarchy
  53. var hierarchy = [];
  54. if ( root instanceof THREE.SkinnedMesh ) {
  55. for( var b = 0; b < root.bones.length; b++ ) {
  56. hierarchy.push( root.bones[ b ] );
  57. }
  58. } else {
  59. parseRecurseHierarchy( root, hierarchy );
  60. }
  61. return hierarchy;
  62. };
  63. var parseRecurseHierarchy = function( root, hierarchy ) {
  64. hierarchy.push( root );
  65. for( var c = 0; c < root.children.length; c++ )
  66. parseRecurseHierarchy( root.children[ c ], hierarchy );
  67. }
  68. //--- init data ---
  69. var initData = function( data ) {
  70. if( data.initialized === true )
  71. return;
  72. // loop through all keys
  73. for( var h = 0; h < data.hierarchy.length; h ++ ) {
  74. for( var k = 0; k < data.hierarchy[ h ].keys.length; k ++ ) {
  75. // remove minus times
  76. if( data.hierarchy[ h ].keys[ k ].time < 0 )
  77. data.hierarchy[ h ].keys[ k ].time = 0;
  78. // create quaternions
  79. if( data.hierarchy[ h ].keys[ k ].rot !== undefined &&
  80. !( data.hierarchy[ h ].keys[ k ].rot instanceof THREE.Quaternion ) ) {
  81. var quat = data.hierarchy[ h ].keys[ k ].rot;
  82. data.hierarchy[ h ].keys[ k ].rot = new THREE.Quaternion( quat[0], quat[1], quat[2], quat[3] );
  83. }
  84. }
  85. // prepare morph target keys
  86. if( data.hierarchy[ h ].keys.length && data.hierarchy[ h ].keys[ 0 ].morphTargets !== undefined ) {
  87. // get all used
  88. var usedMorphTargets = {};
  89. for ( var k = 0; k < data.hierarchy[ h ].keys.length; k ++ ) {
  90. for ( var m = 0; m < data.hierarchy[ h ].keys[ k ].morphTargets.length; m ++ ) {
  91. var morphTargetName = data.hierarchy[ h ].keys[ k ].morphTargets[ m ];
  92. usedMorphTargets[ morphTargetName ] = -1;
  93. }
  94. }
  95. data.hierarchy[ h ].usedMorphTargets = usedMorphTargets;
  96. // set all used on all frames
  97. for ( var k = 0; k < data.hierarchy[ h ].keys.length; k ++ ) {
  98. var influences = {};
  99. for ( var morphTargetName in usedMorphTargets ) {
  100. for ( var m = 0; m < data.hierarchy[ h ].keys[ k ].morphTargets.length; m ++ ) {
  101. if ( data.hierarchy[ h ].keys[ k ].morphTargets[ m ] === morphTargetName ) {
  102. influences[ morphTargetName ] = data.hierarchy[ h ].keys[ k ].morphTargetsInfluences[ m ];
  103. break;
  104. }
  105. }
  106. if ( m === data.hierarchy[ h ].keys[ k ].morphTargets.length ) {
  107. influences[ morphTargetName ] = 0;
  108. }
  109. }
  110. data.hierarchy[ h ].keys[ k ].morphTargetsInfluences = influences;
  111. }
  112. }
  113. // remove all keys that are on the same time
  114. for ( var k = 1; k < data.hierarchy[ h ].keys.length; k ++ ) {
  115. if ( data.hierarchy[ h ].keys[ k ].time === data.hierarchy[ h ].keys[ k - 1 ].time ) {
  116. data.hierarchy[ h ].keys.splice( k, 1 );
  117. k --;
  118. }
  119. }
  120. // set index
  121. for ( var k = 0; k < data.hierarchy[ h ].keys.length; k ++ ) {
  122. data.hierarchy[ h ].keys[ k ].index = k;
  123. }
  124. }
  125. // done
  126. data.initialized = true;
  127. };
  128. // interpolation types
  129. that.LINEAR = 0;
  130. that.CATMULLROM = 1;
  131. that.CATMULLROM_FORWARD = 2;
  132. return that;
  133. }());
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