Mr.doob 6f4cc817fd Removed camera.projectionMatrixInverse as per @bhouston suggestion in #4257. 12 éve
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controls 60f798608d Update TrackballControls.js 12 éve
core a6929f1489 Replaced TypedArray experiments. 12 éve
crossfade e20332a8b6 Slowing the animation and using more contrasting colors 12 éve
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. 13 éve
effects e1bf2be936 Changed ParallaxBarrier to use rows as it seems to be more common. Fixes #4077. 12 éve
exporters 600c22929c Editor: Added Sprite support. 12 éve
geometries af8c8471c1 Moved ConvexGeometry out of the lib. 12 éve
libs 57869dda2f Editor: Added forgotten system.js. 13 éve
loaders 38e84f13b6 Update ColladaLoader.js 12 éve
math a6929f1489 Replaced TypedArray experiments. 12 éve
modifiers c8781fae6c Fix for Face4-less SubdivisionModifier 12 éve
postprocessing 7eac0a724b Add depth of field post-process with bokeh shader 12 éve
renderers 6f4cc817fd Removed camera.projectionMatrixInverse as per @bhouston suggestion in #4257. 12 éve
shaders 7dabc9274d More compatible lens flare shader code as suggested by @ajstubbs in #3603. 13 éve
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 12 éve
BufferGeometryUtils.js bea5d2dc08 fromGeometry: Use face.normal if face.vertexNormals are not present. 12 éve
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 éve
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 13 éve
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 éve
Detector.js 58e46224b8 Fixed Detector code. See #3871. 12 éve
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 15 éve
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 13 éve
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 13 éve
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 14 éve
Mirror.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 12 éve
Octree.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 12 éve
PRNG.js 041054283a Messing with a new terrain generator demo. 15 éve
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 éve
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 13 éve
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 éve
ShaderSkin.js 04ce05d49c unifying shader names. 12 éve
ShaderTerrain.js 04ce05d49c unifying shader names. 12 éve
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 13 éve
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 14 éve
SimulatorRenderer.js 3c4ec1d1bd Update GPGPU example 12 éve
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 éve
TypedArrayUtils.js 21322b785f Added performance improvement ideas 12 éve
UVsUtils.js 602fcd0415 Added wrapping support and canvas size parameter to UVsDebug 13 éve
WaterShader.js b1653ec762 Importing @jbouny Ocean/Water example which is based on the Mirror Shader (see #3856) 12 éve
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