webgl_collada.html 3.9 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - collada</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. font-family: Monospace;
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #log { color:#fff; position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
  14. </style>
  15. </head>
  16. <body>
  17. <pre id="log"></pre>
  18. <script type="text/javascript" src="../build/Three.js"></script>
  19. <script type="text/javascript" src="js/Detector.js"></script>
  20. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  21. <script type="text/javascript" src="js/Stats.js"></script>
  22. <script type="text/javascript" src="../src/extras/collada/dae.js"></script>
  23. <script type="text/javascript">
  24. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  25. var container, stats;
  26. var camera, scene, renderer, objects;
  27. var particleLight, pointLight;
  28. var dae;
  29. DAE.load('./models/monster.dae', colladaReady);
  30. function colladaReady(collada) {
  31. dae = collada.scene;
  32. dae.scale.x = dae.scale.y = dae.scale.z = 0.003;
  33. //dae.rotation.x = -Math.PI/2;
  34. dae.updateMatrix();
  35. init();
  36. animate();
  37. }
  38. function init() {
  39. container = document.createElement('div');
  40. document.body.appendChild(container);
  41. camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  42. camera.position.x = 2;
  43. camera.position.y = 2;
  44. camera.position.z = 3;
  45. scene = new THREE.Scene();
  46. // Grid
  47. var line_material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 0.1 } ),
  48. geometry = new THREE.Geometry(),
  49. floor = -0.04, step = 1, size = 14;
  50. for ( var i = 0; i <= size / step * 2; i ++ ) {
  51. geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( - size, floor, i * step - size ) ) );
  52. geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( size, floor, i * step - size ) ) );
  53. geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( i * step - size, floor, -size ) ) );
  54. geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( i * step - size, floor, size ) ) );
  55. }
  56. var line = new THREE.Line( geometry, line_material, THREE.LinePieces );
  57. scene.addObject( line );
  58. //dae.rotation.x = -Math.PI/2;
  59. scene.addObject(dae);
  60. //var wall = dae_geometries['wall-geometry'][0];
  61. //var dae = new THREE.Mesh( wall, materials[3] );
  62. //dae.scale.x = dae.scale.y = dae.scale.z = 100.0;
  63. //scene.addObject(dae);
  64. particleLight = new THREE.Mesh( new THREE.SphereGeometry( 0.1, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
  65. particleLight.position.x = 10;
  66. scene.addObject( particleLight );
  67. // Lights
  68. scene.addLight( new THREE.AmbientLight( 0x808080 ) );
  69. pointLight = new THREE.PointLight( 0xffffff, 4 );
  70. scene.addLight( pointLight );
  71. renderer = new THREE.WebGLRenderer();
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. container.appendChild( renderer.domElement );
  74. stats = new Stats();
  75. stats.domElement.style.position = 'absolute';
  76. stats.domElement.style.top = '0px';
  77. container.appendChild( stats.domElement );
  78. }
  79. //
  80. function animate() {
  81. requestAnimationFrame( animate );
  82. render();
  83. stats.update();
  84. }
  85. function render() {
  86. var timer = new Date().getTime() * 0.0005;
  87. camera.position.x = Math.cos( timer ) * 20;
  88. camera.position.y = 10;
  89. camera.position.z = Math.sin( timer ) * 20;
  90. particleLight.position.x = Math.sin( timer * 2 ) * 3;
  91. particleLight.position.y = Math.cos( timer * 1 ) * 4;
  92. particleLight.position.z = Math.cos( timer * 2 ) * 3;
  93. pointLight.position.x = particleLight.position.x;
  94. pointLight.position.y = particleLight.position.y;
  95. pointLight.position.z = particleLight.position.z;
  96. renderer.render( scene, camera );
  97. }
  98. </script>
  99. </body>
  100. </html>
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