GLTFLoader.js 95 KB

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  1. import {
  2. AnimationClip,
  3. Bone,
  4. Box3,
  5. BufferAttribute,
  6. BufferGeometry,
  7. CanvasTexture,
  8. ClampToEdgeWrapping,
  9. Color,
  10. DirectionalLight,
  11. DoubleSide,
  12. FileLoader,
  13. FrontSide,
  14. Group,
  15. ImageBitmapLoader,
  16. InterleavedBuffer,
  17. InterleavedBufferAttribute,
  18. Interpolant,
  19. InterpolateDiscrete,
  20. InterpolateLinear,
  21. Line,
  22. LineBasicMaterial,
  23. LineLoop,
  24. LineSegments,
  25. LinearFilter,
  26. LinearMipmapLinearFilter,
  27. LinearMipmapNearestFilter,
  28. Loader,
  29. LoaderUtils,
  30. Material,
  31. MathUtils,
  32. Matrix4,
  33. Mesh,
  34. MeshBasicMaterial,
  35. MeshPhysicalMaterial,
  36. MeshStandardMaterial,
  37. MirroredRepeatWrapping,
  38. NearestFilter,
  39. NearestMipmapLinearFilter,
  40. NearestMipmapNearestFilter,
  41. NumberKeyframeTrack,
  42. Object3D,
  43. OrthographicCamera,
  44. PerspectiveCamera,
  45. PointLight,
  46. Points,
  47. PointsMaterial,
  48. PropertyBinding,
  49. QuaternionKeyframeTrack,
  50. RGBFormat,
  51. RepeatWrapping,
  52. Skeleton,
  53. SkinnedMesh,
  54. Sphere,
  55. SpotLight,
  56. TangentSpaceNormalMap,
  57. TextureLoader,
  58. TriangleFanDrawMode,
  59. TriangleStripDrawMode,
  60. Vector2,
  61. Vector3,
  62. VectorKeyframeTrack,
  63. sRGBEncoding
  64. } from '../../../build/three.module.js';
  65. var GLTFLoader = ( function () {
  66. function GLTFLoader( manager ) {
  67. Loader.call( this, manager );
  68. this.dracoLoader = null;
  69. this.ddsLoader = null;
  70. this.ktx2Loader = null;
  71. this.meshoptDecoder = null;
  72. this.pluginCallbacks = [];
  73. this.register( function ( parser ) {
  74. return new GLTFMaterialsClearcoatExtension( parser );
  75. } );
  76. this.register( function ( parser ) {
  77. return new GLTFTextureBasisUExtension( parser );
  78. } );
  79. this.register( function ( parser ) {
  80. return new GLTFTextureWebPExtension( parser );
  81. } );
  82. this.register( function ( parser ) {
  83. return new GLTFMaterialsTransmissionExtension( parser );
  84. } );
  85. this.register( function ( parser ) {
  86. return new GLTFLightsExtension( parser );
  87. } );
  88. this.register( function ( parser ) {
  89. return new GLTFMeshoptCompression( parser );
  90. } );
  91. }
  92. GLTFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  93. constructor: GLTFLoader,
  94. load: function ( url, onLoad, onProgress, onError ) {
  95. var scope = this;
  96. var resourcePath;
  97. if ( this.resourcePath !== '' ) {
  98. resourcePath = this.resourcePath;
  99. } else if ( this.path !== '' ) {
  100. resourcePath = this.path;
  101. } else {
  102. resourcePath = LoaderUtils.extractUrlBase( url );
  103. }
  104. // Tells the LoadingManager to track an extra item, which resolves after
  105. // the model is fully loaded. This means the count of items loaded will
  106. // be incorrect, but ensures manager.onLoad() does not fire early.
  107. this.manager.itemStart( url );
  108. var _onError = function ( e ) {
  109. if ( onError ) {
  110. onError( e );
  111. } else {
  112. console.error( e );
  113. }
  114. scope.manager.itemError( url );
  115. scope.manager.itemEnd( url );
  116. };
  117. var loader = new FileLoader( this.manager );
  118. loader.setPath( this.path );
  119. loader.setResponseType( 'arraybuffer' );
  120. loader.setRequestHeader( this.requestHeader );
  121. loader.setWithCredentials( this.withCredentials );
  122. loader.load( url, function ( data ) {
  123. try {
  124. scope.parse( data, resourcePath, function ( gltf ) {
  125. onLoad( gltf );
  126. scope.manager.itemEnd( url );
  127. }, _onError );
  128. } catch ( e ) {
  129. _onError( e );
  130. }
  131. }, onProgress, _onError );
  132. },
  133. setDRACOLoader: function ( dracoLoader ) {
  134. this.dracoLoader = dracoLoader;
  135. return this;
  136. },
  137. setDDSLoader: function ( ddsLoader ) {
  138. this.ddsLoader = ddsLoader;
  139. return this;
  140. },
  141. setKTX2Loader: function ( ktx2Loader ) {
  142. this.ktx2Loader = ktx2Loader;
  143. return this;
  144. },
  145. setMeshoptDecoder: function ( meshoptDecoder ) {
  146. this.meshoptDecoder = meshoptDecoder;
  147. return this;
  148. },
  149. register: function ( callback ) {
  150. if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
  151. this.pluginCallbacks.push( callback );
  152. }
  153. return this;
  154. },
  155. unregister: function ( callback ) {
  156. if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
  157. this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
  158. }
  159. return this;
  160. },
  161. parse: function ( data, path, onLoad, onError ) {
  162. var content;
  163. var extensions = {};
  164. var plugins = {};
  165. if ( typeof data === 'string' ) {
  166. content = data;
  167. } else {
  168. var magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  169. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  170. try {
  171. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  172. } catch ( error ) {
  173. if ( onError ) onError( error );
  174. return;
  175. }
  176. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  177. } else {
  178. content = LoaderUtils.decodeText( new Uint8Array( data ) );
  179. }
  180. }
  181. var json = JSON.parse( content );
  182. if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
  183. if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
  184. return;
  185. }
  186. var parser = new GLTFParser( json, {
  187. path: path || this.resourcePath || '',
  188. crossOrigin: this.crossOrigin,
  189. manager: this.manager,
  190. ktx2Loader: this.ktx2Loader,
  191. meshoptDecoder: this.meshoptDecoder
  192. } );
  193. parser.fileLoader.setRequestHeader( this.requestHeader );
  194. for ( var i = 0; i < this.pluginCallbacks.length; i ++ ) {
  195. var plugin = this.pluginCallbacks[ i ]( parser );
  196. plugins[ plugin.name ] = plugin;
  197. // Workaround to avoid determining as unknown extension
  198. // in addUnknownExtensionsToUserData().
  199. // Remove this workaround if we move all the existing
  200. // extension handlers to plugin system
  201. extensions[ plugin.name ] = true;
  202. }
  203. if ( json.extensionsUsed ) {
  204. for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {
  205. var extensionName = json.extensionsUsed[ i ];
  206. var extensionsRequired = json.extensionsRequired || [];
  207. switch ( extensionName ) {
  208. case EXTENSIONS.KHR_MATERIALS_UNLIT:
  209. extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
  210. break;
  211. case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
  212. extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  213. break;
  214. case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
  215. extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
  216. break;
  217. case EXTENSIONS.MSFT_TEXTURE_DDS:
  218. extensions[ extensionName ] = new GLTFTextureDDSExtension( this.ddsLoader );
  219. break;
  220. case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
  221. extensions[ extensionName ] = new GLTFTextureTransformExtension();
  222. break;
  223. case EXTENSIONS.KHR_MESH_QUANTIZATION:
  224. extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
  225. break;
  226. default:
  227. if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
  228. console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
  229. }
  230. }
  231. }
  232. }
  233. parser.setExtensions( extensions );
  234. parser.setPlugins( plugins );
  235. parser.parse( onLoad, onError );
  236. }
  237. } );
  238. /* GLTFREGISTRY */
  239. function GLTFRegistry() {
  240. var objects = {};
  241. return {
  242. get: function ( key ) {
  243. return objects[ key ];
  244. },
  245. add: function ( key, object ) {
  246. objects[ key ] = object;
  247. },
  248. remove: function ( key ) {
  249. delete objects[ key ];
  250. },
  251. removeAll: function () {
  252. objects = {};
  253. }
  254. };
  255. }
  256. /*********************************/
  257. /********** EXTENSIONS ***********/
  258. /*********************************/
  259. var EXTENSIONS = {
  260. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  261. KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
  262. KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
  263. KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
  264. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
  265. KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
  266. KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
  267. KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
  268. KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
  269. KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
  270. EXT_TEXTURE_WEBP: 'EXT_texture_webp',
  271. EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression',
  272. MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
  273. };
  274. /**
  275. * DDS Texture Extension
  276. *
  277. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds
  278. *
  279. */
  280. function GLTFTextureDDSExtension( ddsLoader ) {
  281. if ( ! ddsLoader ) {
  282. throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader' );
  283. }
  284. this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
  285. this.ddsLoader = ddsLoader;
  286. }
  287. /**
  288. * Punctual Lights Extension
  289. *
  290. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
  291. */
  292. function GLTFLightsExtension( parser ) {
  293. this.parser = parser;
  294. this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
  295. // Object3D instance caches
  296. this.cache = { refs: {}, uses: {} };
  297. }
  298. GLTFLightsExtension.prototype._markDefs = function () {
  299. var parser = this.parser;
  300. var nodeDefs = this.parser.json.nodes || [];
  301. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  302. var nodeDef = nodeDefs[ nodeIndex ];
  303. if ( nodeDef.extensions
  304. && nodeDef.extensions[ this.name ]
  305. && nodeDef.extensions[ this.name ].light !== undefined ) {
  306. parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
  307. }
  308. }
  309. };
  310. GLTFLightsExtension.prototype._loadLight = function ( lightIndex ) {
  311. var parser = this.parser;
  312. var cacheKey = 'light:' + lightIndex;
  313. var dependency = parser.cache.get( cacheKey );
  314. if ( dependency ) return dependency;
  315. var json = parser.json;
  316. var extensions = ( json.extensions && json.extensions[ this.name ] ) || {};
  317. var lightDefs = extensions.lights || [];
  318. var lightDef = lightDefs[ lightIndex ];
  319. var lightNode;
  320. var color = new Color( 0xffffff );
  321. if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
  322. var range = lightDef.range !== undefined ? lightDef.range : 0;
  323. switch ( lightDef.type ) {
  324. case 'directional':
  325. lightNode = new DirectionalLight( color );
  326. lightNode.target.position.set( 0, 0, - 1 );
  327. lightNode.add( lightNode.target );
  328. break;
  329. case 'point':
  330. lightNode = new PointLight( color );
  331. lightNode.distance = range;
  332. break;
  333. case 'spot':
  334. lightNode = new SpotLight( color );
  335. lightNode.distance = range;
  336. // Handle spotlight properties.
  337. lightDef.spot = lightDef.spot || {};
  338. lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
  339. lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
  340. lightNode.angle = lightDef.spot.outerConeAngle;
  341. lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
  342. lightNode.target.position.set( 0, 0, - 1 );
  343. lightNode.add( lightNode.target );
  344. break;
  345. default:
  346. throw new Error( 'THREE.GLTFLoader: Unexpected light type: ' + lightDef.type );
  347. }
  348. // Some lights (e.g. spot) default to a position other than the origin. Reset the position
  349. // here, because node-level parsing will only override position if explicitly specified.
  350. lightNode.position.set( 0, 0, 0 );
  351. lightNode.decay = 2;
  352. if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
  353. lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );
  354. dependency = Promise.resolve( lightNode );
  355. parser.cache.add( cacheKey, dependency );
  356. return dependency;
  357. };
  358. GLTFLightsExtension.prototype.createNodeAttachment = function ( nodeIndex ) {
  359. var self = this;
  360. var parser = this.parser;
  361. var json = parser.json;
  362. var nodeDef = json.nodes[ nodeIndex ];
  363. var lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};
  364. var lightIndex = lightDef.light;
  365. if ( lightIndex === undefined ) return null;
  366. return this._loadLight( lightIndex ).then( function ( light ) {
  367. return parser._getNodeRef( self.cache, lightIndex, light );
  368. } );
  369. };
  370. /**
  371. * Unlit Materials Extension
  372. *
  373. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
  374. */
  375. function GLTFMaterialsUnlitExtension() {
  376. this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
  377. }
  378. GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () {
  379. return MeshBasicMaterial;
  380. };
  381. GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {
  382. var pending = [];
  383. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  384. materialParams.opacity = 1.0;
  385. var metallicRoughness = materialDef.pbrMetallicRoughness;
  386. if ( metallicRoughness ) {
  387. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  388. var array = metallicRoughness.baseColorFactor;
  389. materialParams.color.fromArray( array );
  390. materialParams.opacity = array[ 3 ];
  391. }
  392. if ( metallicRoughness.baseColorTexture !== undefined ) {
  393. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  394. }
  395. }
  396. return Promise.all( pending );
  397. };
  398. /**
  399. * Clearcoat Materials Extension
  400. *
  401. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
  402. */
  403. function GLTFMaterialsClearcoatExtension( parser ) {
  404. this.parser = parser;
  405. this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
  406. }
  407. GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function ( materialIndex ) {
  408. var parser = this.parser;
  409. var materialDef = parser.json.materials[ materialIndex ];
  410. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  411. return MeshPhysicalMaterial;
  412. };
  413. GLTFMaterialsClearcoatExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  414. var parser = this.parser;
  415. var materialDef = parser.json.materials[ materialIndex ];
  416. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  417. return Promise.resolve();
  418. }
  419. var pending = [];
  420. var extension = materialDef.extensions[ this.name ];
  421. if ( extension.clearcoatFactor !== undefined ) {
  422. materialParams.clearcoat = extension.clearcoatFactor;
  423. }
  424. if ( extension.clearcoatTexture !== undefined ) {
  425. pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
  426. }
  427. if ( extension.clearcoatRoughnessFactor !== undefined ) {
  428. materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
  429. }
  430. if ( extension.clearcoatRoughnessTexture !== undefined ) {
  431. pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
  432. }
  433. if ( extension.clearcoatNormalTexture !== undefined ) {
  434. pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
  435. if ( extension.clearcoatNormalTexture.scale !== undefined ) {
  436. var scale = extension.clearcoatNormalTexture.scale;
  437. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  438. materialParams.clearcoatNormalScale = new Vector2( scale, -scale );
  439. }
  440. }
  441. return Promise.all( pending );
  442. };
  443. /**
  444. * Transmission Materials Extension
  445. *
  446. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
  447. * Draft: https://github.com/KhronosGroup/glTF/pull/1698
  448. */
  449. function GLTFMaterialsTransmissionExtension( parser ) {
  450. this.parser = parser;
  451. this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
  452. }
  453. GLTFMaterialsTransmissionExtension.prototype.getMaterialType = function ( materialIndex ) {
  454. var parser = this.parser;
  455. var materialDef = parser.json.materials[ materialIndex ];
  456. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  457. return MeshPhysicalMaterial;
  458. };
  459. GLTFMaterialsTransmissionExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  460. var parser = this.parser;
  461. var materialDef = parser.json.materials[ materialIndex ];
  462. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  463. return Promise.resolve();
  464. }
  465. var pending = [];
  466. var extension = materialDef.extensions[ this.name ];
  467. if ( extension.transmissionFactor !== undefined ) {
  468. materialParams.transmission = extension.transmissionFactor;
  469. }
  470. if ( extension.transmissionTexture !== undefined ) {
  471. pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
  472. }
  473. return Promise.all( pending );
  474. };
  475. /**
  476. * BasisU Texture Extension
  477. *
  478. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
  479. */
  480. function GLTFTextureBasisUExtension( parser ) {
  481. this.parser = parser;
  482. this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
  483. }
  484. GLTFTextureBasisUExtension.prototype.loadTexture = function ( textureIndex ) {
  485. var parser = this.parser;
  486. var json = parser.json;
  487. var textureDef = json.textures[ textureIndex ];
  488. if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
  489. return null;
  490. }
  491. var extension = textureDef.extensions[ this.name ];
  492. var source = json.images[ extension.source ];
  493. var loader = parser.options.ktx2Loader;
  494. if ( ! loader ) {
  495. if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
  496. throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
  497. } else {
  498. // Assumes that the extension is optional and that a fallback texture is present
  499. return null;
  500. }
  501. }
  502. return parser.loadTextureImage( textureIndex, source, loader );
  503. };
  504. /**
  505. * WebP Texture Extension
  506. *
  507. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp
  508. */
  509. function GLTFTextureWebPExtension( parser ) {
  510. this.parser = parser;
  511. this.name = EXTENSIONS.EXT_TEXTURE_WEBP;
  512. this.isSupported = null;
  513. }
  514. GLTFTextureWebPExtension.prototype.loadTexture = function ( textureIndex ) {
  515. var name = this.name;
  516. var parser = this.parser;
  517. var json = parser.json;
  518. var textureDef = json.textures[ textureIndex ];
  519. if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {
  520. return null;
  521. }
  522. var extension = textureDef.extensions[ name ];
  523. var source = json.images[ extension.source ];
  524. var loader = source.uri ? parser.options.manager.getHandler( source.uri ) : parser.textureLoader;
  525. return this.detectSupport().then( function ( isSupported ) {
  526. if ( isSupported ) return parser.loadTextureImage( textureIndex, source, loader );
  527. if ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) {
  528. throw new Error( 'THREE.GLTFLoader: WebP required by asset but unsupported.' );
  529. }
  530. // Fall back to PNG or JPEG.
  531. return parser.loadTexture( textureIndex );
  532. } );
  533. };
  534. GLTFTextureWebPExtension.prototype.detectSupport = function () {
  535. if ( ! this.isSupported ) {
  536. this.isSupported = new Promise( function ( resolve ) {
  537. var image = new Image();
  538. // Lossy test image. Support for lossy images doesn't guarantee support for all
  539. // WebP images, unfortunately.
  540. image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA';
  541. image.onload = image.onerror = function () {
  542. resolve( image.height === 1 );
  543. };
  544. } );
  545. }
  546. return this.isSupported;
  547. };
  548. /**
  549. * meshopt BufferView Compression Extension
  550. *
  551. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression
  552. */
  553. function GLTFMeshoptCompression( parser ) {
  554. this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION;
  555. this.parser = parser;
  556. }
  557. GLTFMeshoptCompression.prototype.loadBufferView = function ( index ) {
  558. var json = this.parser.json;
  559. var bufferView = json.bufferViews[ index ];
  560. if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {
  561. var extensionDef = bufferView.extensions[ this.name ];
  562. var buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
  563. var decoder = this.parser.options.meshoptDecoder;
  564. if ( ! decoder || ! decoder.supported ) {
  565. if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
  566. throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );
  567. } else {
  568. // Assumes that the extension is optional and that fallback buffer data is present
  569. return null;
  570. }
  571. }
  572. return Promise.all( [ buffer, decoder.ready ] ).then( function ( res ) {
  573. var byteOffset = extensionDef.byteOffset || 0;
  574. var byteLength = extensionDef.byteLength || 0;
  575. var count = extensionDef.count;
  576. var stride = extensionDef.byteStride;
  577. var result = new ArrayBuffer( count * stride );
  578. var source = new Uint8Array( res[ 0 ], byteOffset, byteLength );
  579. decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
  580. return result;
  581. } );
  582. } else {
  583. return null;
  584. }
  585. };
  586. /* BINARY EXTENSION */
  587. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  588. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  589. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  590. function GLTFBinaryExtension( data ) {
  591. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  592. this.content = null;
  593. this.body = null;
  594. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  595. this.header = {
  596. magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  597. version: headerView.getUint32( 4, true ),
  598. length: headerView.getUint32( 8, true )
  599. };
  600. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  601. throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
  602. } else if ( this.header.version < 2.0 ) {
  603. throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
  604. }
  605. var chunkContentsLength = this.header.length - BINARY_EXTENSION_HEADER_LENGTH;
  606. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  607. var chunkIndex = 0;
  608. while ( chunkIndex < chunkContentsLength ) {
  609. var chunkLength = chunkView.getUint32( chunkIndex, true );
  610. chunkIndex += 4;
  611. var chunkType = chunkView.getUint32( chunkIndex, true );
  612. chunkIndex += 4;
  613. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  614. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  615. this.content = LoaderUtils.decodeText( contentArray );
  616. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  617. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  618. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  619. }
  620. // Clients must ignore chunks with unknown types.
  621. chunkIndex += chunkLength;
  622. }
  623. if ( this.content === null ) {
  624. throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
  625. }
  626. }
  627. /**
  628. * DRACO Mesh Compression Extension
  629. *
  630. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
  631. */
  632. function GLTFDracoMeshCompressionExtension( json, dracoLoader ) {
  633. if ( ! dracoLoader ) {
  634. throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
  635. }
  636. this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
  637. this.json = json;
  638. this.dracoLoader = dracoLoader;
  639. this.dracoLoader.preload();
  640. }
  641. GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
  642. var json = this.json;
  643. var dracoLoader = this.dracoLoader;
  644. var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
  645. var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
  646. var threeAttributeMap = {};
  647. var attributeNormalizedMap = {};
  648. var attributeTypeMap = {};
  649. for ( var attributeName in gltfAttributeMap ) {
  650. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  651. threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
  652. }
  653. for ( attributeName in primitive.attributes ) {
  654. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  655. if ( gltfAttributeMap[ attributeName ] !== undefined ) {
  656. var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
  657. var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  658. attributeTypeMap[ threeAttributeName ] = componentType;
  659. attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
  660. }
  661. }
  662. return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
  663. return new Promise( function ( resolve ) {
  664. dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
  665. for ( var attributeName in geometry.attributes ) {
  666. var attribute = geometry.attributes[ attributeName ];
  667. var normalized = attributeNormalizedMap[ attributeName ];
  668. if ( normalized !== undefined ) attribute.normalized = normalized;
  669. }
  670. resolve( geometry );
  671. }, threeAttributeMap, attributeTypeMap );
  672. } );
  673. } );
  674. };
  675. /**
  676. * Texture Transform Extension
  677. *
  678. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
  679. */
  680. function GLTFTextureTransformExtension() {
  681. this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
  682. }
  683. GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) {
  684. texture = texture.clone();
  685. if ( transform.offset !== undefined ) {
  686. texture.offset.fromArray( transform.offset );
  687. }
  688. if ( transform.rotation !== undefined ) {
  689. texture.rotation = transform.rotation;
  690. }
  691. if ( transform.scale !== undefined ) {
  692. texture.repeat.fromArray( transform.scale );
  693. }
  694. if ( transform.texCoord !== undefined ) {
  695. console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
  696. }
  697. texture.needsUpdate = true;
  698. return texture;
  699. };
  700. /**
  701. * Specular-Glossiness Extension
  702. *
  703. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
  704. */
  705. /**
  706. * A sub class of StandardMaterial with some of the functionality
  707. * changed via the `onBeforeCompile` callback
  708. * @pailhead
  709. */
  710. function GLTFMeshStandardSGMaterial( params ) {
  711. MeshStandardMaterial.call( this );
  712. this.isGLTFSpecularGlossinessMaterial = true;
  713. //various chunks that need replacing
  714. var specularMapParsFragmentChunk = [
  715. '#ifdef USE_SPECULARMAP',
  716. ' uniform sampler2D specularMap;',
  717. '#endif'
  718. ].join( '\n' );
  719. var glossinessMapParsFragmentChunk = [
  720. '#ifdef USE_GLOSSINESSMAP',
  721. ' uniform sampler2D glossinessMap;',
  722. '#endif'
  723. ].join( '\n' );
  724. var specularMapFragmentChunk = [
  725. 'vec3 specularFactor = specular;',
  726. '#ifdef USE_SPECULARMAP',
  727. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  728. ' texelSpecular = sRGBToLinear( texelSpecular );',
  729. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  730. ' specularFactor *= texelSpecular.rgb;',
  731. '#endif'
  732. ].join( '\n' );
  733. var glossinessMapFragmentChunk = [
  734. 'float glossinessFactor = glossiness;',
  735. '#ifdef USE_GLOSSINESSMAP',
  736. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  737. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  738. ' glossinessFactor *= texelGlossiness.a;',
  739. '#endif'
  740. ].join( '\n' );
  741. var lightPhysicalFragmentChunk = [
  742. 'PhysicalMaterial material;',
  743. 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );',
  744. 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
  745. 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
  746. 'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.',
  747. 'material.specularRoughness += geometryRoughness;',
  748. 'material.specularRoughness = min( material.specularRoughness, 1.0 );',
  749. 'material.specularColor = specularFactor;',
  750. ].join( '\n' );
  751. var uniforms = {
  752. specular: { value: new Color().setHex( 0xffffff ) },
  753. glossiness: { value: 1 },
  754. specularMap: { value: null },
  755. glossinessMap: { value: null }
  756. };
  757. this._extraUniforms = uniforms;
  758. this.onBeforeCompile = function ( shader ) {
  759. for ( var uniformName in uniforms ) {
  760. shader.uniforms[ uniformName ] = uniforms[ uniformName ];
  761. }
  762. shader.fragmentShader = shader.fragmentShader
  763. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  764. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  765. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  766. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  767. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  768. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  769. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  770. };
  771. Object.defineProperties( this, {
  772. specular: {
  773. get: function () {
  774. return uniforms.specular.value;
  775. },
  776. set: function ( v ) {
  777. uniforms.specular.value = v;
  778. }
  779. },
  780. specularMap: {
  781. get: function () {
  782. return uniforms.specularMap.value;
  783. },
  784. set: function ( v ) {
  785. uniforms.specularMap.value = v;
  786. if ( v ) {
  787. this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps
  788. } else {
  789. delete this.defines.USE_SPECULARMAP;
  790. }
  791. }
  792. },
  793. glossiness: {
  794. get: function () {
  795. return uniforms.glossiness.value;
  796. },
  797. set: function ( v ) {
  798. uniforms.glossiness.value = v;
  799. }
  800. },
  801. glossinessMap: {
  802. get: function () {
  803. return uniforms.glossinessMap.value;
  804. },
  805. set: function ( v ) {
  806. uniforms.glossinessMap.value = v;
  807. if ( v ) {
  808. this.defines.USE_GLOSSINESSMAP = '';
  809. this.defines.USE_UV = '';
  810. } else {
  811. delete this.defines.USE_GLOSSINESSMAP;
  812. delete this.defines.USE_UV;
  813. }
  814. }
  815. }
  816. } );
  817. delete this.metalness;
  818. delete this.roughness;
  819. delete this.metalnessMap;
  820. delete this.roughnessMap;
  821. this.setValues( params );
  822. }
  823. GLTFMeshStandardSGMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
  824. GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial;
  825. GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) {
  826. MeshStandardMaterial.prototype.copy.call( this, source );
  827. this.specularMap = source.specularMap;
  828. this.specular.copy( source.specular );
  829. this.glossinessMap = source.glossinessMap;
  830. this.glossiness = source.glossiness;
  831. delete this.metalness;
  832. delete this.roughness;
  833. delete this.metalnessMap;
  834. delete this.roughnessMap;
  835. return this;
  836. };
  837. function GLTFMaterialsPbrSpecularGlossinessExtension() {
  838. return {
  839. name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
  840. specularGlossinessParams: [
  841. 'color',
  842. 'map',
  843. 'lightMap',
  844. 'lightMapIntensity',
  845. 'aoMap',
  846. 'aoMapIntensity',
  847. 'emissive',
  848. 'emissiveIntensity',
  849. 'emissiveMap',
  850. 'bumpMap',
  851. 'bumpScale',
  852. 'normalMap',
  853. 'normalMapType',
  854. 'displacementMap',
  855. 'displacementScale',
  856. 'displacementBias',
  857. 'specularMap',
  858. 'specular',
  859. 'glossinessMap',
  860. 'glossiness',
  861. 'alphaMap',
  862. 'envMap',
  863. 'envMapIntensity',
  864. 'refractionRatio',
  865. ],
  866. getMaterialType: function () {
  867. return GLTFMeshStandardSGMaterial;
  868. },
  869. extendParams: function ( materialParams, materialDef, parser ) {
  870. var pbrSpecularGlossiness = materialDef.extensions[ this.name ];
  871. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  872. materialParams.opacity = 1.0;
  873. var pending = [];
  874. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  875. var array = pbrSpecularGlossiness.diffuseFactor;
  876. materialParams.color.fromArray( array );
  877. materialParams.opacity = array[ 3 ];
  878. }
  879. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  880. pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
  881. }
  882. materialParams.emissive = new Color( 0.0, 0.0, 0.0 );
  883. materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  884. materialParams.specular = new Color( 1.0, 1.0, 1.0 );
  885. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  886. materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  887. }
  888. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  889. var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
  890. pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
  891. pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
  892. }
  893. return Promise.all( pending );
  894. },
  895. createMaterial: function ( materialParams ) {
  896. var material = new GLTFMeshStandardSGMaterial( materialParams );
  897. material.fog = true;
  898. material.color = materialParams.color;
  899. material.map = materialParams.map === undefined ? null : materialParams.map;
  900. material.lightMap = null;
  901. material.lightMapIntensity = 1.0;
  902. material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
  903. material.aoMapIntensity = 1.0;
  904. material.emissive = materialParams.emissive;
  905. material.emissiveIntensity = 1.0;
  906. material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
  907. material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
  908. material.bumpScale = 1;
  909. material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
  910. material.normalMapType = TangentSpaceNormalMap;
  911. if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
  912. material.displacementMap = null;
  913. material.displacementScale = 1;
  914. material.displacementBias = 0;
  915. material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
  916. material.specular = materialParams.specular;
  917. material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
  918. material.glossiness = materialParams.glossiness;
  919. material.alphaMap = null;
  920. material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
  921. material.envMapIntensity = 1.0;
  922. material.refractionRatio = 0.98;
  923. return material;
  924. },
  925. };
  926. }
  927. /**
  928. * Mesh Quantization Extension
  929. *
  930. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
  931. */
  932. function GLTFMeshQuantizationExtension() {
  933. this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
  934. }
  935. /*********************************/
  936. /********** INTERPOLATION ********/
  937. /*********************************/
  938. // Spline Interpolation
  939. // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
  940. function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  941. Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  942. }
  943. GLTFCubicSplineInterpolant.prototype = Object.create( Interpolant.prototype );
  944. GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
  945. GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) {
  946. // Copies a sample value to the result buffer. See description of glTF
  947. // CUBICSPLINE values layout in interpolate_() function below.
  948. var result = this.resultBuffer,
  949. values = this.sampleValues,
  950. valueSize = this.valueSize,
  951. offset = index * valueSize * 3 + valueSize;
  952. for ( var i = 0; i !== valueSize; i ++ ) {
  953. result[ i ] = values[ offset + i ];
  954. }
  955. return result;
  956. };
  957. GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  958. GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  959. GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
  960. var result = this.resultBuffer;
  961. var values = this.sampleValues;
  962. var stride = this.valueSize;
  963. var stride2 = stride * 2;
  964. var stride3 = stride * 3;
  965. var td = t1 - t0;
  966. var p = ( t - t0 ) / td;
  967. var pp = p * p;
  968. var ppp = pp * p;
  969. var offset1 = i1 * stride3;
  970. var offset0 = offset1 - stride3;
  971. var s2 = - 2 * ppp + 3 * pp;
  972. var s3 = ppp - pp;
  973. var s0 = 1 - s2;
  974. var s1 = s3 - pp + p;
  975. // Layout of keyframe output values for CUBICSPLINE animations:
  976. // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
  977. for ( var i = 0; i !== stride; i ++ ) {
  978. var p0 = values[ offset0 + i + stride ]; // splineVertex_k
  979. var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
  980. var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
  981. var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
  982. result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
  983. }
  984. return result;
  985. };
  986. /*********************************/
  987. /********** INTERNALS ************/
  988. /*********************************/
  989. /* CONSTANTS */
  990. var WEBGL_CONSTANTS = {
  991. FLOAT: 5126,
  992. //FLOAT_MAT2: 35674,
  993. FLOAT_MAT3: 35675,
  994. FLOAT_MAT4: 35676,
  995. FLOAT_VEC2: 35664,
  996. FLOAT_VEC3: 35665,
  997. FLOAT_VEC4: 35666,
  998. LINEAR: 9729,
  999. REPEAT: 10497,
  1000. SAMPLER_2D: 35678,
  1001. POINTS: 0,
  1002. LINES: 1,
  1003. LINE_LOOP: 2,
  1004. LINE_STRIP: 3,
  1005. TRIANGLES: 4,
  1006. TRIANGLE_STRIP: 5,
  1007. TRIANGLE_FAN: 6,
  1008. UNSIGNED_BYTE: 5121,
  1009. UNSIGNED_SHORT: 5123
  1010. };
  1011. var WEBGL_COMPONENT_TYPES = {
  1012. 5120: Int8Array,
  1013. 5121: Uint8Array,
  1014. 5122: Int16Array,
  1015. 5123: Uint16Array,
  1016. 5125: Uint32Array,
  1017. 5126: Float32Array
  1018. };
  1019. var WEBGL_FILTERS = {
  1020. 9728: NearestFilter,
  1021. 9729: LinearFilter,
  1022. 9984: NearestMipmapNearestFilter,
  1023. 9985: LinearMipmapNearestFilter,
  1024. 9986: NearestMipmapLinearFilter,
  1025. 9987: LinearMipmapLinearFilter
  1026. };
  1027. var WEBGL_WRAPPINGS = {
  1028. 33071: ClampToEdgeWrapping,
  1029. 33648: MirroredRepeatWrapping,
  1030. 10497: RepeatWrapping
  1031. };
  1032. var WEBGL_TYPE_SIZES = {
  1033. 'SCALAR': 1,
  1034. 'VEC2': 2,
  1035. 'VEC3': 3,
  1036. 'VEC4': 4,
  1037. 'MAT2': 4,
  1038. 'MAT3': 9,
  1039. 'MAT4': 16
  1040. };
  1041. var ATTRIBUTES = {
  1042. POSITION: 'position',
  1043. NORMAL: 'normal',
  1044. TANGENT: 'tangent',
  1045. TEXCOORD_0: 'uv',
  1046. TEXCOORD_1: 'uv2',
  1047. COLOR_0: 'color',
  1048. WEIGHTS_0: 'skinWeight',
  1049. JOINTS_0: 'skinIndex',
  1050. };
  1051. var PATH_PROPERTIES = {
  1052. scale: 'scale',
  1053. translation: 'position',
  1054. rotation: 'quaternion',
  1055. weights: 'morphTargetInfluences'
  1056. };
  1057. var INTERPOLATION = {
  1058. CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
  1059. // keyframe track will be initialized with a default interpolation type, then modified.
  1060. LINEAR: InterpolateLinear,
  1061. STEP: InterpolateDiscrete
  1062. };
  1063. var ALPHA_MODES = {
  1064. OPAQUE: 'OPAQUE',
  1065. MASK: 'MASK',
  1066. BLEND: 'BLEND'
  1067. };
  1068. /* UTILITY FUNCTIONS */
  1069. function resolveURL( url, path ) {
  1070. // Invalid URL
  1071. if ( typeof url !== 'string' || url === '' ) return '';
  1072. // Host Relative URL
  1073. if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
  1074. path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
  1075. }
  1076. // Absolute URL http://,https://,//
  1077. if ( /^(https?:)?\/\//i.test( url ) ) return url;
  1078. // Data URI
  1079. if ( /^data:.*,.*$/i.test( url ) ) return url;
  1080. // Blob URL
  1081. if ( /^blob:.*$/i.test( url ) ) return url;
  1082. // Relative URL
  1083. return path + url;
  1084. }
  1085. /**
  1086. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
  1087. */
  1088. function createDefaultMaterial( cache ) {
  1089. if ( cache[ 'DefaultMaterial' ] === undefined ) {
  1090. cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {
  1091. color: 0xFFFFFF,
  1092. emissive: 0x000000,
  1093. metalness: 1,
  1094. roughness: 1,
  1095. transparent: false,
  1096. depthTest: true,
  1097. side: FrontSide
  1098. } );
  1099. }
  1100. return cache[ 'DefaultMaterial' ];
  1101. }
  1102. function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
  1103. // Add unknown glTF extensions to an object's userData.
  1104. for ( var name in objectDef.extensions ) {
  1105. if ( knownExtensions[ name ] === undefined ) {
  1106. object.userData.gltfExtensions = object.userData.gltfExtensions || {};
  1107. object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
  1108. }
  1109. }
  1110. }
  1111. /**
  1112. * @param {Object3D|Material|BufferGeometry} object
  1113. * @param {GLTF.definition} gltfDef
  1114. */
  1115. function assignExtrasToUserData( object, gltfDef ) {
  1116. if ( gltfDef.extras !== undefined ) {
  1117. if ( typeof gltfDef.extras === 'object' ) {
  1118. Object.assign( object.userData, gltfDef.extras );
  1119. } else {
  1120. console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
  1121. }
  1122. }
  1123. }
  1124. /**
  1125. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
  1126. *
  1127. * @param {BufferGeometry} geometry
  1128. * @param {Array<GLTF.Target>} targets
  1129. * @param {GLTFParser} parser
  1130. * @return {Promise<BufferGeometry>}
  1131. */
  1132. function addMorphTargets( geometry, targets, parser ) {
  1133. var hasMorphPosition = false;
  1134. var hasMorphNormal = false;
  1135. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1136. var target = targets[ i ];
  1137. if ( target.POSITION !== undefined ) hasMorphPosition = true;
  1138. if ( target.NORMAL !== undefined ) hasMorphNormal = true;
  1139. if ( hasMorphPosition && hasMorphNormal ) break;
  1140. }
  1141. if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
  1142. var pendingPositionAccessors = [];
  1143. var pendingNormalAccessors = [];
  1144. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1145. var target = targets[ i ];
  1146. if ( hasMorphPosition ) {
  1147. var pendingAccessor = target.POSITION !== undefined
  1148. ? parser.getDependency( 'accessor', target.POSITION )
  1149. : geometry.attributes.position;
  1150. pendingPositionAccessors.push( pendingAccessor );
  1151. }
  1152. if ( hasMorphNormal ) {
  1153. var pendingAccessor = target.NORMAL !== undefined
  1154. ? parser.getDependency( 'accessor', target.NORMAL )
  1155. : geometry.attributes.normal;
  1156. pendingNormalAccessors.push( pendingAccessor );
  1157. }
  1158. }
  1159. return Promise.all( [
  1160. Promise.all( pendingPositionAccessors ),
  1161. Promise.all( pendingNormalAccessors )
  1162. ] ).then( function ( accessors ) {
  1163. var morphPositions = accessors[ 0 ];
  1164. var morphNormals = accessors[ 1 ];
  1165. if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
  1166. if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
  1167. geometry.morphTargetsRelative = true;
  1168. return geometry;
  1169. } );
  1170. }
  1171. /**
  1172. * @param {Mesh} mesh
  1173. * @param {GLTF.Mesh} meshDef
  1174. */
  1175. function updateMorphTargets( mesh, meshDef ) {
  1176. mesh.updateMorphTargets();
  1177. if ( meshDef.weights !== undefined ) {
  1178. for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
  1179. mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
  1180. }
  1181. }
  1182. // .extras has user-defined data, so check that .extras.targetNames is an array.
  1183. if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
  1184. var targetNames = meshDef.extras.targetNames;
  1185. if ( mesh.morphTargetInfluences.length === targetNames.length ) {
  1186. mesh.morphTargetDictionary = {};
  1187. for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
  1188. mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
  1189. }
  1190. } else {
  1191. console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
  1192. }
  1193. }
  1194. }
  1195. function createPrimitiveKey( primitiveDef ) {
  1196. var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
  1197. var geometryKey;
  1198. if ( dracoExtension ) {
  1199. geometryKey = 'draco:' + dracoExtension.bufferView
  1200. + ':' + dracoExtension.indices
  1201. + ':' + createAttributesKey( dracoExtension.attributes );
  1202. } else {
  1203. geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
  1204. }
  1205. return geometryKey;
  1206. }
  1207. function createAttributesKey( attributes ) {
  1208. var attributesKey = '';
  1209. var keys = Object.keys( attributes ).sort();
  1210. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1211. attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
  1212. }
  1213. return attributesKey;
  1214. }
  1215. /* GLTF PARSER */
  1216. function GLTFParser( json, options ) {
  1217. this.json = json || {};
  1218. this.extensions = {};
  1219. this.plugins = {};
  1220. this.options = options || {};
  1221. // loader object cache
  1222. this.cache = new GLTFRegistry();
  1223. // associations between Three.js objects and glTF elements
  1224. this.associations = new Map();
  1225. // BufferGeometry caching
  1226. this.primitiveCache = {};
  1227. // Object3D instance caches
  1228. this.meshCache = { refs: {}, uses: {} };
  1229. this.cameraCache = { refs: {}, uses: {} };
  1230. this.lightCache = { refs: {}, uses: {} };
  1231. // Track node names, to ensure no duplicates
  1232. this.nodeNamesUsed = {};
  1233. // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
  1234. // expensive work of uploading a texture to the GPU off the main thread.
  1235. if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
  1236. this.textureLoader = new ImageBitmapLoader( this.options.manager );
  1237. } else {
  1238. this.textureLoader = new TextureLoader( this.options.manager );
  1239. }
  1240. this.textureLoader.setCrossOrigin( this.options.crossOrigin );
  1241. this.fileLoader = new FileLoader( this.options.manager );
  1242. this.fileLoader.setResponseType( 'arraybuffer' );
  1243. if ( this.options.crossOrigin === 'use-credentials' ) {
  1244. this.fileLoader.setWithCredentials( true );
  1245. }
  1246. }
  1247. GLTFParser.prototype.setExtensions = function ( extensions ) {
  1248. this.extensions = extensions;
  1249. };
  1250. GLTFParser.prototype.setPlugins = function ( plugins ) {
  1251. this.plugins = plugins;
  1252. };
  1253. GLTFParser.prototype.parse = function ( onLoad, onError ) {
  1254. var parser = this;
  1255. var json = this.json;
  1256. var extensions = this.extensions;
  1257. // Clear the loader cache
  1258. this.cache.removeAll();
  1259. // Mark the special nodes/meshes in json for efficient parse
  1260. this._invokeAll( function ( ext ) {
  1261. return ext._markDefs && ext._markDefs();
  1262. } );
  1263. Promise.all( this._invokeAll( function ( ext ) {
  1264. return ext.beforeRoot && ext.beforeRoot();
  1265. } ) ).then( function () {
  1266. return Promise.all( [
  1267. parser.getDependencies( 'scene' ),
  1268. parser.getDependencies( 'animation' ),
  1269. parser.getDependencies( 'camera' ),
  1270. ] );
  1271. } ).then( function ( dependencies ) {
  1272. var result = {
  1273. scene: dependencies[ 0 ][ json.scene || 0 ],
  1274. scenes: dependencies[ 0 ],
  1275. animations: dependencies[ 1 ],
  1276. cameras: dependencies[ 2 ],
  1277. asset: json.asset,
  1278. parser: parser,
  1279. userData: {}
  1280. };
  1281. addUnknownExtensionsToUserData( extensions, result, json );
  1282. assignExtrasToUserData( result, json );
  1283. Promise.all( parser._invokeAll( function ( ext ) {
  1284. return ext.afterRoot && ext.afterRoot( result );
  1285. } ) ).then( function () {
  1286. onLoad( result );
  1287. } );
  1288. } ).catch( onError );
  1289. };
  1290. /**
  1291. * Marks the special nodes/meshes in json for efficient parse.
  1292. */
  1293. GLTFParser.prototype._markDefs = function () {
  1294. var nodeDefs = this.json.nodes || [];
  1295. var skinDefs = this.json.skins || [];
  1296. var meshDefs = this.json.meshes || [];
  1297. // Nothing in the node definition indicates whether it is a Bone or an
  1298. // Object3D. Use the skins' joint references to mark bones.
  1299. for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
  1300. var joints = skinDefs[ skinIndex ].joints;
  1301. for ( var i = 0, il = joints.length; i < il; i ++ ) {
  1302. nodeDefs[ joints[ i ] ].isBone = true;
  1303. }
  1304. }
  1305. // Iterate over all nodes, marking references to shared resources,
  1306. // as well as skeleton joints.
  1307. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  1308. var nodeDef = nodeDefs[ nodeIndex ];
  1309. if ( nodeDef.mesh !== undefined ) {
  1310. this._addNodeRef( this.meshCache, nodeDef.mesh );
  1311. // Nothing in the mesh definition indicates whether it is
  1312. // a SkinnedMesh or Mesh. Use the node's mesh reference
  1313. // to mark SkinnedMesh if node has skin.
  1314. if ( nodeDef.skin !== undefined ) {
  1315. meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
  1316. }
  1317. }
  1318. if ( nodeDef.camera !== undefined ) {
  1319. this._addNodeRef( this.cameraCache, nodeDef.camera );
  1320. }
  1321. }
  1322. };
  1323. /**
  1324. * Counts references to shared node / Object3D resources. These resources
  1325. * can be reused, or "instantiated", at multiple nodes in the scene
  1326. * hierarchy. Mesh, Camera, and Light instances are instantiated and must
  1327. * be marked. Non-scenegraph resources (like Materials, Geometries, and
  1328. * Textures) can be reused directly and are not marked here.
  1329. *
  1330. * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
  1331. */
  1332. GLTFParser.prototype._addNodeRef = function ( cache, index ) {
  1333. if ( index === undefined ) return;
  1334. if ( cache.refs[ index ] === undefined ) {
  1335. cache.refs[ index ] = cache.uses[ index ] = 0;
  1336. }
  1337. cache.refs[ index ] ++;
  1338. };
  1339. /** Returns a reference to a shared resource, cloning it if necessary. */
  1340. GLTFParser.prototype._getNodeRef = function ( cache, index, object ) {
  1341. if ( cache.refs[ index ] <= 1 ) return object;
  1342. var ref = object.clone();
  1343. ref.name += '_instance_' + ( cache.uses[ index ] ++ );
  1344. return ref;
  1345. };
  1346. GLTFParser.prototype._invokeOne = function ( func ) {
  1347. var extensions = Object.values( this.plugins );
  1348. extensions.push( this );
  1349. for ( var i = 0; i < extensions.length; i ++ ) {
  1350. var result = func( extensions[ i ] );
  1351. if ( result ) return result;
  1352. }
  1353. };
  1354. GLTFParser.prototype._invokeAll = function ( func ) {
  1355. var extensions = Object.values( this.plugins );
  1356. extensions.unshift( this );
  1357. var pending = [];
  1358. for ( var i = 0; i < extensions.length; i ++ ) {
  1359. var result = func( extensions[ i ] );
  1360. if ( result ) pending.push( result );
  1361. }
  1362. return pending;
  1363. };
  1364. /**
  1365. * Requests the specified dependency asynchronously, with caching.
  1366. * @param {string} type
  1367. * @param {number} index
  1368. * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
  1369. */
  1370. GLTFParser.prototype.getDependency = function ( type, index ) {
  1371. var cacheKey = type + ':' + index;
  1372. var dependency = this.cache.get( cacheKey );
  1373. if ( ! dependency ) {
  1374. switch ( type ) {
  1375. case 'scene':
  1376. dependency = this.loadScene( index );
  1377. break;
  1378. case 'node':
  1379. dependency = this.loadNode( index );
  1380. break;
  1381. case 'mesh':
  1382. dependency = this._invokeOne( function ( ext ) {
  1383. return ext.loadMesh && ext.loadMesh( index );
  1384. } );
  1385. break;
  1386. case 'accessor':
  1387. dependency = this.loadAccessor( index );
  1388. break;
  1389. case 'bufferView':
  1390. dependency = this._invokeOne( function ( ext ) {
  1391. return ext.loadBufferView && ext.loadBufferView( index );
  1392. } );
  1393. break;
  1394. case 'buffer':
  1395. dependency = this.loadBuffer( index );
  1396. break;
  1397. case 'material':
  1398. dependency = this._invokeOne( function ( ext ) {
  1399. return ext.loadMaterial && ext.loadMaterial( index );
  1400. } );
  1401. break;
  1402. case 'texture':
  1403. dependency = this._invokeOne( function ( ext ) {
  1404. return ext.loadTexture && ext.loadTexture( index );
  1405. } );
  1406. break;
  1407. case 'skin':
  1408. dependency = this.loadSkin( index );
  1409. break;
  1410. case 'animation':
  1411. dependency = this.loadAnimation( index );
  1412. break;
  1413. case 'camera':
  1414. dependency = this.loadCamera( index );
  1415. break;
  1416. default:
  1417. throw new Error( 'Unknown type: ' + type );
  1418. }
  1419. this.cache.add( cacheKey, dependency );
  1420. }
  1421. return dependency;
  1422. };
  1423. /**
  1424. * Requests all dependencies of the specified type asynchronously, with caching.
  1425. * @param {string} type
  1426. * @return {Promise<Array<Object>>}
  1427. */
  1428. GLTFParser.prototype.getDependencies = function ( type ) {
  1429. var dependencies = this.cache.get( type );
  1430. if ( ! dependencies ) {
  1431. var parser = this;
  1432. var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
  1433. dependencies = Promise.all( defs.map( function ( def, index ) {
  1434. return parser.getDependency( type, index );
  1435. } ) );
  1436. this.cache.add( type, dependencies );
  1437. }
  1438. return dependencies;
  1439. };
  1440. /**
  1441. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1442. * @param {number} bufferIndex
  1443. * @return {Promise<ArrayBuffer>}
  1444. */
  1445. GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
  1446. var bufferDef = this.json.buffers[ bufferIndex ];
  1447. var loader = this.fileLoader;
  1448. if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
  1449. throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
  1450. }
  1451. // If present, GLB container is required to be the first buffer.
  1452. if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
  1453. return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
  1454. }
  1455. var options = this.options;
  1456. return new Promise( function ( resolve, reject ) {
  1457. loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
  1458. reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
  1459. } );
  1460. } );
  1461. };
  1462. /**
  1463. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1464. * @param {number} bufferViewIndex
  1465. * @return {Promise<ArrayBuffer>}
  1466. */
  1467. GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
  1468. var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
  1469. return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
  1470. var byteLength = bufferViewDef.byteLength || 0;
  1471. var byteOffset = bufferViewDef.byteOffset || 0;
  1472. return buffer.slice( byteOffset, byteOffset + byteLength );
  1473. } );
  1474. };
  1475. /**
  1476. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
  1477. * @param {number} accessorIndex
  1478. * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
  1479. */
  1480. GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
  1481. var parser = this;
  1482. var json = this.json;
  1483. var accessorDef = this.json.accessors[ accessorIndex ];
  1484. if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
  1485. // Ignore empty accessors, which may be used to declare runtime
  1486. // information about attributes coming from another source (e.g. Draco
  1487. // compression extension).
  1488. return Promise.resolve( null );
  1489. }
  1490. var pendingBufferViews = [];
  1491. if ( accessorDef.bufferView !== undefined ) {
  1492. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
  1493. } else {
  1494. pendingBufferViews.push( null );
  1495. }
  1496. if ( accessorDef.sparse !== undefined ) {
  1497. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
  1498. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
  1499. }
  1500. return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
  1501. var bufferView = bufferViews[ 0 ];
  1502. var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
  1503. var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  1504. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  1505. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  1506. var itemBytes = elementBytes * itemSize;
  1507. var byteOffset = accessorDef.byteOffset || 0;
  1508. var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
  1509. var normalized = accessorDef.normalized === true;
  1510. var array, bufferAttribute;
  1511. // The buffer is not interleaved if the stride is the item size in bytes.
  1512. if ( byteStride && byteStride !== itemBytes ) {
  1513. // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
  1514. // This makes sure that IBA.count reflects accessor.count properly
  1515. var ibSlice = Math.floor( byteOffset / byteStride );
  1516. var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
  1517. var ib = parser.cache.get( ibCacheKey );
  1518. if ( ! ib ) {
  1519. array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
  1520. // Integer parameters to IB/IBA are in array elements, not bytes.
  1521. ib = new InterleavedBuffer( array, byteStride / elementBytes );
  1522. parser.cache.add( ibCacheKey, ib );
  1523. }
  1524. bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
  1525. } else {
  1526. if ( bufferView === null ) {
  1527. array = new TypedArray( accessorDef.count * itemSize );
  1528. } else {
  1529. array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
  1530. }
  1531. bufferAttribute = new BufferAttribute( array, itemSize, normalized );
  1532. }
  1533. // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
  1534. if ( accessorDef.sparse !== undefined ) {
  1535. var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
  1536. var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
  1537. var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
  1538. var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
  1539. var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
  1540. var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
  1541. if ( bufferView !== null ) {
  1542. // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
  1543. bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
  1544. }
  1545. for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
  1546. var index = sparseIndices[ i ];
  1547. bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
  1548. if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
  1549. if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
  1550. if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
  1551. if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
  1552. }
  1553. }
  1554. return bufferAttribute;
  1555. } );
  1556. };
  1557. /**
  1558. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
  1559. * @param {number} textureIndex
  1560. * @return {Promise<THREE.Texture>}
  1561. */
  1562. GLTFParser.prototype.loadTexture = function ( textureIndex ) {
  1563. var parser = this;
  1564. var json = this.json;
  1565. var options = this.options;
  1566. var textureDef = json.textures[ textureIndex ];
  1567. var textureExtensions = textureDef.extensions || {};
  1568. var source;
  1569. if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {
  1570. source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ];
  1571. } else {
  1572. source = json.images[ textureDef.source ];
  1573. }
  1574. var loader;
  1575. if ( source.uri ) {
  1576. loader = options.manager.getHandler( source.uri );
  1577. }
  1578. if ( ! loader ) {
  1579. loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ]
  1580. ? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader
  1581. : this.textureLoader;
  1582. }
  1583. return this.loadTextureImage( textureIndex, source, loader );
  1584. };
  1585. GLTFParser.prototype.loadTextureImage = function ( textureIndex, source, loader ) {
  1586. var parser = this;
  1587. var json = this.json;
  1588. var options = this.options;
  1589. var textureDef = json.textures[ textureIndex ];
  1590. var URL = self.URL || self.webkitURL;
  1591. var sourceURI = source.uri;
  1592. var isObjectURL = false;
  1593. var hasAlpha = true;
  1594. if ( source.mimeType === 'image/jpeg' ) hasAlpha = false;
  1595. if ( source.bufferView !== undefined ) {
  1596. // Load binary image data from bufferView, if provided.
  1597. sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
  1598. if ( source.mimeType === 'image/png' ) {
  1599. // Inspect the PNG 'IHDR' chunk to determine whether the image could have an
  1600. // alpha channel. This check is conservative — the image could have an alpha
  1601. // channel with all values == 1, and the indexed type (colorType == 3) only
  1602. // sometimes contains alpha.
  1603. //
  1604. // https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header
  1605. var colorType = new DataView( bufferView, 25, 1 ).getUint8( 0, false );
  1606. hasAlpha = colorType === 6 || colorType === 4 || colorType === 3;
  1607. }
  1608. isObjectURL = true;
  1609. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1610. sourceURI = URL.createObjectURL( blob );
  1611. return sourceURI;
  1612. } );
  1613. } else if ( source.uri === undefined ) {
  1614. throw new Error( 'THREE.GLTFLoader: Image ' + textureIndex + ' is missing URI and bufferView' );
  1615. }
  1616. return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
  1617. return new Promise( function ( resolve, reject ) {
  1618. var onLoad = resolve;
  1619. if ( loader.isImageBitmapLoader === true ) {
  1620. onLoad = function ( imageBitmap ) {
  1621. resolve( new CanvasTexture( imageBitmap ) );
  1622. };
  1623. }
  1624. loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
  1625. } );
  1626. } ).then( function ( texture ) {
  1627. // Clean up resources and configure Texture.
  1628. if ( isObjectURL === true ) {
  1629. URL.revokeObjectURL( sourceURI );
  1630. }
  1631. texture.flipY = false;
  1632. if ( textureDef.name ) texture.name = textureDef.name;
  1633. // When there is definitely no alpha channel in the texture, set RGBFormat to save space.
  1634. if ( ! hasAlpha ) texture.format = RGBFormat;
  1635. var samplers = json.samplers || {};
  1636. var sampler = samplers[ textureDef.sampler ] || {};
  1637. texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
  1638. texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
  1639. texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
  1640. texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;
  1641. parser.associations.set( texture, {
  1642. type: 'textures',
  1643. index: textureIndex
  1644. } );
  1645. return texture;
  1646. } );
  1647. };
  1648. /**
  1649. * Asynchronously assigns a texture to the given material parameters.
  1650. * @param {Object} materialParams
  1651. * @param {string} mapName
  1652. * @param {Object} mapDef
  1653. * @return {Promise}
  1654. */
  1655. GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) {
  1656. var parser = this;
  1657. return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
  1658. // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
  1659. // However, we will copy UV set 0 to UV set 1 on demand for aoMap
  1660. if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
  1661. console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
  1662. }
  1663. if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
  1664. var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
  1665. if ( transform ) {
  1666. var gltfReference = parser.associations.get( texture );
  1667. texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
  1668. parser.associations.set( texture, gltfReference );
  1669. }
  1670. }
  1671. materialParams[ mapName ] = texture;
  1672. } );
  1673. };
  1674. /**
  1675. * Assigns final material to a Mesh, Line, or Points instance. The instance
  1676. * already has a material (generated from the glTF material options alone)
  1677. * but reuse of the same glTF material may require multiple threejs materials
  1678. * to accomodate different primitive types, defines, etc. New materials will
  1679. * be created if necessary, and reused from a cache.
  1680. * @param {Object3D} mesh Mesh, Line, or Points instance.
  1681. */
  1682. GLTFParser.prototype.assignFinalMaterial = function ( mesh ) {
  1683. var geometry = mesh.geometry;
  1684. var material = mesh.material;
  1685. var useVertexTangents = geometry.attributes.tangent !== undefined;
  1686. var useVertexColors = geometry.attributes.color !== undefined;
  1687. var useFlatShading = geometry.attributes.normal === undefined;
  1688. var useSkinning = mesh.isSkinnedMesh === true;
  1689. var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
  1690. var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;
  1691. if ( mesh.isPoints ) {
  1692. var cacheKey = 'PointsMaterial:' + material.uuid;
  1693. var pointsMaterial = this.cache.get( cacheKey );
  1694. if ( ! pointsMaterial ) {
  1695. pointsMaterial = new PointsMaterial();
  1696. Material.prototype.copy.call( pointsMaterial, material );
  1697. pointsMaterial.color.copy( material.color );
  1698. pointsMaterial.map = material.map;
  1699. pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
  1700. this.cache.add( cacheKey, pointsMaterial );
  1701. }
  1702. material = pointsMaterial;
  1703. } else if ( mesh.isLine ) {
  1704. var cacheKey = 'LineBasicMaterial:' + material.uuid;
  1705. var lineMaterial = this.cache.get( cacheKey );
  1706. if ( ! lineMaterial ) {
  1707. lineMaterial = new LineBasicMaterial();
  1708. Material.prototype.copy.call( lineMaterial, material );
  1709. lineMaterial.color.copy( material.color );
  1710. this.cache.add( cacheKey, lineMaterial );
  1711. }
  1712. material = lineMaterial;
  1713. }
  1714. // Clone the material if it will be modified
  1715. if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
  1716. var cacheKey = 'ClonedMaterial:' + material.uuid + ':';
  1717. if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
  1718. if ( useSkinning ) cacheKey += 'skinning:';
  1719. if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
  1720. if ( useVertexColors ) cacheKey += 'vertex-colors:';
  1721. if ( useFlatShading ) cacheKey += 'flat-shading:';
  1722. if ( useMorphTargets ) cacheKey += 'morph-targets:';
  1723. if ( useMorphNormals ) cacheKey += 'morph-normals:';
  1724. var cachedMaterial = this.cache.get( cacheKey );
  1725. if ( ! cachedMaterial ) {
  1726. cachedMaterial = material.clone();
  1727. if ( useSkinning ) cachedMaterial.skinning = true;
  1728. if ( useVertexColors ) cachedMaterial.vertexColors = true;
  1729. if ( useFlatShading ) cachedMaterial.flatShading = true;
  1730. if ( useMorphTargets ) cachedMaterial.morphTargets = true;
  1731. if ( useMorphNormals ) cachedMaterial.morphNormals = true;
  1732. if ( useVertexTangents ) {
  1733. cachedMaterial.vertexTangents = true;
  1734. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  1735. if ( cachedMaterial.normalScale ) cachedMaterial.normalScale.y *= -1;
  1736. if ( cachedMaterial.clearcoatNormalScale ) cachedMaterial.clearcoatNormalScale.y *= -1;
  1737. }
  1738. this.cache.add( cacheKey, cachedMaterial );
  1739. this.associations.set( cachedMaterial, this.associations.get( material ) );
  1740. }
  1741. material = cachedMaterial;
  1742. }
  1743. // workarounds for mesh and geometry
  1744. if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
  1745. geometry.setAttribute( 'uv2', geometry.attributes.uv );
  1746. }
  1747. mesh.material = material;
  1748. };
  1749. GLTFParser.prototype.getMaterialType = function ( /* materialIndex */ ) {
  1750. return MeshStandardMaterial;
  1751. };
  1752. /**
  1753. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
  1754. * @param {number} materialIndex
  1755. * @return {Promise<Material>}
  1756. */
  1757. GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
  1758. var parser = this;
  1759. var json = this.json;
  1760. var extensions = this.extensions;
  1761. var materialDef = json.materials[ materialIndex ];
  1762. var materialType;
  1763. var materialParams = {};
  1764. var materialExtensions = materialDef.extensions || {};
  1765. var pending = [];
  1766. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1767. var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1768. materialType = sgExtension.getMaterialType();
  1769. pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
  1770. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
  1771. var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
  1772. materialType = kmuExtension.getMaterialType();
  1773. pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
  1774. } else {
  1775. // Specification:
  1776. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1777. var metallicRoughness = materialDef.pbrMetallicRoughness || {};
  1778. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  1779. materialParams.opacity = 1.0;
  1780. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1781. var array = metallicRoughness.baseColorFactor;
  1782. materialParams.color.fromArray( array );
  1783. materialParams.opacity = array[ 3 ];
  1784. }
  1785. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1786. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  1787. }
  1788. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1789. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1790. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1791. pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1792. pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1793. }
  1794. materialType = this._invokeOne( function ( ext ) {
  1795. return ext.getMaterialType && ext.getMaterialType( materialIndex );
  1796. } );
  1797. pending.push( Promise.all( this._invokeAll( function ( ext ) {
  1798. return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
  1799. } ) ) );
  1800. }
  1801. if ( materialDef.doubleSided === true ) {
  1802. materialParams.side = DoubleSide;
  1803. }
  1804. var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
  1805. if ( alphaMode === ALPHA_MODES.BLEND ) {
  1806. materialParams.transparent = true;
  1807. // See: https://github.com/mrdoob/three.js/issues/17706
  1808. materialParams.depthWrite = false;
  1809. } else {
  1810. materialParams.transparent = false;
  1811. if ( alphaMode === ALPHA_MODES.MASK ) {
  1812. materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
  1813. }
  1814. }
  1815. if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1816. pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
  1817. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  1818. materialParams.normalScale = new Vector2( 1, -1 );
  1819. if ( materialDef.normalTexture.scale !== undefined ) {
  1820. materialParams.normalScale.set( materialDef.normalTexture.scale, -materialDef.normalTexture.scale );
  1821. }
  1822. }
  1823. if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1824. pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
  1825. if ( materialDef.occlusionTexture.strength !== undefined ) {
  1826. materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
  1827. }
  1828. }
  1829. if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {
  1830. materialParams.emissive = new Color().fromArray( materialDef.emissiveFactor );
  1831. }
  1832. if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1833. pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
  1834. }
  1835. return Promise.all( pending ).then( function () {
  1836. var material;
  1837. if ( materialType === GLTFMeshStandardSGMaterial ) {
  1838. material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1839. } else {
  1840. material = new materialType( materialParams );
  1841. }
  1842. if ( materialDef.name ) material.name = materialDef.name;
  1843. // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
  1844. if ( material.map ) material.map.encoding = sRGBEncoding;
  1845. if ( material.emissiveMap ) material.emissiveMap.encoding = sRGBEncoding;
  1846. assignExtrasToUserData( material, materialDef );
  1847. parser.associations.set( material, { type: 'materials', index: materialIndex } );
  1848. if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
  1849. return material;
  1850. } );
  1851. };
  1852. /** When Object3D instances are targeted by animation, they need unique names. */
  1853. GLTFParser.prototype.createUniqueName = function ( originalName ) {
  1854. var sanitizedName = PropertyBinding.sanitizeNodeName( originalName || '' );
  1855. var name = sanitizedName;
  1856. for ( var i = 1; this.nodeNamesUsed[ name ]; ++ i ) {
  1857. name = sanitizedName + '_' + i;
  1858. }
  1859. this.nodeNamesUsed[ name ] = true;
  1860. return name;
  1861. };
  1862. /**
  1863. * @param {BufferGeometry} geometry
  1864. * @param {GLTF.Primitive} primitiveDef
  1865. * @param {GLTFParser} parser
  1866. */
  1867. function computeBounds( geometry, primitiveDef, parser ) {
  1868. var attributes = primitiveDef.attributes;
  1869. var box = new Box3();
  1870. if ( attributes.POSITION !== undefined ) {
  1871. var accessor = parser.json.accessors[ attributes.POSITION ];
  1872. var min = accessor.min;
  1873. var max = accessor.max;
  1874. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1875. if ( min !== undefined && max !== undefined ) {
  1876. box.set(
  1877. new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
  1878. new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );
  1879. } else {
  1880. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1881. return;
  1882. }
  1883. } else {
  1884. return;
  1885. }
  1886. var targets = primitiveDef.targets;
  1887. if ( targets !== undefined ) {
  1888. var maxDisplacement = new Vector3();
  1889. var vector = new Vector3();
  1890. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1891. var target = targets[ i ];
  1892. if ( target.POSITION !== undefined ) {
  1893. var accessor = parser.json.accessors[ target.POSITION ];
  1894. var min = accessor.min;
  1895. var max = accessor.max;
  1896. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1897. if ( min !== undefined && max !== undefined ) {
  1898. // we need to get max of absolute components because target weight is [-1,1]
  1899. vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
  1900. vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
  1901. vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
  1902. // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
  1903. // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
  1904. // are used to implement key-frame animations and as such only two are active at a time - this results in very large
  1905. // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
  1906. maxDisplacement.max( vector );
  1907. } else {
  1908. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1909. }
  1910. }
  1911. }
  1912. // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
  1913. box.expandByVector( maxDisplacement );
  1914. }
  1915. geometry.boundingBox = box;
  1916. var sphere = new Sphere();
  1917. box.getCenter( sphere.center );
  1918. sphere.radius = box.min.distanceTo( box.max ) / 2;
  1919. geometry.boundingSphere = sphere;
  1920. }
  1921. /**
  1922. * @param {BufferGeometry} geometry
  1923. * @param {GLTF.Primitive} primitiveDef
  1924. * @param {GLTFParser} parser
  1925. * @return {Promise<BufferGeometry>}
  1926. */
  1927. function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
  1928. var attributes = primitiveDef.attributes;
  1929. var pending = [];
  1930. function assignAttributeAccessor( accessorIndex, attributeName ) {
  1931. return parser.getDependency( 'accessor', accessorIndex )
  1932. .then( function ( accessor ) {
  1933. geometry.setAttribute( attributeName, accessor );
  1934. } );
  1935. }
  1936. for ( var gltfAttributeName in attributes ) {
  1937. var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
  1938. // Skip attributes already provided by e.g. Draco extension.
  1939. if ( threeAttributeName in geometry.attributes ) continue;
  1940. pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
  1941. }
  1942. if ( primitiveDef.indices !== undefined && ! geometry.index ) {
  1943. var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
  1944. geometry.setIndex( accessor );
  1945. } );
  1946. pending.push( accessor );
  1947. }
  1948. assignExtrasToUserData( geometry, primitiveDef );
  1949. computeBounds( geometry, primitiveDef, parser );
  1950. return Promise.all( pending ).then( function () {
  1951. return primitiveDef.targets !== undefined
  1952. ? addMorphTargets( geometry, primitiveDef.targets, parser )
  1953. : geometry;
  1954. } );
  1955. }
  1956. /**
  1957. * @param {BufferGeometry} geometry
  1958. * @param {Number} drawMode
  1959. * @return {BufferGeometry}
  1960. */
  1961. function toTrianglesDrawMode( geometry, drawMode ) {
  1962. var index = geometry.getIndex();
  1963. // generate index if not present
  1964. if ( index === null ) {
  1965. var indices = [];
  1966. var position = geometry.getAttribute( 'position' );
  1967. if ( position !== undefined ) {
  1968. for ( var i = 0; i < position.count; i ++ ) {
  1969. indices.push( i );
  1970. }
  1971. geometry.setIndex( indices );
  1972. index = geometry.getIndex();
  1973. } else {
  1974. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
  1975. return geometry;
  1976. }
  1977. }
  1978. //
  1979. var numberOfTriangles = index.count - 2;
  1980. var newIndices = [];
  1981. if ( drawMode === TriangleFanDrawMode ) {
  1982. // gl.TRIANGLE_FAN
  1983. for ( var i = 1; i <= numberOfTriangles; i ++ ) {
  1984. newIndices.push( index.getX( 0 ) );
  1985. newIndices.push( index.getX( i ) );
  1986. newIndices.push( index.getX( i + 1 ) );
  1987. }
  1988. } else {
  1989. // gl.TRIANGLE_STRIP
  1990. for ( var i = 0; i < numberOfTriangles; i ++ ) {
  1991. if ( i % 2 === 0 ) {
  1992. newIndices.push( index.getX( i ) );
  1993. newIndices.push( index.getX( i + 1 ) );
  1994. newIndices.push( index.getX( i + 2 ) );
  1995. } else {
  1996. newIndices.push( index.getX( i + 2 ) );
  1997. newIndices.push( index.getX( i + 1 ) );
  1998. newIndices.push( index.getX( i ) );
  1999. }
  2000. }
  2001. }
  2002. if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
  2003. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
  2004. }
  2005. // build final geometry
  2006. var newGeometry = geometry.clone();
  2007. newGeometry.setIndex( newIndices );
  2008. return newGeometry;
  2009. }
  2010. /**
  2011. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
  2012. *
  2013. * Creates BufferGeometries from primitives.
  2014. *
  2015. * @param {Array<GLTF.Primitive>} primitives
  2016. * @return {Promise<Array<BufferGeometry>>}
  2017. */
  2018. GLTFParser.prototype.loadGeometries = function ( primitives ) {
  2019. var parser = this;
  2020. var extensions = this.extensions;
  2021. var cache = this.primitiveCache;
  2022. function createDracoPrimitive( primitive ) {
  2023. return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
  2024. .decodePrimitive( primitive, parser )
  2025. .then( function ( geometry ) {
  2026. return addPrimitiveAttributes( geometry, primitive, parser );
  2027. } );
  2028. }
  2029. var pending = [];
  2030. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  2031. var primitive = primitives[ i ];
  2032. var cacheKey = createPrimitiveKey( primitive );
  2033. // See if we've already created this geometry
  2034. var cached = cache[ cacheKey ];
  2035. if ( cached ) {
  2036. // Use the cached geometry if it exists
  2037. pending.push( cached.promise );
  2038. } else {
  2039. var geometryPromise;
  2040. if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
  2041. // Use DRACO geometry if available
  2042. geometryPromise = createDracoPrimitive( primitive );
  2043. } else {
  2044. // Otherwise create a new geometry
  2045. geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );
  2046. }
  2047. // Cache this geometry
  2048. cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
  2049. pending.push( geometryPromise );
  2050. }
  2051. }
  2052. return Promise.all( pending );
  2053. };
  2054. /**
  2055. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
  2056. * @param {number} meshIndex
  2057. * @return {Promise<Group|Mesh|SkinnedMesh>}
  2058. */
  2059. GLTFParser.prototype.loadMesh = function ( meshIndex ) {
  2060. var parser = this;
  2061. var json = this.json;
  2062. var extensions = this.extensions;
  2063. var meshDef = json.meshes[ meshIndex ];
  2064. var primitives = meshDef.primitives;
  2065. var pending = [];
  2066. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  2067. var material = primitives[ i ].material === undefined
  2068. ? createDefaultMaterial( this.cache )
  2069. : this.getDependency( 'material', primitives[ i ].material );
  2070. pending.push( material );
  2071. }
  2072. pending.push( parser.loadGeometries( primitives ) );
  2073. return Promise.all( pending ).then( function ( results ) {
  2074. var materials = results.slice( 0, results.length - 1 );
  2075. var geometries = results[ results.length - 1 ];
  2076. var meshes = [];
  2077. for ( var i = 0, il = geometries.length; i < il; i ++ ) {
  2078. var geometry = geometries[ i ];
  2079. var primitive = primitives[ i ];
  2080. // 1. create Mesh
  2081. var mesh;
  2082. var material = materials[ i ];
  2083. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
  2084. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
  2085. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
  2086. primitive.mode === undefined ) {
  2087. // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
  2088. mesh = meshDef.isSkinnedMesh === true
  2089. ? new SkinnedMesh( geometry, material )
  2090. : new Mesh( geometry, material );
  2091. if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
  2092. // we normalize floating point skin weight array to fix malformed assets (see #15319)
  2093. // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
  2094. mesh.normalizeSkinWeights();
  2095. }
  2096. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
  2097. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );
  2098. } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
  2099. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );
  2100. }
  2101. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  2102. mesh = new LineSegments( geometry, material );
  2103. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
  2104. mesh = new Line( geometry, material );
  2105. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
  2106. mesh = new LineLoop( geometry, material );
  2107. } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
  2108. mesh = new Points( geometry, material );
  2109. } else {
  2110. throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
  2111. }
  2112. if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
  2113. updateMorphTargets( mesh, meshDef );
  2114. }
  2115. mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );
  2116. assignExtrasToUserData( mesh, meshDef );
  2117. if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );
  2118. parser.assignFinalMaterial( mesh );
  2119. meshes.push( mesh );
  2120. }
  2121. if ( meshes.length === 1 ) {
  2122. return meshes[ 0 ];
  2123. }
  2124. var group = new Group();
  2125. for ( var i = 0, il = meshes.length; i < il; i ++ ) {
  2126. group.add( meshes[ i ] );
  2127. }
  2128. return group;
  2129. } );
  2130. };
  2131. /**
  2132. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
  2133. * @param {number} cameraIndex
  2134. * @return {Promise<THREE.Camera>}
  2135. */
  2136. GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
  2137. var camera;
  2138. var cameraDef = this.json.cameras[ cameraIndex ];
  2139. var params = cameraDef[ cameraDef.type ];
  2140. if ( ! params ) {
  2141. console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
  2142. return;
  2143. }
  2144. if ( cameraDef.type === 'perspective' ) {
  2145. camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
  2146. } else if ( cameraDef.type === 'orthographic' ) {
  2147. camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
  2148. }
  2149. if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
  2150. assignExtrasToUserData( camera, cameraDef );
  2151. return Promise.resolve( camera );
  2152. };
  2153. /**
  2154. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
  2155. * @param {number} skinIndex
  2156. * @return {Promise<Object>}
  2157. */
  2158. GLTFParser.prototype.loadSkin = function ( skinIndex ) {
  2159. var skinDef = this.json.skins[ skinIndex ];
  2160. var skinEntry = { joints: skinDef.joints };
  2161. if ( skinDef.inverseBindMatrices === undefined ) {
  2162. return Promise.resolve( skinEntry );
  2163. }
  2164. return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
  2165. skinEntry.inverseBindMatrices = accessor;
  2166. return skinEntry;
  2167. } );
  2168. };
  2169. /**
  2170. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
  2171. * @param {number} animationIndex
  2172. * @return {Promise<AnimationClip>}
  2173. */
  2174. GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
  2175. var json = this.json;
  2176. var animationDef = json.animations[ animationIndex ];
  2177. var pendingNodes = [];
  2178. var pendingInputAccessors = [];
  2179. var pendingOutputAccessors = [];
  2180. var pendingSamplers = [];
  2181. var pendingTargets = [];
  2182. for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
  2183. var channel = animationDef.channels[ i ];
  2184. var sampler = animationDef.samplers[ channel.sampler ];
  2185. var target = channel.target;
  2186. var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  2187. var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
  2188. var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
  2189. pendingNodes.push( this.getDependency( 'node', name ) );
  2190. pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
  2191. pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
  2192. pendingSamplers.push( sampler );
  2193. pendingTargets.push( target );
  2194. }
  2195. return Promise.all( [
  2196. Promise.all( pendingNodes ),
  2197. Promise.all( pendingInputAccessors ),
  2198. Promise.all( pendingOutputAccessors ),
  2199. Promise.all( pendingSamplers ),
  2200. Promise.all( pendingTargets )
  2201. ] ).then( function ( dependencies ) {
  2202. var nodes = dependencies[ 0 ];
  2203. var inputAccessors = dependencies[ 1 ];
  2204. var outputAccessors = dependencies[ 2 ];
  2205. var samplers = dependencies[ 3 ];
  2206. var targets = dependencies[ 4 ];
  2207. var tracks = [];
  2208. for ( var i = 0, il = nodes.length; i < il; i ++ ) {
  2209. var node = nodes[ i ];
  2210. var inputAccessor = inputAccessors[ i ];
  2211. var outputAccessor = outputAccessors[ i ];
  2212. var sampler = samplers[ i ];
  2213. var target = targets[ i ];
  2214. if ( node === undefined ) continue;
  2215. node.updateMatrix();
  2216. node.matrixAutoUpdate = true;
  2217. var TypedKeyframeTrack;
  2218. switch ( PATH_PROPERTIES[ target.path ] ) {
  2219. case PATH_PROPERTIES.weights:
  2220. TypedKeyframeTrack = NumberKeyframeTrack;
  2221. break;
  2222. case PATH_PROPERTIES.rotation:
  2223. TypedKeyframeTrack = QuaternionKeyframeTrack;
  2224. break;
  2225. case PATH_PROPERTIES.position:
  2226. case PATH_PROPERTIES.scale:
  2227. default:
  2228. TypedKeyframeTrack = VectorKeyframeTrack;
  2229. break;
  2230. }
  2231. var targetName = node.name ? node.name : node.uuid;
  2232. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;
  2233. var targetNames = [];
  2234. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  2235. // Node may be a Group (glTF mesh with several primitives) or a Mesh.
  2236. node.traverse( function ( object ) {
  2237. if ( object.isMesh === true && object.morphTargetInfluences ) {
  2238. targetNames.push( object.name ? object.name : object.uuid );
  2239. }
  2240. } );
  2241. } else {
  2242. targetNames.push( targetName );
  2243. }
  2244. var outputArray = outputAccessor.array;
  2245. if ( outputAccessor.normalized ) {
  2246. var scale;
  2247. if ( outputArray.constructor === Int8Array ) {
  2248. scale = 1 / 127;
  2249. } else if ( outputArray.constructor === Uint8Array ) {
  2250. scale = 1 / 255;
  2251. } else if ( outputArray.constructor == Int16Array ) {
  2252. scale = 1 / 32767;
  2253. } else if ( outputArray.constructor === Uint16Array ) {
  2254. scale = 1 / 65535;
  2255. } else {
  2256. throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' );
  2257. }
  2258. var scaled = new Float32Array( outputArray.length );
  2259. for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) {
  2260. scaled[ j ] = outputArray[ j ] * scale;
  2261. }
  2262. outputArray = scaled;
  2263. }
  2264. for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
  2265. var track = new TypedKeyframeTrack(
  2266. targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
  2267. inputAccessor.array,
  2268. outputArray,
  2269. interpolation
  2270. );
  2271. // Override interpolation with custom factory method.
  2272. if ( sampler.interpolation === 'CUBICSPLINE' ) {
  2273. track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
  2274. // A CUBICSPLINE keyframe in glTF has three output values for each input value,
  2275. // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
  2276. // must be divided by three to get the interpolant's sampleSize argument.
  2277. return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
  2278. };
  2279. // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
  2280. track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
  2281. }
  2282. tracks.push( track );
  2283. }
  2284. }
  2285. var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
  2286. return new AnimationClip( name, undefined, tracks );
  2287. } );
  2288. };
  2289. /**
  2290. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
  2291. * @param {number} nodeIndex
  2292. * @return {Promise<Object3D>}
  2293. */
  2294. GLTFParser.prototype.loadNode = function ( nodeIndex ) {
  2295. var json = this.json;
  2296. var extensions = this.extensions;
  2297. var parser = this;
  2298. var nodeDef = json.nodes[ nodeIndex ];
  2299. // reserve node's name before its dependencies, so the root has the intended name.
  2300. var nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';
  2301. return ( function () {
  2302. var pending = [];
  2303. if ( nodeDef.mesh !== undefined ) {
  2304. pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
  2305. var node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );
  2306. // if weights are provided on the node, override weights on the mesh.
  2307. if ( nodeDef.weights !== undefined ) {
  2308. node.traverse( function ( o ) {
  2309. if ( ! o.isMesh ) return;
  2310. for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
  2311. o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
  2312. }
  2313. } );
  2314. }
  2315. return node;
  2316. } ) );
  2317. }
  2318. if ( nodeDef.camera !== undefined ) {
  2319. pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
  2320. return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
  2321. } ) );
  2322. }
  2323. parser._invokeAll( function ( ext ) {
  2324. return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
  2325. } ).forEach( function ( promise ) {
  2326. pending.push( promise );
  2327. } );
  2328. return Promise.all( pending );
  2329. }() ).then( function ( objects ) {
  2330. var node;
  2331. // .isBone isn't in glTF spec. See ._markDefs
  2332. if ( nodeDef.isBone === true ) {
  2333. node = new Bone();
  2334. } else if ( objects.length > 1 ) {
  2335. node = new Group();
  2336. } else if ( objects.length === 1 ) {
  2337. node = objects[ 0 ];
  2338. } else {
  2339. node = new Object3D();
  2340. }
  2341. if ( node !== objects[ 0 ] ) {
  2342. for ( var i = 0, il = objects.length; i < il; i ++ ) {
  2343. node.add( objects[ i ] );
  2344. }
  2345. }
  2346. if ( nodeDef.name ) {
  2347. node.userData.name = nodeDef.name;
  2348. node.name = nodeName;
  2349. }
  2350. assignExtrasToUserData( node, nodeDef );
  2351. if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
  2352. if ( nodeDef.matrix !== undefined ) {
  2353. var matrix = new Matrix4();
  2354. matrix.fromArray( nodeDef.matrix );
  2355. node.applyMatrix4( matrix );
  2356. } else {
  2357. if ( nodeDef.translation !== undefined ) {
  2358. node.position.fromArray( nodeDef.translation );
  2359. }
  2360. if ( nodeDef.rotation !== undefined ) {
  2361. node.quaternion.fromArray( nodeDef.rotation );
  2362. }
  2363. if ( nodeDef.scale !== undefined ) {
  2364. node.scale.fromArray( nodeDef.scale );
  2365. }
  2366. }
  2367. parser.associations.set( node, { type: 'nodes', index: nodeIndex } );
  2368. return node;
  2369. } );
  2370. };
  2371. /**
  2372. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
  2373. * @param {number} sceneIndex
  2374. * @return {Promise<Group>}
  2375. */
  2376. GLTFParser.prototype.loadScene = function () {
  2377. // scene node hierachy builder
  2378. function buildNodeHierachy( nodeId, parentObject, json, parser ) {
  2379. var nodeDef = json.nodes[ nodeId ];
  2380. return parser.getDependency( 'node', nodeId ).then( function ( node ) {
  2381. if ( nodeDef.skin === undefined ) return node;
  2382. // build skeleton here as well
  2383. var skinEntry;
  2384. return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
  2385. skinEntry = skin;
  2386. var pendingJoints = [];
  2387. for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
  2388. pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
  2389. }
  2390. return Promise.all( pendingJoints );
  2391. } ).then( function ( jointNodes ) {
  2392. node.traverse( function ( mesh ) {
  2393. if ( ! mesh.isMesh ) return;
  2394. var bones = [];
  2395. var boneInverses = [];
  2396. for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) {
  2397. var jointNode = jointNodes[ j ];
  2398. if ( jointNode ) {
  2399. bones.push( jointNode );
  2400. var mat = new Matrix4();
  2401. if ( skinEntry.inverseBindMatrices !== undefined ) {
  2402. mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
  2403. }
  2404. boneInverses.push( mat );
  2405. } else {
  2406. console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
  2407. }
  2408. }
  2409. mesh.bind( new Skeleton( bones, boneInverses ), mesh.matrixWorld );
  2410. } );
  2411. return node;
  2412. } );
  2413. } ).then( function ( node ) {
  2414. // build node hierachy
  2415. parentObject.add( node );
  2416. var pending = [];
  2417. if ( nodeDef.children ) {
  2418. var children = nodeDef.children;
  2419. for ( var i = 0, il = children.length; i < il; i ++ ) {
  2420. var child = children[ i ];
  2421. pending.push( buildNodeHierachy( child, node, json, parser ) );
  2422. }
  2423. }
  2424. return Promise.all( pending );
  2425. } );
  2426. }
  2427. return function loadScene( sceneIndex ) {
  2428. var json = this.json;
  2429. var extensions = this.extensions;
  2430. var sceneDef = this.json.scenes[ sceneIndex ];
  2431. var parser = this;
  2432. // Loader returns Group, not Scene.
  2433. // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
  2434. var scene = new Group();
  2435. if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );
  2436. assignExtrasToUserData( scene, sceneDef );
  2437. if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
  2438. var nodeIds = sceneDef.nodes || [];
  2439. var pending = [];
  2440. for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
  2441. pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );
  2442. }
  2443. return Promise.all( pending ).then( function () {
  2444. return scene;
  2445. } );
  2446. };
  2447. }();
  2448. return GLTFLoader;
  2449. } )();
  2450. export { GLTFLoader };
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