Mr.doob 4cc51004b0 Merge remote-tracking branch 'bhouston/math-line' into dev hace 13 años
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Box2.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 hace 13 años
Box3.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. hace 13 años
Color.js 40ba1e83b2 Removed Color.getHSV, Color.setHSV and ColorUtils.adjustHSV. Added Color.offsetHSL. Updated some examples... hace 13 años
Constants.js b0497080ef Start of benchmarking framework for ThreeJS. hace 13 años
Frustum.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 hace 13 años
Line3.js a6357d9f45 Rename back LineSegment to Line3 per @mrdoob's preference. hace 13 años
Matrix3.js cfc98f59be Updated tests affected by previous commit. hace 13 años
Matrix4.js cfc98f59be Updated tests affected by previous commit. hace 13 años
Plane.js a6357d9f45 Rename back LineSegment to Line3 per @mrdoob's preference. hace 13 años
Quaternion.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. hace 13 años
Ray.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. hace 13 años
Sphere.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. hace 13 años
Triangle.js 2c8a52add7 fix unit tests for new math constructors that don't copy the parameters. hace 13 años
Vector2.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. hace 13 años
Vector3.js e4a451a8a0 Improved implementation and unit test for Vector3.angleTo to account for numerical problems outside of full [-1,1] range. hace 13 años
Vector4.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. hace 13 años
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