Box2.js 3.8 KB

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  1. import { Vector2 } from './Vector2.js';
  2. /**
  3. * @author bhouston / http://clara.io
  4. */
  5. function Box2( min, max ) {
  6. this.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity );
  7. this.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity );
  8. }
  9. Object.assign( Box2.prototype, {
  10. set: function ( min, max ) {
  11. this.min.copy( min );
  12. this.max.copy( max );
  13. return this;
  14. },
  15. setFromPoints: function ( points ) {
  16. this.makeEmpty();
  17. for ( var i = 0, il = points.length; i < il; i ++ ) {
  18. this.expandByPoint( points[ i ] );
  19. }
  20. return this;
  21. },
  22. setFromCenterAndSize: function () {
  23. var v1 = new Vector2();
  24. return function setFromCenterAndSize( center, size ) {
  25. var halfSize = v1.copy( size ).multiplyScalar( 0.5 );
  26. this.min.copy( center ).sub( halfSize );
  27. this.max.copy( center ).add( halfSize );
  28. return this;
  29. };
  30. }(),
  31. clone: function () {
  32. return new this.constructor().copy( this );
  33. },
  34. copy: function ( box ) {
  35. this.min.copy( box.min );
  36. this.max.copy( box.max );
  37. return this;
  38. },
  39. makeEmpty: function () {
  40. this.min.x = this.min.y = + Infinity;
  41. this.max.x = this.max.y = - Infinity;
  42. return this;
  43. },
  44. isEmpty: function () {
  45. // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
  46. return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y );
  47. },
  48. getCenter: function ( optionalTarget ) {
  49. var result = optionalTarget || new Vector2();
  50. return this.isEmpty() ? result.set( 0, 0 ) : result.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
  51. },
  52. getSize: function ( optionalTarget ) {
  53. var result = optionalTarget || new Vector2();
  54. return this.isEmpty() ? result.set( 0, 0 ) : result.subVectors( this.max, this.min );
  55. },
  56. expandByPoint: function ( point ) {
  57. this.min.min( point );
  58. this.max.max( point );
  59. return this;
  60. },
  61. expandByVector: function ( vector ) {
  62. this.min.sub( vector );
  63. this.max.add( vector );
  64. return this;
  65. },
  66. expandByScalar: function ( scalar ) {
  67. this.min.addScalar( - scalar );
  68. this.max.addScalar( scalar );
  69. return this;
  70. },
  71. containsPoint: function ( point ) {
  72. return point.x < this.min.x || point.x > this.max.x ||
  73. point.y < this.min.y || point.y > this.max.y ? false : true;
  74. },
  75. containsBox: function ( box ) {
  76. return this.min.x <= box.min.x && box.max.x <= this.max.x &&
  77. this.min.y <= box.min.y && box.max.y <= this.max.y;
  78. },
  79. getParameter: function ( point, optionalTarget ) {
  80. // This can potentially have a divide by zero if the box
  81. // has a size dimension of 0.
  82. var result = optionalTarget || new Vector2();
  83. return result.set(
  84. ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
  85. ( point.y - this.min.y ) / ( this.max.y - this.min.y )
  86. );
  87. },
  88. intersectsBox: function ( box ) {
  89. // using 4 splitting planes to rule out intersections
  90. return box.max.x < this.min.x || box.min.x > this.max.x ||
  91. box.max.y < this.min.y || box.min.y > this.max.y ? false : true;
  92. },
  93. clampPoint: function ( point, optionalTarget ) {
  94. var result = optionalTarget || new Vector2();
  95. return result.copy( point ).clamp( this.min, this.max );
  96. },
  97. distanceToPoint: function () {
  98. var v1 = new Vector2();
  99. return function distanceToPoint( point ) {
  100. var clampedPoint = v1.copy( point ).clamp( this.min, this.max );
  101. return clampedPoint.sub( point ).length();
  102. };
  103. }(),
  104. intersect: function ( box ) {
  105. this.min.max( box.min );
  106. this.max.min( box.max );
  107. return this;
  108. },
  109. union: function ( box ) {
  110. this.min.min( box.min );
  111. this.max.max( box.max );
  112. return this;
  113. },
  114. translate: function ( offset ) {
  115. this.min.add( offset );
  116. this.max.add( offset );
  117. return this;
  118. },
  119. equals: function ( box ) {
  120. return box.min.equals( this.min ) && box.max.equals( this.max );
  121. }
  122. } );
  123. export { Box2 };
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