WebGLTextures.js 20 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.WebGLTextures = function ( _gl, extensions, state, properties, capabilities, paramThreeToGL, info ) {
  5. var _infoMemory = info.memory;
  6. var _isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && _gl instanceof WebGL2RenderingContext );
  7. //
  8. function clampToMaxSize ( image, maxSize ) {
  9. if ( image.width > maxSize || image.height > maxSize ) {
  10. // Warning: Scaling through the canvas will only work with images that use
  11. // premultiplied alpha.
  12. var scale = maxSize / Math.max( image.width, image.height );
  13. var canvas = document.createElement( 'canvas' );
  14. canvas.width = Math.floor( image.width * scale );
  15. canvas.height = Math.floor( image.height * scale );
  16. var context = canvas.getContext( '2d' );
  17. context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
  18. console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
  19. return canvas;
  20. }
  21. return image;
  22. }
  23. function isPowerOfTwo( image ) {
  24. return THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height );
  25. }
  26. function makePowerOfTwo( image ) {
  27. if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement ) {
  28. var canvas = document.createElement( 'canvas' );
  29. canvas.width = THREE.Math.nearestPowerOfTwo( image.width );
  30. canvas.height = THREE.Math.nearestPowerOfTwo( image.height );
  31. var context = canvas.getContext( '2d' );
  32. context.drawImage( image, 0, 0, canvas.width, canvas.height );
  33. console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
  34. return canvas;
  35. }
  36. return image;
  37. }
  38. function textureNeedsPowerOfTwo( texture ) {
  39. if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) return true;
  40. if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) return true;
  41. return false;
  42. }
  43. // Fallback filters for non-power-of-2 textures
  44. function filterFallback ( f ) {
  45. if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) {
  46. return _gl.NEAREST;
  47. }
  48. return _gl.LINEAR;
  49. }
  50. //
  51. function onTextureDispose( event ) {
  52. var texture = event.target;
  53. texture.removeEventListener( 'dispose', onTextureDispose );
  54. deallocateTexture( texture );
  55. _infoMemory.textures --;
  56. }
  57. function onRenderTargetDispose( event ) {
  58. var renderTarget = event.target;
  59. renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
  60. deallocateRenderTarget( renderTarget );
  61. _infoMemory.textures --;
  62. }
  63. //
  64. function deallocateTexture( texture ) {
  65. var textureProperties = properties.get( texture );
  66. if ( texture.image && textureProperties.__image__webglTextureCube ) {
  67. // cube texture
  68. _gl.deleteTexture( textureProperties.__image__webglTextureCube );
  69. } else {
  70. // 2D texture
  71. if ( textureProperties.__webglInit === undefined ) return;
  72. _gl.deleteTexture( textureProperties.__webglTexture );
  73. }
  74. // remove all webgl properties
  75. properties.delete( texture );
  76. }
  77. function deallocateRenderTarget( renderTarget ) {
  78. var renderTargetProperties = properties.get( renderTarget );
  79. var textureProperties = properties.get( renderTarget.texture );
  80. if ( ! renderTarget ) return;
  81. if ( textureProperties.__webglTexture !== undefined ) {
  82. _gl.deleteTexture( textureProperties.__webglTexture );
  83. }
  84. if ( renderTarget.depthTexture ) {
  85. renderTarget.depthTexture.dispose();
  86. }
  87. if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {
  88. for ( var i = 0; i < 6; i ++ ) {
  89. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
  90. if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
  91. }
  92. } else {
  93. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
  94. if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
  95. }
  96. properties.delete( renderTarget.texture );
  97. properties.delete( renderTarget );
  98. }
  99. //
  100. function setTexture2D( texture, slot ) {
  101. var textureProperties = properties.get( texture );
  102. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  103. var image = texture.image;
  104. if ( image === undefined ) {
  105. console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture );
  106. } else if ( image.complete === false ) {
  107. console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture );
  108. } else {
  109. uploadTexture( textureProperties, texture, slot );
  110. return;
  111. }
  112. }
  113. state.activeTexture( _gl.TEXTURE0 + slot );
  114. state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
  115. }
  116. function setTextureCube ( texture, slot ) {
  117. var textureProperties = properties.get( texture );
  118. if ( texture.image.length === 6 ) {
  119. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  120. if ( ! textureProperties.__image__webglTextureCube ) {
  121. texture.addEventListener( 'dispose', onTextureDispose );
  122. textureProperties.__image__webglTextureCube = _gl.createTexture();
  123. _infoMemory.textures ++;
  124. }
  125. state.activeTexture( _gl.TEXTURE0 + slot );
  126. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
  127. _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
  128. var isCompressed = texture instanceof THREE.CompressedTexture;
  129. var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture;
  130. var cubeImage = [];
  131. for ( var i = 0; i < 6; i ++ ) {
  132. if ( ! isCompressed && ! isDataTexture ) {
  133. cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize );
  134. } else {
  135. cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
  136. }
  137. }
  138. var image = cubeImage[ 0 ],
  139. isPowerOfTwoImage = isPowerOfTwo( image ),
  140. glFormat = paramThreeToGL( texture.format ),
  141. glType = paramThreeToGL( texture.type );
  142. setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isPowerOfTwoImage );
  143. for ( var i = 0; i < 6; i ++ ) {
  144. if ( ! isCompressed ) {
  145. if ( isDataTexture ) {
  146. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
  147. } else {
  148. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
  149. }
  150. } else {
  151. var mipmap, mipmaps = cubeImage[ i ].mipmaps;
  152. for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
  153. mipmap = mipmaps[ j ];
  154. if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
  155. if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
  156. state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  157. } else {
  158. console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()" );
  159. }
  160. } else {
  161. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  162. }
  163. }
  164. }
  165. }
  166. if ( texture.generateMipmaps && isPowerOfTwoImage ) {
  167. _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
  168. }
  169. textureProperties.__version = texture.version;
  170. if ( texture.onUpdate ) texture.onUpdate( texture );
  171. } else {
  172. state.activeTexture( _gl.TEXTURE0 + slot );
  173. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
  174. }
  175. }
  176. }
  177. function setTextureCubeDynamic ( texture, slot ) {
  178. state.activeTexture( _gl.TEXTURE0 + slot );
  179. state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture );
  180. }
  181. function setTextureParameters ( textureType, texture, isPowerOfTwoImage ) {
  182. var extension;
  183. if ( isPowerOfTwoImage ) {
  184. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
  185. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );
  186. _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
  187. _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );
  188. } else {
  189. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
  190. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
  191. if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) {
  192. console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture );
  193. }
  194. _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
  195. _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
  196. if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) {
  197. console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture );
  198. }
  199. }
  200. extension = extensions.get( 'EXT_texture_filter_anisotropic' );
  201. if ( extension ) {
  202. if ( texture.type === THREE.FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
  203. if ( texture.type === THREE.HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return;
  204. if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
  205. _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
  206. properties.get( texture ).__currentAnisotropy = texture.anisotropy;
  207. }
  208. }
  209. }
  210. function uploadTexture( textureProperties, texture, slot ) {
  211. if ( textureProperties.__webglInit === undefined ) {
  212. textureProperties.__webglInit = true;
  213. texture.addEventListener( 'dispose', onTextureDispose );
  214. textureProperties.__webglTexture = _gl.createTexture();
  215. _infoMemory.textures ++;
  216. }
  217. state.activeTexture( _gl.TEXTURE0 + slot );
  218. state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
  219. _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
  220. _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
  221. _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
  222. var image = clampToMaxSize( texture.image, capabilities.maxTextureSize );
  223. if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( image ) === false ) {
  224. image = makePowerOfTwo( image );
  225. }
  226. var isPowerOfTwoImage = isPowerOfTwo( image ),
  227. glFormat = paramThreeToGL( texture.format ),
  228. glType = paramThreeToGL( texture.type );
  229. setTextureParameters( _gl.TEXTURE_2D, texture, isPowerOfTwoImage );
  230. var mipmap, mipmaps = texture.mipmaps;
  231. if ( texture instanceof THREE.DepthTexture ) {
  232. // populate depth texture with dummy data
  233. var internalFormat = _gl.DEPTH_COMPONENT;
  234. if ( texture.type === THREE.FloatType ) {
  235. if ( !_isWebGL2 ) throw new Error('Float Depth Texture only supported in WebGL2.0');
  236. internalFormat = _gl.DEPTH_COMPONENT32F;
  237. } else if ( _isWebGL2 ) {
  238. // WebGL 2.0 requires signed internalformat for glTexImage2D
  239. internalFormat = _gl.DEPTH_COMPONENT16;
  240. }
  241. state.texImage2D( _gl.TEXTURE_2D, 0, internalFormat, image.width, image.height, 0, glFormat, glType, null );
  242. } else if ( texture instanceof THREE.DataTexture ) {
  243. // use manually created mipmaps if available
  244. // if there are no manual mipmaps
  245. // set 0 level mipmap and then use GL to generate other mipmap levels
  246. if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
  247. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  248. mipmap = mipmaps[ i ];
  249. state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  250. }
  251. texture.generateMipmaps = false;
  252. } else {
  253. state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
  254. }
  255. } else if ( texture instanceof THREE.CompressedTexture ) {
  256. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  257. mipmap = mipmaps[ i ];
  258. if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
  259. if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
  260. state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  261. } else {
  262. console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" );
  263. }
  264. } else {
  265. state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  266. }
  267. }
  268. } else {
  269. // regular Texture (image, video, canvas)
  270. // use manually created mipmaps if available
  271. // if there are no manual mipmaps
  272. // set 0 level mipmap and then use GL to generate other mipmap levels
  273. if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
  274. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  275. mipmap = mipmaps[ i ];
  276. state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
  277. }
  278. texture.generateMipmaps = false;
  279. } else {
  280. state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, image );
  281. }
  282. }
  283. if ( texture.generateMipmaps && isPowerOfTwoImage ) _gl.generateMipmap( _gl.TEXTURE_2D );
  284. textureProperties.__version = texture.version;
  285. if ( texture.onUpdate ) texture.onUpdate( texture );
  286. }
  287. // Render targets
  288. // Setup storage for target texture and bind it to correct framebuffer
  289. function setupFrameBufferTexture ( framebuffer, renderTarget, attachment, textureTarget ) {
  290. var glFormat = paramThreeToGL( renderTarget.texture.format );
  291. var glType = paramThreeToGL( renderTarget.texture.type );
  292. state.texImage2D( textureTarget, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
  293. _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
  294. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
  295. _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
  296. }
  297. // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
  298. function setupRenderBufferStorage ( renderbuffer, renderTarget ) {
  299. _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
  300. if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
  301. _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
  302. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
  303. } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
  304. _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
  305. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
  306. } else {
  307. // FIXME: We don't support !depth !stencil
  308. _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );
  309. }
  310. _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
  311. }
  312. // Setup resources for a Depth Texture for a FBO (needs an extension)
  313. function setupDepthTexture ( framebuffer, renderTarget ) {
  314. var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
  315. if ( isCube ) throw new Error('Depth Texture with cube render targets is not supported!');
  316. _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
  317. if ( !( renderTarget.depthTexture instanceof THREE.DepthTexture ) ) {
  318. throw new Error('renderTarget.depthTexture must be an instance of THREE.DepthTexture');
  319. }
  320. // upload an empty depth texture with framebuffer size
  321. if ( !properties.get( renderTarget.depthTexture ).__webglTexture ||
  322. renderTarget.depthTexture.image.width !== renderTarget.width ||
  323. renderTarget.depthTexture.image.height !== renderTarget.height ) {
  324. renderTarget.depthTexture.image.width = renderTarget.width;
  325. renderTarget.depthTexture.image.height = renderTarget.height;
  326. renderTarget.depthTexture.needsUpdate = true;
  327. }
  328. setTexture2D( renderTarget.depthTexture, 0 );
  329. var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
  330. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
  331. }
  332. // Setup GL resources for a non-texture depth buffer
  333. function setupDepthRenderbuffer( renderTarget ) {
  334. var renderTargetProperties = properties.get( renderTarget );
  335. var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
  336. if ( renderTarget.depthTexture ) {
  337. if ( isCube ) throw new Error('target.depthTexture not supported in Cube render targets');
  338. setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
  339. } else {
  340. if ( isCube ) {
  341. renderTargetProperties.__webglDepthbuffer = [];
  342. for ( var i = 0; i < 6; i ++ ) {
  343. _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
  344. renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
  345. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
  346. }
  347. } else {
  348. _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
  349. renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
  350. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );
  351. }
  352. }
  353. _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
  354. }
  355. // Set up GL resources for the render target
  356. function setupRenderTarget( renderTarget ) {
  357. var renderTargetProperties = properties.get( renderTarget );
  358. var textureProperties = properties.get( renderTarget.texture );
  359. renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
  360. textureProperties.__webglTexture = _gl.createTexture();
  361. _infoMemory.textures ++;
  362. var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
  363. var isTargetPowerOfTwo = isPowerOfTwo( renderTarget );
  364. // Setup framebuffer
  365. if ( isCube ) {
  366. renderTargetProperties.__webglFramebuffer = [];
  367. for ( var i = 0; i < 6; i ++ ) {
  368. renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
  369. }
  370. } else {
  371. renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
  372. }
  373. // Setup color buffer
  374. if ( isCube ) {
  375. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
  376. setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo );
  377. for ( var i = 0; i < 6; i ++ ) {
  378. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
  379. }
  380. if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
  381. state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
  382. } else {
  383. state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
  384. setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo );
  385. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
  386. if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
  387. state.bindTexture( _gl.TEXTURE_2D, null );
  388. }
  389. // Setup depth and stencil buffers
  390. if ( renderTarget.depthBuffer ) {
  391. setupDepthRenderbuffer( renderTarget );
  392. }
  393. }
  394. function updateRenderTargetMipmap( renderTarget ) {
  395. var texture = renderTarget.texture;
  396. if ( texture.generateMipmaps && isPowerOfTwo( renderTarget ) &&
  397. texture.minFilter !== THREE.NearestFilter &&
  398. texture.minFilter !== THREE.LinearFilter ) {
  399. var target = renderTarget instanceof THREE.WebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
  400. var webglTexture = properties.get( texture ).__webglTexture;
  401. state.bindTexture( target, webglTexture );
  402. _gl.generateMipmap( target );
  403. state.bindTexture( target, null );
  404. }
  405. }
  406. this.setTexture2D = setTexture2D;
  407. this.setTextureCube = setTextureCube;
  408. this.setTextureCubeDynamic = setTextureCubeDynamic;
  409. this.setupRenderTarget = setupRenderTarget;
  410. this.updateRenderTargetMipmap = updateRenderTargetMipmap;
  411. };
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