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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js webgl - collada</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- font-family: Monospace;
- background-color: #000000;
- margin: 0px;
- overflow: hidden;
- }
- #log { color:#fff; position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
- </style>
- </head>
- <body>
- <pre id="log"></pre>
- <script type="text/javascript" src="../build/Three.js"></script>
- <script type="text/javascript" src="js/Detector.js"></script>
- <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript" src="../src/extras/collada/dae.js"></script>
- <script type="text/javascript">
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container, stats;
- var camera, scene, renderer, objects;
- var particleLight, pointLight;
- var dae;
- DAE.load('./models/monster.dae', colladaReady);
- function colladaReady(collada) {
- dae = collada.scene;
- dae.scale.x = dae.scale.y = dae.scale.z = 0.003;
- //dae.rotation.x = -Math.PI/2;
- dae.updateMatrix();
- init();
- animate();
- }
- function init() {
- container = document.createElement('div');
- document.body.appendChild(container);
- camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.x = 2;
- camera.position.y = 2;
- camera.position.z = 3;
- scene = new THREE.Scene();
- // Grid
- var line_material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 0.1 } ),
- geometry = new THREE.Geometry(),
- floor = -0.04, step = 1, size = 14;
- for ( var i = 0; i <= size / step * 2; i ++ ) {
- geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( - size, floor, i * step - size ) ) );
- geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( size, floor, i * step - size ) ) );
- geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( i * step - size, floor, -size ) ) );
- geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( i * step - size, floor, size ) ) );
- }
- var line = new THREE.Line( geometry, line_material, THREE.LinePieces );
- scene.addObject( line );
- //dae.rotation.x = -Math.PI/2;
- scene.addObject(dae);
- //var wall = dae_geometries['wall-geometry'][0];
- //var dae = new THREE.Mesh( wall, materials[3] );
- //dae.scale.x = dae.scale.y = dae.scale.z = 100.0;
- //scene.addObject(dae);
- particleLight = new THREE.Mesh( new THREE.SphereGeometry( 0.1, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
- particleLight.position.x = 10;
- scene.addObject( particleLight );
- // Lights
- scene.addLight( new THREE.AmbientLight( 0x808080 ) );
- pointLight = new THREE.PointLight( 0xffffff, 4 );
- scene.addLight( pointLight );
- renderer = new THREE.WebGLRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var timer = new Date().getTime() * 0.0005;
- camera.position.x = Math.cos( timer ) * 20;
- camera.position.y = 10;
- camera.position.z = Math.sin( timer ) * 20;
- particleLight.position.x = Math.sin( timer * 2 ) * 3;
- particleLight.position.y = Math.cos( timer * 1 ) * 4;
- particleLight.position.z = Math.cos( timer * 2 ) * 3;
- pointLight.position.x = particleLight.position.x;
- pointLight.position.y = particleLight.position.y;
- pointLight.position.z = particleLight.position.z;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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