webgl_loader_mmd_pose.html 6.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - MMD loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #fff;
  11. color: #000;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #000;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank">three.js</a> - MMDLoader test<br />
  30. Copyright
  31. <a href="http://www.geocities.jp/higuchuu4/index_e.htm" target="_blank">Model Data</a>
  32. <a href="http://seiga.nicovideo.jp/seiga/im5162984" target="_blank">Pose Data</a>
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/libs/charsetencoder.min.js"></script>
  36. <script src="js/libs/ammo.js"></script>
  37. <script src="js/loaders/TGALoader.js"></script>
  38. <script src="js/loaders/MMDLoader.js"></script>
  39. <script src="js/effects/ChainableEffect.js"></script>
  40. <script src="js/effects/OutlineEffect.js"></script>
  41. <script src="js/animation/CCDIKSolver.js"></script>
  42. <script src="js/animation/MMDPhysics.js"></script>
  43. <script src="js/Detector.js"></script>
  44. <script src="js/libs/stats.min.js"></script>
  45. <script src="js/libs/dat.gui.min.js"></script>
  46. <script>
  47. var container, stats;
  48. var camera, scene, renderer, effect;
  49. var helper;
  50. var vpds = [];
  51. var ready = false;
  52. var mouseX = 0, mouseY = 0;
  53. var windowHalfX = window.innerWidth / 2;
  54. var windowHalfY = window.innerHeight / 2;
  55. var clock = new THREE.Clock();
  56. init();
  57. animate();
  58. function init() {
  59. container = document.createElement( 'div' );
  60. document.body.appendChild( container );
  61. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  62. camera.position.z = 25;
  63. // scene
  64. scene = new THREE.Scene();
  65. var ambient = new THREE.AmbientLight( 0x666666 );
  66. scene.add( ambient );
  67. var directionalLight = new THREE.DirectionalLight( 0x887766 );
  68. directionalLight.position.set( -1, 1, 1 ).normalize();
  69. scene.add( directionalLight );
  70. //
  71. renderer = new THREE.WebGLRenderer( { antialias: true } );
  72. renderer.setPixelRatio( window.devicePixelRatio );
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. renderer.setClearColor( new THREE.Color( 0xffffff ) );
  75. container.appendChild( renderer.domElement );
  76. effect = new THREE.OutlineEffect( renderer );
  77. // model
  78. var onProgress = function ( xhr ) {
  79. if ( xhr.lengthComputable ) {
  80. var percentComplete = xhr.loaded / xhr.total * 100;
  81. console.log( Math.round(percentComplete, 2) + '% downloaded' );
  82. }
  83. };
  84. var onError = function ( xhr ) {
  85. };
  86. var modelFile = 'models/mmd/miku/miku_v2.pmd';
  87. var vpdFiles = [
  88. 'models/mmd/vpd/01.vpd',
  89. 'models/mmd/vpd/02.vpd',
  90. 'models/mmd/vpd/03.vpd',
  91. 'models/mmd/vpd/04.vpd',
  92. 'models/mmd/vpd/05.vpd',
  93. 'models/mmd/vpd/06.vpd',
  94. 'models/mmd/vpd/07.vpd',
  95. 'models/mmd/vpd/08.vpd',
  96. //'models/mmd/vpd/09.vpd',
  97. //'models/mmd/vpd/10.vpd',
  98. 'models/mmd/vpd/11.vpd'
  99. ];
  100. helper = new THREE.MMDHelper();
  101. var loader = new THREE.MMDLoader();
  102. loader.setDefaultTexturePath( './models/mmd/default/' );
  103. loader.loadModel( modelFile, function ( object ) {
  104. mesh = object;
  105. mesh.position.y = -10;
  106. scene.add( mesh );
  107. var vpdIndex = 0;
  108. function loadVpd () {
  109. var vpdFile = vpdFiles[ vpdIndex ];
  110. loader.loadVpd( vpdFile, function ( vpd ) {
  111. vpds.push( vpd );
  112. vpdIndex++;
  113. if ( vpdIndex < vpdFiles.length ) {
  114. loadVpd();
  115. } else {
  116. initGui( mesh, vpds );
  117. ready = true;
  118. }
  119. }, onProgress, onError );
  120. };
  121. loadVpd();
  122. }, onProgress, onError );
  123. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  124. //
  125. window.addEventListener( 'resize', onWindowResize, false );
  126. function initGui () {
  127. var gui = new dat.GUI();
  128. var dictionary = mesh.morphTargetDictionary;
  129. var controls = {};
  130. var keys = [];
  131. var poses = gui.addFolder( 'Poses' );
  132. var morphs = gui.addFolder( 'Morphs' );
  133. function getBaseName ( s ) {
  134. return s.slice( s.lastIndexOf( '/' ) + 1 );
  135. };
  136. function initControls () {
  137. for ( var key in dictionary ) {
  138. controls[ key ] = 0.0;
  139. }
  140. controls.pose = -1;
  141. for ( var i = 0; i < vpdFiles.length; i++ ) {
  142. controls[ getBaseName( vpdFiles[ i ] ) ] = false;
  143. }
  144. };
  145. function initKeys () {
  146. for ( var key in dictionary ) {
  147. keys.push( key );
  148. }
  149. };
  150. function initPoses () {
  151. var files = { default: -1 };
  152. for ( var i = 0; i < vpdFiles.length; i++ ) {
  153. files[ getBaseName( vpdFiles[ i ] ) ] = i;
  154. }
  155. poses.add( controls, 'pose', files ).onChange( onChangePose );
  156. };
  157. function initMorphs () {
  158. for ( var key in dictionary ) {
  159. morphs.add( controls, key, 0.0, 1.0, 0.01 ).onChange( onChangeMorph );
  160. }
  161. };
  162. function onChangeMorph () {
  163. for ( var i = 0; i < keys.length; i++ ) {
  164. var key = keys[ i ];
  165. var value = controls[ key ];
  166. mesh.morphTargetInfluences[ i ] = value;
  167. }
  168. };
  169. function onChangePose () {
  170. var index = parseInt( controls.pose );
  171. if ( index === -1 ) {
  172. mesh.pose();
  173. } else {
  174. helper.poseAsVpd( mesh, vpds[ index ] );
  175. }
  176. };
  177. initControls();
  178. initKeys();
  179. initPoses();
  180. initMorphs();
  181. onChangeMorph();
  182. onChangePose();
  183. poses.open();
  184. morphs.open();
  185. }
  186. }
  187. function onWindowResize() {
  188. windowHalfX = window.innerWidth / 2;
  189. windowHalfY = window.innerHeight / 2;
  190. camera.aspect = window.innerWidth / window.innerHeight;
  191. camera.updateProjectionMatrix();
  192. effect.setSize( window.innerWidth, window.innerHeight );
  193. }
  194. function onDocumentMouseMove( event ) {
  195. mouseX = ( event.clientX - windowHalfX ) / 2;
  196. mouseY = ( event.clientY - windowHalfY ) / 2;
  197. }
  198. //
  199. function animate() {
  200. requestAnimationFrame( animate );
  201. render();
  202. }
  203. function render() {
  204. /*
  205. camera.position.x += ( - mouseX - camera.position.x ) * .05;
  206. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  207. camera.lookAt( scene.position );
  208. */
  209. effect.render( scene, camera );
  210. }
  211. </script>
  212. </body>
  213. </html>
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