Mr.doob e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. 15 anni fa
..
js 2a8abb5531 Implemented gero3 Rectangle optimisations. 15 anni fa
obj cee1d4832f Merge remote branch 'alteredq/master' 15 anni fa
textures ac5276b41f Added normal + ambient occlusion + displacement mapping demo. 15 anni fa
camera_orthographic.html e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. 15 anni fa
canvasrenderer_sandbox.html c39eca33ee Projector::projectScene now does a first pass through Projector::projectObject (which does frustum culling and object sorting). 15 anni fa
geometry_birds.html bffdc03cf1 `*.material`→ `*.materials` 15 anni fa
geometry_cube.html bffdc03cf1 `*.material`→ `*.materials` 15 anni fa
geometry_earth.html 00795b3a83 Updated CanvasRenderer and some examples to handle the `Texture( image, mapping)` approach. 15 anni fa
geometry_large_mesh.html 67250c69d9 Merging with alteredq's branch. 15 anni fa
geometry_minecraft.html bf495aa486 Yet another geometry optimisation to the minecraft demo. 15 anni fa
geometry_minecraft_ao.html fbf26158fb `Fog( color, density )` → `Fog( color, near, far )` 15 anni fa
geometry_panorama.html a030086cf5 `texture.loaded = true` → `texture.image.loaded = true` 15 anni fa
geometry_panorama_fisheye.html a030086cf5 `texture.loaded = true` → `texture.image.loaded = true` 15 anni fa
geometry_terrain.html 10e21dde88 `Geometry::computeNormals` → `Geometry::computeFaceNormals` 15 anni fa
geometry_terrain_fog_gl.html fbf26158fb `Fog( color, density )` → `Fog( color, near, far )` 15 anni fa
geometry_terrain_gl.html 2a8abb5531 Implemented gero3 Rectangle optimisations. 15 anni fa
interactive_cubes.html bffdc03cf1 `*.material`→ `*.materials` 15 anni fa
interactive_cubes_tween.html b449fdf5a8 Added a variation of the interactive example (using Tween.js) 15 anni fa
interactive_voxelpainter.html bffdc03cf1 `*.material`→ `*.materials` 15 anni fa
lights_pointlights.html bf495aa486 Yet another geometry optimisation to the minecraft demo. 15 anni fa
lights_pointlights_gl.html e0c6dcb0cc Switched one more Walt to binary loader with progress reporting. 15 anni fa
lights_pointlights_smooth.html bf495aa486 Yet another geometry optimisation to the minecraft demo. 15 anni fa
lights_test.html b913baa6f0 Code clean up and minor optimisations. 15 anni fa
lines_sphere.html 22f48a731b CanvasRenderer handles textures again. 15 anni fa
lines_test.html b913baa6f0 Code clean up and minor optimisations. 15 anni fa
materials.html e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. 15 anni fa
materials_cars.html 5e74c741c1 Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils. 15 anni fa
materials_cubemap.html 5e74c741c1 Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils. 15 anni fa
materials_cubemap_balls_reflection.html 5e74c741c1 Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils. 15 anni fa
materials_cubemap_balls_refraction.html 5e74c741c1 Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils. 15 anni fa
materials_cubemap_escher.html 5e74c741c1 Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils. 15 anni fa
materials_cubemap_refraction.html 5e74c741c1 Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils. 15 anni fa
materials_depth.html e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. 15 anni fa
materials_gl.html e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. 15 anni fa
materials_grass.html c13377d736 Added crappy grass WebGL example. 15 anni fa
materials_multimaterials.html dde35ca06e Minor changes. 15 anni fa
materials_normal.html 0f52ae5a9b Added `ImageUtils::loadTexture`. 15 anni fa
materials_normalmap.html ac5276b41f Added normal + ambient occlusion + displacement mapping demo. 15 anni fa
materials_reflection.html 508d22f296 Synced with mrdoob's branch. 15 anni fa
materials_shaders.html fbfa375d2c src/io/Loader.js ⟶ src/extras/io/Loader.js 15 anni fa
materials_shaders_fresnel.html 5e74c741c1 Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils. 15 anni fa
materials_video.html a030086cf5 `texture.loaded = true` → `texture.image.loaded = true` 15 anni fa
obj_convert_test.html a030086cf5 `texture.loaded = true` → `texture.image.loaded = true` 15 anni fa
particles_floor.html 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) 15 anni fa
particles_random.html 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) 15 anni fa
particles_sprites.html 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) 15 anni fa
particles_waves.html 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) 15 anni fa
uqbiquity_test.html c39eca33ee Projector::projectScene now does a first pass through Projector::projectObject (which does frustum culling and object sorting). 15 anni fa
webglrenderer2_sandbox.html 0c3e69ccda WebGLRenderer2: Added env_map (SphericalReflectionMapping). 15 anni fa
粤ICP备19079148号